Jump to content

Shinobu

Members
  • Posts

    401
  • Joined

  • Last visited

Posts posted by Shinobu

  1. I think by PPM you mean attuned IOs?  You can buy either version, they pull from the same pool of available IOs for sale so if there are 5 of a Panacea: Heal IO for sale, that means there are 5 total regardless of level or whether they're attuned or not.  You can buy all five of them as level 50 enhancements, or level 15, or as attuned enhancements.

     

    The only difference would be when you can slot them, I think?  A level 50 PvP IO will work like an attuned IO if you exemplar down (or more to the point, it works like a very rare/purple IO in that respect), but you could only slot it at level 47 and up.  But an attuned version you could slot at the lowest level the IO exists, which is level 10 (so I guess you could slot one at level 7?  I'm not sure, nor does it make a huge difference really.)  The attuned version would increase in strength as you level up, where an actual level 10 Panacea: Heal IO would always be level 10.

     

    Otherwise they're treated as the same IO set for determining set bonuses.

  2.  

    You won't see Panacea +health or Glad Armor +3% defense going for in excess of 2 billion, or anything close to that amount, ever again because every single PvP recipe that drops is potentially one of those IOs with the application of converters, and also because PvP recipes are dropping from regular content instead of just PvP zones.

     

    I agree with MunkiLord -- farmers generate more stuff to sell and also spend a lot of the influence they generate.  Some of the other things you said about inflation may be true -- but it's not nearly as dire as you portray it.

     

     

  3. Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Konatsu: Level 50 Natural Scrapper

    Primary Power Set: Katana

    Secondary Power Set: Ninjitsu

    Power Pool: Sorcery

    Power Pool: Fighting

    Power Pool: Leadership

    Power Pool: Speed

    Ancillary Pool: Blaze Mastery

     

    Hero Profile:

    Level 1: Gambler's Cut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), Mk'Bit-Dam%(9)

    Level 1: Ninja Reflexes -- LucoftheG-Rchg+(A), RedFrt-Def(9), RedFrt-Def/EndRdx(11), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50)

    Level 2: Danger Sense -- LucoftheG-Rchg+(A), RedFrt-Def(11), RedFrt-Def/EndRdx(13)

    Level 4: Mystic Flight -- BlsoftheZ-ResKB(A)

    Level 6: Shinobi-Iri -- LucoftheG-Rchg+(A), RedFrt-Def(13), RedFrt-Def/EndRdx(15)

    Level 8: Divine Avalanche -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(15), SprScrStr-Dmg/EndRdx/Rchg(17), SprScrStr-Acc/Dmg/Rchg(17), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg(19)

    Level 10: Kuji-In Rin -- RechRdx-I(A)

    Level 12: Spirit Ward -- Prv-Absorb%(A)

    Level 14: Boxing -- Empty(A)

    Level 16: Seishinteki Kyoyo -- PrfShf-End%(A)

    Level 18: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx(23), SprAvl-Dmg/EndRdx(23), SprAvl-Acc/Dmg(25)

    Level 20: Kuji-In Sha -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal/Rchg(27), Pnc-EndRdx/Rchg(27), Pnc-Heal/EndRedux(29)

    Level 22: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31)

    Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-Max HP%(33), StdPrt-ResDam/Def+(33), GldArm-3defTpProc(34)

    Level 26: Soaring Dragon -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg(36)

    Level 28: Bo Ryaku -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40)

    Level 30: Weave -- LucoftheG-Rchg+(A), RedFrt-Def(37), RedFrt-Def/EndRdx(37)

    Level 32: Golden Dragonfly -- SprCrtStr-Dmg/EndRdx/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(40), SprCrtStr-Dmg/Rchg(40), SprCrtStr-Acc/Dmg(42), SprCrtStr-Acc/Dmg/EndRdx/Rchg(42), SprCrtStr-Rchg/+50% Crit(42)

    Level 35: Char -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(43), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(43)

    Level 38: Maneuvers -- LucoftheG-Rchg+(A), RedFrt-Def(39), RedFrt-Def/EndRdx(39)

    Level 41: Fire Blast -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(45), Thn-Acc/Dmg/Rchg(45), Thn-Dmg/Rchg(45), Thn-Dmg/EndRdx(46), Thn-Acc/Dmg(46)

    Level 44: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(46), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(48)

    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)

    Level 49: Build Up -- RechRdx-I(A)

    Level 1: Brawl -- Empty(A)

    Level 1: Critical Hit

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Sprint -- Empty(A)

    Level 2: Rest -- Empty(A)

    Level 4: Ninja Run

    Level 2: Swift -- Run-I(A)

    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3)

    Level 2: Hurdle -- Jump-I(A)

    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)

    ------------

     

     

     

     

  4. I mean the Incarnate Hybrid Slot ability. There's "Melee Radial Embodiment" which gives scaling +Regen, +def and +CC protection per nearby enemy. It's not a permanent buff and has a 2 minutes uptime and a 2 minutes cooldown.

     

    Acrobatics isn't really CC protection, it only gives mag 2 hold protection and some resistance. So in most cases you'll still get held, just for a slightly shorter period of time.

     

    I think you'd want Hybrid Melee Core, which grants resistance instead of defense.  You could alternate that with Rune of Protection which can not be up 100% of the time.

  5. I've searched when creating a new character, and maybe missed it, but I've checked every archetype and have NOT seen Wind Control. 

     

    Which stinks cause that is my most wanted set.

     

    I have a Wind guy in another superhero game which shall remain nameless, and Wind powers are my favorite powers as far as my own concept for a superhero.

    .

     

    To the best of my knowledge, some sets were close to completion or in the testing phase on the test server/about to be released, and some things were still more in the planning stages, didn’t have all the animations and whatever worked out yet. I think Wind Control and the other power pools unfortunately fell into the latter category.

  6. Well let's fix that, shall we?

     

    Before I get going, I want to go back over Invention Sets one more time, because there are some differences that can be important to know later on.  The four different types of Invention sets are:

     

    Uncommon Normal (yellow).

    Rare Normal (orange).

    PvP (also orange).

    Very Rare (purple).

     

    The biggest differences here is that the very rare purple recipes/IOs only drop from level 47 and higher enemies, and you can only slot them at level 50, and the PvP recipes/IOs have one set of bonuses for when you're in a PvP zone or fight, and another set of bonuses for regular content.  Also, if you get into using converters (which I don't want to get into here), then purple IOs can only be converted to other purples, PvP IOs can only convert to other PvP IOs, but "normal" IOs can swap between uncommon (yellow) and rare (orange).  And that's a topic for a different guide.

     

    Now!  On to the weirder stuff!

     

    Archetype Origin enhancements (ATOs)

     

    These are AT-specific enhancements that you don't craft.  These are what are called Attuned Enhancements, which is a fancy word that means they don't have a specific level -- similar to how GMs (Giant Monsters) are the same level to everyone, an Attuned Enhancement works for you at whatever level you are, provided you are at least level 10 (you can't slot them before then).  When you level up, they stay the same.  When you exemplar down, they stay the same.

     

    Pretty neat, yes?  For every AT there are two ATO sets that you can slot into almost any of your primary or secondary powers, or at least those that do damage.  It doesn't matter what kind of damage you're doing either -- Ranged, Melee, PBAoE, Targeted AoE -- all that matters is that you have the set that works for your AT.  So for example, if you're a Defender, then the two sets are Defender's Bastion, and Vigilant Assault.

     

    Most of these ATOs have very good set bonuses, including often defensive bonuses and recharge bonuses depending on the set and AT.

     

    Also of note:  Attuned Enhancements are not account-bound like in the old days.  You can trade them or sell them or give them away.

     

    How do you  get these?

     

    1.  You buy them  from a merit vendor for 100 merits per ATO.

     

    2.  You buy them from the auction house.  You will find them under Enhancements / Attuned Enhancements.  Note:  Make sure your search levels are between 1 and at least 50 because if you're searching only for level 35 IOs, as an example, none of the ATOs will appear for you.

     

    3.  You get them by gambling on the Super Packs!  For this, you look in the auction house under Salvage / Special.  Here you'll find two different Super Packs for sale:  Hero & Villain, and Rogues and Vigilantes.  (And a third we'll go over in a moment).  These sell for 10 million influence.  They're seeded to the market by the GMs.  Once you've bought them you can trade the packs to other players or resell them at a loss if you want to for some reason.  They sit in your inventory until you click on them and select "open", at which  time you get a five-card display.  When you click on the cards, random rewards are revealed, such as special inspirations, reward merits, temp powers, and other things.  The last two card slots are a rare and a very rare reward, each of which could possibly be a random ATO.

     

    Winter Origin enhancements (WIOs)

     

    These are five sets of winter-themed attuned enhancements that are not AT specific.  We have one set each for:  Melee Damage, PBAoE Damage, Ranged Damage, Targeted AoE Damage, and Holds.  These are pretty similar to the ATOs, but any AT can use them since they are not AT specific -- you just need a power that has the type of damage the set requires, or a power than can take holds.

     

     

    How do you  get these?

     

    1.  Once again, you buy them  from a merit vendor for 100 merits per WIO.  They're listed under "Event Enhancements".

     

    2.  You buy them from the auction house.  You also will find these under Enhancements / Attuned Enhancements.  Note:  Once again, make sure your search levels are between 1 and at least 50 or you won't see them.

     

    3.  You get them by gambling on the Winter Super Packs!  You may have noticed when you looked in the auction house under Salvage / Special that Super Packs:  Lords of Winter can be bought for 25 million influence.  Why the higher price?  All of the Winter IOs grant two  types of defense bonuses (one is always Fire and Cold / Area of Effect, because Winter IOs should protect you from cold yes?).  Simply put, you can build up a huge amount of typed defense by slotting all five Winter IO sets.  Just about any AT can softcap typed defenses if they want to using these things, so the powers that be decided the packs really ought to cost a little more.  (But I note, the WIOs sell directly from the merit vendor for the same as ATOs)

     

    As noted before, when you open a Super Pack:  Lords of Winter, you get five items, and the last two can be Winter IOs.  Or maybe you'll get a free costume change instead -- it's all a gamble!

     

    ATOs frequently grant some sort of defense bonus, and also often a recharge bonus.  Winter IOs grand two different defense bonuses but none of them grant a recharge bonus.

     

    Superior ATOs and WIOs

     

    When you search for ATOs and Winter O's for sale in the market place, you may also notice "superior" versions of all of these, which show up as purple where normal ATOs and Winter O's are listed as orange.  These function very similarly to Purple IOs -- they have better bonuses than the regular versions, and you can only slot them at level 50.  If you reach level 50, then you can use a thing called an enhancement catalyst to transform a regular ATO or WIO that you have slotted into a superior version.

     

    Please note!  Set bonuses from orange and purple ATOs and WIOs are treated as different sets!  If you are a blaster with all six pieces of Blaster's Wrath slotted, and you reach level 50 and catalyze two of those pieces, you will get the benefit of having 4 normal Blaster's Wrath slotted and 2 Superior Blaster's Wrath slotted.  If the first bonus is something you want to double down on, there may be an actual reason to do this, but normally you'll want to catalyze the full set to get the bigger bonuses.

     

    You can buy Superior ATO's and WIO's on the market.  At least, eventually, when someone decides to sell them.  But for the most part I'd expect it's faster and cheaper to catalyze things.  You can earn a catalyst a day just from regular drops from playing the game, so it's only a matter of time before you have enough to do what you want.

     

    Universal Damage enhancements

     

    This is kind of a weird category all on its own that only contains the Overwhelming Force set.  This is also an attuned enhancement set.  It can't be converted into anything else, but you can use converters to change one piece into another if you're having trouble completing the set.  These, as the name indicates, can be slotted into any power that does damage.  There is no superior version, they can't be catalyzed.  I generally think of them as not as good as the ATOs and WIOs, but they have their place and the Knockback to Knockdown part of the set is extremely popular.  They're also much easier to get -- you earn one just by running the Summer Blockbuster Double Feature, which is fun to run anyway.  You can, of course, also buy them from the merit vendors or the market.

     

    Other Attuned Enhancments

     

    Now you may be saying to yourself, are there other attuned enhancements?  Yes!  Any IO has an attuned counterpart.  There are even attuned purple IOs, which is a whole 'nother level of stupid that I'll explain in a second, but here's the important thing:

     

    Attuned IOs and regular IOs share the same supply pool on the market.  (For that matter, recipes and IOs of all levels share the same pool, in case you didn't know this.)

     

    What this means is that if you craft a level 13 Cacophony: Accuracy/Recharge and list it for sale on the market, anyone can buy it at any level it can exist.  Cacophony is a level 10-30 recipe/IO, so I can buy a level 30 Cacophony Accuracy/Recharge IO and I may actually be buying yours.  Level doesn't matter -- and also whether it's attuned or not doesn't matter.  If I want to buy an attuned version, I just search for it under Attuned Enhancements instead of Crafted Enhancements.

     

    Is this a good thing?

     

    It depends on what you want.  The advantage of an attuned enhancement is that it scales up or down as you level up or exemplar down.  In the above example, your attuned Cacophony will never be any better than a level 30 Cacophony, but it will not lose its set bonuses if you exemplar down to level 15 to run a Positron 1 or 2 Task Force.

     

    On the other hand, for people that want to get the most bang out of their build at level 50, they may want to boost their max level IOs to +5, which you can't do with an attuned IO.  This might be especially true if you have a set slotted like Kinetic Combat which caps out at level 35 -- boosting each of your IOs five times will effectively give you level 40 IOs, which means you're getting a bigger boost out of the set.  And you may want to do this to all of your level 50 IOs if you really, really want to operate on the bleeding edge of what your build can do.

     

    But that's once again getting away from the main point of this little addition to khy's guide.  I just wanted to point out that if you're buying IOs from the market, to be aware that you can buy it as an attuned version for the same price.  That's something even I forget about sometimes and I do a lot of marketing.

     

    Attuned Purple IOs  These can only be slotted at level 50, but have the added benefit of... well, there's really no added benefit because you can never slot them at lower than level 50.  You also can't boost them to +1 or +5 so they really serve no purpose, other than if someone hands you one, it still works like a normal purple IO outside of being unable to be boosted.

     

    Just... don't.  Say no to attuned purple IOs.

     

    • Thanks 2
  7.  

    I'd say Black Scorpion.  The third mission is a defeat-all, very good to auto-complete.  First several missions are in Grandville, last two are in Nerva, end boss is pretty easy.  All missions aside from the defeat all can be stealthed once you know what your objectives are.  (There's one where you have to defeat a malta gunslinger to learn some info, and it's not very clear.  He's usually on the first or second floor.)

    • Like 1
    • Thanks 1
  8. I've played Empaths to 50 before and I know outside of, say, a Statesman/Miss Libery TF or a Hami Raid or a few other trials, they aren't your first choice for a buffer.  And yet I've seen so many people asking for heals lately that I thought, what the heck, I'll recreate one of my old Empaths.

     

    I even took my rez and ran multiple DFB's with three different teams, and I kept waiting for someone to die so I could use it.  Then the brute who kept running ahead of the team and really TRYING to die, as far as I could tell, finally bit it... and hit the hospital button in a nanosecond.  :P

     

    Anyway that's my "healer" story.  Although I didn't set anything to auto and I shot stuff a lot so I probably wasn't a healer.

     

    But yes, to reiterate Adeon... you can literally break the game by stacking same-type Defender buffs/debuffs.  A team full of kins, a team full of rads, a team full of bubblers, even a team full of empaths can steamroll like nobody's business.

  9.  

    Step 1:  Go to Pocket D, talk to Null the Gull.  Say you want to be a villain.

    Step 2:  Go to Grandville, talk to the guy outside of the main building that introduces you to the patrons (Arbiter Rein).  Pick Black Scorpion.

    Step 3:  Run Black Scorpion's arc.  Auto complete the third mission which is a kill-all.

    Step 4:  In less than an hour you can have your badge.  Talk to Null the Gull again, explain that you were just confused about wanting to be a villain.

     

    Pro tip:  All you need is the badge.  If you join someone for the last mission (Defeat Dr. Quatrexin) then you get the badge.  So if you do the above, you can invite friends for the final mission.

     

    Now you can get your Scorpion Shield, or your Shadow Meld, or whatever Patron Pool power it is you're looking for.  ^_^

    • Like 1
  10.  

    I think some of those might have been on the test server at the time the game was shut down?  Or as Charistoph said, brand new but you just missed them.

     

    I remember distinctly that the last part of the second Signature Story Arc was on the test server and never made it to Live, because I went to the test server specifically so I could run it and see what it was like.  I thought it would be my only chance to ever do it.  ^_^

  11.  

    Broadsword's main sin is that it's one of the original sets and I don't think it was ever updated, so the attack animations are pretty basic.  That, and it's not the best at anything in particular.  But it does hit extremely hard with some of the higher attacks, and makes a satisfying crunch when it does.  ^_^

×
×
  • Create New...