Diantane
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Yes, it's been quite a while since i made any posts here (that's because I would be flamed reguardless of anything that I posted - good or bad). No contructive critizism. No good replies. Just flames. A good player can only take so much. There seems to be some new players on the forums because this time I got some decent replies. I have been away for a few months. This is for two reasons. One is I have 266 alts. It's very tough finding something that I haven't ever played before. The other is because I started an "Adult Gaming Group" and we play many co-op games together: Satisfactory, Valheim, Foundry, The Planet Crafters, Eden Crafter, Raft, Astroneer, Scrap Mechanic, Vocanoids, ARK and many others.
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Have played RPG's since they were invented in 1977 (Apple II) and MMO's when they were invented in 1999. My favorite position is a tank. Unlike most tanks on this game where players use them the same way they would use a brute or scrapper, a tank is supposed to jump into a large group (Taking the ALPHA) and keep the baddies away from the team. If they can't do this, they aren't a real tank (just a melee character doing minimal dps (with their weaker secondary attacks). Taking the alpha is a tank's primary task. When the team moves forward, then stops right before a group, the tank runs ahead straight into them. When the tank has their full attention, the team can safely engage. Have played dozens of combinations for tanks in this game and most can take the alpha pretty well until their mid 20's. The sets that fail to take an alpha without dieing, can't be a real tank. COH is not like most MMO's where there is always a dedicated healer with the priority to protect the tank. So a COH tank set must be able to take the alpha and keep themselves alive to keep doing this. This why most sets will fail. From looking at the builds of other new players, I can see that most tankers train an even amount of attacks and defenses (a scrapper with more armor/health). An alpha tank puts everything into defense (including the fighting pool) well into their teens. The first attack I train is taunt. Then none again until tiers 7, 8 and 9. Later I wil train the rest as fillers. I have found that the most defensive pure alpha tank is one with a very high health absorbtion (1,000+ at 50 using SO's), a strong heal (based on the number of foes in melee range) and does not allow the melee baddies to touch them. This is raditation armor and ice melee (ice has the ice patch making the nearby foes to slip and fall). Many tanks have Super Strength for the Foot Stomp AoE. But Ice has Frozen Aura which does slightly more AoE damage as Foot Stomp (same 20 second base recharge), but also freezes the foes in place. There are more defensive sets like Invul, but they don't have both a large absorbtion and a heal.
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I also play on Lord of the Rings Online. It's also not as strong as it was ten years ago, but I have a group that meets at our regular time.
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What time was maintenance?
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I've played on Excelsior shortly after coming to Homecoming about 6-7 years ago. It used to be a heavily populated server in the mornings (due to foreign time zones) and the evenings. The LFG chat was loaded with text flying up. You had to either read very fast or stop it manually. There were tons of TF's, trials, Farms, arc teams and players looking to join. The last couple years had seen a steady decline. Mornings are mostly dead and the evenings only see an hour or two of peak. Sundays don't see much action until the early afternoons. It seems that most players have moved on to the more popular and modern mmo's. Populations there soar in the tens of thousands on each server. I don't care for those mmo's because you have to stand in a long line to complete a single quest or mission. Builds are mostly "cookie cutter" with most players having identical characters of each class.
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I play on Excelsior. the population used to be much higher here 2 years ago. If was fast and easy to put teams together for several hours every day. The LFG chat was extremely busy. Today it barely moves. Other mmo's have a lot more players -- in the tens of thousands per shard Because of this I have stopped forming teams (trying to). Today I am soloing a character on the red side. The red side population is extremely tiny.
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When I try to fill up a team these days it is extremely hard except for only one hour in prime time on weekdays. They should be merging and eliminating shards. Not adding new ones.
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Playing a new villain. Something I haven’t done since COV first came out on October 21, 2005. My mission is to kill Hellions but I can’t find any. Any ideas? Update: NVM -- the mission info said "Oil Spill." Knew where that was and completed the mission.
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When you first come to RWZ you go see the npc Levantera. Then she sends you to Borea to do a few introductory missions with her. This is where the problem is. Half the time after those few Borea missions, she will send you back to Levantera to continue the arc. The other half of the time the mission to go to Borea from Levantera breaks and never completes. So you end up doing missions forever with Borea (there are only a handful of missions that are repeated over and over -- grinding). Note: If you want to stay in RWZ and grind these short (10 minute) missions forever, just go to Borea (good name (short for boredom). When it breaks, the only thing you can do to "fix" it is to tell Levantera to "Complete the Mission." Then you can go back to the normal storyline arcs that will eventually move on to the other NPC's.
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I liked the electric on sentinels all except for the tier 9 attack. Takes almost three seconds to cast (too much for what you get).
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I didn't know that about Blasters - thanks
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Building a new character with SO's and other tips
Diantane replied to Diantane's topic in General Discussion
I tried that when I first came to the emulator and was unsuccessful. Could barely afford training enhancements the the influence I was earning. Then I started to host teams doing arcs and received a lot of merits which were used to buy enhancement boosters and sold for a million each. Its been over 5 years and have saved up 1.2 billion. I get SO's at level 7 and upgrade them in seconds every 5 levels. -
Went to MIDS and added up all of attacking powers to get a total to see which did the most damage: 1) Psychic - 951.28 2) Fire - 941.55 3) Energy - 937.21 But then I wondered if a Blaster would be worth it -- Their Psychic was only 1,002.72 50 more damage not worth having with no defense.
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Saw two players on my team go to Atlas to train. We told them that there was a trainer in each zone. They said that they thought there was only one 🙂