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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
TerroirNoir3 replied to TerroirNoir2's topic in Mission Architect
Engineria was delighted to meet Second of Equals! -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
TerroirNoir3 replied to TerroirNoir2's topic in Mission Architect
Arc 24 from our first author on "TerroirNoir's Cable Channel of AE" Reviews is @Ankylosaur's All That Glints 3: Super Ego Maniac. Mission 1: A Meeting of the Minds. Sometimes you need to kick back and meet with your friends, especially since Araminta came back from helping out some newbie hero called Storm Warning and has been worrying about her. A coffee with Hornet from Wyvern was on the To Do list. Been putting it off for a while. You know how it is. Busy busy busy! So we're having a coffee in the Arrow Diner in Atlas Park's Downside. It's not the best part of the Park but it's great coffee. "Dhahabu?" Asks Hornet. Yeah, that's a place. Pretty but so different to here. And I woke up a while back to find a floating painting talking to me! He mutters something about being thoroughly sick of Nerva and maybe a few floating bits of artwork are just what he needs. And then Aurora Pena just...appears. She's immediately all bidness. I dunno. Do Praetorians EVER take time off? I suppose they have so much to prove after the war. She recounts how she took the Soothseer stone to Dr. Frost at S.E.R.A.P.H. The same one she's planning to use to disrupt the Apparitions we encountered before. Hornet is puzzled by me talking to thin air but he's piecing things together from my side of the conversation. Then Aurora vanishes. Not that Hornet ever saw her according to him when I gave him a quick rundown on the chat. He offers to give me a lift to Steel Canyon in his Arachnos Flyer. His what? That's you and the Meteors now. Is Recluse having a yard sale or something? Nevermind. Off to Steel Canyon! Hornet lands and says he'll wait for me before putting his feet up. I get a PING mentally from Aurora telling me that some of the 5th Column have captured her while she was waiting for me! You'd think a psychic would be impossible to sneak up on! Ok, I'd better go rescue her------WAIT! Is Hornet angling for a date?! Waiting for me? No, no. Eyes on the prize, Engineria. Go rescue Aurora. Ah, there she is. Ok, Vamps can be trouble even for psychics. But vamps don't take well to being irradiated! (Nor does anyone else for that matter) Ok, 5th Column nada and Engineria FTW! Aurora, what's the skinny? She was taken completely off guard. Hmm, you Praetorians need to lighten up a bit. You're so super focused on your thing that other stuff gets lost in the peripherals, you know? Ah, she's not listening. Well, let's go find Dr. Frost then. Again in this S.E.R.A.P.H. building. Hang on, I checked this out earlier for my own curiosity. I just need to scroll a bit through my phone to find the shot. SEE?!! It's a bank half the time! Ok, it's a mysteriously closed bank. And there was that one time that I was doing a job with the Meteors when it WAS a bank, but they gave me some goggles so I could see the S.E.R.A.P.H. entrance. So we go inside and I see Officer Butler from Longbow. She's waiting for us. Ah, that's nice. You do know there's random 5th Column literally outside? Anyway, let's go see Dr. Frost about this stone thing. Or stone. "Stone thing" sounds like a pillar or monument or something. She too is straight down to bidness. We're gonna monitor things from here while Aurora heads out to start the disruption. Scanning on a nearby console we can see that as Aurora does her thing that in fact the appearances do decline. That's good. But in the middle of the overall decline there are spikes in Skyway and Boomtown. Boomtown? Oh that's not good. Lots of Clockwork there. And here too it seems! Blast. And then some actual blasts! How the hell did they get by Butler? And Aurora has been blindsided by Clockwork! See? Too much focus on one thing and out of left field you get bopped on the noggin! Not that that hasn't happened to me too over my career. Hang on Aurora, I'm a coming! She's thankful though and after clearing around us suggests that we jet back to Hornet and get out of here to regroup. Sounds like a plan. Climbing into the flyer we see Hornet has slept through all of that. Lucky man! We lift off and I fill in Aurora about the spike in activity...and then both Engineria and Aurora see Katie Douglas. Another psychic projection. Hornet glances around as the chat changes before shaking his head and keeping his eyes on the controls. Katie wants to know what's going on. Aurora fills her in. [Mission 1 = Classic. Classic @Ankylosaur intro mission. Small scale but lots of set up. Good stuff! On to Mission 2!] Mission 2: Mental Highways. So with Katie filled in on Aurora's op, we get an update from Katie. As the Apparitions started to lose their grip on Primal Earth, they latched on to anyone with some psychic ability. And with defences weakened these folks were safe ports for the fleeing spirits. As for the Clockwork, they are already infused with psychic energy and some sort of mental magnetism happened, causing them to be hosts too. Ok, we have Boomtown and Skyway to check out. Aurora is going to gather her allies and check Boomtown. Katie will come with Engineria to Skyway. Hmm. You know, "Divide and Conquer" doesn't mean we split up. But on we go. Hornet drops us off in Skyway and heads for Boomtown. Skyway is chaotic. Possessed Citizens and Clockwork are causing havoc everywhere. And they've stunned and grabbed Katie! I free her and we proceed to look for allies. In particular Synapse and Mynx should be here in the park, but they're missing. That's not ok. No no no. Somethiing that can take out Synapse is mucho bad. Hang on, Katie. I gotta call Buddy and tell him about this. One of the Freedom Phalanx getting captured is rare. Well, rare-ish. And I took a pic of it. Right, let's go rescue him. I'm sure he'll be fine about that. Not in the least bit arrogant or anything. Task Force? I did one with you last week! (I think it was last week) Did that not work? Or is this an escalation? Anyway, there's our next target, Colonel Bolton of the PPD. Let's get him! I wonder what happens when you speed boost Synapse....oh. Well, Buddy Bolton is rescued. Engineria and Katie stroll up and join Synapse and Bolton. We're fine, Synapse. Feel free to zoom around smashing everything. You know, I don't even know why you need other people for a Task Force! Now, didn't you have a companion in the park? Where is Mynx? Ah, over there. Let's go collect her. Why? Well, it's the right thing to do and also I'd like some more numbers when taking on Babbage. Yeah, Babbage. Spotted him lurking....can something that big actually LURK? Well, attempting to lurk. Lurkage was implied. But first Mynx. She's a bit ungrateful. Ok, maybe not ungrateful but that comment about Bobcat? What's with that? Also, I need to talk to Marchand. Me helping the New Praetorians while not a secret, isn't fully public. Now that the gang is all here, well, the Skyway gang, we'll find out what Aurora is up to in Boomtown later, let's go kick Babbage in the nuts and bolts. Yah. Hmm. This will be tricky. Or not. I knew speed boosting Synapse would be an issue. I just knew it! Ok, everyone follow the blurry man! And BOOM! We dismantle this version of him pretty fast actually. Or rather Synapse is pretty fast, Katie whacks him with psi and me and Mynx do our thing. And clickety clack, down he goes. Skyway is free for now of the threat. C'mon, Katie. Let's leave these to sort it out. We need to meet Aurora. Still mysteries involved though. Aurora projects herself to us. (I will never get used to that.) She, Marauder and Riptide are in Boomtown and have entered a warehouse where a VERY powerful psychic presence is manifested. Then we get a crossed-line call! Another projection appears! Praetorian Vanessa DeVore! She too is hunting Penny Mayhem but not to destroy her, but to save her daughter. Complications! [Mission 2 = Need I say classic @Ankylosaur again? I will anyway. Good stuff. Plot develops and the world building continues. Plus the by now almost trade marked technical moments of allies leading you to other things. Liking it!] Mission 3: Clockwork Madness. Vanessa is mentally hitching a ride! She can see what Aurora Pena sees in the warehouse. (I wish I could see it, but I'll be there soon enough.) The details are that Clockwork parts are everywhere. It seems Aurora's attack on the Apparitions left the Clockwork weakened enough that Panny Mayhem was able to control them. Oh goody. Katie needs to recover so it's just me to assist the others...and Aurora reports that Marauder and Riptide are down! Awakened are there too! Then Aurora's voice is gone. Ah clackety! Time for Engineria to mount a rescue. Oookay. I'll just scoot carefully around this corner and...ah. Hmm. Time to call Buddy. And it's early in the day too! I mean calling the cavalry BEFORE it gets heinous is a bit odd but...well, you look at what's facing me! Oh hell that was intense! Whew! Deep breaths, Buddy. Ok, now let's find our friends. Penny can lay here for a bit. Buddy, old pal of mine, I think...bear with me now, I think...we may have counted some chickens before they were hatched. Just saying. More of her! I mean sooo many more of her! Not good! Not good at all. Buddy, get your ass out of here. I'll go stealth and take to the air to find the others. Call you again if I need you! And I skim over them and soon find Aurora Pena held in some sort of mental energy chains. Oh, I'm wishing I still had Buddy with me, but he doesn't do stealth and his armor would be shredded by the time we'd got through however many Pennys (Pennies?) I just flew over. Ok, nothing for it but to land, Atomic Blast her, rip her Endurance out to stop her hitting me and then hope! Oh! I have a thing! A quick scrabble in the old utility belt brings up a set of Envenomed Daggers! Yay for tiny tiny advantages. Or something. However...pat on back. Careful to avoid smoldering shoulder pads, that actually worked and now Aurora is with me! The Soothseer stone? You couldn't figure out a way to use it on her BEFORE that? No? Rats. Ok, that's my life. Venturing further into the warehouse we find Marauder and free him from yet another pissed off Penny! Also, so sleepy now. In a minute, big guy. Snoozing here. Ok, so who is left? Riptide? I love that guy. He's not a fish, you know? Calling him one will not go down well. You will not get invited to the Annual Praetorian Remembrance Day celebrations. And there he is. With a speed boosted Marauder and Aurora beside me we soon have him free. But up ahead somewhere is the Clockwork Queen! And by up ahead, I do mean just around this here corner. Have a look? Buddy, tell Araminta to come over to our old place and get the regeneration engine online, plus coffee. And some Drenched Donuts. I'm gonna need all of...oh, a hot bath! (Both of them are gonna hate me later.) Ok, with everyone charged with speed boost and density from my Kinetics, we dash in. Bravely. I say bravely but I mean in a blind panic. I have just downed about 4 Break Frees just in case. Not getting killed while snoozing! Argh! Cornered! And why is she calling me Rusty? Playtime friends? Hey, Marauder and Aurora? Can you help me and Riptide? Any time now would be good. Thanks. And with a mighty clackety clack the Clockwork Queen is in pieces! Deep breaths. Deep, deep breaths. And just for the record, JEEZ LOUISE, Aurora! We wander out. Getting Marchand on the phone with a text. Across Paragon the possessed citizens are returning to normal. Ok, that's good. Despite the fact she is standing beside me, Aurora does her mind visiting trick...oh, it's a conference call because Katie and Vanessa arrive in my head too. I barely have room for me in here! Vanessa is shouting. Inside my head. Ok, not at ME, at Aurora, but I'm the one who is going to get a migraine! What has been done with her daughter?! Ah, it might be my head but over to you, Aurora! [Mission 3 = Well, that was a drag out, knock down, free for all of a mission! Great stuff indeed! Loved it. Very challenging!] Mission 4: Madness Takes its Toll. [More ASAP] -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
TerroirNoir3 replied to TerroirNoir2's topic in Mission Architect
Yes, though my Demorecord skills are very rudimentary. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
TerroirNoir3 replied to TerroirNoir2's topic in Mission Architect
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
TerroirNoir3 replied to TerroirNoir2's topic in Mission Architect
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
TerroirNoir3 replied to TerroirNoir2's topic in Mission Architect
Well, I look at them on my tablet, which unlike my main computer has a phone level screen, so the images look so much better! Much sharper in detail. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
TerroirNoir3 replied to TerroirNoir2's topic in Mission Architect
Re-reading some of my reviews (vanity) I think I've picked up some phrasing from the three main writers I've been playing through, all to their credit, just by osmosis exposure to their work. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
TerroirNoir3 replied to TerroirNoir2's topic in Mission Architect
Appreciate that! Unique review format? Well, if you look at my early reviews they're a little more traditional but I decided along the way that my Main, Engineria, would progress to 50 primarily through these AEs, so I leant into them all being her adventures rather than me TerroirNoir reviewing as a player. Obviously there's a few out of character asides and spoiler hides (as in your arc) but that's how things evolved mainly. And Araminta Levin was announced a while back as a future Main (if you read through some of the reviews you'll see why) and this is her first foray. Hoping you do write more. There's no TerroirNoir AEs out there but I think I've learned a few things from the writers here along the way. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
TerroirNoir3 replied to TerroirNoir2's topic in Mission Architect
Ok, I'm back on some awful work hours for a bit. I only got @Zakur's lovely arc posted because I actually ran it yesterday (Sunday). Later for a little while fellow AE lovers! -
To Carve One's Own Destiny - Hero Mission Arc (Levels 30-54)
TerroirNoir3 replied to Zakur's topic in Mission Architect
Ok, I have done a write up. But as Araminta Levin and not Engineria. Just testing the waters with my other character. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
TerroirNoir3 replied to TerroirNoir2's topic in Mission Architect
Araminta's Adventures. Hey. Not everything is about my buddy Engineria. Some things are about me and my bots. There's Laura, she's the big one; Mary, Janet and Alice, not so big but still tough girls; then there's Violet and Veronica, all protectory, and last but not least, Keri, my floaty friend. Engineria and I used to share an apartment (we still share an SG base) but there's only so much room when one of you is a Master Mind, so I moved out. Nice place in Atlas, not far from the cinema. Anyway, while Engineria is off being famous (yes, I know she says she's a "mid level supe in a city of bigger supes" but she's pretty well known in some circles), Araminta here (that's me) is more laid back and takes things slower. I've still done a few things though, enough to have some decent contacts, the odd Task Force for Positron and the FP, all that. So, here's a little thing that happened to me recently. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- To Carve One's Own Destiny by @Zakur (@seravius on the AE console) Mission 1: The New Kids in Town. So I received a message from a hero I didn't know, someone called Storm Warning. And I've been getting more work like that since I stopped sharing an apartment with Engineria. The two things may be connected but I'm not going to bring it up when we bump into each other while restocking the racks in the SG base. How many Boresights does one person actually need though? So, I go and meet Storm Warning. She seems surprised that I actually showed up. And she thinks that I am crazy famous. I mean compared to herself as she says she's not really known around Paragon. So anyway she fills me in on what she thinks is something that could cause big trouble here. It involves a weird sale, an abandoned building in Brickstown and a villain named Hollowfrost. Hollowfrost, huh? It's, if you'll pardon the bad pun, a pretty cool name actually. I get some background on Hollowfrost from Storm Warning, and with one thing and the other we have a location for him. Will I help? Sure. Let me gather the bots from the SG...no, they'll arrive fast, I don't need to go there. Then we can go. And we're in. We being me and the girls. It's quiet in here. For once in my life it seems an abandoned warehouse is actually abandoned. Novel. No sign of this Hollowfrost. Storm Warning hasn't seen him either. Exactly. Mysteries can be solved with some investigation. It's not always shoot first and so on. Let's have a look around. Come on. We examine a computer nearby but it's been wiped. Scrubbed I believe is the term. Although it seems quite recently. Although we have set off a Zenith Hoverbot somehow! It zones in on us from among the racks but the bot girls deal with it in their own special way! Further investigation finds a used portal projector. Hollowfrost has definitely escaped. A spot on the floor nearby has a chemical residue of some sort. That'll have to be analyzed when we get back. So, no sign of this Hollowfrost but maybe we'll have some leads once we put everything together. Araminta and Storm Warning meet up to discuss things. She's slightly embarrassed that things were anti-climatic. It happens. She suggests looking into the robots might give a solid lead perhaps. [Mission 1 = Good set up of the mystery. Contact is characterized well and comes across as more than a "Go here/Do that" cipher, which is always great to see. On to the next mission!] Mission 2: The Center of the Plot. Time to investigate the Council's connection to Hollowfrost. Storm Warning (though she seems to prefer being called Bella), has a contact with (to my mind) seriously good intel. Within a few minutes of calling him we have information that a known Council base was raided and their robots stolen. Well, it seems Hollowfrost has no fear of retribution from an entire fascist organization! That shows he's either supremely arrogant and powerful or supremely arrogant and delusional. Although I have to say, from listening to Engineria recount some of her more outlandish adventures, those are not mutually exclusive. So, our plan is to hit that same place and see what intel they have on the theft, find Hollowfrost's footprints so to speak. Ok, typical Council base. They seem to like this sort of cave structure. I'm surprised they haven't fallen into Oranbega actually. Ok, some enemies ahead. Have to deal with them. The girls take him on and yet he still manages to fire through their protective cordon and hit me! Not good. Fortunately I've some gymnastic ability and spring back into a defensive position by the time he's dropped. He has some access codes on him so that'll be useful. And Storm Warning arrives late. I wonder where she was? Ok, Bella, let's explore further. We run into some resistance along the way but it seems that this Council base isn't at full strength after the Hollowfrost theft. I mean, I don't know if anyone knows what a full strength Council base is like, or their real numbers, but it seem sparse compared to other ones I've seen. We deal with them though! Nearby we find a console and the access codes get us straight in. Excellent. Plenty of sensitive material but there's a noticeable gap in the data around notes for a reverse-enginered serum of some kind. Council Super Soldier? They do like that sort of thing. We find the Archon, a guy called Keller, who confirms Hollowfrost's presence here. Between myself and the girls and Storm Warning we beat him down. He gives up the ghost and informs us that the serum was somehow connected to Marauder! Marauder is...let me get this right. Marauder is a member of the New Praetorians, but he used to be a Praetor on the enemy side during the Praetorian War. I've heard he's a doppelganger of Back Alley Brawler. LOL, and you know, I've NEVER seen them together! Anyway, that's a lead. Time to regroup and think. Bella/Storm Warning is well clued up on the Marauder link to the Council. He had been juiced up on a serum to be able to fight Incarnate level enemies. If Hollowfrost has got his hands on this serum then that's a worrying result. Not to mention stealing the base's automated defenses, which takes some chutzpah! I agree with Bella. Something needs to be done. [Mission 2 = The investigation continues. Good pacing and Storm Warning's characterization develops further. Looking forward to the rest of this.] Mission 3: The Cold Dark. So, as Storm Warning recounts, Hollowfrost didn't strike at the base alone, he had what is described as a swarm of creatures with him. Bella's "guy in the chair" delivers on intel about these creatures. I really need a guy in the chair! Though for Master Minds, I sort of am the "guy in the chair", although also getting shot at. These creatures were seen in Kallisti Wharf using Ice and Dark powers, identical to Hollowfrost's powerset, particularly near a lab on the East side. That side has some Arachnos presence which might be a problem. To be honest Bella, I don't go to Kallisti Wharf much. I've got mid 30s Security Clearance so while KW is classed as a "peaceful" area, I'm wary. But if that's where he is then that's where we go. In the middle of our planning I notice Bella is a bit off. And her guy in the chair seems to behave more like her boss than her backup, so ...yeah. I've been my own boss for a while, and living with Engineria has helped in boosting my confidence and profile, so I get things done myself. I wonder if she would be happier purely solo or say working for Hero Corps on a full team, where her boss isn't expecting results from her and her alone. But on we go. Despite all that we still have a villain to track down, so we speed over to Kallisti Wharf and straight to the lab. In a bit of luck, the attack is still ongoing! Storm Warning is a smart woman though, and has a plan. We just need to let one of the attackers get away. We mop up a few minions and then the plan is to let the Swarm Leader escape with the tracker on him. He's visibly the strongest of them so his escape makes the most sense to me. Although that particular plan nearly didn't work when my girl Laura nearly vaporized him with a blast beam! Dial it back! Ok, now to find out why they were even here. We have to fend off some Arachnos while we're here but you know, are they going to complain to Black Wing or something? Ask for help? Actually, they MIGHT. Just to screw with us! Not an issue right now though. And hopefully we'll find what we're looking for in here. The safe contains a drained Incarnate Shard. And only one. The rest are missing! Oh dear. Incarnate Shards + Super Soldier Serum? That's not good. Let's get out of here, Bella. Talking to Bella later, her mood is visibly somber. She deliberately perks up a bit when she sees me staring though. But she's worried about all this. From what I can see at this point she's never had something this big face her before. That's understandable. But she's obviously smart. Yes, I'm smart but it's mainly with robotics and AI, not with this sort of thing. She thinks Hollowfrost is probably working on an Incarnate Serum. Well, used on himself that would be terrifying enough, but suppose he sold it like Superadine or something? Imagine Incarnate Trolls? Oh dear. [Mission 3 = The building of tension continues. Really enjoying this. It's driving along at a good pace and each mission is linking and adding to the mystery.] Mission 4: Hollowfrost. Bella answers her phone. Guy in the chair? It seems like it. Hollowfrost is hiding out in an abandoned Crey laboratory. Bella is anxious. This is the time to apprehend Hollowfrost and the big moment is facing her. Well, facing us. (And my bots). She gets a little bit fan girly with me and says it's an honor to have worked with me. Thanks! You're not so bad yourself! She's still worried that this could all go south though. I don't tell her I step into EVERY mission feeling like that. And if she ever meets Engineria, then...well, let me say it wasn't just lack of space that caused me to move out of the apartment. The ozone of burnt armor and hair. Blood all over the bathroom. Plus finding her friend Buddy asleep IN FULL PPD ARMOR on my bed. MY bed. Anyway. We get to the place and it's cold. The unnatural cold from certain powers. He's here. Bella gives me a warning. We run into several of Hollowfrost's swarm minions. At least they don't seem to have been upscaled to Incarnate level! That would be bad! The lab is devoid of any visible Crey presence. But's it's not derelict yet. Things are still running. I wonder how many of these places Crey actually have across Paragon? More than are officially listed with the Securities and Exchange Commission I'm betting! And there he is! Our efforts have paid off. Ok, let's see if he has powered himself up yet or if (fingers crossed) his serum is still in the development stage. And we get lucky! His serum isn't ready yet! And you've been expecting me? I don't like that at all. So we tackle him and do him some serious damage before he takes to the air to snipe at us! I was not expecting that! Cold blasts rain around me but the bots knock him out of the air and he falls to the ground. He's been muttering about Storm Warning for a few minutes too. Hollowfrost's last words were about his master claiming him. And then he died. I didn't hit him THAT hard! Weird. Once we've taken him down we get into a fight that shouldn't have happened. I thought we'd wiped out his minions but he had unexpected back up. I deal with it but Bella goes down and gets out via mediporter. Then it's time to leave. On the way out I find an empty crate. It used to contain the Incarnate Serum, quite a lot of it in fact. And now it's empty! Not good. With Hollowfrost dead who has it? Bella is distraught though. I get a teary and sincere explanation of her time as a hero, how new she really is at this entire thing, and she's ashamed of herself. But she has a determination in her I've not seen before. Something beyond the "perky junior hero" that I first met. One of her issues is she thinks she's on borrowed time and it sounds like she wants to do at least one great thing, or even one GOOD thing before that chance is lost to her. Good for you, girl! [Mission 4 = Great mission. Loved the resolution and looking forward to the finale.] Mission 5: The Chains we Loathe. It seems that Crey base wasn't ENTIRELY abandoned. Guess who has the Incarnate Serum? If you said Crey R&D you're not getting a prize because that was too easy. This time I'm going in on my own. Well, me and the bots. Bella can't be there. We have the location so it's time to take the fight to Crey. Paragon Protectors enhanced to Incarnate Level. That's not good. I mean as far as most of the public is concerned, they're just supers who work for Crey. And I think some of them might actually be just that. At least the ones who appear on TV to talk about their work. That Erin West is on a lot these days talking about the Altruist people. This lot here don't seem particularly altruistic though. Positively antagonistic to me! Finding that serum is paramount. Not to mention any recorded method of making it. I hack into one of their databases. No sign of that intel here. Time to move further in. Well, I suppose it had to be here. I'm in a large open laboratory surrounded by what appear to be cloning vats. And yes, there's a Paragon Protector guarding the place. I'd better deal with her before searching further. My god but this one is tough. And my Scans say she's only a Yellow! Does Crey grade their colors differently than everyone else? If they do then no wonder people have trouble with them! OOF! That got me right in the chest! Thrown back. Fortunately the girls continue firing on the Protector and bring it down. As Engineria would say, ACK! With the Paragon Protector's weird final words ringing in my ears, not to mention all the actual ringing in my ears, I stumble over to a safe and open it up. Jackpot. Now? Now I have to decide what to do with this stuff. For the time being no one, not even Bella, knows I have it. I'll stick it in the SG base for now. Engineria is already an Incarnate so she won't even look. As for Bella. I hope I see her again. That little hero did good. She just needs to build her confidence. [Mission 5 = Excellent finale. Can't say more without spoilering things.] Verdict. Play this. Go and play it now. I mean RIGHT NOW. Yes, it does take a few liberties with the so-called "Ocelot Rule", but in my opinion the arc is well worth that. Signing off of now. Araminta Levin's Adventures are not so regular as her friend Engineria's. (@Zakur, I hope I haven't spoiled anything here. Great work and hope to see more from you in the AE!) -
To Carve One's Own Destiny - Hero Mission Arc (Levels 30-54)
TerroirNoir3 replied to Zakur's topic in Mission Architect
I played it, I thoroughly enjoyed it, and I may try to include it in my TerroirNoir's Cable Channel of AE Reviews (I've got it screenshotted). But I need to have a think about how to do that without spoilering the plot and with this arc that will need some careful thought. Between just glossing over some stuff or using spoiler tags. Anyway, it gets my recommendation! -
No offence taken at all. I sometimes wonder that myself but I don't expect an audience. I just wanted to share my fun of playing all these AEs. If some people read and enjoy it then that's good. If they read and don't enjoy it? Well, ok, it's not for them. If they don't see it at all? Not much I can do about that!
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All That Glitters Series - Vigilante - [1 - 54]
TerroirNoir3 replied to Ankylosaur's topic in Mission Architect
Yeah, you're mostly not getting that from me! LOL.