First custom build, looking for more of a PVE, Missions, endgame stuff. Any advice would be well received.
This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn
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Level 50 Science Brute Primary Power Set: Energy Melee Secondary Power Set: Electric Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mu Mastery
Villain Profile: Level 1: Energy Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(13), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(15), SprBrtFur-Acc/Dmg/EndRdx/Rchg(15), SprBrtFur-Rech/Fury%(17) Level 1: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-ResDam/EndRdx/Rchg(3), Ags-ResDam(17), Empty(23) Level 2: Lightning Field -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(5), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(7), SprAvl-Acc/Dmg/EndRdx/Rchg(7), SprAvl-Rchg/KDProc(11) Level 4: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(9), Ags-ResDam(45), Ags-EndRdx/Rchg(9), Ags-ResDam/EndRdx/Rchg(39), Ags-Psi/Status(11) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 8: Build Up -- GssSynFr--Build%(A) Level 10: Static Shield -- StdPrt-ResDam/Def+(A) Level 12: Whirling Hands -- Arm-Dmg(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), FuroftheG-ResDeb%(37) Level 14: Super Speed -- Clr-Stlth(A) Level 16: Grounded -- UnbGrd-Max HP%(A) Level 18: Total Focus -- Hct-Dmg(A), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(21), Hct-Dam%(21), Hct-Dmg/EndRdx(23) Level 20: Lightning Reflexes -- Empty(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- Ags-ResDam/Rchg(A), Ags-ResDam(25), Ags-ResDam/EndRdx(25) Level 26: Power Crash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Rchg/+Regen/+End(31) Level 28: Energize -- Prv-Heal/EndRdx(A), Prv-Heal(40), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(39), Rct-ResDam%(31), Rct-Def(40), Rct-Def/EndRdx(40) Level 32: Energy Transfer -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(36) Level 35: Combat Jumping -- ShlWal-ResDam/Re TP(A) Level 38: Power Surge -- GldArm-3defTpProc(A) Level 41: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Rchg/ImmobProc(50) Level 44: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(50), PstBls-Dam%(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(47), RedFrt-Def/EndRdx(47), RedFrt-Def/Rchg(48), RedFrt-Def/EndRdx/Rchg(48) Level 49: Tactics -- RechRdx-I(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(33) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(33) Level 1: Energy Focus ------------ ------------ Set Bonus Totals:
10% DamageBuff(Smashing)
10% DamageBuff(Lethal)
10% DamageBuff(Fire)
10% DamageBuff(Cold)
10% DamageBuff(Energy)
10% DamageBuff(Negative)
10% DamageBuff(Toxic)
10% DamageBuff(Psionic)
21% Defense(Smashing)
21% Defense(Lethal)
34.44% Defense(Fire)
34.44% Defense(Cold)
6% Defense(Energy)
6% Defense(Negative)
6% Defense(Psionic)
21% Defense(Melee)
6% Defense(Ranged)
26.31% Defense(AoE)
60% Enhancement(RechargeTime)
3.75% Enhancement(Max EnduranceDiscount)
39% Enhancement(Accuracy)
30% SpeedFlying
GrantPower Preventive Medicine (0% chance, if Scourge)
213.6 HP (14.25%) HitPoints
30% JumpHeight
30% SpeedJumping
MezResist(Confused) 140%
MezResist(Held) 140%
MezResist(Immobilized) 140%
MezResist(Sleep) 140%
MezResist(Stunned) 140%
MezResist(Terrorized) 140%
MezResist(Teleport) 100% (20% chance)
22.5% (0.38 End/sec) Recovery
16% (1 HP/sec) Regeneration
45% ResEffect(SpeedFlying)
45% ResEffect(RechargeTime)
45% ResEffect(SpeedRunning)
31.25% Resistance(Smashing)
31.25% Resistance(Lethal)
47.75% Resistance(Fire)
47.75% Resistance(Cold)
14% Resistance(Energy)
14% Resistance(Negative)
23% Resistance(Toxic)
28% Resistance(Psionic)
30% SpeedRunning
1 Null