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A new Archetype (The longest of longshots)
Neji_Hawke replied to Billbailey96's topic in Suggestions & Feedback
This is true it would be weaker in damage then all AT's including a petless MM, but the amount of healing and buffing would be far superior. Again it's a playstyle thing. If you don't like not having a decent attack chain don't play it. I don't like Controllers or Doms so I don't play them. Also on this: 1. Re-look at the powers, you get 3 off Primary and Secondary, plus Brawl, and 2 AT inherent giving you 6. 2. When you get into it's meant to be a party based AT, not solo. -
A new Archetype (The longest of longshots)
Neji_Hawke replied to Billbailey96's topic in Suggestions & Feedback
Just as a side note, I looked at my Mastermind, Beast - Nature and I have 1 offensive power from my power, and only 2 of the summons. So i am assuming you would consider this a non viable AT then? But in all honesty the AT is viable it's just playstyle. I like to roll support, I struggle to support when I am dead so having an AT that has good defense/resistance and decent support powers would be my bread and butter. I probably would end up making that my main AT if it ever came out. Just cause something seem unviable to you because of a lack of an attack chain doesn't make it non viable to players that prefer to be altruistic and support. It's just play style, that's all it is. Your play style and mine are very different. -
A new Archetype (The longest of longshots)
Neji_Hawke replied to Billbailey96's topic in Suggestions & Feedback
It would be a viable AT just very weak on damage output. It would kind of be like a Master Mind who's pets keep dyeing. As it is the powerset combo I exampled above would have 6 damage based powers but they all do minor damage. Other power combos could have more, without tapping into pool powers. But mainly this AT would be very team oriented instead of solo. While solo it would take forever to clear mission, it can be done. the fact it needs to rely on pool powers doesn't make it a non viable AT. Your playstyle makes it a non viable AT for you. For me who likes to be support It would be an awesome AT to aid the tank right at the front line and hit the boss with a few punches (tho my damage would be hilarious low). It's more of a matter of playstyle then not being viable, cause again even without pool powers it will have offense, just not a lot to take down AV's like you are probably use to with other ATs. -
A new Archetype (The longest of longshots)
Neji_Hawke replied to Billbailey96's topic in Suggestions & Feedback
Me personally I wouldn't mind a new AT but in my case I was thinking more of a frontline healer/buffer. So it would be: Primary: Armor, Secondary: Heal/Buff, as well as 2 AT specific powers to help at the start. And a passive power that buff's the cool down of power per enemy and ally in range up to 12 (2% per, capping at 24%) AT specific power: Counter Blow: Melee Minor DMG Smash, chance Foe disorient, Self +Def Smashing & Lethal Swift Kick: Melee minor DMG Smash Example of power setup with changes: Primary - Dark Armor Dark Embrace = No change Death Shroud = No change Murky Cloud = No change Obsidian = No change Dark Regeneration/Obscure Sustenance = No change Fog of Darkness = Toggle PBAoE Team stealth, +Def all, +Res immob, Cloak of Fear = No change Spirits of Darkness = PBAoE +Def all +Rez (Mez, Energy, Neg, End Drain) Soul Transfer = No change Secondary - Empath Combatant Aura = PBAoE Minor DMG energy, Ally +DMG +To Hit Heal Other = No change Yield Pain = Melee Minor DMG energy, Foe -Regen, Self +Regen Resurrect = No change Clear Mind = No change Saviors Grace = PBAoE Ally +Def all, +Res Slow Recovery Aura = No change Regeneration Aura = No change Adrenalin Surge = PBAoE (small) Ally +End, +Regen, +Rech, +Res(Slow), Self -Rech -Regen This AT would probably rely on Fighting and travel pool power offensive powers to do any real fighting. But it could be interesting and fun to play one of these, specially in TFs and Trials. Also I picked Empath for the example cause I felt like it would have the least amount of power that could be made into an offensive power set. I did look at Force Field and instantly first power, Personal Force Field convert to Crushing Field (cone dmg, -def, -res), Detention Field to Warping Field (ranged dmg, -def, -res). And the other power set kind of have power sets that can have powers stolen from to give it some offensive powers. But yeah, if any of the Dev's like this idea, I am more then willing to help figure out powers and balancing it all out. -
Architect Entertainment - Content Ideas
Neji_Hawke replied to Arcanum's topic in Suggestions & Feedback
Something simple that I would love is being able to put an unconscious/dead person in as a collectable with them completely on the ground. The reason for as a collectable is so that I can have an empty map with just them to be like "oh no we are to late" type of feel to the story. -
Trying to make some challenging group content that people can enjoy a serious battle and not just mindlessly slaughter everything like it's nothing. It is villain oriented and hos not been spellchecked yet but will be when I have more time. I just threw it together in a short time. Let me know if I need to nerf the custom enemies or anything. Arc ID: 68697
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Yeah, he pointed out some miss spelled stuff but outside of that, he loved it.
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What additions to the AE would we like to see? (Within reason!)
Neji_Hawke replied to Darmian's topic in Mission Architect
I have discovered something else I would love to be added in that is kind of there. And that is a changes to doppelganger enemy, to allow it to be the entire group or a random member of the group. This way you can create a little more chaos with it and it can be used to create some interesting stories. The only other change is to give a couple more style changes. Example Black&White is there, another fun option to this would be Red&Blue kind of like an anaglyph 3D version of the doppelganger. Just some ideas. -
Made story arch that I am looking for some feedback on and some insight on what I can do to improve on my next one. The goal of this Arch was to be challenging but give a decent save the world story. I wanted to make it for groups of 4 or more. It can be run solo but I really want it to be good for full teams. With a bit of chaos in the last mission. Arc ID: 60727
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So I tend to enter with Fly on, as well as I am normally above the door frame. The character that gets effected most has a height in the 6ft range, also has Combat Jump on as well, and is a Dual Blade Will Power Brute. My character is using the SK-2 Shrike Wings (doubt this is having any effect unless it's a hitbox glitch).
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So I have to go talk to a detective for bank mission and I can get it, but for some reason every time I go into Peregrine Island police department I get thrown into "Foot" Cam like this Foot Cam Glitch. I know that other's have had similar event occur at random with just regular mission and they had to close the game fully to fix it, but I wasn't sure if PI's police department is perma glitched. It's happened all three times I've gone in there. So mainly just figured I bring it up here in case it hasn't been reported but I pretty sure it has. And if it's not specific to this sight and is supposedly a random glitch then I think the game is telling my Praetorian brute she's not allowed to be a cop.
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Yes. And thank you for running it.
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AE Tittle: The Rathian Returns Arc ID: 57024 I just want some reviews and thoughts on how this AE is going. It is still a work in progress, I am still cleaning up, adding bio info to characters and testing. Any thoughts on how I can improve it or if something is missed spelled please let me know. Thank you.
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What additions to the AE would we like to see? (Within reason!)
Neji_Hawke replied to Darmian's topic in Mission Architect
For me this is the biggest thing I would want but I know would be just scripting hell, just like branching stories. Now if a normal branching story can't be done, I wonder if we could branch by setting up a check system that lets us hide the AE unless they complete another AE by fail or success.