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Neoweasel
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I'm working on a Elec/Shield scrapper build that based around the idea of teleporting all over the battlefield and doing AoE damage where I arrive. I'm trying to squeeze a little more positional defense out of the build. Right now I'm looking at: Melee 53% Ranged 42% AoE 60% I'd love to edge down AoE defense and bump up either Melee or Ranged defense, but I'm not really sure how to do that without unbalancing things. MIDS Data Chunk: 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So, I respecced and started building towards something very similar to what you put out here (at 50, 2 full sets of purples and a few rando crafted enhancements). 1) Holy shiznit, that's expensive 2) Wow, I am already seeing performance improvements. Thanks!
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Perfect Zinger's chance for Psi damage can be slotted in Rise to the Challenge? Really? Does it just have a chance to do damage to anything near me? Because that seems... too good to be true. Also, I'm a little confused by the 2 recharge redux in Assault. I would think that an end redux there would be more helpful. All in all, there's a lot of good stuff in there. Thank you for taking the time!
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Oh, there's some really good ideas there. Thanks!
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Neoweasel started following Criticism for a SJ/WP build, please and thank you
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Hi, I'm in the process of rebuilding my old main Brute from Live (Street Justice/Willpower). My goal is to have him useable as a tank in high-level contact. He's pretty solid in most areas of damage mitigation/removal, but I'm trying to tighten the build up. Things I'd like to improve upon: Defenses aren't capped (this isn't a deal breaker, IMO, because his resistances and regen are both pretty solid I'm not wild about having 5-slotted both Taunt and Tactics, but I was flailing around for good uses of those slots I REALLY don't know what Destiny power to take. I COULD take Barrier, to shore up his defenses but that seems like massive overkill. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Anarchtastic Tank: Level 50 Natural Brute Primary Power Set: Street Justice Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Initial Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(7) Level 1: High Pain Tolerance -- Pnc-Heal/+End(A), StdPrt-ResDam/Def+(7), UnbGrd-Max HP%(9), Pnc-Heal(9), Pnc-Heal/EndRedux(40), UnbGrd-ResDam(42) Level 2: Mind Over Body -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(15), Ags-ResDam/Rchg(17), Ags-ResDam(17), Ags-ResDam/EndRdx/Rchg(19) Level 4: Fast Healing -- Prv-Absorb%(A) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), ShlWal-ResDam/Re TP(21), LucoftheG-Def(43), Ksm-ToHit+(45) Level 8: Rib Cracker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(21), SprUnrFur-Acc/Dmg/Rchg(23), SprUnrFur-Dmg/EndRdx/Rchg(23), SprUnrFur-Acc/Dmg/EndRdx/Rchg(25), SprUnrFur-Rchg/+Regen/+End(25) Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), Rct-ResDam%(27), LucoftheG-Def(43) Level 12: Super Jump -- WntGif-ResSlow(A) Level 14: Boxing -- Empty(A) Level 16: Rise to the Challenge -- Mrc-Rcvry+(A), Mrc-Heal/EndRdx(29), Mrc-Heal(29), DmpSpr-ToHitDeb/EndRdx(45), DmpSpr-ToHitDeb/Rchg/EndRdx(45) Level 18: Spinning Strike -- SuddAcc--KB/+KD(A), SprFrzBls-Acc/Dmg(31), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(33) Level 20: Quick Recovery -- PwrTrns-+Heal(A), PwrTrns-EndMod(40) Level 22: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(33) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(43) Level 26: Shin Breaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36), Mk'Bit-Dam%(36) Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(42) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(42) Level 32: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(46), GssSynFr--ToHit(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/Rchg/EndRdx(50) Level 35: Crushing Uppercut -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(40) Level 38: Superior Conditioning -- PrfShf-End%(A) Level 41: Physical Perfection -- RgnTss-Regen+(A) Level 44: Combat Readiness -- GssSynFr--ToHit/Rchg/EndRdx(A) Level 47: Taunt -- PrfZng-Acc/Rchg(A), PrfZng-Dam%(48), PrfZng-Taunt/Rng(48), PrfZng-Taunt/Rchg(48), PrfZng-Taunt(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(13), NmnCnv-Regen/Rcvry+(15) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 12: Double Jump Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Mighty Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Melee Core Embodiment Level 50: Agility Core Paragon ------------