tiberius0477
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Posts posted by tiberius0477
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40 minutes ago, ZorkNemesis said:
Pretty sure they're talking about the energy "pom poms" that are part of the energy melee attack itself. Unless there's a trick the poms stay the color of first attack used. Soul Noir dark melee effects have the same problem.
Correct, not the aura but the little circles of energy around the fists.
For anyone else looking or curious, I did manage to find a workaround involving making a macro for each energy attack:
powexecunqueue$$powexecname <insert power name here>
every attack now uses its own color because the unqueue command resets the stance right before the attack command. It also doesn’t unselect the target like escape key does.I’m fairly sure a bind would be even better but I am happy with this for the moment.
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So I made an energy melee scrapper, and had the thematic idea for each of the energy melee attacks to be set to a different color. The “impact” colors on enemies follow these colors reliably. However, during combat, the energy around the hands simply stays the color of the first attack. Unless I hit escape or Z to force it to put away that color, and then redraw a new color with the next power.
Is there a good way to get around this, to allow the color of the hand energy to change with each attack? Maybe a macro or something for forcing a redraw immediately before or after an attack?
Energy Melee/Invulnerability Builds?
in Scrapper
Posted
I have found a thematic character I am enjoying and have put together a couple of mids builds. Does anyone else have or know about EM/Inv builds that already exist? Something tells me mine leave a lot to be desired