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Farmer Johnson

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Posts posted by Farmer Johnson

  1. So my wife has a defunct account and I hopped on thinking I would roll a Fire/Rad Brute to use as a follow farmer since the account isn't being used when I saw that she has a level 50 Dark/Rad Tank that isn't fully slotted, so I started playing in mids.  Keep in mind this would just be set to follow me Fire/Rad Brute while I farm and would only be using toggles plus Atom Smasher set to auto fire.  Threw some procs in Cloak of Fear to maybe squeak a bit more damage out of him.  Do you think this is a viable farm partner or should I just spend some time training up another Fire/Rad?

     

    This Hero build was built using Mids Reborn 3.1.1.2
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Radiation Melee
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Death Shroud -- Arm-Dmg(A), Arm-Dmg/Rchg(3), Arm-Acc/Dmg/Rchg(3), Arm-Acc/Rchg(5), Arm-Dmg/EndRdx(5), FuroftheG-ResDeb%(7)
    Level 1: Contaminated Strike -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(42), Hct-Dam%(42)
    Level 2: Murky Cloud -- Ags-ResDam/EndRdx(A), Ags-ResDam(7), Ags-ResDam/EndRdx/Rchg(9)
    Level 4: Dark Embrace -- Ags-ResDam(A), Ags-ResDam/EndRdx(9), Ags-ResDam/EndRdx/Rchg(11)
    Level 6: Obsidian Shield -- UnbGrd-Max HP%(A), GldArm-3defTpProc(29)
    Level 8: Dark Regeneration -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(11), DctWnd-Heal/EndRdx/Rchg(13), DctWnd-Heal(13), DctWnd-EndRdx/Rchg(15)
    Level 10: Assault -- EndRdx-I(A)
    Level 12: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(15), Rct-Def(17), Rct-Def/EndRdx(17), Rct-Def/EndRdx/Rchg(19)
    Level 14: Super Speed -- BlsoftheZ-Travel/EndRdx(A)
    Level 16: Boxing -- Empty(A)
    Level 18: Cloak of Fear -- PrfZng-Dam%(A), GlmoftheA-Dam%(19), CldSns-%Dam(21), CldSns-Acc/ToHitDeb(21), CldSns-Acc/EndRdx/Rchg(23), CldSns-ToHitDeb/EndRdx/Rchg(23)
    Level 20: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(25)
    Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/EndRdx/Rchg(27)
    Level 24: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(29), MckBrt-Taunt/Rchg/Rng(31), MckBrt-Acc/Rchg(31), MckBrt-Taunt/Rng(31), MckBrt-Rchg(33)
    Level 26: Combat Jumping -- ShlWal-Def/EndRdx(A), ShlWal-Def(33), ShlWal-ResDam/Re TP(33), Ksm-ToHit+(34), LucoftheG-Def/Rchg+(34)
    Level 28: Irradiated Ground -- ScrDrv-Acc/Dmg(A), ScrDrv-Dam%(36), ScrDrv-Acc/Dmg/EndRdx(34), Obl-%Dam(36), Erd-%Dam(36), TchofLadG-%Dam(37)
    Level 30: Proton Sweep -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(39)
    Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 35: Focused Accuracy -- GssSynFr--Build%(A), EndRdx-I(40), EndRdx-I(50)
    Level 38: Atom Smasher -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Acc/Dmg(43), SprMghoft-Rchg/Res%(43), SprGntFis-Rchg/+Absorb(43), Arm-Dam%(45)
    Level 41: Physical Perfection -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46)
    Level 44: Energy Torrent -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50)
    Level 47: Tactics -- HO:Cyto(A)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- NmnCnv-Regen/Rcvry+(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%(A)
    Level 14: Speed Phase 
    Level 50: Musculature Radial Paragon 
    Level 50: Reactive Radial Flawless Interface 
    Level 50: Ion Core Final Judgement 
    Level 50: Ageless Radial Epiphany 
    Level 50: Assault Core Embodiment 
    Level 50: Banished Pantheon Radial Superior Ally 
    ------------

  2. 1 hour ago, Onlyasandwich said:

    Glad you like it! Gotta go go go go fast!

     

    To @Thrax Unless you are facing massive overaggro, Flash and your other mitigation is more than enough, even with less than 30% ranged defense. Seriously - I can just chill out in any +4X8 S/L farm with my guy even at ~26% as long as I bother to keep using my powers.

     

    Although I take blazing, I don't ever use it to ignite OSA. I have energy and fire damage procs all over the place. Typically either Acid or Explosive lights it.

     

     

     

    Yeah, just theory crafting obviously, but I figured enough of the procs in the AOE's would get OSA going for me pretty reliably.  

  3. Took the build OAS posted and made a few quick changes which are more to my liking.  Dropping Blazing Arrow for Super speed and shifting the Defenders Bastion proc over to Oil Slick arrow and taking the last two slots down to Stamina for Synaptic Shock Proc/EndMod, which nets me a pretty 22.5% movement speed boost.  I would still need to play with the power arrangement a bit if I were to actually build him out, but this is the happiest I've been with a TA/A bulid, so thanks to everyone here for the tips, especially OAS!!!

     

     

    • Thumbs Up 1
  4. 1 minute ago, Onlyasandwich said:

    I get it for sure! I don't mind skipping travel power on some builds these days, with all the tools we have. It helps when the character concept doesn't demand one though.

    Mine is a personal issue, in that I get a bit obsessed with collecting exploration badges and like to be able to quickly stealth missions as necessary and both things slow way down without a SPEED.  Especially badging.

  5. 1 hour ago, Onlyasandwich said:

    Balancing what to take/drop on this combo is indeed a challenge!

     

    Update: Additional notes and build added below.

     

    Initial thoughts:

    • I would think twice before dropping Explosive. Only having Rain as an aoe option outside of OSA is going to hurt for solo work. Explosive is also a great place to put FFback, allowing you to really speed up those aoe clears. Although Aimed shot is decent, consider dropping this in favor of Explosive.
    • Accuracy is absolutely going to be an issue as is. You have poor hit chances with several key powers against +4's, and still not so hot against +3's.
    • Acid arrow could potentially used as a can-opener to enable other powers in this way, but you'll need better baseline acc slotting here for this to work. I would at least recommend swapping the shield braker acc/defdebuff for a plussed out acc IO instead.
    • I'm all for super proccing when possible! However, Ice Arrow will suffer greatly without subbing one of these for an Acc IO, or rethinking the build towards more global acc bonuses. Finding room for Tactics would go some way to helping with this, but you'll still want actual acc slotting so it is properly multiplied by tohit.
    • While it's true that power buildup will buff a few useful effects like Flash arrow's tohit, the +special isn't really adding anything very compelling to this build that I see. I would rather have Aim with Gaussian proc for more consistent uptime and a stronger overall buff. Given that, you would also be better off with the Mu armor so you have strong energy resist as well.
    • As proccy as you are going here, it is a real missed opportunity to ignore the proc potential of your Snipe. You also haven't made use of the powerful Purple proc, and the snipe is the perfect place for it. It may take a fair bit of reworking, but I'm pretty confident you can manage this and still maintain ranged softcap. 
    • Your end usage in this build is actually fairly light, but you have slotted heavy end support. You could definitely get away with skimping more on the end slots, especially the third in Stamina and Numina's.

     

    I would consider dropping the Ranged softcap goal entirely, instead allowing Flash Arrow to make up the difference. Doing so will give you far greater flexibility in slotting, and allow you to pump better acc and procs in the powers that matter. Even without flash, you have so much amazing mitigation with all of your knockdown, debuffs, and holds that it is seldom a problem.

     

    My own TA/A build does forego a travel power in order to grab all the picks I want. If I had to drop something for travel, it would probably be Fistful. Copying it below for reference.

     

    The basic idea with my own build:

    • Get defense to a decent baseline across the board so Flash Arrow can get me to, or close to minimum hit chance against a variety of enemies.
    • Make efficient use of damage procs wherever possible.
    • Use the very powerful Defender ATO procs in powers that I actually want to use often so I benefit from them often. This makes an enormous difference on any defender, but especially those that lack a heal.
    • 80% slow resist is very nice to have!
    • Pump recharge where possible, but not to the detriment of the above priorities.

     

    Remember to toggle off Explosive for accurate recharge totals. I do use Explosive quite a bit, and it is a great enabler both solo and in team with FFback. 

      Hide contents

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Straight Arrow: Level 50 Natural Defender
    Primary Power Set: Trick Arrow
    Secondary Power Set: Archery
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(43), SphIns-ToHitDeb/EndRdx/Rchg(43), SphIns-%ToHit(43), SphIns-Acc/EndRdx/Rchg(50)
    Level 1: Snap Shot -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(3), SprVglAss-Acc/Dmg/EndRdx/Rchg(3)
    Level 2: Glue Arrow -- IceMisTrmt-+ColdDmg(A), ImpSwf-Dam%(33)
    Level 4: Fistful of Arrows -- Bmbdmt-Acc/Dam/Rech/End(A), Bmbdmt-Acc/Rech/End(5), Bmbdmt-Acc/Dam/Rech(5), Bmbdmt-Dam(37), Bmbdmt-+FireDmg(37), PstBls-Dam%(40)
    Level 6: Ice Arrow -- GhsWdwEmb-Acc/EndRdx(A), NrnSht-Dam%(7), GhsWdwEmb-Dam%(7), UnbCns-Dam%(9), IceMisTrmt-+ColdDmg(9), ImpSwf-Dam%(37)
    Level 8: Poison Gas Arrow -- FrtHyp-Acc/Rchg(A)
    Level 10: Blazing Arrow -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), GldJvl-Dam%(36), SprDfnBst-Rchg/Heal%(36)
    Level 12: Acid Arrow -- Acc-I(A), Ann-ResDeb%(13), AchHee-ResDeb%(13), TchofLadG-%Dam(15), Bmbdmt-+FireDmg(15), PstBls-Dam%(17)
    Level 14: Entangling Arrow -- IceMisTrmt-+ColdDmg(A), ImpSwf-Dam%(17), ImpSwf-Acc/EndRdx(19)
    Level 16: Aim -- GssSynFr--Build%(A)
    Level 18: Disruption Arrow -- EndRdx-I(A)
    Level 20: Explosive Arrow -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(21), Bmbdmt-+FireDmg(21), PstBls-Dam%(23), OvrFrc-Dam/KB(23), FrcFdb-Rechg%(25)
    Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(33), BlsoftheZ-ResKB(50)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Oil Slick Arrow -- SprFrzBls-Dmg/EndRdx/Acc/Rchg(A), SprFrzBls-Rchg/ImmobProc(27), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(33)
    Level 28: Ranged Shot -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(29), SprVglAss-Acc/Dmg/EndRdx(29), Apc-Dam%(31), StnoftheM-Dam%(31), GldJvl-Dam%(31)
    Level 30: Boxing -- Empty(A)
    Level 32: EMP Arrow -- UnbCns-Hold(A), UnbCns-Hold/Rchg(34), UnbCns-Acc/Hold/Rchg(34), UnbCns-Acc/Rchg(34), UnbCns-EndRdx/Hold(46)
    Level 35: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), HO:Ribo(50)
    Level 38: Rain of Arrows -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/Rchg(39), Rgn-Dmg/EndRdx(39), JvlVll-Dam%(39), Bmbdmt-+FireDmg(40), PstBls-Dam%(40)
    Level 41: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def/EndRdx(42), ShlWal-Def(42)
    Level 44: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), UnbGrd-Max HP%(45)
    Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(48), Rct-Def(48)
    Level 49: Tactics -- HO:Cyto(A)
    Level 1: Vigilance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(19), Mrc-Rcvry+(46), Prv-Absorb%(46)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48)
    Level 49: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Intuition Radial Paragon 
    ------------

     

     

     

     

     

     

     

    This is along the lines of what I always end up with when I start working through this combo.  To get everything I want, I struggle to fit a travel power which drives me crazy.  I've never had such a hard time fitting the things the need/want.  So much as I appreciate the TA overhaul, the spread the buffs so wide you basically have to take everyone, maybe skipping Entangling Arrow or Glue Arrow, but even those are pretty nice.  Maybe I'll come back to it eventually, but my frustrations in making it work the way I want it to drove me to ALT.

    • Thumbs Up 1
  6. Been fiddling with ideas for my next Defender and I'd really like to give TA/Arch a go but every time I start playing with Mids I have trouble fitting everything in there.  Since the TA revamp, seems like every single power is necessary.

     

    I've looked around the forums a bit and the builds I find rely on pseudo travel powers and I just can't do that.  I like to Ricky Bobby my toons.  Gotta go fast!  Its max runs speed or fly speed.  All my flying toons go Hover/Fly/EM.

     

    Anyone have a good build that utilizes true travel power they don't mind sharing either publicly or privately?  I'll modify it to suit my taste, but I'm really at a loss with how to build this set.

  7. On 1/29/2022 at 6:58 PM, First Player said:

    It's this one here if it helps

    Untitled.thumb.png.38bc7a2a51777c4de7fbaf57ef13e464.png

     

     

    Thanks.  Yeah, I checked on my computer and I definitely dont get that look.  It's more yellowish when I try.  I may play around with the auras later to see if I can match that color just for curiosity's sake.

  8. On 1/17/2022 at 5:44 PM, First Player said:

    My entry in this week's Discord Costume Contest:

    1628561957_2(1).png.7338a1f2b4c41afb88b654c82a9a252b.png

    1829834661_Untitled-1(1).png.3dc1eac157a0e8989d3f46c1eb933b1e.png

     

    And just for fun...

    2.png.3521d5d76b986a384039e8af544ec3f3.png

     

    How did you get the tan/brown color on Infect?  I tried that same concept of cracked skin on a Rad/Rad Brute but I couldn't get the color to work, so I went another direction.  Love the outfits.

  9. I started playing in the character Builder trying to design a /Bio scrapper.  I've never ran Bio past lvl20 because I absolutely hate the look of the armor and I'm astounded that's what the original developers came up with.  Hideous.

     

    When the costume was all said and done, I switched powersets because he looks more like a Claws/EA character (though I also really liked how he looked holding a Katana.

     

    I've never used the minimal FX because I ultimately like to see my powers, but does it completely hide all of the huge carcass that /Bio what's to cover you with?

     

    I may just keep him as is, but still considering re-rolling to before I start his long journey to 50.

  10. What ever fits your theme is always my personal suggestion for lore pets.  They are all ridiculously powerful in all standard content.  Try them all!!

     

    If you insist on picking the top tier at all cost:  Banished Pantheon, Carnies, Longbow, Warworks and IDF are all quite strong.  

     

    But really, none of them will feel disappointing.

    • Like 1
  11. I appreciate all the feedback.  Planning on rolling out an Inv/EM this weekend.  I have a couple builds I'm tossing around.

     

    I'll keep some of the other recommendations in mind incase the ST feels to slow.  Especially the /Ice which I've never tried on any character because I've never loved the default animation.  The alternate animation is better though.

  12. I'll probably go Inv/En, but wonder if the heavy ST focus will bother me at all.  I have a StJ/SR stalker that is heavy ST but he chews through enemies so fast I dont even notice.  I've always shied away from Energy Melee tankers in the past and Inv doesn't do anything to further support AoE.  Does the high ST dmg make up for the lack of AoE?

     

    I LOVE LOVE LOVE rad/rad but my that's my main Brute build and I don't like repeating builds.

  13. Is there a relatively agreed upon tier list for Tanker primaries or secondaries?

     

    Seems like Invuln and Shield are both often talked about as top tier.  Any others?

     

    What about secondaries?

  14. So I've been on a nearly year long hiatus and completely missed the Tanker and Energy Melee revamps.  I've never seen a Tanker all the way through and want to give it a go.  I'm considering 3 character themes (all different builds) so I need some help deciding.

     

    I like a well rounded character.  I enjoy exemplaring down to help with lowbie TF's but also like to run incarnate content.  Don't care about farming or PVP.

     

    Debating the following:

     

    Dark/Dark

    Shield/Elec

    Inv/EnG

     

    Which will give me the best "all-around" character?  Money is no object and I will deck him out with the fanciest build possible immediately upon hitting 50.

     

    Any advice?  Any other builds to consider?

  15. I have a Rad/Rad brute that performs all content extremely well and he farms S/L  NEARLY  as well as my Rad/Fire does Fire.

     

    It's a little unconventional, but he is my favorite Brute because he can do it all.

    • Like 1
  16. I've wanted to roll a Claws character and pair it with Dark.  Have been leaning Tanker, not ruling out Scrapper or Brute, but I have not found a single example build anywhere on the internet which has made me nervous because I'm not a mids guru.

     

    Anyone have an opinion on the pairing?  Seems like tons of soft control and low endurance Claws to offset Dark toggles would be a natural fit.  Am I missing something?

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