MisterSlanky
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Posts posted by MisterSlanky
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And of course the drive with all my old data is long gone. I was able to find an early build (I remember doing this JUST as sets came out, so it doesn't have much more than filling the knockback hole and IOs otherwise). Also it's not Homecoming friendly as the fitness pool was taken as my 16 and 20 powers and I could probably do better with the hover and fly slotting. That said, I really enjoyed this and I never had that big of an issue with endurance. Not great, but hopefully it's a start.
This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Level 49 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Dark Armor
Power Pool: Flight
Ancillary Pool: Body MasteryHero Profile:
Level 1: Sting of the Wasp -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(7), Dmg-I(11)
Level 1: Dark Embrace -- EndRdx-I(A), ResDam-I(13), ResDam-I(13), ResDam-I(15), StdPrt-ResKB(15)
Level 2: Flashing Steel -- Acc-I(A), Acc-I(5), Dmg-I(5), Dmg-I(7), Dmg-I(11)
Level 4: Murky Cloud -- EndRdx-I(A), ResDam-I(17), ResDam-I(19), ResDam-I(21)
Level 6: Hover -- Flight-I(A), Flight-I(17), Flight-I(31)
Level 8: Divine Avalanche -- Acc-I(A), Acc-I(9), RechRdx-I(9), DefBuff-I(37), DefBuff-I(37), DefBuff-I(37)
Level 10: Obsidian Shield -- EndRdx-I(A), ResDam-I(36), ResDam-I(36), ResDam-I(36)
Level 12: [Empty] -- Empty(A)
Level 14: Fly -- Flight-I(A), Flight-I(42), Flight-I(43)
Level 16: [Empty] -- Empty(A), Empty(39), Empty(39)
Level 18: The Lotus Drops -- Acc-I(A), Acc-I(19), Dmg-I(23), Dmg-I(25), Dmg-I(25), RechRdx-I(39)
Level 20: [Empty] -- Empty(A), Empty(21), Empty(23)
Level 22: Cloak of Darkness -- EndRdx-I(A)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 26: Soaring Dragon -- Acc-I(A), Acc-I(27), Dmg-I(27), Dmg-I(29), Dmg-I(29), RechRdx-I(34)
Level 28: Dark Regeneration -- Acc-I(A), EndRdx-I(31), EndRdx-I(40), RechRdx-I(40), RechRdx-I(40)
Level 30: Death Shroud -- EndRdx-I(A), EndRdx-I(31), Acc-I(45), Dmg-I(45), Dmg-I(46), Dmg-I(46)
Level 32: Golden Dragonfly -- Acc-I(A), Acc-I(33), RechRdx-I(33), Dmg-I(33), Dmg-I(34), Dmg-I(34)
Level 35: Oppressive Gloom -- RzzDzz-Acc/Rchg(A), RzzDzz-EndRdx/Stun(45), RzzDzz-Acc/EndRdx(46), RzzDzz-Stun/Rng(48), RzzDzz-Acc/Stun/Rchg(48), RzzDzz-Immob%(48)
Level 38: Soul Transfer -- RechRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 44: Focused Accuracy -- EndRdx-I(A)
Level 47: Energy Torrent -- Empty(A)
Level 49: Calling the Wolf -- Empty(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
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I need a reminder to pull up my main from the OG CoH. I played this build for about 8 years (and it's awesome). I should have the Mids file somewhere.
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Oh man, so long ago. I played primarily under one of my two mains, Crescent Shadow (scrapper) or Hot Zone (Blaster) but I had a slew of others.
I don't know how long I'll stick around, but this is a great jaunt down memory lane.
Thinking about trying a beasts/TA
in Mastermind
Posted
I have a 22 Beast/TA MM and I'd say it's merely "OK" (I had both a mercs/traps and thugs/dark on live). The synergy isn't awful; flash helps survivability, glue, net, and ice arrows keeps everything in melee range. I do find myself replacing pets fairly often though, which frankly is fine due to the changes on Homecoming in regards to recharge.
If you're looking for bots or demons with time or kin you'll be sorely disappointed, but I've found it fun enough.