Emerald Orchid
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Posts posted by Emerald Orchid
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Thank you for the thoughtful responses.
I will admit that I don't have my peacebringer slotted with sets nor finished incarnate powers.
I've been addicted to my tankers since I first made one back on live (about mid-life of game, I started with scrapper). I have been enjoying my peacebringer quite a bit as I can fill in holes in the teams very quickly. I only see 3 things that my kheldian does better than my primary tank right now though. Damage beyond 40 feet, fast recharge on healing teammates, and better mez protection when in dwarf form.
I would actually argue that the slot game is more complicated on Kheldians after you start getting sets because many sets have their best bonuses with 5 or 6 and having to look into alternate sets to not waste duplicate bonuses.
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Another idea I had thought of, would be to have squid form boost range, damage, accuracy, and recharge but have resistance penalty. Dwarf mode increased healing, resistance, and defense but range and recharge penalties. Then have your full array of powers available in those modes and not have the "freebie" attack powers as someone said.
As for the freebie powers... at higher levels, you need the slots in your powers for them to be worth putting them in your power bars.Some of my thoughts would grant benefits to stay in a form for more than one activation.
I think we all can agree that there are also so many powers that should just be skipped.What are some of the powers people view as skippable? Any other suggestions to make some of them more useful?
Would be curious to see your build Jasper.
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tech pondering... which would be more possible? having the kheldian shape shifts modify your human powers into the current form powers, or linking powers together so adding a slot to radiant strike gives you a slot in white dwarf smash? make it so the form powers would suppress set bonuses from their linked powers?
Nova Dwarf Gleaming Bolt bright nova bolt (available) Glinting Eye (available) white dwarf strike Gleaming Blast bright nova blast (none) radiant strike (none) white dwarf smite proton scatter bright nova scatter (none) luminous detonation bright nova detonation (none) solar flare (none) white dwarf flare reform essence (none) white dwarf sublimation Nova Dwarf Shadow Bolt dark nova bolt (available) Ebon Eye (available) black dwarf strike Shadow Blast dark nova blast (none) starless step (none) black dwarf step Sunless Mire (none) black dwarf mire Dark Detonation dark nova detonation (none) Gravity Well (none) black dwarf smite Essence Drain (none) black dwarf drain Gravitic Emanation dark nova emanation (none) -
Redraw animation hurts spines a little bit. There was another thread talking about some AT staff set didn't have an option for no redraw which would impact effectiveness too.
Lots of sets would benefit from animation time improvements. Why I always avoid Shadow Maul and Sands of Mu.
The phase shift powers (Dimension Shift, Black Hole, etc) I think would REALLY benefit from becoming a time limited toggle (like Hibernate and Hybrid incarnates)
I also really wish there were alternate animations for medicine pool. Like using animation from PB Glowing Touch for aid other instead of the tricorder.
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Something with Kheldians that I think would be popular... Instead of turning off the toggles while in forms, instead suppress them and their costs so they don't have to sit around and turn them back on when they go to human form.
I think that a full redo of them may be in order, and having the nova/dwarf powers behave more like combat stances or bio adaptations.
The sheer numbers of powers to choose from leads to people not really feeling capable as they spread out their enhancement slots too thinly. (and the vast majority of the powers are probably never even used by experienced Kheldian players)
Though it would probably be easier to make an entirely different archetype instead of messing with existing characters.
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It might make sense to default everything to no redraw unless it pulls out another weapon.
If that is possible... biggest downside on my spines tanker too.
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Current build on my Rad/Claws tanker
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I shared this on another topic recently... Here's my take on Bio/Spines tanker.
This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Spines
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Soul MasteryHero Profile:
Level 1: Hardened Carapace -- ImpArm-ResPsi(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(7)
Level 1: Barb Swipe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11)
Level 2: Inexhaustible -- Mrc-Rcvry+(A)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(11), ShlWal-Def/Rchg(13), ShlWal-Def(13), ShlWal-ResDam/Re TP(15), Rct-ResDam%(15)
Level 6: Adaptation
Level 8: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal(19), Pnc-Heal/+End(50)
Level 10: Boxing -- HO:Nucle(A)
Level 12: Evolving Armor -- ImpArm-ResPsi(A), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23), Ags-Psi/Status(25)
Level 14: Tough -- ImpArm-ResPsi(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(29), GldArm-3defTpProc(29)
Level 16: Ripper -- Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(33), Arm-Dam%(33)
Level 18: DNA Siphon -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(33), SprGntFis-Acc/Dmg/Rchg(34), SprGntFis-Dmg/EndRdx/Rchg(34), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), SprGntFis-Rchg/+Absorb(36)
Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37)
Level 26: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(39), FuroftheG-ResDeb%(39)
Level 28: Combat Teleport -- GssSynFr--Build%(A)
Level 30: Taunt -- PrfZng-Dam%(A)
Level 32: Parasitic Aura -- DS:DSyncHealRech(A)
Level 35: Quills -- Erd-%Dam(A), ScrDrv-Dam%(40), Obl-%Dam(40), IceMisTrmt-+ColdDmg(40), OvrFrc-Acc/Dmg(42), OvrFrc-Dam/KB(42)
Level 38: Throw Spines -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(42), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(45)
Level 41: Soul Tentacles -- PstBls-Dam%(A), JvlVll-Dam%(45), Ann-Acc/Dmg(45), Ann-ResDeb%(46), Bmbdmt-+FireDmg(46), TraoftheH-Dam%(46)
Level 44: Darkest Night -- DS:DSyncEndDefDebuffToHitDebuff(A)
Level 47: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Gauntlet
Level 1: Brawl -- HO:Nucle(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 50: Pyronic Core Final Judgement
Level 50: Ageless Radial Epiphany
Level 50: Support Core Embodiment
Level 50: Agility Core Paragon
Level 50: Longbow Radial Superior Ally
Level 50: Reactive Radial Flawless Interface
Level 6: Defensive Adaptation
Level 6: Efficient Adaptation
Level 6: Offensive Adaptation
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My take on it (not the first build version, but what I'm working to slot)
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Not seeing any Seismic builds in the forums at all.
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Latest ideas. Again the Darkest Night is when I'm in teams (like fighting the entire Freedom Phalanx at a time)
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You are correct, Rad/Claw. Sorry. Been thinking of making a Rad/Rad.
Darkest Night is a very potent to-hit debuff and damage debuff. Slotted Beta Decay is giving a -7% to-hit for being near me. Slotted Darkest Night is -25% to-hit and -30% damage for being near my anchor. Great for fights with lots of mobs, or in teams where the AVs have AoE. Beta Decay really pales vs Darkest Night in that regard.
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Build I have planned for my tanker
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Had another thought too. No ranged, but has other advantages.
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Energy MasteryHero Profile:
Level 1: Alpha Barrier -- GldArm-End/Res:50(A), GldArm-ResDam:50(7), GldArm-3defTpProc:50(9), ImpArm-ResPsi:40(37)
Level 1: Shadow Punch -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(3), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(11), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(13)
Level 2: Smite -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(3), SprGntFis-Acc/Dmg/Rchg:50(13), SprGntFis-Dmg/EndRdx/Rchg:50(15), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(15), SprGntFis-Rchg/+Absorb:50(17)
Level 4: Shadow Maul -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(5), FuroftheG-Dam/End/Rech:50(5), FuroftheG-Acc/End/Rech:50(17), FuroftheG-ResDeb%:50(19)
Level 6: Fallout Shelter -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/EndRdx/Rchg:50(7), Ags-ResDam:50(19), Ags-Psi/Status:50(21), ImpArm-ResPsi:40(39)
Level 8: Radiation Therapy -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(23), Arm-Acc/Dmg/Rchg:50(25), Arm-Acc/Rchg:50(25), Arm-Dmg/EndRdx:50(27), Arm-Dam%:50(27)
Level 10: Combat Jumping -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(40), ShlWal-Def/Rchg:50(40), ShlWal-ResDam/Re TP:50(40)
Level 12: Beta Decay -- AchHee-ResDeb%:20(A), UndDfn-DefDeb:50(29), UndDfn-DefDeb/Rchg/EndRdx:50(29), UndDfn-DefDeb/EndRdx:50(31), DmpSpr-ToHitDeb:50(31), DmpSpr-ToHitDeb/EndRdx:50(31)
Level 14: Gamma Boost -- HY:PosiP(A)
Level 16: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(23), ImpArm-ResPsi:40(46)
Level 18: Boxing -- GldStr-Acc/Dmg/End/Rech:50(A)
Level 20: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33), ImpArm-ResPsi:40(46)
Level 22: Weave -- Rct-Def/EndRdx/Rchg:50(A), Rct-Def:50(33), Rct-Def/EndRdx:50(34), Rct-ResDam%:50(34)
Level 24: Siphon Life -- TchoftheN-Acc/EndRdx/Rchg:50(A), TchoftheN-Heal:50(50), TchoftheN-Acc/Heal:50(50)
Level 26: Ground Zero -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(34), SprAvl-Acc/Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/Rchg:50(36), SprAvl-Acc/Dmg/EndRdx/Rchg:50(36)
Level 28: Soul Drain -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(37), FuroftheG-Dam/End/Rech:50(37), FuroftheG-Acc/End/Rech:50(39), FuroftheG-Acc/Dmg/End/Rech:50(39)
Level 30: Particle Shielding -- HY:PosiP(A)
Level 32: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(43), Rct-Def/Rchg:50(43), Rct-Def/EndRdx/Rchg:50(45)
Level 35: Dark Consumption -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(42), FuroftheG-Dam/End/Rech:50(42), FuroftheG-Acc/End/Rech:50(42), FuroftheG-Acc/Dmg/End/Rech:50(43)
Level 38: Hover -- Rct-Def:50(A), Rct-Def/EndRdx:50(45), Rct-Def/Rchg:50(45), Rct-Def/EndRdx/Rchg:50(46), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(48), WntGif-RunSpd/Jump/Fly/Rng:50(50)
Level 41: Tactics -- GssSynFr--Build%:50(A), GssSynFr--ToHit:50(48), GssSynFr--ToHit/EndRdx:50(48)
Level 44: Focused Accuracy -- AdjTrg-ToHit/EndRdx:50(A)
Level 47: Physical Perfection -- HY:PosiP(A)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Heal-I:30(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A)
Level 50: Musculature Core Paragon
Level 50: Ion Radial Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Polar Lights Total Radial Improved Ally
Level 50: Assault Radial Embodiment
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Set Bonus Totals:- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 13% Defense(Melee)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Ranged)
- 4.56% Defense(AoE)
- 5.4% Max End
- 5% Enhancement(Max EnduranceDiscount)
- 24% Enhancement(Accuracy)
- 20% Enhancement(RechargeTime)
- 15% SpeedFlying
- 274.1 HP (14.63%) HitPoints
- 15% JumpHeight
- 15% SpeedJumping
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Confused) 166.3%
- MezResist(Held) 166.3%
- MezResist(Immobilized) 166.3%
- MezResist(Sleep) 166.3%
- MezResist(Stunned) 166.3%
- MezResist(Terrorized) 166.3%
- MezResist(Teleport) 100% (20% chance)
- 10.5% (0.18 End/sec) Recovery
- 26% (2.03 HP/sec) Regeneration
- 15% ResEffect(SpeedFlying)
- 15% ResEffect(RechargeTime)
- 15% ResEffect(SpeedRunning)
- 27.5% Resistance(Smashing)
- 27.5% Resistance(Lethal)
- 50% Resistance(Fire)
- 50% Resistance(Cold)
- 23% Resistance(Energy)
- 23% Resistance(Negative)
- 31.25% Resistance(Toxic)
- 60.25% Resistance(Psionic)
- 15% SpeedRunning
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Presence pool is primary for Unrelenting (self-rez)
I have not tested the build with sets, only SO so I don't know how it holds with them. Currently lacking some of the staying power I would like.
I did have another build I used, but the damage was much lower on it. Leviathan was another source for -resist and some ranged damage.
Some of the other choices were for character story. Granted powers from Greek pantheon. Persephone granted life force (Rad Armor). Hades granted Dark Melee. Poseidon for leviathan. Zeus for Ion incarnate. Aurora Borealis fit the story better than other Lore options.
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Oh. I meant my post as my idea for it. I think I need to slide Siphon Life in there though. Probably drop Meltdown but would need to open a few enhancement slots too
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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Dark Melee
Power Pool: Force of Will
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Leviathan MasteryHero Profile:
Level 1: Alpha Barrier -- GldArm-End/Res:50(A), GldArm-ResDam:50(7), GldArm-3defTpProc:50(9), ImpArm-ResPsi:40(37)
Level 1: Shadow Punch -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(3), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(11), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(13)
Level 2: Smite -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(3), SprGntFis-Acc/Dmg/Rchg:50(13), SprGntFis-Dmg/EndRdx/Rchg:50(15), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(15), SprGntFis-Rchg/+Absorb:50(17)
Level 4: Shadow Maul -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(5), FuroftheG-Dam/End/Rech:50(5), FuroftheG-Acc/End/Rech:50(17), FuroftheG-ResDeb%:50(19)
Level 6: Fallout Shelter -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/EndRdx/Rchg:50(7), Ags-ResDam:50(19), Ags-Psi/Status:50(21), ImpArm-ResPsi:40(39)
Level 8: Radiation Therapy -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(23), Arm-Acc/Dmg/Rchg:50(25), Arm-Acc/Rchg:50(25), Arm-Dmg/EndRdx:50(27), Arm-Dam%:50(27)
Level 10: Mighty Leap -- Jump-I:50(A)
Level 12: Beta Decay -- AchHee-ResDeb%:20(A), UndDfn-DefDeb:50(29), UndDfn-DefDeb/Rchg/EndRdx:50(29), UndDfn-DefDeb/EndRdx:50(31), DmpSpr-ToHitDeb:50(31), DmpSpr-ToHitDeb/EndRdx:50(31)
Level 14: Gamma Boost -- HY:PosiP(A)
Level 16: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(23), ImpArm-ResPsi:40(46)
Level 18: Boxing -- GldStr-Acc/Dmg/End/Rech:50(A)
Level 20: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33), ImpArm-ResPsi:40(46)
Level 22: Weave -- ShlWal-ResDam/Re TP:50(A), Rct-Def:50(33), Rct-Def/EndRdx:50(34), Rct-ResDam%:50(34)
Level 24: Provoke -- PrfZng-Taunt/Rchg:50(A)
Level 26: Ground Zero -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(34), SprAvl-Acc/Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/Rchg:50(36), SprAvl-Acc/Dmg/EndRdx/Rchg:50(36)
Level 28: Soul Drain -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(37), FuroftheG-Dam/End/Rech:50(37), FuroftheG-Acc/End/Rech:50(39), FuroftheG-Acc/Dmg/End/Rech:50(39)
Level 30: Intimidate -- GlmoftheA-Acc/Fear/Rchg:50(A)
Level 32: Weaken Resolve -- AchHee-ResDeb%:20(A), UndDfn-DefDeb:50(40), UndDfn-DefDeb/Rchg/EndRdx:50(40), UndDfn-Rchg/EndRdx:50(40)
Level 35: Dark Consumption -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(42), FuroftheG-Dam/End/Rech:50(42), FuroftheG-Acc/End/Rech:50(42), FuroftheG-Acc/Dmg/End/Rech:50(43)
Level 38: School of Sharks -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg/EndRdx:50(45), SprFrzBls-Acc/Dmg/Rchg:50(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(45)
Level 41: Arctic Breath -- AchHee-ResDeb%:20(A), Ann-Acc/Dmg:50(43), Ann-Dmg/Rchg:50(46), Ann-Acc/Dmg/Rchg:50(48), Ann-Acc/Dmg/EndRdx/Rchg:50(48), Ann-ResDeb%:50(48)
Level 44: Unleash Potential -- HO:Membr(A)
Level 47: Unrelenting -- RechRdx-I:50(A)
Level 49: Meltdown -- RechRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(50), Prv-Absorb%:50(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(50)
Level 50: Musculature Core Paragon
Level 50: Ion Radial Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Polar Lights Total Radial Improved Ally
Level 50: Assault Radial Embodiment
------------
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Set Bonus Totals:- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 13% Defense(Melee)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 8.63% Defense(Fire)
- 8.63% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Ranged)
- 9.56% Defense(AoE)
- 8.55% Max End
- 15% Enhancement(Accuracy)
- 8% Enhancement(Max EnduranceDiscount)
- 20% Enhancement(RechargeTime)
- 15% SpeedFlying
- GrantPower Preventive Medicine (10% chance, if Scourge)
- 91.36 HP (4.88%) HitPoints
- 15% JumpHeight
- 15% SpeedJumping
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Confused) 146.3%
- MezResist(Held) 146.3%
- MezResist(Immobilized) 146.3%
- MezResist(Sleep) 146.3%
- MezResist(Stunned) 146.3%
- MezResist(Terrorized) 146.3%
- MezResist(Teleport) 100% (20% chance)
- 14.5% (0.24 End/sec) Recovery
- 26% (2.03 HP/sec) Regeneration
- 30% ResEffect(SpeedFlying)
- 30% ResEffect(RechargeTime)
- 30% ResEffect(SpeedRunning)
- 24.5% Resistance(Smashing)
- 24.5% Resistance(Lethal)
- 43.25% Resistance(Fire)
- 43.25% Resistance(Cold)
- 20.75% Resistance(Energy)
- 20.75% Resistance(Negative)
- 31.25% Resistance(Toxic)
- 60.25% Resistance(Psionic)
- 15% SpeedRunning
Looking for a good Radiation Armor + Super Strength Build NEW PLAYER
in Tanker
Posted
Rad/Claws tanker build... but should be a good starting point?
Tanker - Rad - Claw - Farmv2.mxd