-
Posts
77 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Owenknowone
-
LoL yes, his name is Shrug. I failed to change it in mods.
-
Ok, here is my build. I have played around with many options. It seems grabbing def is the most difficult. I believe everything is turned off that would skew the numbers. This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! AVALNCH_4.0: Level 50 Magic Tanker Primary Power Set: Ice Armor Secondary Power Set: Titan Weapons Power Pool: Sorcery Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Energy Mastery Hero Profile: Level 1: Frozen Armor (A) Shield Wall - +Res (Teleportation), +5% Res (All) (3) Shield Wall - Defense (3) Shield Wall - Defense/Endurance Level 1: Defensive Sweep (A) Superior Might of the Tanker - Accuracy/Damage (5) Superior Might of the Tanker - Damage/Recharge (5) Superior Might of the Tanker - Accuracy/Damage/Recharge (7) Superior Might of the Tanker - Damage/Endurance/Recharge (7) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (9) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 2: Chilling Embrace (A) Pacing of the Turtle - Accuracy/Slow (9) Pacing of the Turtle - Damage/Slow (11) Pacing of the Turtle - Accuracy/Endurance (11) Pacing of the Turtle - Range/Slow (13) Pacing of the Turtle - Endurance/Recharge/Slow (13) Pacing of the Turtle - Chance of -Recharge Level 4: Titan Sweep (A) Superior Gauntleted Fist - Accuracy/Damage (15) Superior Gauntleted Fist - Damage/RechargeTime (15) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (17) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (17) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (19) Superior Gauntleted Fist - RechargeTime/+Absorb Level 6: Hoarfrost (A) Preventive Medicine - Heal (19) Preventive Medicine - Heal/Endurance (21) Preventive Medicine - Endurance/RechargeTime (21) Preventive Medicine - Heal/RechargeTime (23) Impervium Armor - Psionic Resistance (46) Preventive Medicine - Heal/RechargeTime/Endurance Level 8: Mystic Flight (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range (23) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance (25) Winter's Gift - Slow Resistance (20%) Level 10: Wet Ice (A) Endurance Reduction IO Level 12: Permafrost (A) Impervium Armor - Psionic Resistance Level 14: Icicles (A) Superior Avalanche - Accuracy/Damage (25) Superior Avalanche - Damage/Endurance (27) Superior Avalanche - Accuracy/Damage/Endurance (27) Superior Avalanche - Accuracy/Damage/Recharge (29) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (29) Superior Avalanche - Recharge/Chance for Knockdown Level 16: Taunt (A) Perfect Zinger - Threat/Placate Level 18: Glacial Armor (A) Red Fortune - Defense/Endurance (31) Red Fortune - Defense (31) Red Fortune - Defense/Endurance/Recharge Level 20: Kick (A) Force Feedback - Chance for +Recharge Level 22: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (31) Gladiator's Armor - End/Resist (33) Gladiator's Armor - Resistance/Rech/End (48) Gladiator's Armor - Resistance Level 24: Weave (A) Red Fortune - Defense/Endurance (33) Red Fortune - Defense/Recharge (33) Red Fortune - Defense/Endurance/Recharge Level 26: Energy Absorption (A) Red Fortune - Defense/Recharge (34) Red Fortune - Endurance/Recharge (34) Red Fortune - Defense (34) Power Transfer - Damage/Accuracy/Recharge/Endurance (36) Power Transfer - Damage/Recharge (36) Power Transfer - Chance to Heal Self Level 28: Spirit Ward (A) Panacea - +Hit Points/Endurance Level 30: Rend Armor (A) Superior Blistering Cold - Accuracy/Damage (36) Superior Blistering Cold - Damage/Endurance (37) Superior Blistering Cold - Accuracy/Damage/Endurance (37) Superior Blistering Cold - Accuracy/Damage/Recharge (37) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (39) Superior Blistering Cold - Recharge/Chance for Hold Level 32: Hibernate (A) Preventive Medicine - Endurance/RechargeTime (39) Performance Shifter - EndMod/Recharge Level 35: Rune of Protection (A) Aegis - Psionic/Status Resistance (39) Aegis - Resistance/Endurance (40) Aegis - Resistance/Endurance/Recharge (40) Aegis - Resistance Level 38: Whirling Smash (A) Force Feedback - Chance for +Recharge (40) Perfect Zinger - Threat/Placate (42) Multi-Strike - Damage/Recharge (42) Multi-Strike - Accuracy/Endurance (42) Multi-Strike - Accuracy/Damage/Endurance (43) Multi-Strike - Damage/Endurance/Recharge Level 41: Arc of Destruction (A) Force Feedback - Chance for +Recharge (43) Sudden Acceleration - Knockback to Knockdown (43) Perfect Zinger - Chance for Psi Damage (45) Perfect Zinger - Threat/Placate/Range (45) Perfect Zinger - Threat/Placate/Recharge (45) Perfect Zinger - Threat/Placate/Recharge/Range Level 44: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 47: Physical Perfection (A) Power Transfer - Chance to Heal Self (47) Power Transfer - EndMod (47) Power Transfer - Damage/EndMod (47) Numina's Convalesence - +Regeneration/+Recovery (48) Numina's Convalesence - Heal (48) Numina's Convalesence - Heal/Endurance Level 49: Infiltration (A) Reactive Defenses - Scaling Resist Damage Level 1: Gauntlet Level 1: Brawl
-
I totally understand where your coming from. And I will double check. When I use mids I am constantly going back and forth messing around to see what kind of numbers I get for kicks and giggles. I team mostly and usually I am not too concerned about min/max. No ill will or shade thrown. Im sure there was something on or in effect that I didn't account for. That being said, I guess my question was do I go for regen and neglect def/res?
-
Ok what I focused on what sets that offer regen/end/+hp. To be clear I never claimed I had maxed out def/res. To the contrary they are most likely suffering. Once I get home I will post the build with the regen.
-
Im pulling plus 600% regen. Not sure if thats a good number versus reversing course and re-focusing on def/resists.
-
I have been playing around with mids and I'm not necessarily a mid / max guy but I have focused on different aspects of multiple builds. A few questions for those who run ice. Is there a benefit to focusing on regen and health? I can get some pretty good numbers regarding resists so I thought maybe a more balance approach or go all in on healing / regen. Thoughts?
-
I am going to post my build. Its not finished and any feedback would be great. This build focuses on taunting and survivability. I am not worried about offense and would be willing to trade damage for more def/res. This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! AVALNCH_4.0: Level 50 Magic Tanker Primary Power Set: Ice Armor Secondary Power Set: Titan Weapons Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Frozen Armor (A) Reactive Defenses - Scaling Resist Damage (3) Reactive Defenses - Defense/Endurance (3) Reactive Defenses - Endurance/RechargeTime (42) Reactive Defenses - Defense Level 1: Defensive Sweep (A) Superior Might of the Tanker - Accuracy/Damage (5) Superior Might of the Tanker - Damage/Recharge (5) Superior Might of the Tanker - Accuracy/Damage/Recharge (7) Superior Might of the Tanker - Damage/Endurance/Recharge (7) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (9) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 2: Chilling Embrace (A) Pacing of the Turtle - Accuracy/Slow (13) Pacing of the Turtle - Damage/Slow (13) Pacing of the Turtle - Accuracy/Endurance (15) Pacing of the Turtle - Range/Slow (15) Pacing of the Turtle - Endurance/Recharge/Slow (17) Pacing of the Turtle - Chance of -Recharge Level 4: Titan Sweep (A) Superior Gauntleted Fist - Accuracy/Damage (17) Superior Gauntleted Fist - Damage/RechargeTime (19) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (19) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (21) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (21) Superior Gauntleted Fist - RechargeTime/+Absorb Level 6: Hoarfrost (A) Numina's Convalesence - Heal/Endurance (23) Numina's Convalesence - Endurance/Recharge (23) Numina's Convalesence - Heal/Recharge (25) Numina's Convalesence - Heal/Endurance/Recharge (39) Numina's Convalesence - Heal (39) Numina's Convalesence - +Regeneration/+Recovery Level 8: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (11) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Wet Ice (A) Endurance Reduction IO Level 12: Permafrost (A) Gladiator's Armor - TP Protection +3% Def (All) (40) Impervium Armor - Psionic Resistance (40) Aegis - Psionic/Status Resistance (43) Gladiator's Armor - Resistance (46) Unbreakable Guard - +Max HP Level 14: Icicles (A) Superior Avalanche - Accuracy/Damage (31) Superior Avalanche - Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Recharge (33) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (33) Superior Avalanche - Recharge/Chance for Knockdown Level 16: Taunt (A) Mocking Beratement - Recharge (34) Mocking Beratement - Threat/Placate/Recharge (36) Mocking Beratement - Threat/Placate/Recharge/Range Level 18: Glacial Armor (A) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense/Endurance/Recharge (27) Luck of the Gambler - Defense Level 20: Combat Jumping (A) Red Fortune - Defense (34) Red Fortune - Defense/Endurance (34) Red Fortune - Defense/Recharge Level 22: Kick (A) Force Feedback - Chance for +Recharge Level 24: Tough (A) Impervium Armor - Resistance/Endurance (37) Impervium Armor - Psionic Resistance (37) Impervium Armor - Resistance/Recharge (40) Impervium Armor - Resistance/Endurance/Recharge Level 26: Energy Absorption (A) Gift of the Ancients - Defense/Endurance (27) Gift of the Ancients - Defense/Recharge (29) Gift of the Ancients - Endurance/Recharge (29) Gift of the Ancients - Defense/Endurance/Recharge (33) Gift of the Ancients - Defense (36) Gift of the Ancients - Defense/Increased Run Speed Level 28: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (37) Shield Wall - Defense (39) Shield Wall - Defense/Endurance Level 30: Rend Armor (A) Shield Breaker - Defense Debuff (42) Shield Breaker - Accuracy/Defense Debuff (43) Shield Breaker - Accuracy/Recharge (45) Shield Breaker - Defense Debuff/Endurance/Recharge Level 32: Hibernate (A) Preventive Medicine - Endurance/RechargeTime (36) Preemptive Optimization - EndMod/Recharge Level 35: Whirling Smash (A) Multi-Strike - Accuracy/Damage (47) Multi-Strike - Damage/Endurance (47) Multi-Strike - Damage/Recharge (48) Multi-Strike - Accuracy/Endurance (48) Multi-Strike - Accuracy/Damage/Endurance (49) Multi-Strike - Damage/Endurance/Recharge Level 38: Arc of Destruction (A) Multi-Strike - Accuracy/Damage (45) Multi-Strike - Damage/Endurance (45) Multi-Strike - Damage/Recharge (46) Multi-Strike - Accuracy/Endurance (46) Multi-Strike - Accuracy/Damage/Endurance (48) Multi-Strike - Damage/Endurance/Recharge Level 41: Maneuvers (A) Red Fortune - Defense (42) Red Fortune - Defense/Endurance (43) Red Fortune - Defense/Recharge Level 44: Focused Accuracy (A) Endurance Reduction IO Level 47: Physical Perfection (A) Power Transfer - Chance to Heal Self Level 49: Hasten (A) Recharge Reduction IO (49) Recharge Reduction IO Level 1: Gauntlet Level 1: Brawl
-
Do you have a "proc" build you can share?
-
Thank you
-
I understand the ideas of a cap and such. How does it work or not work for recharge.
-
Hello all, so my goal here is to use the recharge bonuses and such to see how fast I can turn out damage with respawning my powers as quick as possible. Is this viable? Pretty much a solo or easy on the tank side build. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Radiation Armor Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Arctic Mastery Hero Profile: Level 1: Alpha Barrier (A) Impervious Skin - Resistance/Endurance (3) Impervious Skin - Resistance/Recharge (3) Impervious Skin - Endurance/Recharge (5) Impervious Skin - Resistance/Endurance/Recharge (5) Impervious Skin - Status Resistance/Regeneration Level 1: Jab (A) Crushing Impact - Damage/Endurance/Recharge (7) Crushing Impact - Damage/Endurance (7) Crushing Impact - Damage/Recharge (9) Crushing Impact - Accuracy/Damage/Recharge (9) Crushing Impact - Accuracy/Damage/Endurance Level 2: Gamma Boost (A) Synapse's Shock - EndMod (11) Synapse's Shock - Damage/Rechage (46) Synapse's Shock - EndMod/Recharge (47) Synapse's Shock - Damage/Recharge/Accuracy (47) Synapse's Shock - Damage/Accuracy/Endurance Level 4: Haymaker (A) Crushing Impact - Accuracy/Damage/Endurance (11) Crushing Impact - Damage/Endurance/Recharge (13) Crushing Impact - Damage/Recharge (13) Crushing Impact - Accuracy/Damage/Recharge (15) Crushing Impact - Damage/Endurance Level 6: Proton Armor (A) Impervious Skin - Resistance/Endurance (17) Impervious Skin - Resistance/Recharge (17) Impervious Skin - Endurance/Recharge (19) Impervious Skin - Resistance/Endurance/Recharge (19) Impervious Skin - Status Resistance/Regeneration Level 8: Fallout Shelter (A) Impervious Skin - Resistance/Endurance (21) Impervious Skin - Resistance/Recharge (21) Impervious Skin - Endurance/Recharge (23) Impervious Skin - Resistance/Endurance/Recharge (23) Impervious Skin - Status Resistance/Regeneration Level 10: Radiation Therapy (A) Armageddon - Damage/Endurance (25) Armageddon - Damage/Recharge (25) Armageddon - Accuracy/Damage/Recharge (27) Armageddon - Accuracy/Recharge (27) Armageddon - Chance for Fire Damage Level 12: Fly (A) Freebird - Endurance (29) Freebird - FlySpeed (29) Freebird - +Stealth Level 14: Beta Decay (A) Cloud Senses - Chance for Negative Energy Damage (15) Cloud Senses - ToHit Debuff/Endurance/Recharge (31) Cloud Senses - Accuracy/ToHitDebuff (31) Cloud Senses - Accuracy/Recharge (45) Cloud Senses - Accuracy/Endurance/Recharge Level 16: Assault (A) Endurance Reduction IO Level 18: Particle Shielding (A) Preventive Medicine - Chance for +Absorb Level 20: Knockout Blow (A) Hecatomb - Chance of Damage(Negative) (31) Hecatomb - Damage/Recharge (33) Hecatomb - Accuracy/Damage/Recharge (33) Hecatomb - Accuracy/Recharge (33) Hecatomb - Damage/Endurance Level 22: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IO Level 24: Tactics (A) Adjusted Targeting - To Hit Buff (34) Adjusted Targeting - To Hit Buff/Recharge (34) Adjusted Targeting - Endurance/Recharge (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge (45) Adjusted Targeting - To Hit Buff/Endurance Level 26: Ground Zero (A) Obliteration - Damage (36) Obliteration - Accuracy/Recharge (36) Obliteration - Damage/Recharge (37) Obliteration - Accuracy/Damage/Recharge (37) Obliteration - Chance for Smashing Damage Level 28: Rage (A) Adjusted Targeting - To Hit Buff (37) Adjusted Targeting - To Hit Buff/Recharge (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge (46) Adjusted Targeting - Endurance/Recharge (46) Adjusted Targeting - To Hit Buff/Endurance Level 30: Boxing (A) Empty Level 32: Kick (A) Empty Level 35: Cross Punch (A) Obliteration - Damage (39) Obliteration - Accuracy/Recharge (39) Obliteration - Damage/Recharge (40) Obliteration - Accuracy/Damage/Recharge (40) Obliteration - Chance for Smashing Damage Level 38: Foot Stomp (A) Obliteration - Damage (40) Obliteration - Accuracy/Recharge (42) Obliteration - Damage/Recharge (42) Obliteration - Accuracy/Damage/Recharge (42) Obliteration - Chance for Smashing Damage Level 41: Meltdown (A) Synapse's Shock - EndMod/Recharge (43) Synapse's Shock - Damage/Rechage (43) Synapse's Shock - Damage/Recharge/Accuracy (43) Synapse's Shock - EndMod/Increased Run Speed (45) Synapse's Shock - Damage/Accuracy/Endurance Level 44: Block of Ice (A) Empty Level 47: Shiver (A) Empty Level 49: Ice Storm (A) Ragnarok - Chance for Knockdown (49) Ragnarok - Damage/Recharge (49) Ragnarok - Accuracy/Damage/Recharge (49) Ragnarok - Accuracy/Recharge (50) Ragnarok - Damage/Endurance Level 1: Gauntlet Level 1: Brawl
-
Lol, yes I didn't take rage. I guess my thinking was having one res/def builds and the other offensive. What does one do with the dual builds?
-
First draft. Going for health and unkillable. Where can I improve. Thank you. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Radiation Armor Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier (A) Aegis - Resistance/Endurance (3) Aegis - Resistance/Recharge (3) Aegis - Resistance/Endurance/Recharge (5) Unbreakable Guard - +Max HP (5) Impervium Armor - Psionic Resistance (7) Impervium Armor - Resistance/Endurance/Recharge Level 1: Jab (A) Superior Might of the Tanker - Accuracy/Damage (7) Superior Might of the Tanker - Damage/Recharge (9) Superior Might of the Tanker - Accuracy/Damage/Recharge (9) Superior Might of the Tanker - Damage/Endurance/Recharge (11) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (11) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 2: Gamma Boost (A) Power Transfer - Chance to Heal Self (13) Power Transfer - EndMod (13) Performance Shifter - Chance for +End (15) Performance Shifter - EndMod (15) Doctored Wounds - Heal (17) Numina's Convalesence - Heal Level 4: Proton Armor (A) Aegis - Resistance/Endurance (17) Gladiator's Armor - TP Protection +3% Def (All) (19) Aegis - Endurance/Recharge (19) Aegis - Resistance/Endurance/Recharge (21) Aegis - Resistance (21) Aegis - Psionic/Status Resistance Level 6: Fallout Shelter (A) Impervium Armor - Psionic Resistance Level 8: Radiation Therapy (A) Theft of Essence - Healing (23) Theft of Essence - Healing/Recharge (23) Theft of Essence - Accuracy/Healing (25) Theft of Essence - Accuracy/Endurance/Healing (25) Theft of Essence - Accuracy/Endurance/Recharge (27) Theft of Essence - Chance for +Endurance Level 10: Taunt (A) Perfect Zinger - Threat/Placate/Recharge Level 12: Beta Decay (A) Perfect Zinger - Chance for Psi Damage (31) Touch of Lady Grey - Chance for Negative Damage (33) Shield Breaker - Chance for Lethal Damage (33) Analyze Weakness - Chance for +ToHit (33) Cloud Senses - Chance for Negative Energy Damage (34) Siphon Insight - Chance for +ToHit Level 14: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (34) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Boxing (A) Accuracy IO Level 18: Tough (A) Impervium Armor - Psionic Resistance (36) Aegis - Resistance/Endurance (36) Aegis - Endurance/Recharge (36) Aegis - Resistance/Endurance/Recharge (37) Aegis - Resistance Level 20: Weave (A) Reactive Defenses - Defense (37) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense/Endurance Level 22: Particle Shielding (A) Preventive Medicine - Chance for +Absorb (39) Numina's Convalesence - +Regeneration/+Recovery (39) Miracle - +Recovery (39) Panacea - +Hit Points/Endurance (40) Panacea - Endurance/Recharge (40) Numina's Convalesence - Heal Level 24: Hasten (A) Recharge Reduction IO (40) Recharge Reduction IO Level 26: Ground Zero (A) Scirocco's Dervish - Accuracy/Damage (42) Scirocco's Dervish - Damage/Endurance (42) Scirocco's Dervish - Damage/Recharge (42) Scirocco's Dervish - Accuracy/Recharge (43) Scirocco's Dervish - Accuracy/Damage/Endurance (43) Scirocco's Dervish - Chance of Damage(Lethal) Level 28: Hand Clap (A) Sudden Acceleration - Knockback to Knockdown (29) Rope A Dope - Accuracy/Recharge (29) Rope A Dope - Stun/Range (43) Stupefy - Accuracy/Recharge (45) Stupefy - Endurance/Stun Level 30: Punch (A) Superior Gauntleted Fist - Accuracy/Damage (31) Superior Gauntleted Fist - Damage/RechargeTime (31) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (49) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (49) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (50) Superior Gauntleted Fist - RechargeTime/+Absorb Level 32: Kick (A) Empty Level 35: Focused Accuracy (A) Encouraged Accuracy - To Hit Buff Level 38: Foot Stomp (A) Superior Avalanche - Accuracy/Damage (46) Superior Avalanche - Damage/Endurance (46) Superior Avalanche - Accuracy/Damage/Endurance (46) Superior Avalanche - Accuracy/Damage/Recharge (47) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (47) Superior Avalanche - Recharge/Chance for Knockdown Level 41: Combat Jumping (A) Reactive Defenses - Defense/RechargeTime (48) Reactive Defenses - Defense (48) Reactive Defenses - Defense/Endurance Level 44: Physical Perfection (A) Doctored Wounds - Heal Level 47: Meltdown (A) Recharge Reduction IO Level 49: Cross Punch (A) Accuracy IO Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Sprint
-
Curious what changes to defense?
-
Awesome thanks. I realize invulnerability is the way to go for "most" survivable. And yes all primary can be made to work. Trying to squeeze blood from a turnip I guess.
-
I'm looking to build out my Rad/SS tanker. My goal is build 1 to be damn near unkillable so I'm willing to trade off damage for survivability and play mostly with teams. The second build would be a solo build....damage damage damage. Please share any builds you may have. Thank you.
-
Feedback requested. Tank creation help. Secondaries.
Owenknowone replied to Owenknowone's topic in Tanker
This is my current tanker I'm shooting for. The other would be the "most" survivable tank. Thanks. -
Feedback requested. Tank creation help. Secondaries.
Owenknowone replied to Owenknowone's topic in Tanker
Thank you all for the feedback. Thinking about it further, would combined Inv/Dark and Arctic Mastery be the essential build when trying not to get hit? -
What power offfer a better choice regarding a secondary effect a damge power has in regards to survival? The minus to hit (dark melee), slow or minus recharge (ice melee) or knockdown (stone melee)? Looking to build a survivable tank (yes i understand all tanks can be good) using either stone, ice or invulnerability to pair with a secondary previous mentioned. If the goal was to be hit as little as possible what works best. Thank you.
-
Thanks for your feedback. I am thinking of optimizing this build / set more for offense. Initially i thought survivability but I can use a different toon for that. Where would you trim the fat?
-
Looking for feedback on my potential build. Thank you This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Radiation Armor Secondary Power Set: Radiation Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - Endurance/RechargeTime (5) Unbreakable Guard - RechargeTime/Resistance (5) Unbreakable Guard - Resistance/Endurance/RechargeTime (7) Impervium Armor - Psionic Resistance Level 1: Contaminated Strike (A) Perfect Zinger - Chance for Psi Damage Level 2: Gamma Boost (A) Numina's Convalesence - +Regeneration/+Recovery Level 4: Proton Armor (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Endurance/RechargeTime (9) Unbreakable Guard - RechargeTime/Resistance (11) Unbreakable Guard - +Max HP (11) Impervium Armor - Psionic Resistance Level 6: Fallout Shelter (A) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - Endurance/RechargeTime (15) Unbreakable Guard - RechargeTime/Resistance (15) Unbreakable Guard - Resistance/Endurance/RechargeTime (17) Impervium Armor - Psionic Resistance Level 8: Radiation Therapy (A) Theft of Essence - Healing (17) Theft of Essence - Healing/Recharge (19) Theft of Essence - Accuracy/Healing (19) Theft of Essence - Accuracy/Endurance/Healing (21) Theft of Essence - Accuracy/Endurance/Recharge (21) Theft of Essence - Chance for +Endurance Level 10: Super Jump (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range (23) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance (23) Winter's Gift - Slow Resistance (20%) Level 12: Beta Decay (A) Perfect Zinger - Chance for Psi Damage (25) Perfect Zinger - Threat/Placate Level 14: Taunt (A) Triumphant Insult - Chance to Disorient Level 16: Radiation Siphon (A) Hecatomb - Damage (25) Hecatomb - Damage/Recharge (27) Hecatomb - Accuracy/Damage/Recharge (27) Hecatomb - Accuracy/Recharge (29) Hecatomb - Damage/Endurance (29) Hecatomb - Chance of Damage(Negative) Level 18: Particle Shielding (A) Preventive Medicine - Heal (31) Preventive Medicine - Heal/Endurance (31) Preventive Medicine - Endurance/RechargeTime (31) Preventive Medicine - Heal/RechargeTime (33) Preventive Medicine - Heal/RechargeTime/Endurance (33) Preventive Medicine - Chance for +Absorb Level 20: Fusion (A) Gaussian's Synchronized Fire-Control - To Hit Buff (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (36) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 22: Kick (A) Force Feedback - Chance for +Recharge Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (36) Gladiator's Armor - TP Protection +3% Def (All) (36) Impervium Armor - Psionic Resistance Level 26: Ground Zero (A) Multi-Strike - Accuracy/Damage (37) Multi-Strike - Damage/Endurance (37) Multi-Strike - Damage/Recharge (37) Multi-Strike - Accuracy/Endurance (39) Multi-Strike - Accuracy/Damage/Endurance (48) Multi-Strike - Damage/Endurance/Recharge Level 28: Weave (A) Shield Wall - Defense/Endurance (39) Shield Wall - Defense (39) Shield Wall - Defense/Recharge (40) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Shield Wall - Endurance/Recharge (40) Shield Wall - Defense/Endurance/Recharge Level 30: Irradiated Ground (A) Armageddon - Damage (42) Armageddon - Damage/Recharge (42) Armageddon - Accuracy/Damage/Recharge (42) Armageddon - Accuracy/Recharge (43) Armageddon - Damage/Endurance (43) Armageddon - Chance for Fire Damage Level 32: Meltdown (A) Unbreakable Guard - Resistance (43) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - Endurance/RechargeTime Level 35: Devastating Blow (A) Superior Might of the Tanker - Accuracy/Damage (45) Superior Might of the Tanker - Damage/Recharge (45) Superior Might of the Tanker - Accuracy/Damage/Recharge (45) Superior Might of the Tanker - Damage/Endurance/Recharge (46) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (46) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 38: Atom Smasher (A) Superior Gauntleted Fist - Accuracy/Damage (46) Superior Gauntleted Fist - Damage/RechargeTime (47) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (47) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (47) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (48) Superior Gauntleted Fist - RechargeTime/+Absorb Level 41: Focused Accuracy (A) Adjusted Targeting - To Hit Buff Level 44: Physical Perfection (A) Power Transfer - Chance to Heal Self Level 47: Combat Jumping (A) Reactive Defenses - Scaling Resist Damage Level 49: Stealth (A) Empty Level 1: Gauntlet Level 1: Brawl
-
I had Mids on my computer then it started getting all funky and not working. I have removed and reinstalled a few times. When I try to open it it shows the main screen then nothing...thoughts?
-
Request Experience/Feedback regarding Shield and secondaries...
Owenknowone replied to Owenknowone's topic in Tanker
So it's not worth it? -
Request Experience/Feedback regarding Shield and secondaries...
Owenknowone replied to Owenknowone's topic in Tanker
Thank you for your response. I understand your points about each power set. DM always offers a set of skills that balance SD and to a degree so does Rad but not as much. -
Request Experience/Feedback regarding Shield and secondaries...
Owenknowone posted a topic in Tanker
Rolled a few different shield tankers thus far. SD/DM SD/RAD and SD/MA. I am asking those who have rolled tanks with these combos what their thoughts are on them. I can make all of them work concept wise yet DM always seem to just feel magic like so that seems to lean towards a certain way. I understand Shield is great on a tank and DM seems to offer the best utility of the secondaries yet MA does provide the def buff and it fits nicer in a way with shields (Captain whomever). OR is shield better suited for a scrapper? Just looking for help in what benefits shield offers to tanker versus other AT. I have plenty of tankers ready to move into the 50 zones and want to take focus on one or two and make sure I am not missing anything with these combos. Thanks!