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ZamuelNow

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  1. I was about to post similar. While there's maybe some adjustments needed with IOs and Incarnate powers, it comes down to enemy design. What's interesting is that it looks like devs are starting to play in this space. The recent change to immobilization powers alters how knockback affects a target and the change to high level Council actually have a control weakness.
  2. For the writers: Prince Kiros Nandelu, the Galaxy City contact for Mutant heroes, is stated to be an African prince. Was it ever determined what country (real or fictional) he was from?
  3. To whoever would like to answer: Since the Blood of the Black Stream has already been asked about I'll instead ask, were there more plans for doing things in the Shadow Shard? I remember it being noted once that costume pieces connect to a limited number of nodes but a few were empty and reserved for future additions. What update to the costume system do you most wish could have been added to the game? Which zone do you most wish got a chance to be revamped and why? What feature seemed cool but due to code/complexity didn't get added to Mission Architect?
  4. Figured I might as well rip off the bandage and republish the sequel instead of waiting to get other things finished. Tested, but I'm sure someone else will find something I missed.
  5. I'll have to look over the powers but I actually wouldn't exclude the nuke. The AE powersets sometimes do interesting things with the actual powers available.
  6. Something that would be quite useful would be HP groupings for Destructable and Defendable objects. Sometimes they can wind up way more fragile than a mission intends so having the ability to make them tougher (or even weaker) would be useful.
  7. Cutting it close but I'd like to join in @ZamuelNow - Ebony Gyro - Elec/Elec Blaster. Now to finalize the outfit...
  8. Would like to join but doing other things during the day. How long does Synapse usually run? Have run one since before shutdown but never ran it much.
  9. What if it isn't posted this week? Just wondering if it were finished later if it would still count.
  10. On the feedback side of "Suggestion and Feedback", I have to say I've been enjoying the change the devs made to the way knockback interacts with immobilization powers. It sounds subtle on paper but it really is a nice increase in soft control. And this is on a Blaster so it's probably far better on a Controller or Dominator.
  11. And Thunderous Blast had the odd quirk that the crash was based off the number of targets hit so you could do things like use it on smaller spawns and not fully crash.
  12. Well, on to the most nitpicky of typos... Speaking of Mission 4, I failed it since I was calling myself smart by using a Stalker and trying to avoid picking up allies. That was wholly on me, especially since I've been back to the game only so long. Good arc regardless. Only possible comment on the substance of the arc is that warehouse maps with the airplane rooms can have close spawns...but it does fit the theme.
  13. Sounds good. I forget the exact set of what teammates could and could not see in AE. I do remember team leaders copy/pasting a lot to chat.
  14. Today I had a ton of fun with a bunch of lowbies redside. Some of it was preplanned but most of us hadn't teamed before. There were a few faceplants but no team wipes. Everyone was chill and looking forward to teaming again. Anyone else have fun today?
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