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Draggynn

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Everything posted by Draggynn

  1. Yeah, agreed on the effects. Dragg's Storm/psy but most artists just focus on the storm abilities but I love the way he's represented the psy abilities. That's a nice pair of pieces!
  2. I love stalking these threads to find new artists. I ended up loving his style so much that I went for a full color commission. He had quite a backlog so although I commissioned the piece shortly after this post, He only completed it today.
  3. Still spelled that way, D-r-a, double g, y, double n, like djinn 😉
  4. Hey Pirate Cashoo!! Good to see you around again!!! This is the drawing that you did of Draggynn back in the day: Which I use as my avatar some places (My current Avatar is actually by another former player, Wassy (which was actually awarded to me in a contest by Caemgen, a whole family reunion here), actually just updated to be yours again!) and is currently the image on my mouse pad I also commissioned this piece, which didn't seem to make your CoH gallery, but is equally awesome!:
  5. If I set the base enemy group to none, then I can set the enemies surrounding the ally or hostage to empty and there will in fact be no guards. This has the side effect of auto completing the rescue objectives as soon as you enter the map, so you can't really trigger things off of interacting with one of them. I assume there isn't really any way around this? I can make this work, just wanted to make sure there wasn't a trick I was missing.
  6. I suspect this is an issue that many of you have solutions for. I'd like the player to encounter several characters before the mission truly "begins" (by having most of the enemy spawns triggered by a later event). As such I don't want these characters to be guarded since the bad guys haven't arrived yet, but for the player just to be able to walk up to them. Is there any way to do this? Originally I was hopeful that "none" or "empty" would have this effect, but it appears that option just defaults to the base enemy group. Thanks for your suggestions!
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