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lucifael

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Posts posted by lucifael

  1. Here we have a sentinel that uses stealth to boost its defense values and the -to hit from the Dark Blast set make it even more effective.

     

    This is supposed to be a very durable damage dealer. Damage dealt is slow. There is no comparison with blasters, this will not approach blaster damage but it should offer consistent damage while staying alive.

     

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Casper Pants: Level 50 Magic Sentinel
    Primary Power Set: Dark Blast
    Secondary Power Set: Invulnerability
    Power Pool: Flight
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Leadership

    Hero Profile:
    Level 1: Gloom -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(7), SprSntWar-Acc/Dmg/Rchg(7), SprSntWar-Acc/Dmg/EndRdx(25), SprSntWar-Dmg/Rchg(33), SprSntWar-Acc/Dmg(34)
    Level 1: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(9), Ags-ResDam(21), Ags-ResDam/Rchg(37)
    Level 2: Umbral Torrent -- Rgn-Dmg(A), Rgn-Dmg/Rchg(9), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40), Rgn-Knock%(50)
    Level 4: Resist Physical Damage -- Ags-ResDam(A), Ags-ResDam/EndRdx(11), Ags-ResDam/EndRdx/Rchg(11)
    Level 6: Abyssal Gaze -- Apc-Dam%(A), Apc-Dmg/EndRdx(13), Apc-Acc/Rchg(40), Apc-Acc/Dmg/Rchg(40), Apc-Dmg/Rchg(42), Apc-Dmg(50)
    Level 8: Durability -- EndMod-I(A), EndMod-I(13), EndMod-I(36)
    Level 10: Hover -- LucoftheG-Def/Rchg+(A), DefBuff-I(15), DefBuff-I(15)
    Level 12: Fly -- BlsoftheZ-ResKB(A)
    Level 14: Dull Pain -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(34), Prv-Heal(48)
    Level 16: Dark Obliteration -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/EndRdx(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19)
    Level 18: Stealth -- Ksm-Def/Rchg(A), Ksm-Def/EndRdx/Rchg(19), Ksm-Def/EndRdx(23)
    Level 20: Antumbral Beam -- Dvs-Hold%(A), Dvs-Acc/Dmg/EndRdx/Rchg(21), Dvs-Acc/Dmg/Rchg(43), Dvs-Dmg/EndRdx(43), Dvs-Dmg/Rchg(43)
    Level 22: Unyeilding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46), UnbGrd-EndRdx/Rchg(50)
    Level 24: Environmental Resistance -- UnbGrd-ResDam(A), UnbGrd-Max HP%(25), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(46)
    Level 26: Life Drain -- TchoftheN-%Dam(A), TchoftheN-Acc/EndRdx/Rchg(27), TchoftheN-Acc/EndRdx/Heal/HP/Regen(27), TchoftheN-Acc/Heal(29), TchoftheN-Heal/HP/Regen/Rchg(29), TchoftheN-Heal(31)
    Level 28: Kick -- FrcFdb-Rechg%(A)
    Level 30: Tough -- StdPrt-ResDam/Def+(A), Ags-Psi/Status(31), GldArm-3defTpProc(31)
    Level 32: Weave -- Ksm-Def/EndRdx(A), Ksm-Def/Rchg(33), Ksm-Def/EndRdx/Rchg(33)
    Level 35: Invincible -- LucoftheG-Def/Rchg+(A), DefBuff-I(36), DefBuff-I(36)
    Level 38: Tough Hide -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(39), DefBuff-I(39)
    Level 41: Aim -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(42), AdjTrg-ToHit/Rchg(42)
    Level 44: Blackstar -- Arm-Dam%(A), Arm-Dmg(45), Arm-Dmg/EndRdx(46)
    Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), DefBuff-I(48), DefBuff-I(48)
    Level 49: Air Superiority -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Opportunity
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), RgnTss-Regen+(5), Prv-Absorb%(34)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), EndMod-I(3), EndMod-I(5)
    Level 50: Ageless Core Epiphany
    Level 50: Musculature Radial Paragon
    Level 50: Support Core Embodiment
    ------------

     

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    I skipped Unstoppable because there is nothing that can be done about the crash and dropping to nothing steps away from the consistent hard target / damage.

     

    I got Air Superiority to dunk any fliers who want to make it a melee fight. Really this is just a spare slot, do whatever you like with it.

    Dark Blast might be better than Gloom at high levels because gloom doesn't stack, I dunno.

     

    Is there a way to get more defense or resistance out of this without gimping its output, such as it is?

     

    Why dirty tricks? Because the Stealth* makes you nearly invisible on the screen. To everyone else you look you aren't even there. Where did that slacking sentinel go? Who shot my mob?!

     

    *Please stealth responsibly

     

     

     

     

     

     

    • Like 1
  2. Ridiculous vector defenses, "kick me" resistances, are you feeling lucky?

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Flying fire neeenja: Level 50 Magic Scrapper

    Primary Power Set: Fiery Melee

    Secondary Power Set: Ninjitsu

    Power Pool: Flight

    Power Pool: Fighting

    Power Pool: Speed

    Power Pool: Leadership

    Ancillary Pool: Body Mastery

     

    Hero Profile:

    Level 1: Fire Sword

    • (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc
    • (3) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
    • (13) Superior Critical Strikes - Damage/Endurance/RechargeTime
    • (39) Superior Critical Strikes - Accuracy/Damage/RechargeTime
    • (40) Superior Critical Strikes - Damage/RechargeTime
    • (45) Superior Critical Strikes - Accuracy/Damage

    Level 1: Ninja Reflexes

    • (A) Reactive Defenses - Scaling Resist Damage
    • (3) Reactive Defenses - Defense/Endurance/RechargeTime
    • (15) Reactive Defenses - Defense/RechargeTime
    • (15) Reactive Defenses - Endurance/RechargeTime
    • (17) Reactive Defenses - Defense/Endurance
    • (19) Reactive Defenses - Defense

    Level 2: Danger Sense

    • (A) Red Fortune - Endurance
    • (5) Red Fortune - Defense
    • (21) Red Fortune - Defense/Endurance/Recharge
    • (21) Red Fortune - Endurance/Recharge
    • (27) Red Fortune - Defense/Recharge
    • (31) Red Fortune - Defense/Endurance

    Level 4: Cremate

    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (40) Kinetic Combat - Damage/Recharge
    • (40) Kinetic Combat - Damage/Endurance/Recharge

    Level 6: Fly

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

    Level 8: Shinobi-Iri

    • (A) Defense Buff IO
    • (9) Defense Buff IO
    • (42) Defense Buff IO

    Level 10: Hover

    • (A) Luck of the Gambler - Recharge Speed
    • (11) Defense Buff IO
    • (31) Defense Buff IO

    Level 12: Kuji-In Rin

    • (A) Endurance Reduction IO
    • (13) Endurance Reduction IO

    Level 14: Build Up

    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (33) Recharge Reduction IO

    Level 16: Seishinteki Kyoyo

    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (37) Recharge Reduction IO

    Level 18: Fire Sword Circle

    • (A) Superior Avalanche - Recharge/Chance for Knockdown
    • (19) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (34) Superior Avalanche - Accuracy/Damage/Recharge
    • (39) Superior Avalanche - Accuracy/Damage/Endurance
    • (48) Superior Avalanche - Damage/Endurance
    • (50) Superior Avalanche - Accuracy/Damage

    Level 20: Kick

    • (A) Force Feedback - Chance for +Recharge

    Level 22: Tough

    • (A) Unbreakable Guard - +Max HP
    • (23) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (23) Unbreakable Guard - Resistance/Endurance
    • (34) Unbreakable Guard - RechargeTime/Resistance
    • (34) Endurance Reduction IO

    Level 24: Weave

    • (A) Luck of the Gambler - Recharge Speed
    • (25) Endurance Reduction IO
    • (25) Endurance Reduction IO

    Level 26: Incinerate

    • (A) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
    • (27) Pulverizing Fisticuffs - Accuracy/Damage/Recharge
    • (37) Pulverizing Fisticuffs - Accuracy/Damage

    Level 28: Hasten

    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (29) Recharge Reduction IO

    Level 30: Kuji-In Sha

    • (A) Preventive Medicine - Chance for +Absorb
    • (36) Preventive Medicine - Heal/RechargeTime/Endurance
    • (36) Preventive Medicine - Heal/RechargeTime
    • (36) Preventive Medicine - Heal/Endurance
    • (45) Preventive Medicine - Heal
    • (45) Preventive Medicine - Endurance/RechargeTime

    Level 32: Greater Fire Sword

    • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
    • (33) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (33) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (37) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (46) Superior Scrapper's Strike - Damage/Recharge
    • (46) Superior Scrapper's Strike - Accuracy/Damage

    Level 35: Blinding Powder

    • (A) Coercive Persuasion  - Contagious Confusion

    Level 38: Bo Ryaku

    • (A) Reactive Armor - Resistance/Endurance/Recharge
    • (39) Reactive Armor - Endurance/Recharge
    • (43) Reactive Armor - Resistance/Recharge
    • (43) Reactive Armor - Resistance/Endurance
    • (43) Reactive Armor - Resistance

    Level 41: Kuji-In Retsu

    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO

    Level 44: Conserve Power

    • (A) Recharge Reduction IO

    Level 47: Physical Perfection

    • (A) Endurance Modification IO
    • (48) Endurance Modification IO

    Level 49: Maneuvers

    • (A) Defense Buff IO
    • (50) Defense Buff IO
    • (50) Defense Buff IO

    Level 1: Brawl

    • (A) Empty

    Level 1: Critical Hit

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Empty

    Level 2: Health

    • (A) Miracle - +Recovery
    • (9) Numina's Convalesence - +Regeneration/+Recovery
    • (11) Regenerative Tissue - +Regeneration

    Level 2: Hurdle

    • (A) Empty

    Level 2: Stamina

    • (A) Performance Shifter - Chance for +End
    • (7) Endurance Modification IO
    • (7) Endurance Modification IO

    Level 50: Melee Core Genome

    Level 50: Agility Radial Paragon

    ------------

     

     

     

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  3. I am trying to put together a DM/Bio build and so far its not gelling very well. If you could give me some thoughts that would be great. This is the build,

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Dark Frog: Level 50 Magic Scrapper

    Primary Power Set: Dark Melee

    Secondary Power Set: Bio Armor

    Power Pool: Flight

    Power Pool: Fighting

    Power Pool: Leadership

    Power Pool: Speed

    Ancillary Pool: Soul Mastery

     

    Hero Profile:

    Level 1: Smite

    • (A) Hecatomb - Chance of Damage(Negative)
    • (7) Hecatomb - Accuracy/Damage/Recharge
    • (11) Hecatomb - Accuracy/Recharge
    • (21) Hecatomb - Damage/Endurance
    • (31) Hecatomb - Damage/Recharge

    Level 1: Hardened Carapace

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (7) Reactive Armor - Resistance/Endurance/Recharge
    • (11) Reactive Armor - Resistance/Recharge
    • (33) Reactive Armor - Resistance/Endurance
    • (34) Reactive Armor - Resistance

    Level 2: Shadow Maul

    • (A) Obliteration - Chance for Smashing Damage
    • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (13) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage

    Level 4: Environmental Modification

    • (A) Luck of the Gambler - Recharge Speed
    • (5) Reactive Defenses - Scaling Resist Damage
    • (15) Reactive Defenses - Defense/Endurance/RechargeTime
    • (37) Reactive Defenses - Defense/Endurance
    • (37) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 6: Fly

    • (A) Winter's Gift - Slow Resistance (20%)
    • (37) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 8: Siphon Life

    • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
    • (9) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (15) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (40) Mako's Bite - Accuracy/Endurance/Recharge

    Level 10: Adaptation

    Level 12: Inexhaustible

    • (A) Performance Shifter - Chance for +End
    • (13) Preventive Medicine - Heal
    • (17) Preventive Medicine - Heal/Endurance
    • (40) Preventive Medicine - Heal/RechargeTime

    Level 14: Kick

    • (A) Force Feedback - Chance for +Recharge

    Level 16: Ablative Carapace

    • (A) Preventive Medicine - Chance for +Absorb
    • (17) Preventive Medicine - Heal/RechargeTime/Endurance
    • (19) Preventive Medicine - Heal/RechargeTime
    • (40) Preventive Medicine - Endurance/RechargeTime
    • (42) Preventive Medicine - Heal/Endurance
    • (42) Preventive Medicine - Heal

    Level 18: Dark Consumption

    • (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (19) Superior Avalanche - Accuracy/Damage/Recharge
    • (21) Superior Avalanche - Accuracy/Damage/Endurance
    • (43) Superior Avalanche - Damage/Endurance
    • (43) Superior Avalanche - Accuracy/Damage

    Level 20: Evolving Armor

    • (A) Gladiator's Armor - TP Protection +3% Def (All)

    Level 22: Tough

    • (A) Aegis - Resistance/Endurance
    • (23) Aegis - Resistance/Endurance/Recharge
    • (23) Aegis - Resistance/Recharge
    • (43) Aegis - Resistance

    Level 24: Weave

    • (A) Luck of the Gambler - Recharge Speed
    • (25) Reactive Defenses - Defense
    • (25) Reactive Defenses - Defense/Endurance

    Level 26: Soul Drain

    • (A) Obliteration - Chance for Smashing Damage
    • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (27) Obliteration - Accuracy/Damage/Recharge
    • (45) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Recharge
    • (46) Obliteration - Damage

    Level 28: DNA Siphon

    • (A) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (29) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (29) Touch of the Nictus - Accuracy/Healing
    • (46) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration

    Level 30: Maneuvers

    • (A) Luck of the Gambler - Recharge Speed
    • (31) Reactive Defenses - Defense
    • (31) Reactive Defenses - Defense/Endurance

    Level 32: Midnight Grasp

    • (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc
    • (33) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
    • (33) Superior Critical Strikes - Damage/Endurance/RechargeTime
    • (46) Superior Critical Strikes - Accuracy/Damage/RechargeTime
    • (48) Superior Critical Strikes - Damage/RechargeTime
    • (48) Superior Critical Strikes - Accuracy/Damage

    Level 35: Genetic Contamination

    • (A) Fury of the Gladiator - Chance for Res Debuff
    • (36) Superior Scrapper's Strike - Accuracy/Damage
    • (36) Superior Scrapper's Strike - Damage/Recharge
    • (50) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (50) Multi-Strike - Accuracy/Endurance
    • (50) Multi-Strike - Damage/Endurance

    Level 38: Parasitic Aura

    • (A) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (39) Touch of the Nictus - Accuracy/Healing
    • (39) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (42) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge

    Level 41: Dark Blast

    • (A) To Hit Debuff IO

    Level 44: Shadow Meld

    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    • (48) Recharge Reduction IO

    Level 47: Hasten

    • (A) Recharge Reduction IO

    Level 49: Hover

    • (A) Luck of the Gambler - Recharge Speed

    Level 1: Brawl

    • (A) Empty

    Level 1: Critical Hit

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Celerity - +Stealth

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Empty

    Level 2: Health

    • (A) Miracle - +Recovery
    • (5) Numina's Convalesence - +Regeneration/+Recovery

    Level 2: Hurdle

    • (A) Empty

    Level 2: Stamina

    • (A) Performance Shifter - Chance for +End
    • (3) Performance Shifter - EndMod
    • (3) Endurance Modification IO

    Level 10: Defensive Adaptation

    Level 10: Efficient Adaptation

    Level 10: Offensive Adaptation

    Level 50: Agility Core Paragon

    ------------

     

     

     

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    So whats the big idea?

     

    Well I wanted to get a sturdy scrapper with plenty of healing. I wanted to be the last guys standing AND do damage.

     

    The gimmick here is in Kick. That force feedback IO with the chance for recharge+ is a monumental recharge increase. It makes perma haste, it brings Shadow Meld to 1 second of down time, it turns this build into a defense machine.

     

    But it is just a gimmick. Without it everything is ho hum and why did you spend so many slots for no real benefit you silly scrapper.

     

    Is there a better way, is there a better build?

     

    I am not dissatisfied with Bio exactly, it plays a lot like regen. Strong right up until it gets overwhelmed and then it folds instantly. And I'm not into shield defense even though I know it is a great secondary, probably better than bio for face-tanking groups. Still, I was hoping the -to hit for dark along with the elevated defenses would help survive hard single targets like bosses or AVs.

     

    Looking for strong defenses without giving away all damage. Don't think haste is the way to go? Whats your direction?

     

    What do you think?

  4. So this is my Street Justice – Rad Armor build. And its janky. I ran out of slots trying to get perma-haste such that the long recharge survival armor power into spammable range, but alas no such luck.

     

    I still think the haste helps with some secondary survival powers and a few offensive powers at high levels.

     

    As usual, I am trying to keep the cost down by skipping purples and going for more reachable yellows and orange sets.

     

    What I am interested in is how would YOU do this.

     

    Points

    • No need for movement power, I can temp power around if I need to
    • No purples
    • Solo capable, so enough recovery to power offense and defense
    • Enough haste to get radiation therapy to around 10-15 sec recharge, Crushing uppercut to around 6 seconds recharge

     

    But feel free to break any of those, they are just suggestions.

     

    This is what it looks like right now but I would not mind a better way.

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Punchy Mcgee: Level 50 Magic Scrapper

    Primary Power Set: Street Justice

    Secondary Power Set: Radiation Armor

    Power Pool: Speed

    Power Pool: Fighting

    Power Pool: Leadership

    Ancillary Pool: Body Mastery

     

    Hero Profile:

    Level 1: Heavy Blow

    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (3) Crushing Impact - Accuracy/Damage/Endurance
    • (11) Crushing Impact - Accuracy/Damage/Recharge
    • (34) Crushing Impact - Damage/Recharge
    • (36) Crushing Impact - Damage/Endurance

    Level 1: Alpha Barrier

    • (A) Impervious Skin - Status Resistance
    • (3) Impervious Skin - Resistance/Endurance/Recharge
    • (13) Impervious Skin - Resistance/Recharge
    • (46) Impervious Skin - Resistance/Endurance
    • (48) Impervious Skin - Endurance/Recharge

    Level 2: Initial Strike

    • (A) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
    • (5) Pulverizing Fisticuffs - Accuracy/Damage/Recharge
    • (13) Pulverizing Fisticuffs - Accuracy/Damage

    Level 4: Gamma Boost

    • (A) Efficacy Adaptor - EndMod/Endurance
    • (5) Efficacy Adaptor - EndMod/Accuracy
    • (15) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (37) Efficacy Adaptor - EndMod/Recharge
    • (37) Efficacy Adaptor - EndMod

    Level 6: Sweeping Cross

    • (A) Obliteration - Damage
    • (7) Obliteration - Accuracy/Recharge
    • (17) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge

    Level 8: Proton Armor

    • (A) Aegis - Psionic/Status Resistance
    • (9) Aegis - Resistance
    • (19) Aegis - Resistance/Endurance/Recharge
    • (37) Aegis - Resistance/Endurance

    Level 10: Rib Cracker

    • (A) Crushing Impact - Accuracy/Damage
    • (11) Crushing Impact - Damage/Endurance
    • (21) Crushing Impact - Damage/Recharge
    • (40) Crushing Impact - Accuracy/Damage/Recharge
    • (40) Crushing Impact - Accuracy/Damage/Endurance

    Level 12: Fallout Shelter

    • (A) Endurance Reduction IO

    Level 14: Hasten

    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (23) Recharge Reduction IO

    Level 16: Radiation Therapy

    • (A) Panacea - +Hit Points/Endurance
    • (17) Panacea - Heal
    • (23) Panacea - Heal/Endurance/Recharge
    • (25) Panacea - Hea/Recharge
    • (42) Panacea - Heal/Endurance

    Level 18: Spinning Strike

    • (A) Positron's Blast - Accuracy/Damage
    • (19) Positron's Blast - Damage/Endurance
    • (27) Positron's Blast - Damage/Recharge
    • (43) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Accuracy/Damage/Endurance

    Level 20: Beta Decay

    • (A) Dampened Spirits - Recharge
    • (21) Dampened Spirits - To Hit Debuff/Recharge/Endurance
    • (29) Dampened Spirits - To Hit Debuff/Endurance

    Level 22: Kick

    • (A) Force Feedback - Chance for +Recharge

    Level 24: Tough

    • (A) Resist Damage IO
    • (25) Resist Damage IO
    • (31) Resist Damage IO

    Level 26: Shin Breaker

    • (A) Pounding Slugfest - Disorient Bonus
    • (27) Pounding Slugfest - Damage/Recharge
    • (33) Pounding Slugfest - Damage/Endurance
    • (33) Pounding Slugfest - Accuracy/Damage

    Level 28: Particle Shielding

    • (A) Regenerative Tissue - +Regeneration
    • (29) Regenerative Tissue - Heal/Endurance/Recharge
    • (31) Regenerative Tissue - Heal/Endurance
    • (50) Regenerative Tissue - Heal/Recharge

    Level 30: Weave

    • (A) Luck of the Gambler - Recharge Speed
    • (31) Kismet - Accuracy +6%
    • (34) Karma - Knockback Protection

    Level 32: Crushing Uppercut

    • (A) Crushing Impact - Accuracy/Damage/Endurance
    • (33) Crushing Impact - Accuracy/Damage/Recharge
    • (34) Crushing Impact - Damage/Recharge
    • (43) Crushing Impact - Damage/Endurance
    • (45) Crushing Impact - Accuracy/Damage

    Level 35: Ground Zero

    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (36) Obliteration - Damage/Recharge
    • (46) Obliteration - Accuracy/Recharge
    • (46) Obliteration - Damage

    Level 38: Meltdown

    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO

    Level 41: Conserve Power

    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO

    Level 44: Physical Perfection

    • (A) Miracle - +Recovery
    • (45) Numina's Convalesence - +Regeneration/+Recovery
    • (45) Preventive Medicine - Chance for +Absorb

    Level 47: Maneuvers

    • (A) Red Fortune - Defense/Endurance/Recharge
    • (48) Red Fortune - Defense/Endurance
    • (48) Red Fortune - Defense

    Level 49: Combat Readiness

    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO

    Level 1: Brawl

    • (A) Empty

    Level 1: Critical Hit

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Empty

    Level 2: Health

    • (A) Empty

    Level 2: Hurdle

    • (A) Empty

    Level 2: Stamina

    • (A) Performance Shifter - Chance for +End
    • (7) Performance Shifter - EndMod
    • (9) Performance Shifter - EndMod/Recharge

    Level 1: Combo Level 1

    Level 1: Combo Level 2

    Level 1: Combo Level 3

    ------------

     

     

     

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  5. Okay that's useful. Feel free to post alternate builds that you think might work better.

     

    Super Jump is fine, I just need to be able to go up somehow and not be stuck behind a wall fumbling with temp powers.

     

    What if we take perma-haste off the table? Mostly I was trying to get Rune of protection into spamming range but it doesn't look like that is going to happen.

     

    Maybe I don't need the medicine pool, I dunno, I never said I was good at this. I'm just trying to pad my survivability because the longer I can stand there the more dangerous I get.

     

    So yeah, let me see what you have, I would love to have a path that works better. Im not married to the build I posted, that's just where I started.

     

    And thanks for your reply! I appreciate the thoughts.

  6. I was looking for a Dark/Dark brute and the internet had been letting me down, so I made my own.

     

    But its not great…

     

    Is Dark Armor just not great? Is it not great on brutes? I was looking for something thematicly dark and I did have some caveats in mind when I put it together.

     

    • Have an actual z-axis travel power (none of that combat jumping business)
    • Have soloing in mind (I expect to do a lot of that)
    • Build on a budget (No purples)
    • Perma-haste (because its good? Maybe?)
    • Stay alive

     

    And this is what I came away with…

     

    Villain Plan by Mids' Villain Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Shadowrooo: Level 50 Magic Brute

    Primary Power Set: Dark Melee

    Secondary Power Set: Dark Armor

    Power Pool: Sorcery

    Power Pool: Speed

    Power Pool: Fighting

    Power Pool: Medicine

    Ancillary Pool: Soul Mastery

     

    Villain Profile:

    Level 1: Smite

    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Endurance
    • (5) Crushing Impact - Accuracy/Damage/Recharge
    • (7) Crushing Impact - Damage/Endurance
    • (7) Crushing Impact - Accuracy/Damage

    Level 1: Dark Embrace

    • (A) Impervious Skin - Status Resistance
    • (9) Impervious Skin - Resistance/Endurance
    • (9) Impervious Skin - Resistance/Recharge
    • (43) Impervious Skin - Resistance/Endurance/Recharge
    • (46) Impervious Skin - Endurance/Recharge

    Level 2: Death Shroud

    • (A) Obliteration - Damage/Recharge
    • (11) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (11) Obliteration - Accuracy/Damage/Recharge
    • (13) Obliteration - Chance for Smashing Damage
    • (48) Obliteration - Damage

    Level 4: Shadow Maul

    • (A) Obliteration - Damage
    • (13) Obliteration - Accuracy/Damage/Recharge
    • (15) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (15) Obliteration - Damage/Recharge
    • (19) Obliteration - Accuracy/Recharge

    Level 6: Mystic Flight

    • (A) Soaring - FlySpeed
    • (36) Soaring - Endurance/FlySpeed

    Level 8: Siphon Life

    • (A) Panacea - Heal/Endurance/Recharge
    • (21) Panacea - +Hit Points/Endurance
    • (21) Panacea - Heal
    • (23) Panacea - Hea/Recharge
    • (23) Panacea - Endurance/Recharge
    • (25) Panacea - Heal/Endurance

    Level 10: Murky Cloud

    • (A) Steadfast Protection - Resistance/Endurance
    • (25) Steadfast Protection - Resistance/+Def 3%
    • (27) Steadfast Protection - Knockback Protection

    Level 12: Obsidian Shield

    • (A) Impervium Armor - Resistance
    • (27) Impervium Armor - Psionic Resistance
    • (29) Impervium Armor - Resistance/Endurance
    • (43) Impervium Armor - Resistance/Endurance/Recharge

    Level 14: Hasten

    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (46) Recharge Reduction IO

    Level 16: Dark Regeneration

    • (A) Doctored Wounds - Heal/Endurance
    • (17) Doctored Wounds - Heal/Endurance/Recharge
    • (17) Doctored Wounds - Endurance/Recharge
    • (19) Doctored Wounds - Heal/Recharge
    • (46) Doctored Wounds - Recharge

    Level 18: Boxing

    • (A) Disorient Duration IO

    Level 20: Tough

    • (A) Resist Damage IO
    • (42) Resist Damage IO
    • (43) Resist Damage IO

    Level 22: Cloak of Darkness

    • (A) Reactive Defenses - Scaling Resist Damage
    • (40) Reactive Defenses - Defense/Endurance
    • (40) Reactive Defenses - Defense/Endurance/RechargeTime

    Level 24: Aid Other

    • (A) Healing IO

    Level 26: Weave

    • (A) Luck of the Gambler - Recharge Speed
    • (39) Karma - Knockback Protection
    • (40) Kismet - Accuracy +6%

    Level 28: Dark Consumption

    • (A) Energy Manipulator - Chance to Stun
    • (37) Recharge Reduction IO
    • (37) Recharge Reduction IO
    • (39) Recharge Reduction IO

    Level 30: Aid Self

    • (A) Preventive Medicine - Chance for +Absorb
    • (31) Preventive Medicine - Heal/RechargeTime/Endurance
    • (33) Preventive Medicine - Heal/RechargeTime
    • (33) Preventive Medicine - Endurance/RechargeTime
    • (33) Preventive Medicine - Heal/Endurance
    • (34) Preventive Medicine - Heal

    Level 32: Midnight Grasp

    • (A) Cloud Senses - Chance for Negative Energy Damage
    • (34) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (34) Cloud Senses - Accuracy/Recharge
    • (37) Cloud Senses - Accuracy/ToHitDebuff

    Level 35: Gloom

    • (A) Decimation - Chance of Build Up
    • (36) Decimation - Accuracy/Damage/Recharge
    • (36) Decimation - Damage/Endurance
    • (48) Decimation - Damage/Recharge
    • (48) Decimation - Accuracy/Endurance/Recharge

    Level 38: Soul Transfer

    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (39) Miracle - +Recovery

    Level 41: Darkest Night

    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (42) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (42) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (45) Dark Watcher's Despair - Recharge/Endurance

    Level 44: Dark Obliteration

    • (A) Positron's Blast - Chance of Damage(Energy)
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    • (45) Positron's Blast - Damage/Endurance

    Level 47: Arcane Bolt

    • (A) Force Feedback - Chance for +Recharge

    Level 49: Rune of Protection

    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO

    Level 1: Brawl

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Fury

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Empty

    Level 2: Health

    • (A) Healing IO

    Level 2: Hurdle

    • (A) Empty

    Level 2: Stamina

    • (A) Performance Shifter - Chance for +End
    • (3) Performance Shifter - EndMod
    • (3) Performance Shifter - EndMod/Accuracy/Recharge

    ------------

     


     

    http://www.cohplanner.com/mids/download.php?uc=1440&c=659&a=1318&f=HEX&dc=78DA75944B4F135114C7EF74A6624BCBD33E8096522814FAA244F746AD9828354D48DCE2A4BD426365C8B4445DBA70E50E8D0FF091F8015C99807E19376A50C1AA6C888AE3E9FC0FD53871D2E677E77FEE39F79E73CF9DE28D82EFC5B95B2785D279A6A6D7EB0BA7CDD5867417F5C56A59154278E797F48A71DD340CA3835E83B679A1286B52E60ABA7915C330E482BC2297EB6C38655E334CE12B19462D376F986569DEF4E26545CA8ADF1ECE5617971AD5E545BC1565A55AAE2ECBD0D9956A398790F3C66A6DA1A8D71BE41EA60D8CD37F471C3E9626246146135A8559068FE8CCCBE07A6BBAC23E511A44357174803908A622607608DC68B9B08F72E0B2E3782DE62FD027549BD33FF0BE4BB355DE9BDAD2288E8FE776B16F17C7EAFB09DEA5A4DCF051DCFB8AAD8D7D079BA476600FEE8E18D63A16678E80C16166140C47C0C7E4E581AFCB13444EE1103818069F90B51373D4CE491A24C936054612602A098E5207F8B91EFE34EA1A610EFFC32CF329A1DB2EBCA5755F404E3D179973605F11CC964085D6E9453D446F1E7154D2FA3997FE0CB429668AF98C10E039813DD420D9647E03A31427C4B14309EE19D206D86F20803D4CEC0BBB3EC903F02B610879A84377E8DCFA3591E01C0F39C18C51BC28D6704777B1EEF00E38F289F991F9018C6F837BE41583AF1ADB46FFC4DF33DF8189B760EB828E72AF8DB60E9BCE686C83F9109C7EC45C079FB7EE90DDD496327E89733D8FF37DE3136292D79EDC446F4E6D315F839957A0A4B5D398EB4A6F21EFCC26F325B8467D9D435D45EE36FCEE9396E735F25CAF99FF30A2B5EF39FDE8112987927728330EE5B84339E15066B5F6F7C19A73584B1A1B49516CC5D3D3BEE7D6AEB7FD9D606BF36F85BBECB363D6973F8A4B7980FAB8D698F7C0DF5606E899

     


     

    Its..okay, I guess. Kind of lackluster at first glance. Defenses aren’t great, the resistances are underwhelming. Rune of protection makes them adequate but even with haste its pretty much half on half off.

     

    Why Aid other? For Aid self. Why Aid Self? To Stay alive and to carry that nifty preventative medicine set.

     

    I skipped Soul drain imagining that if I stand there long enough, I would not have to worry too much about +Damage and +Accuracy but that Endurance was going to get me down. I went for Soul Mastery because It seemed to fit and added a little bit more damage.

     

    Sorcery gave me a flight and teleport all in one. Arcane bolt just mules a +recharge. Rune of protection was going to be the “I win” button but it will spend most of its time on cooldown. Its great when its up and ehhhh when its not.

     

    All in all, I have no idea how this will work out, but it looks a little ratchet on paper.

     

    If anyone has any better ideas for a Dark/Dark brute that also maintains the provisos above then hit me, I am all digital ears.

     

    Thanks

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