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VPrime last won the day on October 1
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page 3 [OPEN BETA] Patch Notes for December 19th, 2025
VPrime replied to The Curator's topic in [Open Beta] Patch Notes
Okay, so just don't add the Handclap change. Keep Rage as is. Add Unleashed Might. Don't change Hand Clap at all. Everyone "wins". -
page 3 [OPEN BETA] Patch Notes for December 19th, 2025
VPrime replied to The Curator's topic in [Open Beta] Patch Notes
So give the players nothing at all? That makes zero sense. Just roll back the Rage changes and release Unleashed Might. Update Rage in a future patch. Seems pretty straightforward. Also, you can't compare to Regen, because people on live currently make Super Strength characters with Rage as is. So it's not like people are not making Super Strength characters because they believe Rage is "terrible". -
page 3 [OPEN BETA] Patch Notes for December 19th, 2025
VPrime replied to The Curator's topic in [Open Beta] Patch Notes
How would giving other players the option to use Unleashed Might instead of Rage effect your gameplay? -
page 3 [OPEN BETA] Patch Notes for December 19th, 2025
VPrime replied to The Curator's topic in [Open Beta] Patch Notes
What's the reasoning for removing Unleashed Might? I've been waiting for this patch to hit live specifically for that change in Super Strength. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
VPrime replied to The Curator's topic in [Open Beta] Focused Feedback
Will these changes be implemented before or after Christmas break? -
page 3 [FOCUSED FEEDBACK] Bio Armor Adjustments
VPrime replied to The Curator's topic in [Open Beta] Focused Feedback
Is the -13.33% resistance and -6.66% Defense in Offensive Adaptation working as intended? -
page 3 [FOCUSED FEEDBACK] Bio Armor Adjustments
VPrime replied to The Curator's topic in [Open Beta] Focused Feedback
Just to further my previous post about Inexhaustible... The latest Regeneration changes gave all those resistances to Ailment. Revive > Ailment Resistance Converted this power to Ailment Resistance. This power is now an auto power. Grants a 24% MaxHP buff, half enhanceable. Grants -15% resistance to heals (making all heals on you 15% stronger). Grants 20% resistance to -Defense, -Endurance, -Speed, -Regeneration, -Recovery, -Recharge, -Range and -ToHit. Power no longer accepts endurance or recharge enhancements. -
page 3 [FOCUSED FEEDBACK] Bio Armor Adjustments
VPrime replied to The Curator's topic in [Open Beta] Focused Feedback
I can't comment on any of the other changes...but can you please revert this change? Bio should get all those resistances regardless of what adaptation they are using. -
page 3 [FOCUSED FEEDBACK] Spines Adjustments
VPrime replied to The Curator's topic in [Open Beta] Focused Feedback
I'm not asking them to remove the feature, since I know people (like yourself) enjoy the feature. I'm simply asking for an option to turn off that single (highlight ring) feature. -
page 3 [FOCUSED FEEDBACK] Spines Adjustments
VPrime replied to The Curator's topic in [Open Beta] Focused Feedback
Right. So it's constantly visible when out of combat. We get a buff icon by the health bar. No need for forced redundancy. Just want an option to turn off the highlight ring in the power tray. -
page 3 [FOCUSED FEEDBACK] Spines Adjustments
VPrime replied to The Curator's topic in [Open Beta] Focused Feedback
Is there a way to turn off the highlight ring around Lunge? If not, please give the option to do so. -
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So I play the 1-50 game on +0 diff. Am I to understand that Masterminds are now even worse at completing +0 difficulty missions?