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dsrghrom

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Posts posted by dsrghrom

  1. So I have level 50 Illu controller full T4 incarnate. I havent played him for a while now was leveling a few tanks and my plant/storm (its is amazing).

    I was wondering if you guys could give me some tips for my build. I allmost never use phantasm cause he will allways run in and gets himself killed.

    I took tarantula but on +4/8 it die pretty fast too. I used to have group invibility to buff my pets but found it lacking. Most groups dont like it ( escort missions etc).

     

    Hero Plan by Mids' Reborn : Hero Designer 3.0.0.0
    https://github.com/Reborn-Team/Hero-Designer

    Click this DataLink to open the build!

    Illusion: Level 50 Mutation Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Blind

    • (A) Superior Will of the Controller - Control Duration/Recharge
    • (3) Superior Will of the Controller - Accuracy/Control Duration
    • (3) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
    • (5) Superior Will of the Controller - Endurance/Recharge
    • (5) Superior Will of the Controller - Recharge/Chance for Psionic Damage
    • (7) Superior Will of the Controller - Accuracy/Control Duration/Endurance

    Level 1: Radiant Aura

    • (A) Panacea - +Hit Points/Endurance
    • (7) Panacea - Heal/Recharge
    • (9) Panacea - Endurance/Recharge
    • (9) Panacea - Heal/Endurance
    • (11) Panacea - Heal/Endurance/Recharge

    Level 2: Deceive

    • (A) Coercive Persuasion  - Accuracy/Confused/Recharge
    • (11) Coercive Persuasion  - Contagious Confusion
    • (13) Coercive Persuasion  - Confused/Recharge
    • (13) Coercive Persuasion  - Confused/Endurance
    • (15) Coercive Persuasion  - Accuracy/Recharge
    • (15) Coercive Persuasion  - Confused

    Level 4: Radiation Infection

    • (A) Dark Watcher's Despair - To Hit Debuff
    • (19) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (21) Dark Watcher's Despair - Recharge/Endurance
    • (21) Achilles' Heel - Chance for Res Debuff

    Level 6: Accelerate Metabolism

    • (A) Preemptive Optimization - EndMod/Recharge
    • (23) Performance Shifter - Chance for +End
    • (23) Preemptive Optimization - EndMod/Accuracy/Recharge
    • (25) Performance Shifter - EndMod

    Level 8: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (25) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense

    Level 10: Fly

    • (A) Flight Speed IO

    Level 12: Hasten

    • (A) Recharge Reduction IO

    Level 14: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 16: Enervating Field

    • (A) Endurance Reduction IO
    • (27) Endurance Reduction IO

    Level 18: Phantom Army

    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (29) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (29) Expedient Reinforcement - Accuracy/Damage
    • (31) Expedient Reinforcement - Damage/Endurance
    • (31) Soulbound Allegiance - Chance for Build Up
    • (31) Soulbound Allegiance - Accuracy/Damage/Recharge

    Level 20: Lingering Radiation

    • (A) Tempered Readiness - Accuracy/Slow
    • (33) Tempered Readiness - Accuracy/Endurance

    Level 22: Tactics

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 24: Kick

    • (A) Force Feedback - Chance for +Recharge

    Level 26: Spectral Terror

    • (A) Superior Overpowering Presence - RechargeTime/Energy Font
    • (33) Superior Overpowering Presence - Endurance/RechargeTime
    • (33) Superior Overpowering Presence - Accuracy/Control Duration
    • (34) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime
    • (34) Superior Overpowering Presence - Accuracy/Control Duration/Endurance
    • (34) Superior Overpowering Presence - Control Duration/RechargeTime

    Level 28: Tough

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (36) Aegis - Psionic/Status Resistance
    • (36) Aegis - Resistance
    • (36) Aegis - Resistance/Endurance
    • (37) Aegis - Resistance/Endurance/Recharge
    • (37) Steadfast Protection - Resistance/+Def 3%

    Level 30: Weave

    • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (37) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (39) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Defense/Endurance

    Level 32: Phantasm

    • (A) Expedient Reinforcement - Accuracy/Damage
    • (39) Expedient Reinforcement - Endurance/Damage/Recharge
    • (40) Sudden Acceleration - Knockback to Knockdown
    • (40) Expedient Reinforcement - Damage/Endurance
    • (40) Expedient Reinforcement - Accuracy/Damage/Recharge

    Level 35: Poisonous Ray

    • (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
    • (42) Superior Winter's Bite - Accuracy/Damage
    • (42) Superior Winter's Bite - Damage/RechargeTime
    • (42) Superior Winter's Bite - Accuracy/Damage/Endurance
    • (43) Superior Winter's Bite - Accuracy/Damage/Recharge
    • (43) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

    Level 38: EM Pulse

    • (A) Unbreakable Constraint - Accuracy/Recharge
    • (43) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (45) Unbreakable Constraint - Endurance/Hold
    • (45) Unbreakable Constraint - Chance for Smashing Damage
    • (45) Unbreakable Constraint - Hold/Recharge

    Level 41: Scorpion Shield

    • (A) Reactive Defenses - Scaling Resist Damage
    • (46) Reactive Defenses - Defense
    • (46) Reactive Defenses - Defense/Endurance
    • (46) Reactive Defenses - Defense/Endurance/RechargeTime
    • (47) Reactive Defenses - Defense/RechargeTime

    Level 44: Disruptor Blast

    • (A) Ragnarok - Chance for Knockdown
    • (47) Ragnarok - Damage/Endurance
    • (48) Ragnarok - Damage/Recharge
    • (48) Annihilation - Chance for Res Debuff
    • (48) Ragnarok - Accuracy/Recharge
    • (49) Ragnarok - Accuracy/Damage/Recharge

    Level 47: Superior Invisibility

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 49: Vengeance

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Brawl

    • (A) Empty

    Level 1: Sprint

    • (A) Run Speed IO

    Level 2: Rest

    • (A) Empty

    Level 1: Containment 


    Level 4: Ninja Run 
    Level 2: Swift
  2. I only took SI on my illu/rad. I tried GI but didn't like. Fantasm suicides every time you cast him and GI didn't help at all. Also stealth is bad in escort missions, for that I just detoggle my SI. I've been in groups who where complaining when I used GI so just respected out of it.

  3. I recently made a rad/elec tank and it looks fantastic. Love the animations. Its got verry good aoe, but the st isn't great. I only play in teams with my tank so I more then enough for me. Dunno if you wanna solo or teams. I you want I can post my build.

     

  4. Oh my fault forgot about energy melee. I wanted to go for electric melee. I can put a build together in mids, but i was just wandering if there was any good synergy between rad and electric.

    I have a Katana/rad scrapper but havent gotten him past 30. It just didint work for me, so i made a claws/wp scrapper and it fun but easy mode. just a rotain of 3 ST powers and my Aoe chain is allso 3 powers, the rest are toggles.

  5. So I mostly play controller's.

    I always build a character with a concept. So I wanna go for a RA/EM. But I can't find a tread where they combine these 2 power sets. I was wondering if there's a reason for. Is there low synergy  between  the powers. I read good things about RA Aand EM seems fine too. I know there are better secondary's, but like I said I usually go by a concept first. Any feedback would be helpful. 

  6. For me a controller. I just love the AT. Holds, buffs, debuffs, heals, summons, damage they have it all. I play all ATs but controllers are my favorites.

    */storm is my favorite, chaos and mayhem together to create something beautiful. 

    • Like 1
  7. Since you guys are pretty mutch experts in building in MIDS.

    I have a WP scrapper which seems verry sauishy against energy but i cant seem to get the resist high enough. 

    I hsve 2 builds in minds the first one is the one im using atm, The second one has better res etc. Dont know if my recharge and accuracy are good enough.

    I would like to keep the concealment pool.

    clawswp scrapper killclaw.mxd

     

    Less to hit more resist.

    clawswp scrapper killclaw 2.mxd

     

    Regards

    Ghrom

    • Like 1
  8. This is the build i caame up with.

    Im pretty sure there is alot of room for improvements.

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Oishi : Level 50 Mutation Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Radiation Armor
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Sting of the Wasp -- AchHee-ResDeb%(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(45)
    Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9)
    Level 2: Gamma Boost -- PrfShf-End%(A)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(11)
    Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(13)
    Level 8: Divine Avalanche -- Ksm-ToHit+(A), SprBlsCol-Acc/Dmg(13), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17)
    Level 10: Fallout Shelter -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(19), Ags-ResDam/EndRdx/Rchg(19), Ags-ResDam(21), Ags-Psi/Status(21)
    Level 12: Super Jump -- Empty(A)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), ShlWal-ResDam/Re TP(46)
    Level 16: Radiation Therapy -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(29)
    Level 18: The Lotus Drops -- Arm-Dmg/Rchg(A), Arm-Dam%(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(33), AnlWkn-%ToHit(33)
    Level 20: Beta Decay -- DarWtcDsp-Slow%(A)
    Level 22: Kick -- Empty(A)
    Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34), GldArm-3defTpProc(34)
    Level 26: Soaring Dragon -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37), SprCrtStr-Rchg/+50% Crit(37)
    Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(39)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
    Level 32: Golden Dragonfly -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(39), SprScrStr-Acc/Dmg/Rchg(40), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(46)
    Level 35: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(48)
    Level 38: Stealth -- LucoftheG-Def/Rchg+(A)
    Level 41: Shadow Meld -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(42), LucoftheG-Def/Rchg+(42), LucoftheG-Def(43), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43)
    Level 44: Ground Zero -- Obl-Dmg/Rchg(A), Obl-Acc/Dmg/Rchg(45), NmnCnv-Heal/Rchg(45)
    Level 47: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(50), GssSynFr--Build%(50)
    Level 49: Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def/EndRdx/Rchg(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Heal-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(23)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23)
    Level 50: Agility Core Paragon 
    Level 50: Void Core Final Judgement 
    Level 50: Reactive Core Flawless Interface 
    Level 50: Longbow Core Superior Ally 
    Level 50: Barrier Core Epiphany 
    Level 50: Assault Core Embodiment 
    Level 35: Experimental Injection 
    Level 1: Quick Form 
    ------------

    katana rad scrap 2.mxd

  9. I have 4 50s atm, all of them are fully geared. Full builds cost about 1bil. 

    I don't like power leveling. I like concealment for ghosting some missions. Thats why I have it on most of my builds. The concept is a futuristic samoerai. All my builds can solo 4/8, but almost always play at 3/8. It plays a little less tedious. 

    • Like 2
  10. On 11/9/2020 at 11:08 PM, InvaderStych said:

    This.

     

    Dark/Rad/Soul

     

     

    Just about no problems, but under heavy de-buffs /Rad still gets in over its head.  Soloing DA arcs I learned quickly to take down the BP radiation bosses immediately on sight.  PPD Awakened will eat your lunch in large groups.  Soloing +4x8 Cims is my current challenge - once I get back into game again.  As scrappers go though, I don't remember having any more durable than my Kat/Rad.  Which doesn't say a ton - there are oodles of better builders an players than I on these boards, lol.

     

    But a Soul Drain fed Ground Zero inside Meltdown sounds just downright delicious.

     

    Zero End Problems with this route as well.

     

     

    As long as you don't expect the same HP pool, Absorb pool from PS, and resist cap, then no, definitely not.  Love my Kat/Rad and on teams I tend to try to stay just ahead of the flow, soak an alpha or two, drop big AoE, if I do end up in trouble the team has caught up long before it becomes an issue.

     

    I started a kat/rad scrapper he is level 28 atm. I searched the forums for a descent build to start from. Most builds I found go for the sorcery pool. But I don't want that, I prefer the concealment pool.

    Anybody got a good start build for me? 

  11. This is a little easier to read.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Rufus: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
    Level 1: Radiant Aura -- Pnc-Heal/+End(A), Pnc-Heal(7), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux(9), Pnc-EndRdx/Rchg(11)
    Level 2: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(11), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(13), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(21)
    Level 4: Radiation Infection -- AchHee-ResDeb%(A), DarWtcDsp-ToHitDeb(17), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-Rchg/EndRdx(19), DarWtcDsp-ToHitDeb/EndRdx(19)
    Level 6: Accelerate Metabolism -- PreOptmz-EndMod/Rech(A), EffAdp-EndMod(21), PreOptmz-EndMod/End/Rech(50)
    Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def(25)
    Level 10: Fly -- Flight-I(A)
    Level 12: Hasten -- RechRdx-I(A)
    Level 14: Hover -- LucoftheG-Def/Rchg+(A)
    Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(27)
    Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(23), ExpRnf-Acc/Dmg/Rchg(29), ExpRnf-EndRdx/Dmg/Rchg(29), SlbAll-Build%(31), SlbAll-Acc/Dmg/Rchg(31)
    Level 20: Lingering Radiation -- PcnoftheT--Rchg%(A), PcnoftheT-Acc/EndRdx(27)
    Level 22: Afterburner -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25)
    Level 24: Kick -- TchofDth-Dam%(A)
    Level 26: Spectral Terror -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprOvrPrs-EndRdx/Rchg(33), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprOvrPrs-Rchg/Energy Font(34)
    Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), GldArm-End/Res(37)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39)
    Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36), ExpStr-Dam%(36), SuddAcc--KB/+KD(37)
    Level 35: Poisonous Ray -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(42)
    Level 38: EM Pulse -- UnbCns-Dam%(A), UnbCns-Acc/Hold/Rchg(42), UnbCns-Acc/Rchg(42), UnbCns-Hold/Rchg(43), UnbCns-EndRdx/Hold(45)
    Level 41: Scorpion Shield -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(43), Rct-Def/Rchg(43), Rct-EndRdx/Rchg(45), Rct-Def/EndRdx(45)
    Level 44: Disruptor Blast -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(46), Rgn-Acc/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/Rchg(48), OvrFrc-Dam/KB(48)
    Level 47: Summon Tarantula -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(48), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-EndRdx/Dmg/Rchg(50)
    Level 49: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(31)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
    Level 50: Agility Total Radial Revamp 
    Level 50: Ageless Total Radial Invocation 
    Level 50: Ion Total Radial Judgement 
    Level 50: Assault Total Radial Graft 
    Level 50: Degenerative Total Core Conversion 
    ------------

  12. This is the build i go with my illu/rad.

    I can solo most at 4/8.

     

    http://www.cohplanner.com/mids/download.php?uc=1535&c=701&a=1402&f=HEX&dc=78DA6594CB4F135114C6EFB453B114A458A0055AA02DCF028511D4A5064444411112562A4E6080492A257D24B274EFCA28BAD41879FA485C1875E79F625C2B082B12937ADAEF8336E9A4EDEFF63BE7BBF7CCB97766EAF1B5AA8FE34FAE28CD3B9A30D3E9F9D1E46A26954C24AC946BCA5CB617945CAE99EC52365D21A368317C92199F4824B2693BB97A22444A7246B24B4BF11973D13633F98CB147763A9FAA6AA693E29CB4CC452B955EB1D73C85FFD713F6F24AA6B2309E5DB3ACC56AC879D55E5D0E8EADD90BF192D9A7CC054B7ED2192BB51E90EA62F27DAD295E3997DA742A65E8CAB1456E83FA0EB90B9ED9036FE7BD057F4E5761C6DAC0B32D6410AC0C816F345A643DED9E03B1FB60D503721E3CF710AC33C13B6274C2AB3B7F88E6D395F70B62DEAFE0F96FE477705A3C2E781CAE631DF33D45CCF887FFB5B25515CCA9A8D70A5A83170CD4811E49702347B9A3AAA04544F350F3F442738B564DAD9A73DD15D440D36AC2C86B22DF49AC96FDA8DD475D0D0760F0903C025B46C9ABE0AC787D9CD7F7196B357D02558352F5D81BAD9E75046E715FA5463F6BF4CF0BBA74B529298DACA33180BEB435924D6433180E9221D029F335632D47B35F06A2B75FC05AED06CF8EE4849813623D9DEC71A70FDC12B4B28656F622CC5E44D98B287B115DC7FEB7FF420DCFA589117A23DBD03A77C0AE5D728F7C0FF67C00E764DD0E9EAB8E09CCDF739D1C07636360DF0DF085ACD7CDB3DF7D847B8C1D927FC1BE03721FDC104F2F6BECBD8C79FA2F9117C961706088FC09EF2BF1C6E175C6D99301F6C8606F0CF6E6ADD43588DAD4207B9DDF323EE7F2912BBF49274A2E56161D2C538C3265A84C192E5326F5D3778452FD38F3D3FAE93B4069852CB7F7F4C9CEFDAE2C89D2B19FD7789AB59B5AE1C4B6CCE1CEFE14634AEB46FE4169FE4BBE4D9E81C7F2641888E5367CC571A0AE38DE8A14C723FEE2F83FB9C3F4E0

  13. I started the dark watchers story arc in obouros. And all was going nicely until is started and the 3th mission. 

    The Horror of war part 3. I need too investigate the nemesis base and search the safe, collect 2 automaton remains.

    So i found 1 of the remains its a automaton called manticore. I killed all the mobs on the map and started my search for the safe and the second remains.

    Tried all the doors and even a cave enterance but nothing worked. Anybody did this mission allready.

    Some advice would be mutch appreciated.

     

    Ghrom 

  14. I adapted my build a little. Got better resistance vs most. But dunno if my recharge and recovery is good enough.

    Anybody got some ideas 🙂

     

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Willpower
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Speed

    Hero Profile:
    Level 1: Strike

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (3) Superior Blistering Cold - Damage/Endurance
    • (3) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (5) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (7) Superior Blistering Cold - Recharge/Chance for Hold
    Level 1: High Pain Tolerance
    • (A) Unbreakable Guard - Resistance
    • (7) Unbreakable Guard - Resistance/Endurance
    • (9) Unbreakable Guard - RechargeTime/Resistance
    • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime
    Level 2: Slash
    • (A) Hecatomb - Damage/Recharge
    • (11) Hecatomb - Accuracy/Damage/Recharge
    • (11) Hecatomb - Accuracy/Recharge
    • (13) Hecatomb - Damage/Endurance
    • (13) Hecatomb - Chance of Damage(Negative)
    • (15) Achilles' Heel - Chance for Res Debuff
    Level 4: Mind Over Body
    • (A) Unbreakable Guard - Resistance
    • (19) Unbreakable Guard - Resistance/Endurance
    • (19) Unbreakable Guard - RechargeTime/Resistance
    • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (21) Steadfast Protection - Resistance/+Def 3%
    Level 6: Spin
    • (A) Armageddon - Damage/Recharge
    • (23) Armageddon - Accuracy/Damage/Recharge
    • (23) Armageddon - Accuracy/Recharge
    • (25) Armageddon - Damage/Endurance
    • (25) Armageddon - Chance for Fire Damage
    • (27) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    Level 8: Fast Healing
    • (A) Panacea - Heal/Endurance
    • (27) Panacea - Endurance/Recharge
    • (29) Panacea - Heal/Recharge
    • (29) Panacea - Heal/Endurance/Recharge
    • (31) Panacea - Heal
    Level 10: Follow Up
    • (A) Superior Scrapper's Strike - Accuracy/Damage
    • (31) Superior Scrapper's Strike - Damage/Recharge
    • (31) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (33) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (33) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (33) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
    Level 12: Indomitable Will
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (34) Luck of the Gambler - Defense
    • (34) Reactive Defenses - Scaling Resist Damage
    Level 14: Kick
    • (A) Force Feedback - Chance for +Recharge
    Level 16: Rise to the Challenge
    • (A) Panacea - Heal/Endurance
    • (34) Panacea - Endurance/Recharge
    • (36) Panacea - Heal/Recharge
    • (36) Panacea - Heal/Endurance/Recharge
    • (36) Panacea - Heal
    Level 18: Focus
    • (A) Apocalypse - Damage/Recharge
    • (37) Apocalypse - Accuracy/Damage/Recharge
    • (37) Apocalypse - Accuracy/Recharge
    • (37) Apocalypse - Damage/Endurance
    • (39) Apocalypse - Chance of Damage(Negative)
    • (39) Gladiator's Javelin - Chance of Damage(Toxic)
    Level 20: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    Level 22: Tough
    • (A) Unbreakable Guard - Resistance
    • (39) Unbreakable Guard - Resistance/Endurance
    • (40) Unbreakable Guard - RechargeTime/Resistance
    • (40) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (40) Gladiator's Armor - TP Protection +3% Def (All)
    Level 24: Weave
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    Level 26: Eviscerate
    • (A) Superior Avalanche - Accuracy/Damage
    • (42) Superior Avalanche - Damage/Endurance
    • (42) Superior Avalanche - Accuracy/Damage/Endurance
    • (43) Superior Avalanche - Accuracy/Damage/Recharge
    • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    Level 28: Heightened Senses
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (43) Luck of the Gambler - Defense
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (45) Luck of the Gambler - Defense
    Level 32: Shockwave
    • (A) Superior Frozen Blast - Accuracy/Damage
    • (45) Superior Frozen Blast - Damage/Endurance
    • (45) Superior Frozen Blast - Accuracy/Damage/Endurance
    • (46) Superior Frozen Blast - Accuracy/Damage/Recharge
    • (46) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
    Level 35: Resurgence
    • (A) Recharge Reduction IO
    Level 38: Strength of Will
    • (A) Aegis - Psionic/Status Resistance
    Level 41: Stealth
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (46) Luck of the Gambler - Defense/Endurance
    Level 44: Invisibility
    • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (48) Reactive Defenses - Defense
    • (48) Reactive Defenses - Defense/Endurance
    • (48) Reactive Defenses - Endurance/RechargeTime
    • (50) Reactive Defenses - Defense/Endurance/RechargeTime
    Level 47: Hasten
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 49: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit 
    Level 1: Prestige Power Dash
    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Unbounded Leap - Jumping

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run 


    Level 2: Swift
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