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Ice Ember

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Posts posted by Ice Ember

  1. On 4/18/2022 at 1:55 PM, TygerDarkstorm said:

    Same, I haven't played her yet, but I went Elec/Nin to live out my Sith fantasy lol

     I have made a Gravity/Electric Dominator which fits the theme well.

    I also made a Time/Electric Defender for the theme.

    Gravity/Time controller for Jedi

     

     

  2. My take on the build is completely different.  To each their own.  I enjoy this build and I find it useful on every team. 

     

    https://www.midsreborn.com/builds/download.php?uc=1483&c=678&a=1356&f=HEX&dc=78DA6594E94E13611486BFE94C2DA5140A94BDA540658769ABFE3541969A08354D5CFE1932625B26296D332D462EC225E26EE20E88DC857F8DC678156EA877301EE63D9F1D7092E69973E6BC67FB669AB931DF94CFA76784129A2B1AD5EAF25CB954B3CAC562CEF2668C82B922E8F2172CE37AA266AEE57C640DD54364B47E9602CCDA86B4075D21B3EBF9BC7E91B4CB19A36456D68B46CD2C9744205B265DBA6816566B41DC1FDC9AA5428B632DE58C6B39ABBA6A569AA45DA187BD0B157345CF5AE69A515C4E97AD955C95F2566B396BA39B7A1BA6DF2D45C8CBD6C443C2A8261A1E81A1C7E0C413E653F059B82EF2881D4A91D2446297B907DE2628C86E7B956DD5717A76986F416D97F90E1CDD0303B43B952B08352E1CE7732AEB9519BD5F1179EC1BF33BD8F0036CFE09C6F7C11724F6B158F80691F12539FD727A7F04918DFDCC18F7340026A2E01DCA12E04C5A60DAE3389B7466026C4E82E329D04F030565F9600756F48ACAB7C8F22D33481F3A038ECC72F939707A1EDC246D2B8BBCAD2C6A63511B8BC22C0AB3A877017C4D15DBA5B89DC59D2CEE6471378BBB8F883D3443873C14E74653854ACE2E1E4CED4A20722AC53D9F509D1766FA2022AA897B841EB9BA9E7358CDC02238B8C4CC30CF836FA8E73E79EC7DAD585DA49DC9ABEC0F83036DCC2D88356A2F2ADB8B860E07F773923827B94F88F1806AAC17EFC8F1D318F428B7A8AD210E56863EA35CFC0BB84D0F87E5A0C337E11CD9645E40B9F14BE04406FC40CB1A9319C7A2283FCEFC480F27E520934928F414983C05A64E829F28589727A54F22C3FB092192D299E491E950FE7DCA76C4651CD8B62D96FE7765C9A54897E2B8F61BEBDFBA50F873FD75C83906E7EF43CECB68E28FCBE951EE624B53BCADA907609ADEDB1407D9571B5DC615B791751B86DB109DF5FF14FB2FCD72D515

  3. The Hollows is neglected and as a hazard zone is without a giant monster.

     

    Add a Magmite giant monster.  Have him spawn after 100 of the pumacite are defeated and have him spawn with two equal level spawns so it is a challenge for all levels and not only easy merits for a GM.

     

    I know you can do Cavern of Trancendence, but leave it as is.  

     

    A giant Troll monster in the caves would be cool too. 

    • Thumbs Up 7
  4. 3 hours ago, Glacier Peak said:

    I'm not sure where you see Psi defense would be added. Granite never had defense to Psi, so there wouldn't be anything to transfer to Stone Skin. Patch notes are just saying that portion of Granite's resists/defense was transferred to Stone Skin.

    The part where it says ALL

     

    Added Defense to all but toxic. +5%/3.75% for Tankers and Brutes respectively.

    • Like 1
  5. Slots on a tank which is not played primarily in Granite are a premium.  Very few left over for attacks and pools.  The changes as proposed make playing in regular armors and not Granite more appealing.  My stone tank was made to use set bonuses and to not be in granite full time So I will look forward to these changes. 

    Will Stone Skin get +5% defense to Psi as stated below?  I doubt it because Granite did not have it to begin with.  I would prefer resistance to Psi be added though...

     

    Stone Skin

    • The following stats were moved to Stone Skin from Granite:
    • Added Resistance against Fire, Cold, Energy, Negative and Toxic damage. +10%/7.5% for Tankers and Brutes respectively.
    • Added Defense to all but toxic. +5%/3.75% for Tankers and Brutes respectively.
    • This power should now accept Defense enhancements and sets.

      Granite
    • Players should now be able to do small 1.5ft high jumps while in granite form. This is high enough to jump some small bench-sized ledges, but not enough to jump over enemies or fences.
    • The following stats were moved to Stone Skin from Granite:
      • Resistance against Fire, Cold, Energy, Negative and Toxic damage reduced by 10%/7.5% for Tankers and Brutes respectively.
      • Defense lowered by 5%/3.75 for Tankers and Brutes respectively.

         
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