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Owenknowone

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Everything posted by Owenknowone

  1. I have been playing around with mids and I'm not necessarily a mid / max guy but I have focused on different aspects of multiple builds. A few questions for those who run ice. Is there a benefit to focusing on regen and health? I can get some pretty good numbers regarding resists so I thought maybe a more balance approach or go all in on healing / regen. Thoughts?
  2. I am going to post my build. Its not finished and any feedback would be great. This build focuses on taunting and survivability. I am not worried about offense and would be willing to trade damage for more def/res. This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! AVALNCH_4.0: Level 50 Magic Tanker Primary Power Set: Ice Armor Secondary Power Set: Titan Weapons Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Frozen Armor (A) Reactive Defenses - Scaling Resist Damage (3) Reactive Defenses - Defense/Endurance (3) Reactive Defenses - Endurance/RechargeTime (42) Reactive Defenses - Defense Level 1: Defensive Sweep (A) Superior Might of the Tanker - Accuracy/Damage (5) Superior Might of the Tanker - Damage/Recharge (5) Superior Might of the Tanker - Accuracy/Damage/Recharge (7) Superior Might of the Tanker - Damage/Endurance/Recharge (7) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (9) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 2: Chilling Embrace (A) Pacing of the Turtle - Accuracy/Slow (13) Pacing of the Turtle - Damage/Slow (13) Pacing of the Turtle - Accuracy/Endurance (15) Pacing of the Turtle - Range/Slow (15) Pacing of the Turtle - Endurance/Recharge/Slow (17) Pacing of the Turtle - Chance of -Recharge Level 4: Titan Sweep (A) Superior Gauntleted Fist - Accuracy/Damage (17) Superior Gauntleted Fist - Damage/RechargeTime (19) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (19) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (21) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (21) Superior Gauntleted Fist - RechargeTime/+Absorb Level 6: Hoarfrost (A) Numina's Convalesence - Heal/Endurance (23) Numina's Convalesence - Endurance/Recharge (23) Numina's Convalesence - Heal/Recharge (25) Numina's Convalesence - Heal/Endurance/Recharge (39) Numina's Convalesence - Heal (39) Numina's Convalesence - +Regeneration/+Recovery Level 8: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (11) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Wet Ice (A) Endurance Reduction IO Level 12: Permafrost (A) Gladiator's Armor - TP Protection +3% Def (All) (40) Impervium Armor - Psionic Resistance (40) Aegis - Psionic/Status Resistance (43) Gladiator's Armor - Resistance (46) Unbreakable Guard - +Max HP Level 14: Icicles (A) Superior Avalanche - Accuracy/Damage (31) Superior Avalanche - Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Recharge (33) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (33) Superior Avalanche - Recharge/Chance for Knockdown Level 16: Taunt (A) Mocking Beratement - Recharge (34) Mocking Beratement - Threat/Placate/Recharge (36) Mocking Beratement - Threat/Placate/Recharge/Range Level 18: Glacial Armor (A) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense/Endurance/Recharge (27) Luck of the Gambler - Defense Level 20: Combat Jumping (A) Red Fortune - Defense (34) Red Fortune - Defense/Endurance (34) Red Fortune - Defense/Recharge Level 22: Kick (A) Force Feedback - Chance for +Recharge Level 24: Tough (A) Impervium Armor - Resistance/Endurance (37) Impervium Armor - Psionic Resistance (37) Impervium Armor - Resistance/Recharge (40) Impervium Armor - Resistance/Endurance/Recharge Level 26: Energy Absorption (A) Gift of the Ancients - Defense/Endurance (27) Gift of the Ancients - Defense/Recharge (29) Gift of the Ancients - Endurance/Recharge (29) Gift of the Ancients - Defense/Endurance/Recharge (33) Gift of the Ancients - Defense (36) Gift of the Ancients - Defense/Increased Run Speed Level 28: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (37) Shield Wall - Defense (39) Shield Wall - Defense/Endurance Level 30: Rend Armor (A) Shield Breaker - Defense Debuff (42) Shield Breaker - Accuracy/Defense Debuff (43) Shield Breaker - Accuracy/Recharge (45) Shield Breaker - Defense Debuff/Endurance/Recharge Level 32: Hibernate (A) Preventive Medicine - Endurance/RechargeTime (36) Preemptive Optimization - EndMod/Recharge Level 35: Whirling Smash (A) Multi-Strike - Accuracy/Damage (47) Multi-Strike - Damage/Endurance (47) Multi-Strike - Damage/Recharge (48) Multi-Strike - Accuracy/Endurance (48) Multi-Strike - Accuracy/Damage/Endurance (49) Multi-Strike - Damage/Endurance/Recharge Level 38: Arc of Destruction (A) Multi-Strike - Accuracy/Damage (45) Multi-Strike - Damage/Endurance (45) Multi-Strike - Damage/Recharge (46) Multi-Strike - Accuracy/Endurance (46) Multi-Strike - Accuracy/Damage/Endurance (48) Multi-Strike - Damage/Endurance/Recharge Level 41: Maneuvers (A) Red Fortune - Defense (42) Red Fortune - Defense/Endurance (43) Red Fortune - Defense/Recharge Level 44: Focused Accuracy (A) Endurance Reduction IO Level 47: Physical Perfection (A) Power Transfer - Chance to Heal Self Level 49: Hasten (A) Recharge Reduction IO (49) Recharge Reduction IO Level 1: Gauntlet Level 1: Brawl
  3. Do you have a "proc" build you can share?
  4. I understand the ideas of a cap and such. How does it work or not work for recharge.
  5. Hello all, so my goal here is to use the recharge bonuses and such to see how fast I can turn out damage with respawning my powers as quick as possible. Is this viable? Pretty much a solo or easy on the tank side build. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Radiation Armor Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Arctic Mastery Hero Profile: Level 1: Alpha Barrier (A) Impervious Skin - Resistance/Endurance (3) Impervious Skin - Resistance/Recharge (3) Impervious Skin - Endurance/Recharge (5) Impervious Skin - Resistance/Endurance/Recharge (5) Impervious Skin - Status Resistance/Regeneration Level 1: Jab (A) Crushing Impact - Damage/Endurance/Recharge (7) Crushing Impact - Damage/Endurance (7) Crushing Impact - Damage/Recharge (9) Crushing Impact - Accuracy/Damage/Recharge (9) Crushing Impact - Accuracy/Damage/Endurance Level 2: Gamma Boost (A) Synapse's Shock - EndMod (11) Synapse's Shock - Damage/Rechage (46) Synapse's Shock - EndMod/Recharge (47) Synapse's Shock - Damage/Recharge/Accuracy (47) Synapse's Shock - Damage/Accuracy/Endurance Level 4: Haymaker (A) Crushing Impact - Accuracy/Damage/Endurance (11) Crushing Impact - Damage/Endurance/Recharge (13) Crushing Impact - Damage/Recharge (13) Crushing Impact - Accuracy/Damage/Recharge (15) Crushing Impact - Damage/Endurance Level 6: Proton Armor (A) Impervious Skin - Resistance/Endurance (17) Impervious Skin - Resistance/Recharge (17) Impervious Skin - Endurance/Recharge (19) Impervious Skin - Resistance/Endurance/Recharge (19) Impervious Skin - Status Resistance/Regeneration Level 8: Fallout Shelter (A) Impervious Skin - Resistance/Endurance (21) Impervious Skin - Resistance/Recharge (21) Impervious Skin - Endurance/Recharge (23) Impervious Skin - Resistance/Endurance/Recharge (23) Impervious Skin - Status Resistance/Regeneration Level 10: Radiation Therapy (A) Armageddon - Damage/Endurance (25) Armageddon - Damage/Recharge (25) Armageddon - Accuracy/Damage/Recharge (27) Armageddon - Accuracy/Recharge (27) Armageddon - Chance for Fire Damage Level 12: Fly (A) Freebird - Endurance (29) Freebird - FlySpeed (29) Freebird - +Stealth Level 14: Beta Decay (A) Cloud Senses - Chance for Negative Energy Damage (15) Cloud Senses - ToHit Debuff/Endurance/Recharge (31) Cloud Senses - Accuracy/ToHitDebuff (31) Cloud Senses - Accuracy/Recharge (45) Cloud Senses - Accuracy/Endurance/Recharge Level 16: Assault (A) Endurance Reduction IO Level 18: Particle Shielding (A) Preventive Medicine - Chance for +Absorb Level 20: Knockout Blow (A) Hecatomb - Chance of Damage(Negative) (31) Hecatomb - Damage/Recharge (33) Hecatomb - Accuracy/Damage/Recharge (33) Hecatomb - Accuracy/Recharge (33) Hecatomb - Damage/Endurance Level 22: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IO Level 24: Tactics (A) Adjusted Targeting - To Hit Buff (34) Adjusted Targeting - To Hit Buff/Recharge (34) Adjusted Targeting - Endurance/Recharge (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge (45) Adjusted Targeting - To Hit Buff/Endurance Level 26: Ground Zero (A) Obliteration - Damage (36) Obliteration - Accuracy/Recharge (36) Obliteration - Damage/Recharge (37) Obliteration - Accuracy/Damage/Recharge (37) Obliteration - Chance for Smashing Damage Level 28: Rage (A) Adjusted Targeting - To Hit Buff (37) Adjusted Targeting - To Hit Buff/Recharge (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge (46) Adjusted Targeting - Endurance/Recharge (46) Adjusted Targeting - To Hit Buff/Endurance Level 30: Boxing (A) Empty Level 32: Kick (A) Empty Level 35: Cross Punch (A) Obliteration - Damage (39) Obliteration - Accuracy/Recharge (39) Obliteration - Damage/Recharge (40) Obliteration - Accuracy/Damage/Recharge (40) Obliteration - Chance for Smashing Damage Level 38: Foot Stomp (A) Obliteration - Damage (40) Obliteration - Accuracy/Recharge (42) Obliteration - Damage/Recharge (42) Obliteration - Accuracy/Damage/Recharge (42) Obliteration - Chance for Smashing Damage Level 41: Meltdown (A) Synapse's Shock - EndMod/Recharge (43) Synapse's Shock - Damage/Rechage (43) Synapse's Shock - Damage/Recharge/Accuracy (43) Synapse's Shock - EndMod/Increased Run Speed (45) Synapse's Shock - Damage/Accuracy/Endurance Level 44: Block of Ice (A) Empty Level 47: Shiver (A) Empty Level 49: Ice Storm (A) Ragnarok - Chance for Knockdown (49) Ragnarok - Damage/Recharge (49) Ragnarok - Accuracy/Damage/Recharge (49) Ragnarok - Accuracy/Recharge (50) Ragnarok - Damage/Endurance Level 1: Gauntlet Level 1: Brawl
  6. Lol, yes I didn't take rage. I guess my thinking was having one res/def builds and the other offensive. What does one do with the dual builds?
  7. First draft. Going for health and unkillable. Where can I improve. Thank you. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Radiation Armor Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier (A) Aegis - Resistance/Endurance (3) Aegis - Resistance/Recharge (3) Aegis - Resistance/Endurance/Recharge (5) Unbreakable Guard - +Max HP (5) Impervium Armor - Psionic Resistance (7) Impervium Armor - Resistance/Endurance/Recharge Level 1: Jab (A) Superior Might of the Tanker - Accuracy/Damage (7) Superior Might of the Tanker - Damage/Recharge (9) Superior Might of the Tanker - Accuracy/Damage/Recharge (9) Superior Might of the Tanker - Damage/Endurance/Recharge (11) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (11) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 2: Gamma Boost (A) Power Transfer - Chance to Heal Self (13) Power Transfer - EndMod (13) Performance Shifter - Chance for +End (15) Performance Shifter - EndMod (15) Doctored Wounds - Heal (17) Numina's Convalesence - Heal Level 4: Proton Armor (A) Aegis - Resistance/Endurance (17) Gladiator's Armor - TP Protection +3% Def (All) (19) Aegis - Endurance/Recharge (19) Aegis - Resistance/Endurance/Recharge (21) Aegis - Resistance (21) Aegis - Psionic/Status Resistance Level 6: Fallout Shelter (A) Impervium Armor - Psionic Resistance Level 8: Radiation Therapy (A) Theft of Essence - Healing (23) Theft of Essence - Healing/Recharge (23) Theft of Essence - Accuracy/Healing (25) Theft of Essence - Accuracy/Endurance/Healing (25) Theft of Essence - Accuracy/Endurance/Recharge (27) Theft of Essence - Chance for +Endurance Level 10: Taunt (A) Perfect Zinger - Threat/Placate/Recharge Level 12: Beta Decay (A) Perfect Zinger - Chance for Psi Damage (31) Touch of Lady Grey - Chance for Negative Damage (33) Shield Breaker - Chance for Lethal Damage (33) Analyze Weakness - Chance for +ToHit (33) Cloud Senses - Chance for Negative Energy Damage (34) Siphon Insight - Chance for +ToHit Level 14: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (34) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Boxing (A) Accuracy IO Level 18: Tough (A) Impervium Armor - Psionic Resistance (36) Aegis - Resistance/Endurance (36) Aegis - Endurance/Recharge (36) Aegis - Resistance/Endurance/Recharge (37) Aegis - Resistance Level 20: Weave (A) Reactive Defenses - Defense (37) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense/Endurance Level 22: Particle Shielding (A) Preventive Medicine - Chance for +Absorb (39) Numina's Convalesence - +Regeneration/+Recovery (39) Miracle - +Recovery (39) Panacea - +Hit Points/Endurance (40) Panacea - Endurance/Recharge (40) Numina's Convalesence - Heal Level 24: Hasten (A) Recharge Reduction IO (40) Recharge Reduction IO Level 26: Ground Zero (A) Scirocco's Dervish - Accuracy/Damage (42) Scirocco's Dervish - Damage/Endurance (42) Scirocco's Dervish - Damage/Recharge (42) Scirocco's Dervish - Accuracy/Recharge (43) Scirocco's Dervish - Accuracy/Damage/Endurance (43) Scirocco's Dervish - Chance of Damage(Lethal) Level 28: Hand Clap (A) Sudden Acceleration - Knockback to Knockdown (29) Rope A Dope - Accuracy/Recharge (29) Rope A Dope - Stun/Range (43) Stupefy - Accuracy/Recharge (45) Stupefy - Endurance/Stun Level 30: Punch (A) Superior Gauntleted Fist - Accuracy/Damage (31) Superior Gauntleted Fist - Damage/RechargeTime (31) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (49) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (49) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (50) Superior Gauntleted Fist - RechargeTime/+Absorb Level 32: Kick (A) Empty Level 35: Focused Accuracy (A) Encouraged Accuracy - To Hit Buff Level 38: Foot Stomp (A) Superior Avalanche - Accuracy/Damage (46) Superior Avalanche - Damage/Endurance (46) Superior Avalanche - Accuracy/Damage/Endurance (46) Superior Avalanche - Accuracy/Damage/Recharge (47) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (47) Superior Avalanche - Recharge/Chance for Knockdown Level 41: Combat Jumping (A) Reactive Defenses - Defense/RechargeTime (48) Reactive Defenses - Defense (48) Reactive Defenses - Defense/Endurance Level 44: Physical Perfection (A) Doctored Wounds - Heal Level 47: Meltdown (A) Recharge Reduction IO Level 49: Cross Punch (A) Accuracy IO Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Sprint
  8. Awesome thanks. I realize invulnerability is the way to go for "most" survivable. And yes all primary can be made to work. Trying to squeeze blood from a turnip I guess.
  9. I'm looking to build out my Rad/SS tanker. My goal is build 1 to be damn near unkillable so I'm willing to trade off damage for survivability and play mostly with teams. The second build would be a solo build....damage damage damage. Please share any builds you may have. Thank you.
  10. This is my current tanker I'm shooting for. The other would be the "most" survivable tank. Thanks.
  11. Thank you all for the feedback. Thinking about it further, would combined Inv/Dark and Arctic Mastery be the essential build when trying not to get hit?
  12. What power offfer a better choice regarding a secondary effect a damge power has in regards to survival? The minus to hit (dark melee), slow or minus recharge (ice melee) or knockdown (stone melee)? Looking to build a survivable tank (yes i understand all tanks can be good) using either stone, ice or invulnerability to pair with a secondary previous mentioned. If the goal was to be hit as little as possible what works best. Thank you.
  13. Thanks for your feedback. I am thinking of optimizing this build / set more for offense. Initially i thought survivability but I can use a different toon for that. Where would you trim the fat?
  14. Looking for feedback on my potential build. Thank you This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Radiation Armor Secondary Power Set: Radiation Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - Endurance/RechargeTime (5) Unbreakable Guard - RechargeTime/Resistance (5) Unbreakable Guard - Resistance/Endurance/RechargeTime (7) Impervium Armor - Psionic Resistance Level 1: Contaminated Strike (A) Perfect Zinger - Chance for Psi Damage Level 2: Gamma Boost (A) Numina's Convalesence - +Regeneration/+Recovery Level 4: Proton Armor (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Endurance/RechargeTime (9) Unbreakable Guard - RechargeTime/Resistance (11) Unbreakable Guard - +Max HP (11) Impervium Armor - Psionic Resistance Level 6: Fallout Shelter (A) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - Endurance/RechargeTime (15) Unbreakable Guard - RechargeTime/Resistance (15) Unbreakable Guard - Resistance/Endurance/RechargeTime (17) Impervium Armor - Psionic Resistance Level 8: Radiation Therapy (A) Theft of Essence - Healing (17) Theft of Essence - Healing/Recharge (19) Theft of Essence - Accuracy/Healing (19) Theft of Essence - Accuracy/Endurance/Healing (21) Theft of Essence - Accuracy/Endurance/Recharge (21) Theft of Essence - Chance for +Endurance Level 10: Super Jump (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range (23) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance (23) Winter's Gift - Slow Resistance (20%) Level 12: Beta Decay (A) Perfect Zinger - Chance for Psi Damage (25) Perfect Zinger - Threat/Placate Level 14: Taunt (A) Triumphant Insult - Chance to Disorient Level 16: Radiation Siphon (A) Hecatomb - Damage (25) Hecatomb - Damage/Recharge (27) Hecatomb - Accuracy/Damage/Recharge (27) Hecatomb - Accuracy/Recharge (29) Hecatomb - Damage/Endurance (29) Hecatomb - Chance of Damage(Negative) Level 18: Particle Shielding (A) Preventive Medicine - Heal (31) Preventive Medicine - Heal/Endurance (31) Preventive Medicine - Endurance/RechargeTime (31) Preventive Medicine - Heal/RechargeTime (33) Preventive Medicine - Heal/RechargeTime/Endurance (33) Preventive Medicine - Chance for +Absorb Level 20: Fusion (A) Gaussian's Synchronized Fire-Control - To Hit Buff (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (36) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 22: Kick (A) Force Feedback - Chance for +Recharge Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (36) Gladiator's Armor - TP Protection +3% Def (All) (36) Impervium Armor - Psionic Resistance Level 26: Ground Zero (A) Multi-Strike - Accuracy/Damage (37) Multi-Strike - Damage/Endurance (37) Multi-Strike - Damage/Recharge (37) Multi-Strike - Accuracy/Endurance (39) Multi-Strike - Accuracy/Damage/Endurance (48) Multi-Strike - Damage/Endurance/Recharge Level 28: Weave (A) Shield Wall - Defense/Endurance (39) Shield Wall - Defense (39) Shield Wall - Defense/Recharge (40) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Shield Wall - Endurance/Recharge (40) Shield Wall - Defense/Endurance/Recharge Level 30: Irradiated Ground (A) Armageddon - Damage (42) Armageddon - Damage/Recharge (42) Armageddon - Accuracy/Damage/Recharge (42) Armageddon - Accuracy/Recharge (43) Armageddon - Damage/Endurance (43) Armageddon - Chance for Fire Damage Level 32: Meltdown (A) Unbreakable Guard - Resistance (43) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - Endurance/RechargeTime Level 35: Devastating Blow (A) Superior Might of the Tanker - Accuracy/Damage (45) Superior Might of the Tanker - Damage/Recharge (45) Superior Might of the Tanker - Accuracy/Damage/Recharge (45) Superior Might of the Tanker - Damage/Endurance/Recharge (46) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (46) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 38: Atom Smasher (A) Superior Gauntleted Fist - Accuracy/Damage (46) Superior Gauntleted Fist - Damage/RechargeTime (47) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (47) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (47) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (48) Superior Gauntleted Fist - RechargeTime/+Absorb Level 41: Focused Accuracy (A) Adjusted Targeting - To Hit Buff Level 44: Physical Perfection (A) Power Transfer - Chance to Heal Self Level 47: Combat Jumping (A) Reactive Defenses - Scaling Resist Damage Level 49: Stealth (A) Empty Level 1: Gauntlet Level 1: Brawl
  15. I had Mids on my computer then it started getting all funky and not working. I have removed and reinstalled a few times. When I try to open it it shows the main screen then nothing...thoughts?
  16. Thank you for your response. I understand your points about each power set. DM always offers a set of skills that balance SD and to a degree so does Rad but not as much.
  17. Rolled a few different shield tankers thus far. SD/DM SD/RAD and SD/MA. I am asking those who have rolled tanks with these combos what their thoughts are on them. I can make all of them work concept wise yet DM always seem to just feel magic like so that seems to lean towards a certain way. I understand Shield is great on a tank and DM seems to offer the best utility of the secondaries yet MA does provide the def buff and it fits nicer in a way with shields (Captain whomever). OR is shield better suited for a scrapper? Just looking for help in what benefits shield offers to tanker versus other AT. I have plenty of tankers ready to move into the 50 zones and want to take focus on one or two and make sure I am not missing anything with these combos. Thanks!
  18. To clarify im running ice / rad. AoE agro magnet. The issue I run into is filling ice weakness. I love ice armor but I hate feeling squishy. Goal is to just be a sponge for agro and damage yet maybe I'm picking the wrong set.
  19. Perhaps Im over thinking it but does anyone have a god like build for ice armor?
  20. Thank you for the builds. From what I have read and based on the history of stone armor, granite is no longer the go to correct? Is it based of its drawbacks or is it just better to build through the other armors?
  21. Hola fellow COHers. I am currently leveling a stone armor / ice melee tanker. I would like build advice for my final destination once I reach 50. My goal for this tanker is uber survivability, take damage, hold agro and control. Any and all builds and advice is greatly appreciated. Thank you.
  22. Thank you. I have been playing around with different selections and want to be efficient.
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