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Artex4232

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Everything posted by Artex4232

  1. I have never played a Dominator, and it seems to me in reading the musings of my fellow citizens of Paragon and the Isles, that the Dominators are happy with the way Mind Control works for them. So what if we start there, what makes Mind Control so much more groovy for their play or that toon class? Maybe its not that, maybe is solo vs. group, I am merely suggesting we zoom out, look at what is working well so much that those folks will advocate strongly for it to stay the same. Focus on the bright spots so to speak, then from there see if we can find a way to have some of that success propagate to the Controller side of the equation. Thanks
  2. I have played a Mind/Empathy Controller since closed beta before live. Back in the yester-year sleep did not insta drop if damaged it went to stun or had a high chance for stun. Jack called it overpowered and it changed before even the jump start weekend. I have always struggled to find value with Sleep and Confuse in groups. I play MMOs to play with folks, not a fan of running about solo; however I can appreciate the need to allow for functionality with both play styles. My concerns with the set are as follows: - Sleep - About two seconds into most group play it is rendered mostly without a purpose - Confuse - I should have looked before typing this, it used to take XP and Influence away ergo most groups are not excited by this set - Dominate - A great power, even its burlier sibling Total Domination work well in groups, sure it takes time to recharge but I could build with recharge in mind - Telekinesis - Lots of fun and one I enjoy using as long as I am in the right map or area, makes it rather situational All of the above lead me to build my toon both pre Issue 1 and now with none of the powers save Telekinesis in the build. I will admit when the villains came out I felt like their use of Mind Control was far superior to the hero side. All of that said when I started on Homecoming I still rolled my Mind/Emp hero. I would say play around with options, toss them on the test server and see what feedback comes in. I would love to see a refresh of the power set and a consideration for the degree of situational use each power has. Thanks
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