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Severend

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Posts posted by Severend

  1. 1 hour ago, brasilgringo said:

    Posted this recently on another thread here -- this is my current live DP/MC blaster.  Soft-capped to S/L def. 

    (Credit where due - I grabbed this from some older board post, can't remember whose ...but for posterity here it is resurrected).

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Technology Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Martial Combat
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Pistols -- SprWntBit-Acc/Dmg/Rchg(A), SprWntBit-Acc/Dmg(3), SprWntBit-Dmg/EndRdx/Acc/Rchg(3), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg/EndRdx(5), AchHee-ResDeb%(7)
    Level 1: Ki Push -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(50)
    Level 2: Dual Wield -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11)
    Level 4: Storm Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(15), Hct-Dam%(31), FrcFdb-Rechg%(34)
    Level 6: Reach for the Limit 
    Level 8: Swap Ammo 
    Level 10: Bullet Rain -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), PstBls-Dam%(36), Bmbdmt-Dam(37), Ann-ResDeb%(37), FrcFdb-Rechg%(40)
    Level 12: Burst of Speed -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Acc/Dmg/Rchg(42), Erd-%Dam(42), Erd-Dmg(43), Erd-Dmg/Rchg(43), FuroftheG-ResDeb%(43)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 16: Dragon's Tail -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/EndRdx(17), Erd-%Dam(17), Erd-Dmg(19), Erd-Acc/Dmg/EndRdx/Rchg(19), FrcFdb-Rechg%(21)
    Level 18: Executioner's Shot -- Apc-Dmg(A), Apc-Dam%(21), Apc-Dmg/EndRdx(23), ShlBrk-%Dam(29), TchofLadG-%Dam(31), GldJvl-Dam%(31)
    Level 20: Boxing -- Acc-I(A)
    Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), RctArm-ResDam(42), RctArm-ResDam/EndRdx(48), RctArm-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(25), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27)
    Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27)
    Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(29), RedFrt-Def/EndRdx(50)
    Level 30: Inner Will -- Prv-Absorb%(A)
    Level 32: Hail of Bullets -- Erd-%Dam(A), Arm-Dam%(33), Arm-Dmg(33), Arm-Dmg/EndRdx(33), Arm-Acc/Dmg/Rchg(34), Arm-Dmg/Rchg(34)
    Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(36), RedFrt-Def/EndRdx(36)
    Level 38: Eagles Claw -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(39), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), TchofDth-Dam%(40)
    Level 41: Reaction Time -- ThfofEss-+End%(A)
    Level 44: Suppressive Fire -- UnbCns-Acc/Rchg(A), GldJvl-Dam%(45), UnbCns-Dam%(45), GhsWdwEmb-Dam%(45), NrnSht-Dam%(46), GldNet-Dam%(50)
    Level 47: Super Speed -- BlsoftheZ-ResKB(A)
    Level 49: Super Jump -- WntGif-ResSlow(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Clr-Stlth(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A)
    Level 8: Chemical Ammunition 
    Level 8: Cryo Ammunition 
    Level 8: Incendiary Ammunition 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 0: Freedom Phalanx Reserve 
    Level 0: Portal Jockey 
    Level 50: Musculature Core Paragon 
    Level 50: Barrier Core Epiphany 
    Level 50: Melee Core Embodiment 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Mighty Radial Final Judgement 
    ------------

    Cool build!  This is why I have so many problems figuring out good builds.  The build you posted has much better attacks while mine is a bit more survivable.  Trying to find that balance on this build has been super frustrating! lol

  2. I'm working on a DP/MC build too.  I'm not great at this yet but here's what I've come up with so far.  Hoping some others weigh in as well. 🙂

     

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    DP MA Blaster v.12: Level 50 Science Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Martial Combat
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
    Level 1: Ki Push -- Acc-I(A)
    Level 2: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
    Level 4: Empty Clips -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(19)
    Level 6: Reach for the Limit 
    Level 8: Swap Ammo 
    Level 10: Bullet Rain -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/EndRdx(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(23)
    Level 12: Burst of Speed -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(42), Arm-Dam%(42)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(27), ShlWal-ResDam/Re TP(29)
    Level 16: Dragon's Tail -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(25), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(27), Obl-%Dam(29), Obl-Dmg(31)
    Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(33), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(34)
    Level 20: Reaction Time -- PrfShf-EndMod(A)
    Level 22: Kick -- Empty(A)
    Level 24: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(36), GldArm-3defTpProc(36)
    Level 26: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(37), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(37), RedFrt-EndRdx(39), RedFrt-EndRdx/Rchg(50)
    Level 28: Inner Will -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(40)
    Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31)
    Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(45)
    Level 35: Assault -- EndRdx-I(A)
    Level 38: Eagles Claw -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46)
    Level 41: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(48), RedFrt-EndRdx/Rchg(48), RedFrt-Def/EndRdx/Rchg(48), RedFrt-Def(50), RedFrt-EndRdx(50)
    Level 44: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 47: Stealth -- LucoftheG-Def/Rchg+(A)
    Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
    Level 8: Chemical Ammunition 
    Level 8: Cryo Ammunition 
    Level 8: Incendiary Ammunition 
    ------------

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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  3. I used the build that @Lockpick posted above and changed a couple of things around a tiny bit.

     

    I was able to drop the Leadership pool, which I hadn't even considered!  Thanks, @Lockpick !  I also tried your slotting for SC, SS and CU, and dropped the Winter sets I had in there.

     

    I lost a bit of def but made up some res, rech, regen and dam while reducing my end drain.  

     

    Does this look a bit more reasonable compared to my other build?

     

    Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    SJ SR Stalker v.3: Level 50 Magic Stalker
    Primary Power Set: Street Justice
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Heavy Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
    Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), Rct-ResDam%(9)
    Level 2: Sweeping Cross -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(9), Arm-Acc/Rchg(11), Arm-Dmg/EndRdx(11), Arm-Dam%(13), FuroftheG-ResDeb%(13)
    Level 4: Focused Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(15), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def(17), LucoftheG-Def/Rchg+(17)
    Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(19), SprStlGl-Acc/Dmg/Rchg(19), SprStlGl-Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Rchg/Hide%(23)
    Level 8: Build Up -- GssSynFr--Build%(A)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 12: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(25), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def(27), LucoftheG-Def/Rchg+(27)
    Level 14: Agile -- GifoftheA-Run+(A)
    Level 16: Practiced Brawler -- RechRdx(A)
    Level 18: Spinning Strike -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(29), Rgn-Acc/Rchg(29), Rgn-Dmg/EndRdx(31), Rgn-Knock%(31), Ann-ResDeb%(31)
    Level 20: Dodge -- Ksm-Def/EndRdx(A), Ksm-Def/EndRdx/Rchg(48), Ksm-ToHit+(50)
    Level 22: Combat Jumping -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(48), RedFrt-Def/EndRdx/Rchg(48), RedFrt-Def(50), RedFrt-EndRdx(50)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Shin Breaker -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(33), SprAssMar-Acc/Dmg/Rchg(33), SprAssMar-Dmg/EndRdx/Rchg(33), SprAssMar-Acc/Dmg/EndRdx/Rchg(34), SprAssMar-Rchg/Rchg Build Up(34)
    Level 28: Quickness -- Run-I(A)
    Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(37)
    Level 32: Crushing Uppercut -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(39), Hct-Dam%(39), FrcFdb-Rechg%(39)
    Level 35: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def(40), LucoftheG-Def/Rchg+(42)
    Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(43), LucoftheG-Def/Rchg+(43)
    Level 41: Superior Conditioning -- PrfShf-End%(A)
    Level 44: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(45), Prv-Heal(46), Prv-Absorb%(46)
    Level 47: Super Speed -- WntGif-ResSlow(A)
    Level 49: Elude -- PrfShf-End%(A)
    Level 1: Assassination 
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(43), Pnc-Heal/+End(45)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(45), EndMod-I(46)
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    ------------

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  4. I've been messing with this build all day and it's driving me crazy! lol

     

    I plan on eventually running incarnate content.  This toon will not be examplaring down so, no attuned enhancements.

     

    I'd considered taking a stab at the Pylon testing since I've never tried it but I don't think I can achieve the best amount of damage without sacrificing survivability.  I may have to finally slot my SJ/Bio Stalker for that.

     

    It's configured so that Hide is showing the "attacked" value.

     

    Relative enhancement levels are set to+5.

     

    Perma Hasten just barely.

     

    S/L Resist at 50.3

     

    I feel like this build is ridiculous (in a bad way) even though the numbers seem good to me.  Does anyone have any advice?

     

    Thanks in advance!

     

     

     

    Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    SJ SR Stalker v.2: Level 50 Magic Stalker
    Primary Power Set: Street Justice
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Heavy Blow -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(5)
    Level 1: Hide -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(50)
    Level 2: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Acc/Dmg/Rchg(9), SprAvl-Acc/Dmg/EndRdx/Rchg(9), SprAvl-Rchg/KDProc(11)
    Level 4: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(11), Rct-EndRdx/Rchg(13), Rct-Def/Rchg(13), Rct-Def/EndRdx/Rchg(15), Rct-ResDam%(17)
    Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(17), SprStlGl-Acc/Dmg/Rchg(19), SprStlGl-Dmg/EndRdx/Rchg(19), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Rchg/Hide%(21)
    Level 8: Build Up -- GssSynFr--Build%(A)
    Level 10: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(15), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(39), LucoftheG-Def/Rchg+(39)
    Level 12: Agile -- LucoftheG-Def/Rchg+(A)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(48), RedFrt-EndRdx/Rchg(48), RedFrt-Def/EndRdx/Rchg(48), RedFrt-Def(50), RedFrt-EndRdx(50)
    Level 16: Practiced Brawler -- RechRdx-I(A)
    Level 18: Spinning Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(23), SprAssMar-Acc/Dmg/Rchg(23), SprAssMar-Dmg/EndRdx/Rchg(25), SprAssMar-Acc/Dmg/EndRdx/Rchg(25), SprAssMar-Rchg/Rchg Build Up(27)
    Level 20: Dodge -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(29), LucoftheG-Def/Rchg+(31)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 24: Kick -- FrcFdb-Rechg%(A)
    Level 26: Shin Breaker -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(33), AchHee-ResDeb%(34)
    Level 28: Quickness -- Run-I(A)
    Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), GldArm-End/Res(46)
    Level 32: Crushing Uppercut -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Rchg/HoldProc(37)
    Level 35: Evasion -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40), RedFrt-EndRdx(40)
    Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42)
    Level 41: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(43), RedFrt-EndRdx(45)
    Level 44: Superior Conditioning -- PrfShf-End%(A)
    Level 47: Physical Perfection -- PrfShf-End%(A)
    Level 49: Super Speed -- WntGif-ResSlow(A)
    Level 1: Assassination 
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(45), Pnc-Heal/+End(45)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46), EndMod-I(46)
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    ------------

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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  5. I went back and forth on that!  Do you think the potential benefits of the increased +crit and associated bonuses for 6-slotting Superior Scrapper's Strike outweighs the potential for increased recharge from the Force Feedback proc?  I can't figure out how to get more recharge out of the build without making more sacrifices.  Still learning! 🙂 

     

    Also, I was thinking of swapping the Superior Avalanche set in The Lotus Drops with the Superior Critical Strikes set in Flashing Steel.  

     

    I made all three of those changes in the build below.  

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Katana SR v.6: Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(21), Mk'Bit-Dam%(23)
    Level 1: Focused Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(3), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def(5), LucoftheG-Def/Rchg+(5)
    Level 2: Sting of the Wasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(25), Hct-Dam%(27), AchHee-ResDeb%(27)
    Level 4: Hasten -- RechRdx-I(A)
    Level 6: Flashing Steel -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37)
    Level 8: Build Up -- GssSynFr--Build%(A)
    Level 10: Agile -- Ksm-Def/EndRdx(A), Ksm-Def/Rchg(45), Ksm-Def/EndRdx/Rchg(45)
    Level 12: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def(15), LucoftheG-Def/Rchg+(15)
    Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(17), Ksm-ToHit+(17)
    Level 16: Practiced Brawler -- RechRdx-I(A)
    Level 18: The Lotus Drops -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(39), SprCrtStr-Acc/Dmg/Rchg(39), SprCrtStr-Dmg/EndRdx/Rchg(40), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(40)
    Level 20: Dodge -- GifoftheA-Run+(A), GifoftheA-Def(39)
    Level 22: Quickness -- Run-I(A)
    Level 24: Kick -- Empty(A)
    Level 26: Soaring Dragon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), FrcFdb-Rechg%(43)
    Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(31)
    Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(33), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(33), LucoftheG-Def/Rchg+(34)
    Level 32: Golden Dragonfly -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(43), SprScrStr-Acc/Dmg/Rchg(46), SprScrStr-Dmg/EndRdx/Rchg(48), SprScrStr-Acc/Dmg/EndRdx/Rchg(48), SprScrStr-Rchg/+Crit(48)
    Level 35: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(36), LucoftheG-Def/Rchg+(37)
    Level 38: Lucky -- LucoftheG-Def/Rchg+(A)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(45), Prv-Heal(46), Prv-Absorb%(46)
    Level 47: Maneuvers -- Ksm-Def/EndRdx(A), Ksm-EndRdx/Rchg(50), Ksm-Def/EndRdx/Rchg(50)
    Level 49: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Heal-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7), Pnc-Heal/+End(9)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9), SynSck-EndMod(11), SynSck-EndMod/+RunSpeed(11)
    Level 50: Ageless Core Epiphany 
    Level 50: Ion Core Judgement 
    Level 50: Assault Total Core Graft 
    Level 50: Reactive Core Flawless Interface 
    Level 50: Musculature Radial Paragon 
    ------------

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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  6. Hello all!

     

    I recently asked for help with a build in the Stalker forum and I applied some of the great advice I received there to this Kat/SR Scrapper build.  This is only my second full build (well, 6th version of the second build) in MIDS and I wanted to run it by the experts to see if I'm missing anything obvious or if anything can be improved.  Money is no object. 

     

    I'm fairly set on the power selections but I'm absolutely open to recommendations.  I really want to keep Super Jump and I built the toon for a bit of running speed for maneuverability. 

     

    This toon will mainly be used for examplaring down for TF's, random lvl 50+ teams and the occasional AE S/L farm. 

     

    I'm not 100% sure about the incarnates here so any advice there would be helpful too.  ANY assistance will be greatly appreciated!

     

    Thank you!

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Katana SR v.6: Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(21), Mk'Bit-Dam%(23)
    Level 1: Focused Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(3), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def(5), LucoftheG-Def/Rchg+(5)
    Level 2: Sting of the Wasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(25), Hct-Dam%(27), AchHee-ResDeb%(27)
    Level 4: Hasten -- RechRdx-I(A)
    Level 6: Flashing Steel -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Rchg/+50% Crit(7), SprCrtStr-Dmg/Rchg(34), SprCrtStr-Acc/Dmg/Rchg(34), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37)
    Level 8: Build Up -- GssSynFr--Build%(A)
    Level 10: Agile -- Ksm-Def/EndRdx(A), Ksm-Def/Rchg(45), Ksm-Def/EndRdx/Rchg(45)
    Level 12: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def(15), LucoftheG-Def/Rchg+(15)
    Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(17), Ksm-ToHit+(17)
    Level 16: Practiced Brawler -- RechRdx-I(A)
    Level 18: The Lotus Drops -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40)
    Level 20: Dodge -- GifoftheA-Run+(A), GifoftheA-Def(39)
    Level 22: Quickness -- Run-I(A)
    Level 24: Kick -- Empty(A)
    Level 26: Soaring Dragon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), FrcFdb-Rechg%(43)
    Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(31)
    Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(33), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(33), LucoftheG-Def/Rchg+(34)
    Level 32: Golden Dragonfly -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(43), SprScrStr-Acc/Dmg/Rchg(46), SprScrStr-Dmg/EndRdx/Rchg(48), SprScrStr-Acc/Dmg/EndRdx/Rchg(48), FrcFdb-Rechg%(48)
    Level 35: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(36), LucoftheG-Def/Rchg+(37)
    Level 38: Lucky -- LucoftheG-Def/Rchg+(A)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(45), Prv-Heal(46), Prv-Absorb%(46)
    Level 47: Maneuvers -- Ksm-Def/EndRdx(A), Ksm-EndRdx/Rchg(50), Ksm-Def/EndRdx/Rchg(50)
    Level 49: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Heal-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7), Pnc-Heal/+End(9)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9), SynSck-EndMod(11), SynSck-EndMod/+RunSpeed(11)
    Level 50: Ageless Core Epiphany 
    Level 50: Ion Core Judgement 
    Level 50: Assault Total Core Graft 
    Level 50: Reactive Core Flawless Interface 
    Level 50: Musculature Radial Paragon 
    ------------

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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  7. Once again, you've given me a lot to think about!  I felt like it was sacrilege NOT to include Combat Jumping at first but...this is great!  I spent hours yesterday working on builds using what I've learned from you and Croax's "More than just a Ninja" thread.  I'm also working on a Katana/SR Scrapper build and I will be using what I've learned there as well.  Thank you SO much!  

  8. 6 hours ago, Lockpick said:

    Since you are already 50 I wouldn't give up on the concept.  I do a lot of builds around the natural Batman-like characters.  Here is a build you could consider for this character.

     

    I would also suggest looking at other options for some of the temporary type powers to flesh out your character concept.

     

    You can get a Smoke Flash temp power from the P2W vendor as well as a Grenade.  You can also leverage Day Jobs to get some of the Day Job Powers to help the concept.

     

    I would say 45% is still perfectly viable for end game content.  One thing I do is get the Blessing of Tielekku power from the DA story Arcs to increase my defense a bit (2.81%) and I also take the T9 for emergencies.  You can, of course, use inspirations when needed.

     

      Reveal hidden contents

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    War Fighter: Level 50 Natural Stalker
    Primary Power Set: Street Justice
    Secondary Power Set: Ninjitsu
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Flight
    Ancillary Pool: Weapon Mastery

    Hero Profile:
    Level 1: Initial Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(11), SprAssMar-Dmg/EndRdx/Rchg(13), SprAssMar-Acc/Dmg/EndRdx/Rchg(17), SprAssMar-Rchg/Rchg Build Up(17)
    Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), Ksm-ToHit+(48)
    Level 2: Heavy Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(34)
    Level 4: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(5), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(9), SprAvl-Acc/Dmg/EndRdx/Rchg(25), SprAvl-Rchg/KDProc(31)
    Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Rchg/Hide%(15)
    Level 8: Build Up -- GssSynFr--Build%(A)
    Level 10: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(43)
    Level 12: Danger Sense -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(45)
    Level 14: Boxing -- Acc-I(A)
    Level 16: Kuji-In Rin -- RechRdx-I(A)
    Level 18: Spinning Strike -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(19), Rgn-Dmg/EndRdx(21), Rgn-Knock%(21), FrcFdb-Rechg%(31)
    Level 20: Kuji-In Sha -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(37), Prv-Heal/Rchg(37), Prv-Absorb%(39)
    Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), UnbGrd-Max HP%(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-ResDam(40), UnbGrd-ResDam/EndRdx(40)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(45)
    Level 26: Shin Breaker -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(29), Hct-Dam%(29), AchHee-ResDeb%(31)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(36)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 32: Crushing Uppercut -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), TchofDth-Dam%(34)
    Level 35: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(45), CrcPrs-Acc/Conf/Rchg(46), CrcPrs-Acc/Rchg(46), CrcPrs-Conf/EndRdx(46), CrcPrs-Conf%(50)
    Level 38: Physical Perfection -- PrfShf-End%(A)
    Level 41: Shuriken -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43)
    Level 44: Fly -- WntGif-ResSlow(A)
    Level 47: Caltrops -- OvrFrc-Dam/KB(A)
    Level 49: Kuji-In Retsu -- Rct-ResDam%(A)
    Level 1: Assassination
    Level 1: Brawl -- Acc-I(A)
    Level 1: Quick Form
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Blessing of Tielekku -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- HO:Micro(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25), Mrc-Rcvry+(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37), SynSck-EndMod/+RunSpeed(50), PwrTrns-+Heal(50)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Musculature Radial Paragon
    Level 50: Mighty Core Final Judgement
    Level 50: Degenerative Core Flawless Interface
    Level 50: Robotic Drones Radial Superior Ally
    Level 50: Ageless Core Epiphany
    ------------

     

     

    
    
    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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    image.png.758bf3a1259f0f9f5d4cdbb882f450e6.png

    Ok, that's just awesome!  That is a LOT of recovery!!! lol I love it.  So many things here that I didn't even consider.  Love the build.  I'm trying to find a way to get a bit more def in there to hit that 59% but, I'm getting the feeling I may not really need it considering most of what this toon will be doing will be TF's, random lvl 50 stuff and maybe the occasional S/L farm in AE.  How has the 34.6% DDR worked out for you on that build?  

  9. Thank you for taking a look!  I'll try another version with your suggestions! 

     

    Ya, the toon already exists and is at level 50.  He was originally (loosely) a Batman inspired toon which is why I wanted the shurikens in there so bad.  They got phased out (along with Smoke Flash and Caltrops) when I realized I couldn't get a good build and started to move away from "theme."      

     

    I had actually been thinking of just making a new one as a SJ/SR so maybe that IS the way to go.  I definitely like the idea of using Quickness. 

     

    So, is the old 45% softcap just not viable anymore for endgame content?  I've seen so much about the 59% softcap but I'm not sure what all is actually applies to.

     

    EDIT

     

    I just made a quick SJ/SR to see what it could look like.  Melee def seems a tad high at 65.4% but I wasn't sure how effective the 80.32% DDR would be.  I'm still learning. 

     

    Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Version 1: Level 50 Natural Stalker
    Primary Power Set: Street Justice
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Heavy Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
    Level 1: Hide -- LucoftheG-Def/Rchg+(A)
    Level 2: Focused Fighting -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(42), ShlWal-EndRdx/Rchg(42), ShlWal-Def/EndRdx/Rchg(43), ShlWal-Def(43), ShlWal-ResDam/Re TP(43)
    Level 4: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(39), LucoftheG-EndRdx/Rchg(39), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40)
    Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(11), SprStlGl-Rchg/Hide%(11)
    Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(15), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37)
    Level 10: Agile -- RedFrt-Def(A), RedFrt-Def/Rchg(45)
    Level 12: Combat Jumping -- Ksm-ToHit+(A)
    Level 14: Boxing -- Empty(A)
    Level 16: Practiced Brawler -- RechRdx-I(A)
    Level 18: Spinning Strike -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/Rchg(21), SprFrzBls-Dmg/EndRdx/Acc/Rchg(21), SprFrzBls-Rchg/ImmobProc(23)
    Level 20: Dodge -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(48), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50)
    Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), StdPrt-ResDam/Def+(31), GldArm-3defTpProc(31)
    Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(33), Rct-EndRdx/Rchg(33), Rct-Def/Rchg(33), Rct-Def/EndRdx/Rchg(34), Rct-ResDam%(34)
    Level 26: Shin Breaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), AchHee-ResDeb%(31)
    Level 28: Quickness -- Run-I(A)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 32: Crushing Uppercut -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(34), SprAssMar-Acc/Dmg/Rchg(36), SprAssMar-Dmg/EndRdx/Rchg(36), SprAssMar-Acc/Dmg/EndRdx/Rchg(36), SprAssMar-Rchg/Rchg Build Up(37)
    Level 35: Evasion -- LucoftheG-Def/Rchg+(A)
    Level 38: Superior Conditioning -- PrfShf-EndMod(A), PrfShf-End%(39)
    Level 41: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(42)
    Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(45), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(46), LucoftheG-Def/Rchg+(46)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Assassination 
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    ------------

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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  10. Hello all!

     

    This is my first real attempt at a build in MIDS and I need some advice from the experts here! 

     

    I was trying to hit the incarnate defense softcap that I keep reading about for melee, ranged and AOE (I've seen 58.75% and 59%) while keeping end costs down.  I can't seem to squeeze any more recharge out of the build though. 

     

    I wouldn't usually take both Initial Strike AND Heavy Blow but I figured another filler attack with good set bonuses would help fill the gap of not having great recharge.  Plus, I was having a hard time finding another good Ranged Def bonus so I used two full sets of Mako's. 

     

    I don't like using mules but that's exactly what I did with Stealth and Invisibility for those two LOTG's. 

     

    I originally REALLY wanted Shuriken and Exploding Shuriken in the build but I just don't think it will work with all of the other things I'm trying to accomplish that I listed above.

     

    I'm hoping that I pasted this build to the forum correctly...please let me know if it's ok!

     

    Any advice would be GREATLY appreciated on how I can make this a better build.  Money/Influence is no object so go wild if it helps the build!

     

    Thanks!

     

    Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Version 2: Level 50 Natural Stalker
    Primary Power Set: Street Justice
    Secondary Power Set: Ninjitsu
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Initial Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
    Level 1: Hide -- LucoftheG-Def/Rchg+(A)
    Level 2: Heavy Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
    Level 4: Ninja Reflexes -- Rct-Def(A), Rct-Def/EndRdx(27), Rct-EndRdx/Rchg(27), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(33)
    Level 6: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(13), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx/Rchg(15), SprAvl-Rchg/KDProc(17)
    Level 8: Danger Sense -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(34), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(36), RedFrt-EndRdx(37)
    Level 10: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(17), SprStlGl-Acc/Dmg/Rchg(19), SprStlGl-Dmg/EndRdx/Rchg(19), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Rchg/Hide%(21)
    Level 12: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(46), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48)
    Level 14: Combat Jumping -- Ksm-ToHit+(A), Ksm-Def/EndRdx(33), Ksm-Def/Rchg(34)
    Level 16: Kuji-In Rin -- RechRdx-I(A)
    Level 18: Spinning Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(43), SprAssMar-Acc/Dmg/Rchg(43), SprAssMar-Dmg/EndRdx/Rchg(45), SprAssMar-Acc/Dmg/EndRdx/Rchg(45), SprAssMar-Rchg/Rchg Build Up(45)
    Level 20: Kuji-In Sha -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(50), NmnCnv-Heal(50), NmnCnv-Regen/Rcvry+(50)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25)
    Level 26: Shin Breaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), AchHee-ResDeb%(43)
    Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(29), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31), ShlWal-ResDam/Re TP(36)
    Level 30: Super Jump -- Jump-I(A)
    Level 32: Crushing Uppercut -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(37), TchofDth-Dmg/Rchg(37), TchofDth-Acc/Dmg/EndRdx(39), TchofDth-Dmg/EndRdx/Rchg(39), TchofDth-Dam%(40)
    Level 35: Superior Conditioning -- PrfShf-End%(A)
    Level 38: Hasten -- RechRdx-I(A)
    Level 41: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(42)
    Level 44: Kuji-In Retsu -- LucoftheG-Def/Rchg+(A)
    Level 47: Stealth -- LucoftheG-Def/Rchg+(A)
    Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
    Level 1: Assassination 
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(23), Pnc-Heal/+End(23)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(25)
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    ------------

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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