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Ruhe

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Posts posted by Ruhe

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    On 4/6/2020 at 8:37 AM, Sealdy said:

    Congrats everybody.

    So a little remark for the election of the winners for next month (this will not change my folding habits, just putting it out there): there are a lot of people folding and well for most the top 10 is out of there league, having just 1 computer or so. So I would suggest not rewarding the same people every month. What i'm suggesting is selecting the top 10 not yet rewarded winners (because we are all winners for folding). And the 20 random winners also be not yet selected people.

     

    Thanks for listening

     

    Greetings

    Sealdy

    On 4/8/2020 at 3:33 AM, Darthwxman said:

    I kind of agree. I would like it best if everyone could be rewarded, or as I suggested earlier, reward everyone who crosses a certain threshold... but baring that, it seems counterproductive to reward the same handful of folders again and again and again, while everyone else has the same chance of getting rewarded randomly whether they did 5 work units or 200. 

     

    I would like to propose that rewards be handled like achievement badges, e.g the damage received achievement badges. Reward merits and/or costumes can be distributed based on total folded points and/or total folded work units. Rewarding both points and units will reward both those who use better hardware and those who use more hardware to produce work units.

     

    A reward structure like this would allow people to contribute until they've reached the reward point that they want. This *is not* a suggestion to create in-game badges for F@H contributions as F@H is very much a pay-to-win competition and badges should not be pay-to-win. Creating a reward progression structure is a fairer solution for everyone, as it would allow people to eventually earn all of the rewards, even if their hardware or the amount of money and time (electric bill) they can donate to the project varies. It would also be in the spirit of City of Heroes as it would mirror the already existing achievement badge progressions.

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