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Ruhe

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  1. I would like to propose that rewards be handled like achievement badges, e.g the damage received achievement badges. Reward merits and/or costumes can be distributed based on total folded points and/or total folded work units. Rewarding both points and units will reward both those who use better hardware and those who use more hardware to produce work units. A reward structure like this would allow people to contribute until they've reached the reward point that they want. This *is not* a suggestion to create in-game badges for F@H contributions as F@H is very much a pay-to-win competition and badges should not be pay-to-win. Creating a reward progression structure is a fairer solution for everyone, as it would allow people to eventually earn all of the rewards, even if their hardware or the amount of money and time (electric bill) they can donate to the project varies. It would also be in the spirit of City of Heroes as it would mirror the already existing achievement badge progressions.
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