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eldriyth

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  1. I like what you guys are suggesting here for the mastermind. I hope they listen to you.
  2. This is currently one of the binds I have in a .txt that will generate each macro in this file when I press 9 on the keyboard. 9 "macro ATK ""$$macro AST assist_name maincharSSpetcom_all Attack Aggressive$$macro STP team_select 1SSpetcom_all defensive follow$$macro AH ah$$bind_load_file C:\cohkeybinds\setup2.txt" You will notice however that I put SS instead of $$ so they actually show up on the macro in-game. The annoying thing is I need to change them manually to $$ to get them to work. My question is: is there a way to make the $$ symbols actually show up in game without having to do what I am now? EDIT: I figured it out. 9 macro$$macro ATK ""$$macro AST "assist_name mainchar$$petcom_all Attack Aggressive"$$macro STP "team_select 1$$petcom_all defensive follow"$$macro AH ah$$bind_load_file C:\cohkeybinds\setup2.txt That creates all of the macros with a single keybind. The problem I had was no macro$$ at the beginning and I had too many "" or not enough in the right areas. I hope this helps somebody.
  3. I am interested in reading this thread you're talking about. Where/What is it? Or was it trashed?
  4. Good question. Do we have an idea of when this will get fixed? I haven't heard from the GM for a while. This post was getting buried and nothing is being done about it so far.
  5. This was a paper mission on villain side. No contact available after it's done.
  6. Thank you for sharing this info. The drops are messed up for the leader too. There is no doubt about it.
  7. Here is proof of the bug in action. Notice this is a screen shot of each character right after the kill. There is no exp debt or rested exp as I show you with the outlines. I also show you every character is 32. Lord of Pestilence - character 1 - and leader of group who gets far less exp on completion. Lord of Decay - character 2 - Huge exp gain for 32 after completion. Lord of Virulence - character 3 - Huge exp gain for 32 after completion.
  8. Going to post some screenshots today of the exp my team gets after completion.
  9. All of my characters were the same level, had double exp, and no debt. The leader got very little bonus exp and the other 2 characters got HUGE chunks.
  10. The leader should get an equal amount of exp/inf as the rest of the group. There is no roleplaying way of explaining a blatant and obvious bug that needs some tweeks. It's only if you're in a group and you're the leader of it. You get less exp, inf, and item drops. Tested it multiple times with multiple characters.
  11. I have already reported this and are working with a GM on it. EDITED: I did some test runs and it also appears that item drops heavily favor other characters and not the leader of the team. ABOUT: There is currently a bad exp bug with the leader of a group (or person that chooses the mission to do) that you can only see if you play multi-characters, (Multi-Boxing) as strangers or friends wouldn't notice it easily. THE BUG: When you complete a mission the exp/inf given to your leader/character who chose the mission is drastically lower than the other characters in the group. I have tested this with multiple character make-ups, all the same level of exp, and it's almost always the same. Example: Mission is completed, Leader/Mission Selector gets 2500 EXP, rest of the team gets 10000 EXP each. Overall this is not a multi-boxing bug, but It's more-so a leader of the team gets the shaft bug. You're better off just joining groups than making one when this exists. Here is proof of the bug in action. Notice this is a screen shot of each character right after the kill. There is no exp debt or rested exp as I show you with the outlines. I also show you every character is 32. Lord of Pestilence - character 1 - and leader of group who gets far less exp on completion. Lord of Decay - character 2 - Huge exp gain for 32 after completion. Lord of Virulence - character 3 - Huge exp gain for 32 after completion.
  12. I have already reported this and are working with a GM on it. ABOUT: There is currently a bad exp bug with the leader of a group (or person that chooses the mission to do) that you can only see if you play multi-characters, (Multi-Boxing) as strangers or friends wouldn't notice it easily. THE BUG: When you complete a mission the exp/inf given to your leader/character who chose the mission is drastically lower than the other characters in the group. I have tested this with multiple character make-ups, all the same level of exp, and it's almost always the same. Example: Mission is completed, Leader/Mission Selector gets 2500 EXP, rest of the team gets 10000 EXP each. Overall this is not a multi-boxing bug, but It's more-so a leader of the team gets the shaft bug. You're better off just joining groups than making one when this exists.
  13. It's been months since there was a "wish list" added to the patch notes section of what people want to see added. There was also a post about some amazing stuff coming including Mastermind Changes. When are we actually going to see this stuff? What is taking so long? There are other servers that have some crazy customization and they haven't been around as long as homecoming.
  14. Were they seriously considering adding a instant level to 50 option in P2W? I don't think it's a bad idea honestly. If it was more "regular" to have quick 50's I could probably get into them easier
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