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Posts posted by dsrghrom
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Neon Blade - Katana - Radiation Armor.mxd
My Kat/Rad scrapper. I like it alot has good aoe with Rad Therapy, Lotus drops and ground Zero.
My build could probably use an update, but with this i can solo most at 4/8.
I think elec/SD will word good too, but you ST damage will be low.
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I put the ATO in spec terror for the ranged def. But I can try and frankenslot it. I had it before.
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So I have level 50 Illu controller full T4 incarnate. I havent played him for a while now was leveling a few tanks and my plant/storm (its is amazing).
I was wondering if you guys could give me some tips for my build. I allmost never use phantasm cause he will allways run in and gets himself killed.
I took tarantula but on +4/8 it die pretty fast too. I used to have group invibility to buff my pets but found it lacking. Most groups dont like it ( escort missions etc).
Hero Plan by Mids' Reborn : Hero Designer 3.0.0.0
https://github.com/Reborn-Team/Hero-DesignerClick this DataLink to open the build!
Illusion: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace MasteryHero Profile:
Level 1: Blind- (A) Superior Will of the Controller - Control Duration/Recharge
- (3) Superior Will of the Controller - Accuracy/Control Duration
- (3) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
- (5) Superior Will of the Controller - Endurance/Recharge
- (5) Superior Will of the Controller - Recharge/Chance for Psionic Damage
- (7) Superior Will of the Controller - Accuracy/Control Duration/Endurance
Level 1: Radiant Aura
- (A) Panacea - +Hit Points/Endurance
- (7) Panacea - Heal/Recharge
- (9) Panacea - Endurance/Recharge
- (9) Panacea - Heal/Endurance
- (11) Panacea - Heal/Endurance/Recharge
Level 2: Deceive
- (A) Coercive Persuasion - Accuracy/Confused/Recharge
- (11) Coercive Persuasion - Contagious Confusion
- (13) Coercive Persuasion - Confused/Recharge
- (13) Coercive Persuasion - Confused/Endurance
- (15) Coercive Persuasion - Accuracy/Recharge
- (15) Coercive Persuasion - Confused
Level 4: Radiation Infection
- (A) Dark Watcher's Despair - To Hit Debuff
- (19) Dark Watcher's Despair - To Hit Debuff/Endurance
- (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (21) Dark Watcher's Despair - Recharge/Endurance
- (21) Achilles' Heel - Chance for Res Debuff
Level 6: Accelerate Metabolism
- (A) Preemptive Optimization - EndMod/Recharge
- (23) Performance Shifter - Chance for +End
- (23) Preemptive Optimization - EndMod/Accuracy/Recharge
- (25) Performance Shifter - EndMod
Level 8: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (25) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense
Level 10: Fly
- (A) Flight Speed IO
Level 12: Hasten
- (A) Recharge Reduction IO
Level 14: Hover
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 16: Enervating Field
- (A) Endurance Reduction IO
- (27) Endurance Reduction IO
Level 18: Phantom Army
- (A) Expedient Reinforcement - Accuracy/Recharge
- (29) Expedient Reinforcement - Accuracy/Damage/Recharge
- (29) Expedient Reinforcement - Accuracy/Damage
- (31) Expedient Reinforcement - Damage/Endurance
- (31) Soulbound Allegiance - Chance for Build Up
- (31) Soulbound Allegiance - Accuracy/Damage/Recharge
Level 20: Lingering Radiation
- (A) Tempered Readiness - Accuracy/Slow
- (33) Tempered Readiness - Accuracy/Endurance
Level 22: Tactics
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 24: Kick
- (A) Force Feedback - Chance for +Recharge
Level 26: Spectral Terror
- (A) Superior Overpowering Presence - RechargeTime/Energy Font
- (33) Superior Overpowering Presence - Endurance/RechargeTime
- (33) Superior Overpowering Presence - Accuracy/Control Duration
- (34) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime
- (34) Superior Overpowering Presence - Accuracy/Control Duration/Endurance
- (34) Superior Overpowering Presence - Control Duration/RechargeTime
Level 28: Tough
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (36) Aegis - Psionic/Status Resistance
- (36) Aegis - Resistance
- (36) Aegis - Resistance/Endurance
- (37) Aegis - Resistance/Endurance/Recharge
- (37) Steadfast Protection - Resistance/+Def 3%
Level 30: Weave
- (A) Shield Wall - +Res (Teleportation), +5% Res (All)
- (37) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (39) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
Level 32: Phantasm
- (A) Expedient Reinforcement - Accuracy/Damage
- (39) Expedient Reinforcement - Endurance/Damage/Recharge
- (40) Sudden Acceleration - Knockback to Knockdown
- (40) Expedient Reinforcement - Damage/Endurance
- (40) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 35: Poisonous Ray
- (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
- (42) Superior Winter's Bite - Accuracy/Damage
- (42) Superior Winter's Bite - Damage/RechargeTime
- (42) Superior Winter's Bite - Accuracy/Damage/Endurance
- (43) Superior Winter's Bite - Accuracy/Damage/Recharge
- (43) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
Level 38: EM Pulse
- (A) Unbreakable Constraint - Accuracy/Recharge
- (43) Unbreakable Constraint - Accuracy/Hold/Recharge
- (45) Unbreakable Constraint - Endurance/Hold
- (45) Unbreakable Constraint - Chance for Smashing Damage
- (45) Unbreakable Constraint - Hold/Recharge
Level 41: Scorpion Shield
- (A) Reactive Defenses - Scaling Resist Damage
- (46) Reactive Defenses - Defense
- (46) Reactive Defenses - Defense/Endurance
- (46) Reactive Defenses - Defense/Endurance/RechargeTime
- (47) Reactive Defenses - Defense/RechargeTime
Level 44: Disruptor Blast
- (A) Ragnarok - Chance for Knockdown
- (47) Ragnarok - Damage/Endurance
- (48) Ragnarok - Damage/Recharge
- (48) Annihilation - Chance for Res Debuff
- (48) Ragnarok - Accuracy/Recharge
- (49) Ragnarok - Accuracy/Damage/Recharge
Level 47: Superior Invisibility
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 49: Vengeance
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Run Speed IO
Level 2: Rest
- (A) Empty
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -
I only took SI on my illu/rad. I tried GI but didn't like. Fantasm suicides every time you cast him and GI didn't help at all. Also stealth is bad in escort missions, for that I just detoggle my SI. I've been in groups who where complaining when I used GI so just respected out of it.
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I recently made a rad/elec tank and it looks fantastic. Love the animations. Its got verry good aoe, but the st isn't great. I only play in teams with my tank so I more then enough for me. Dunno if you wanna solo or teams. I you want I can post my build.
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Tnx for posting the build. Was testing it in the beta sever and its awsome. Switched a little things here and there.
Thanks for all the feedback.
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So i put a build together. Any constructive feedback would be verry appriciated.
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This is the build im running atm with my claws/wp scrapper.
Its probably not the best but it gets the job done.
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Oh my fault forgot about energy melee. I wanted to go for electric melee. I can put a build together in mids, but i was just wandering if there was any good synergy between rad and electric.
I have a Katana/rad scrapper but havent gotten him past 30. It just didint work for me, so i made a claws/wp scrapper and it fun but easy mode. just a rotain of 3 ST powers and my Aoe chain is allso 3 powers, the rest are toggles.
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So I mostly play controller's.
I always build a character with a concept. So I wanna go for a RA/EM. But I can't find a tread where they combine these 2 power sets. I was wondering if there's a reason for. Is there low synergy between the powers. I read good things about RA Aand EM seems fine too. I know there are better secondary's, but like I said I usually go by a concept first. Any feedback would be helpful.
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For me a controller. I just love the AT. Holds, buffs, debuffs, heals, summons, damage they have it all. I play all ATs but controllers are my favorites.
*/storm is my favorite, chaos and mayhem together to create something beautiful.
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I may have looked over it, but can you put a build for a claws/wp scrapper with concealment.
:)
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Since you guys are pretty mutch experts in building in MIDS.
I have a WP scrapper which seems verry sauishy against energy but i cant seem to get the resist high enough.
I hsve 2 builds in minds the first one is the one im using atm, The second one has better res etc. Dont know if my recharge and accuracy are good enough.
I would like to keep the concealment pool.
Less to hit more resist.
clawswp scrapper killclaw 2.mxd
Regards
Ghrom
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I updated my build a little. Feels mutch more durable now.
Any pointers are still welcome.
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This is the build i caame up with.
Im pretty sure there is alot of room for improvements.
Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designerClick this DataLink to open the build!
Oishi : Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Soul MasteryHero Profile:
Level 1: Sting of the Wasp -- AchHee-ResDeb%(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(45)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 2: Gamma Boost -- PrfShf-End%(A)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(13)
Level 8: Divine Avalanche -- Ksm-ToHit+(A), SprBlsCol-Acc/Dmg(13), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17)
Level 10: Fallout Shelter -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(19), Ags-ResDam/EndRdx/Rchg(19), Ags-ResDam(21), Ags-Psi/Status(21)
Level 12: Super Jump -- Empty(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), ShlWal-ResDam/Re TP(46)
Level 16: Radiation Therapy -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(29)
Level 18: The Lotus Drops -- Arm-Dmg/Rchg(A), Arm-Dam%(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(33), AnlWkn-%ToHit(33)
Level 20: Beta Decay -- DarWtcDsp-Slow%(A)
Level 22: Kick -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34), GldArm-3defTpProc(34)
Level 26: Soaring Dragon -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37), SprCrtStr-Rchg/+50% Crit(37)
Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 32: Golden Dragonfly -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(39), SprScrStr-Acc/Dmg/Rchg(40), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(46)
Level 35: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(48)
Level 38: Stealth -- LucoftheG-Def/Rchg+(A)
Level 41: Shadow Meld -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(42), LucoftheG-Def/Rchg+(42), LucoftheG-Def(43), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43)
Level 44: Ground Zero -- Obl-Dmg/Rchg(A), Obl-Acc/Dmg/Rchg(45), NmnCnv-Heal/Rchg(45)
Level 47: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(50), GssSynFr--Build%(50)
Level 49: Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23)
Level 50: Agility Core Paragon
Level 50: Void Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Assault Core Embodiment
Level 35: Experimental Injection
Level 1: Quick Form
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I have 4 50s atm, all of them are fully geared. Full builds cost about 1bil.
I don't like power leveling. I like concealment for ghosting some missions. Thats why I have it on most of my builds. The concept is a futuristic samoerai. All my builds can solo 4/8, but almost always play at 3/8. It plays a little less tedious.
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On 11/9/2020 at 11:08 PM, InvaderStych said:
This.
Dark/Rad/Soul
Just about no problems, but under heavy de-buffs /Rad still gets in over its head. Soloing DA arcs I learned quickly to take down the BP radiation bosses immediately on sight. PPD Awakened will eat your lunch in large groups. Soloing +4x8 Cims is my current challenge - once I get back into game again. As scrappers go though, I don't remember having any more durable than my Kat/Rad. Which doesn't say a ton - there are oodles of better builders an players than I on these boards, lol.
But a Soul Drain fed Ground Zero inside Meltdown sounds just downright delicious.
Zero End Problems with this route as well.
As long as you don't expect the same HP pool, Absorb pool from PS, and resist cap, then no, definitely not. Love my Kat/Rad and on teams I tend to try to stay just ahead of the flow, soak an alpha or two, drop big AoE, if I do end up in trouble the team has caught up long before it becomes an issue.
I started a kat/rad scrapper he is level 28 atm. I searched the forums for a descent build to start from. Most builds I found go for the sorcery pool. But I don't want that, I prefer the concealment pool.
Anybody got a good start build for me?
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My first character 16y ago was a claws/SR scrapper. Still my most played toon by far. My ill/dark controller is second and my ice/fire blaster is on the 3the spot.
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This is a little easier to read.
Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designerClick this DataLink to open the build!
Rufus: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace MasteryHero Profile:
Level 1: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
Level 1: Radiant Aura -- Pnc-Heal/+End(A), Pnc-Heal(7), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux(9), Pnc-EndRdx/Rchg(11)
Level 2: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(11), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(13), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(21)
Level 4: Radiation Infection -- AchHee-ResDeb%(A), DarWtcDsp-ToHitDeb(17), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-Rchg/EndRdx(19), DarWtcDsp-ToHitDeb/EndRdx(19)
Level 6: Accelerate Metabolism -- PreOptmz-EndMod/Rech(A), EffAdp-EndMod(21), PreOptmz-EndMod/End/Rech(50)
Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def(25)
Level 10: Fly -- Flight-I(A)
Level 12: Hasten -- RechRdx-I(A)
Level 14: Hover -- LucoftheG-Def/Rchg+(A)
Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(27)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(23), ExpRnf-Acc/Dmg/Rchg(29), ExpRnf-EndRdx/Dmg/Rchg(29), SlbAll-Build%(31), SlbAll-Acc/Dmg/Rchg(31)
Level 20: Lingering Radiation -- PcnoftheT--Rchg%(A), PcnoftheT-Acc/EndRdx(27)
Level 22: Afterburner -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25)
Level 24: Kick -- TchofDth-Dam%(A)
Level 26: Spectral Terror -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprOvrPrs-EndRdx/Rchg(33), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprOvrPrs-Rchg/Energy Font(34)
Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), GldArm-End/Res(37)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39)
Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36), ExpStr-Dam%(36), SuddAcc--KB/+KD(37)
Level 35: Poisonous Ray -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(42)
Level 38: EM Pulse -- UnbCns-Dam%(A), UnbCns-Acc/Hold/Rchg(42), UnbCns-Acc/Rchg(42), UnbCns-Hold/Rchg(43), UnbCns-EndRdx/Hold(45)
Level 41: Scorpion Shield -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(43), Rct-Def/Rchg(43), Rct-EndRdx/Rchg(45), Rct-Def/EndRdx(45)
Level 44: Disruptor Blast -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(46), Rgn-Acc/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/Rchg(48), OvrFrc-Dam/KB(48)
Level 47: Summon Tarantula -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(48), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-EndRdx/Dmg/Rchg(50)
Level 49: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(31)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 50: Agility Total Radial Revamp
Level 50: Ageless Total Radial Invocation
Level 50: Ion Total Radial Judgement
Level 50: Assault Total Radial Graft
Level 50: Degenerative Total Core Conversion
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Its an outdoor mission. There is somekind of Nemesis base but you cant enter it.
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I started the dark watchers story arc in obouros. And all was going nicely until is started and the 3th mission.
The Horror of war part 3. I need too investigate the nemesis base and search the safe, collect 2 automaton remains.
So i found 1 of the remains its a automaton called manticore. I killed all the mobs on the map and started my search for the safe and the second remains.
Tried all the doors and even a cave enterance but nothing worked. Anybody did this mission allready.
Some advice would be mutch appreciated.
Ghrom
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I adapted my build a little. Got better resistance vs most. But dunno if my recharge and recovery is good enough.
Anybody got some ideas 🙂
Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designerClick this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Power Pool: SpeedHero Profile:
Level 1: Strike- (A) Superior Blistering Cold - Accuracy/Damage
- (3) Superior Blistering Cold - Damage/Endurance
- (3) Superior Blistering Cold - Accuracy/Damage/Endurance
- (5) Superior Blistering Cold - Accuracy/Damage/Recharge
- (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
- (7) Superior Blistering Cold - Recharge/Chance for Hold
- (A) Unbreakable Guard - Resistance
- (7) Unbreakable Guard - Resistance/Endurance
- (9) Unbreakable Guard - RechargeTime/Resistance
- (9) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (A) Hecatomb - Damage/Recharge
- (11) Hecatomb - Accuracy/Damage/Recharge
- (11) Hecatomb - Accuracy/Recharge
- (13) Hecatomb - Damage/Endurance
- (13) Hecatomb - Chance of Damage(Negative)
- (15) Achilles' Heel - Chance for Res Debuff
- (A) Unbreakable Guard - Resistance
- (19) Unbreakable Guard - Resistance/Endurance
- (19) Unbreakable Guard - RechargeTime/Resistance
- (21) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (21) Steadfast Protection - Resistance/+Def 3%
- (A) Armageddon - Damage/Recharge
- (23) Armageddon - Accuracy/Damage/Recharge
- (23) Armageddon - Accuracy/Recharge
- (25) Armageddon - Damage/Endurance
- (25) Armageddon - Chance for Fire Damage
- (27) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
- (A) Panacea - Heal/Endurance
- (27) Panacea - Endurance/Recharge
- (29) Panacea - Heal/Recharge
- (29) Panacea - Heal/Endurance/Recharge
- (31) Panacea - Heal
- (A) Superior Scrapper's Strike - Accuracy/Damage
- (31) Superior Scrapper's Strike - Damage/Recharge
- (31) Superior Scrapper's Strike - Accuracy/Damage/Recharge
- (33) Superior Scrapper's Strike - Damage/Endurance/Recharge
- (33) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
- (33) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (34) Luck of the Gambler - Defense
- (34) Reactive Defenses - Scaling Resist Damage
- (A) Force Feedback - Chance for +Recharge
- (A) Panacea - Heal/Endurance
- (34) Panacea - Endurance/Recharge
- (36) Panacea - Heal/Recharge
- (36) Panacea - Heal/Endurance/Recharge
- (36) Panacea - Heal
- (A) Apocalypse - Damage/Recharge
- (37) Apocalypse - Accuracy/Damage/Recharge
- (37) Apocalypse - Accuracy/Recharge
- (37) Apocalypse - Damage/Endurance
- (39) Apocalypse - Chance of Damage(Negative)
- (39) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Performance Shifter - Chance for +End
- (A) Unbreakable Guard - Resistance
- (39) Unbreakable Guard - Resistance/Endurance
- (40) Unbreakable Guard - RechargeTime/Resistance
- (40) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (40) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (42) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
- (A) Superior Avalanche - Accuracy/Damage
- (42) Superior Avalanche - Damage/Endurance
- (42) Superior Avalanche - Accuracy/Damage/Endurance
- (43) Superior Avalanche - Accuracy/Damage/Recharge
- (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (43) Luck of the Gambler - Defense
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (45) Luck of the Gambler - Defense
- (A) Superior Frozen Blast - Accuracy/Damage
- (45) Superior Frozen Blast - Damage/Endurance
- (45) Superior Frozen Blast - Accuracy/Damage/Endurance
- (46) Superior Frozen Blast - Accuracy/Damage/Recharge
- (46) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
- (A) Recharge Reduction IO
- (A) Aegis - Psionic/Status Resistance
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (46) Luck of the Gambler - Defense/Endurance
- (A) Shield Wall - +Res (Teleportation), +5% Res (All)
- (48) Reactive Defenses - Defense
- (48) Reactive Defenses - Defense/Endurance
- (48) Reactive Defenses - Endurance/RechargeTime
- (50) Reactive Defenses - Defense/Endurance/RechargeTime
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Sprint
- (A) Unbounded Leap - Jumping
Level 2: Rest
- (A) Empty
Level 4: Ninja Run
Level 2: Swift -
Tanker gods I beseech to review my puny offering - Rad/Elec
in Tanker
Posted · Edited by dsrghrom
This is my rad/elec tank.
Lex ion radelec tank.mxd