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aelgus

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  1. 1) Make inspirations used by an MM effect all of his minions. Currently, inspirations are nearly useless to MMs. Giving them individually to a minion generally isn't enough to make a difference in a fight, not to mention very slow in application as you must drag and drop (hopefully) on the minion you wanted it to go to, and not another. 2) Minion hitbox / size greatly reduced, and add combat teleport when within range. I've found ranged minions to really be the only viable ones, as the melee minions always run back and forth, getting stuck all the time typically far away from the fray. Giving them less collision and granting them an ability to get into the fight is grossly needed. 3) Allow changes to the MMs run speed / jump speed to effect minions, and at a higher rate. They always fall behind, not only due to bad pathing, but also because of how slow they are. Having them be impacted by this at a higher rate increases their ability to "catchup" on their own to the MM while also being able to respond to the MMs commands more effectively. I would recommend disabling the "higher rate" aspect only during PvP. When pairing kinetics with melee minions, I notice they actually make it to the fight before its over in a team. 4) Automatic pet resurrection They explode in 1 hit a lot on 50+4 missions, requiring you to spend a bit of time to just get back to 100%. If they resurrect fully (all buffs/upgrades/etc.) after every time you "exit combat" would be a huge quality of life boon to MMs. Thank you for considering them, and I love what you're doing with the game!
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