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Jacke

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  1. Excellent post, @Glacier Peak. The other advantage Aid Self has over the S.T.A.R.T. temp power Med Pack is Aid Self is available in all game content, while most non-flying temp powers are disabled in a lot of the content, like iTrials.
  2. Hi, @TG BrainFog! I strongly suggest you join the Mids Reborn (MRB) Discord (and prior to that, create a Discord account if you don't have one yet). Invite link here: https://discord.gg/eDkpdtKZ That way you can ask how others solved some of the issues with MRB on Linux. You could also give details to the MRB devs (Zed and Metalios) on the exact issues with MRB on your Linux distro and your X Window manager. There may be some ways to adjust the scaling and if the current scaling options are not enough, they could potentially be expanded. It also helps to present your use case to the MRB devs. There may be some work being done on an MRB successor, but considering the small size of the team and the great difficulty involved, it's going to be a very long time in development and will be ready when it's ready.
  3. Shouldn't call it "Gadgets". That's the internal (and original) name of "Devices". Could lead to confusion.
  4. Ah, planning to go bowling with Hellions in Atlas Park, I see. 😺
  5. Tactics is also needed, even if just the Base Slot, to get the Henchmen hitting often enough. The vast majority of Pets, including all MM Henchmen, do not benefit from the Caster's Global ToHit and Global Accuracy bonuses; MRB has this wrong (and is such a huge bug it can't be fixed). MM Henchmens' attacks also have a mix of 1.0 and 1.1 Base Accuracy. Thus a MM build needs to follow both of my workaround suggestions for builds with Pets to get their final ToHit chances close to or at 95% in +4L content (which because the Pets don't get the Global Level Bonuses from Incarnate powers is actually +4 to the Pets): The Pet Summon Power needs to be slotted with ED-capped Accuracy, 94 to 96%. If important Pet attacks have under 1.2 Base Accuracy, the build also needs Tactics; even just a L50+5 ToHit/EndRed IO in the Base Slot works wonders.
  6. Hey, if I've had to put up with the weird body-form animations in so many cut-scenes for years, everyone has to! (Not to mention dangerous belt ornaments.) 😺
  7. Immob powers do that if they're configured properly. They need to give the mobs Immob'ed NOT KB Protection but just a lot of KB Resistance. That way there's some KB, under 1, so it is shown as KD. I think most Immob powers that should be recoded this way have been. But a check of the Power in CoD2 can confirm.
  8. <Neo> Whoa.... </Neo> Last thing I expected was free-form verse. Feels like I'm in a small night-club. Let's get into the mood.... Cosmic, man! 😸 A rather complex power. Thanks for the explanations, everyone!
  9. Been there, done that since 2006. 😸 Since I started maining an AR/Dev Blaster. Now with Buckshot, Flamethrower, Ignite, and Full Auto each slotted with a 6-set of Artillery for the big +Range and the sweet, sweet +R Def bonuses. Back then I also read a City-of-Heroes forum article on the AR/Energy Blaster, the true Master of Cones. With Energy Manipulation's Boost Range power, got crazy. But I preferred the powers in Devices. Targeting Drone alone makes Devices the best Secondary evar! But wait, there's more! Cloaking Device Field Operative, Trip Mine, and Gun Drone, oh my!
  10. I asked in the Gold Standard Testers Discord (where the Closed Beta Testers hang out with the Devs) about Range in the PPM formula. It's the Base Range. As @arcane pointed out above, it's Radius in the PPM formula, so +Range wouldn't affect it. But in fact, everything in the PPM formula is from Base values (including the non-Arcanatime Cast-Time) except the Recharge. I imagine so its calculation is mostly simple and only needs adjusting from the slotted and Alpha Boost Recharge Reduction. Excellent point! But I find on some powers with under-80ft ranges (Cone Range AoE Attacks, I'm looking at you!), upping their range improves the chance a particular attack will actually have more than the max-targets in the cone and thus max-out the effect. So many times (Cone Melee AoE Attacks, I'm looking at you!) it's hard to even have max-targets in the AoE. My thoughts are similar. I often look at a full 6-set of Artillery on Cone Range AoE attacks for the big +Range as well as the sweet +R Def bonuses.
  11. I've mained an AR/Dev Blaster since 2006. I've lived the Blaster motto: Face-down and PROUD! 😸
  12. Improve it...? Herm.... Make Base Buffs last 12 hours...? 😺 But that doesn't address your concerns. More seriously, I'd rather have Base Buffs added to the Portable Workbench. That way, you could refresh the Buffs in the field. And whether unlocked by gaining the Field Crafter Badge or spending 10million Influence at the P2W S.T.A.R.T. vendor, more Portable Workbenches means more Influence sunk. And in the field consumes Influence as well. Just one more thing.... The Base Buff "Grant Invisibility" is rather different from the Concealment Pool Power of the same name. One or the other should be renamed.
  13. [ I just play the game and help with testing in Closed Beta. I'm not a Dev. ] Good point! Set the Wayback Machine to 2020 Sep 20! Procs & PPM Something we’ve recently started looking at is procs. We’re only scratching the surface here, but our goals are similar to that with powersets: Bringing each option towards a happy medium. One big topic that needs looking at specifically is PPM. This system was still in beta when the game shut down, so it never really graduated properly to the live servers, and never received any follow-up balance passes. There are numerous issues right now, such as the interaction it has with different types of recharge bonuses and AoEs, which causes the system to be unintuitive (slotting for recharge can make a power… less good!) in some areas and not well balanced in other areas (many procs are very strong in AoEs and very weak in single targets). Along with improving general game balance there’s a secondary benefit to cleaning up PPM and procs: it will allow us to continue building new enhancement sets with new and unique procs and set bonuses. We’ve got no firm plans to discuss just yet, but it is a key area we will be looking at in the future. Herm.... What have I heard and seen about Procs? Best Farming Builds, massive use of Procs. Lots of talk about "Proc bombing...." Lots of complaints whenever certain powers (like Dual Pistols' Suppressive Fire) get Base Recharge Reductions. Trying to figure out Procs. Herm.... Complex. Have asked a lot of questions, still unsure. Seems to be a knife-edge whether it's worth it. Except if there's a lot of Procs. Especially Damage Procs. But a lot of Procs would prevent pursuing other build goals. Also seems wrong, a Superhero Game implementation error. I don't Proc-bomb when I design and implement builds. Very rarely got to 3 in one power, never more, most often 1 or none. Often remove Procs to aid otherwise. What else have I read about Procs.... I've been affected directly by changes to the game. I'm still doing re-builds due to i27 Page 5 changes, but I like being able to take the T1 or T2 of a Secondary at L1. And other changes, example to Powersets, some I like, others I don't, but that's true for most Players I would think. I think the overall effect of what the current Devs are doing is quite good. I want City of Heroes on Homecoming to be a sustainable healthy game. That's the goal of the Devs too. What else.... Ah, yes! Whispers from behind the curtain.... Some important fixes, improvements to the game, cannot be done due to concerns about how the current PPM system would interact with them. There is a fear that things will get worse in other ways if these fixes go through. So these fixes get put off for now. Including a major fix to a whole AT. Some day the APROCALYPSE will come. It will be a rebalance of the Proc System. It is a necessary change. I think the long amount of time since that mention in 2020 just indicates that this is a very major change that needs to be done properly when it comes.
  14. Didn't say Web Grenade would solve Warwolves, more like an AV or two, maybe. Yes, in most cases the Immob will be cut to 65% by Purple Patch (assuming +3 Level AV WRT the Toon) and then Immob Protection and Resistance. But at least it's not Radiation Emission's Lingering Radiation. Where the -Regen power has a Slow. Guaranteed to be fun at times when fun is not wanted. 😺
  15. ...that drive Werewolves and Rommie (both immune to Slow) crazy. 😺
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