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Kaeladin

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Everything posted by Kaeladin

  1. An excellent time and strong performance; nice job! Did you happen to do any times without the hybrid toggle on? No worries if not.
  2. Beta Server (Justin) Dual Blades/Bio Armor Scrapper T4 Musculature Core Paragon T4 Reactive Radial Flawless Interface T4 Ageless Core Epiphany T4 Assault Radial Embodiment (I did not use the clicky/toggle on any tests; just the passive damage bonus) Offensive Adaptation No outside buffs, no recovery serum, no inspirations. Strictly just what my character has. Given how much more offensively loaded Bio Armor in scrapper is, and that Dual Blades is also another high ST DPS set for scrapper, I wanted to see what kind of numbers the scrapper variant could produce. I know for a fact that the DB/Bio scrapper would do substantially more AOE damage (due to a MUCH stronger Attack Vitals chain). But what kind of rough ST DPS numbers could it produce? How I started every attempt: Hasten + Ageless (prepull stage) - Begin timer as soon as I press Blinding Feint Rotation: Blinding Feint - Ablating Strike - Sweeping Strike - Ablating Strike - repeat With the ageless 10% recharge buff, let alone the significant buff in the beginning, it's worth using this over the Attack Vitals chain according to my calculation. In general content, Attack Vitals is better for AOE situations + at lower levels of recharge. Attempt 1: 1:52 = 475.17 Attempt 2: 2:30 = 388.44 Attempt 3: 1:59 = 455.03 Attempt 4: 2:09 = 430.05 Attempt 5: 2:16 = 414.75 Attempt 6: 1:55 = 466.24 Attempt 7: 2:08 = 432.73 Attempt 8: 1:53 = 472.14 Attempt 9: 2:29 = 390.15 Attempt 10: 2:08 = 432.37 Attempt 11: 1:52 = 475.17 Attempt 12: 2:01 = 449.7 Definitely a notable level of variance, but across the board these are impressive numbers for a scrapper! The ST DPS of DB (in this testing situation due to the power of having two different -res procs in the attack chain), combined with the raw power of bio armor on scrapper, makes for an impressive showing for scrapper ST DPS; in fact, this is actually matching a number of the stalker times in some cases! Overall I was very pleased with this performance and will definitely be investing into this character on Live in the future.
  3. Beta Server (Justin) 1) Dual Blades/Energy Aura Stalker T4 Musculature Core Paragon T4 Reactive Radial Flawless Interface T4 Ageless Core Epiphany T4 Assault Radial Embodiment (I did not use the clicky/toggle on any tests; just the passive damage bonus) No outside buffs, no recovery serum, no inspirations. Strictly just what my character has. And now to test out another highly acclaimed ST DPS set for stalker, Dual Blades. I had two concepts in mind; the first was to test a standard high recharge build that could run a high base DPS rotation. Energy Aura allows you to softcap your defenses rather easily, so I used my set IOs to add some extra damage (while still running what I'd consider to be a "generalist PvE build"). How I started every attempt: Hasten + Ageless (prepull stage) - Begin timer as soon as I hit Build-Up. Rotation: Ablating Strike - Sweeping Strike - Ablating Strike - Assassin's Blades - repeat I obviously open with Build-Up + AB to start. Ageless makes this rotation the stronger of the two, but once you dip below 310% recharge on ablating then you transition to a second rotation which will be mentioned in the other DB pairing. 2:15 = 416.84 2:36 = 378.6 2:16 = 414.75 2:11 = 425.51 2:11 = 425.51 2:25 = 397.25 2:20 = 406.7 A nice showing from dual blades! However, after looking back into some of the old archived Pylon Threads (as if I hadn't already looked enough) to explore some of the top performers thoughts on dual blades, I made a /bio stalker build and decided to run the following set: 2) Dual Blades/Bio Armor Stalker T4 Musculature Core Paragon T4 Reactive Radial Flawless Interface T4 Ageless Core Epiphany T4 Assault Radial Embodiment (I did not use the clicky/toggle on any tests; just the passive damage bonus) Offensive Adaptation No outside buffs, no recovery serum, no inspirations. Strictly just what my character has. Rotation: Ablating Strike - Sweeping Strike - Nimble Slash - Assassin's Blades - repeat I obviously open with Build-Up + AB. This is the rotation to use when you have less than 310% recharge in ablating strike. You want to cram recharge into your assassin's blades so that you can minimize "gap" time, as it becomes your second most recharge-intensive move (besides ablating). And so what did we get from this? 1:34 = 540.72 1:55 = 466.24 1:47 = 491.17 1:57 = 460.53 1:56 = 463.36 2:12 = 423.3 1:47 = 491.17 Wow, look at those times and numbers! The synergy of Dual Blades' very high ST DPS (with the ability to squeeze in two -res procs of different types), and the offensive potential of bio armor (if only they got the scrapper version, which is SO much better!) made for an incredibly strong pairing. And with that, that will be my last reporting for the night. Many a pylon went down in the name of testing.
  4. Beta Server (Justin) Street Justice/Bio Armor Stalker T4 Musculature Core Paragon T4 Reactive Radial Flawless Interface T4 Ageless Core Epiphany T4 Assault Radial Embodiment (I did not use the clicky/toggle on any tests; just the passive damage bonus) Offensive Adaptation No outside buffs, no recovery serum, no inspirations. Strictly just what my character has. An important disclaimer; I didn't realize this until I watched some videos of other people's attempts. These bio builds I'm running (for the TW/Bio scrapper, MA/Bio scrapper, Savage Melee/Bio stalker, Staff Fighting/Bio stalker, and now Street Justice/Bio stalker) are all general PvE builds that I normally run. The one exception is that I ended up taking a slot out from DNA siphon on my TW/Bio scrapper to put an extra recharge into Build Momentum (the -res on water spout ended up not being worth it; general PvE build is the same otherwise). These are not specialized pylon-killing builds. Personally I'm more interested in seeing how a DPS set can do in the context of a "regular high-end build" as opposed to a specialized set-up for pylon DPS. Nothing wrong with the latter! However, I wanted to make sure it was clear that I'm posting these results with this build philosophy in mind; if anyone wants to see the actual "chassis" of what I'm working with for my /bio characters, I'm happy to do so. Anyway, onto the Street Justice times: How I started every attempt: Hasten + Ageless (prepull stage) - Begin timer as soon as I hit Build-Up. Attempts with following rotation: Build up - Assassin's Strike - Crushing Uppercut Shin Breaker - Assassin's Strike - Sweeping Cross - Heavy Blow Shin Breaker - Assassin's Strike - Crushing Uppercut Use build-up procs (from ATO) before assassin's strike(s) - Repeat 2:17 = 412.69 2:12 = 423.3 2:22 = 402.81 1:56 = 463.36 1:50 = 481.4 2:25 =397.25 2:20 = 406.7 Surprisingly, I think Savage Melee (given that we're talking about identical builds here in terms of the /bio portion; the two builds for Street Justice and Savage Melee were VERY similar) can compete with Street Justice for ST purposes. Street Justice has the advantage of having its damage delivered in smashing-based format, with no DoT component, but Savage Melee is by far the more endurance efficient set with solid AOE to boot. But unfortunately, given that we're also comparing this to a generalist PvE Titan/Bio scrapper who was pushing low 1 minute times in the exact same conditions, I think TW/Bio scrapper still has the advantage (along with monstrously powerful AOE).
  5. Beta Server (Justin) Staff Fighting/Bio Armor Stalker T4 Musculature Core Paragon T4 Reactive Radial Flawless Interface T4 Ageless Core Epiphany T4 Assault Radial Embodiment (I did not use the clicky/toggle on any tests; just the passive damage bonus) Offensive Adaptation No outside buffs, no recovery serum, no inspirations. Strictly just what my character has. And another one for staff fighting. Important: Scrapulous found this conclusion, and I wanted to double verify; the Stalker Build-Up proc (which is supposed to work on most attacks) ONLY WORKS ON THE ATTACK YOU SLOTTED IT INTO (Edit: This behavior seems inconsistent; verification required). In other words, that attack has to be slotted with the proc AND you have to use that attack to trigger the build-up refresh chance. How I started every attempt: Hasten + Ageless (prepull stage) - Begin timer as soon as I hit Build-Up. Attempts with following rotation: Assassin's Staff - Sky Splitter - Precise Strike - Serpent's Reach - repeat. 2:52 = 355.74 2:58 = 348.23 2:39 = 373.97 (got some decent refreshes on build-up) 2:42 = 369.5 I can definitely say that the ST DPS between this and scrapper (just from my own personal testing of staff fighting on scrapper) is a no contest; stalker version of staff fighting is definitively better on ST DPS, and I'd wager stalker version of staff fighting in general is the better of the ATs. As far as what was said earlier, some stalker sets (particularly sets do electric melee, kinetic melee, street justice, savage melee, and staff fighting to name a few) REALLY got better deals with the inclusion of AS into their kit(s). Electric melee, for example, loses lightning clap (wowee) to gain AS, which is huge for the kit considering electric melee has one of the lowest base ST DPS kits of any AT. The top-performing ST DPS stalker kits (which I believe are probably StJ, DB, and now possibly Savage Melee) will definitely do more ST damage than most of the scrapper kits. But scrappers do have the one outlier in Titan Weapon; dark melee could also be a real contender, as dark/shield has historically been a very, very strong ST damage combo. A solid showing, considering no -res procs built into the ST set. It won't approach stalker levels of ST DPS with its best sets, but dragon's tail + cross punch provide very solid AOE options while still producing some ST numbers. Also, gooo bio armor!
  6. Beta Server (Justin) Martial Arts/Bio Armor Scrapper T4 Musculature Core Paragon T4 Reactive Radial Flawless Interface T4 Ageless Core Epiphany T4 Assault Radial Embodiment (I did not use the clicky/toggle on any tests; just the passive damage bonus) Offensive Adaptation No outside buffs, no recovery serum, no inspirations. Strictly just what my character has. Just wanted to see what martial arts could produce for ST DPS; of note, martial arts is a good candidate for taking cross punch to shore up their AOE (surprise! Cross punch is a solid cone!). How I started every attempt: Hasten + Ageless (prepull stage) - Begin timer as soon as I hit Build-Up. Attempts with following rotation: Storm Kick - Crippling Axe Kick - Storm Kick - Cobra Strike - repeat. 2:35 = 380.19 2:26 = 395.44 2:49 = 359.7 A solid showing, considering no -res procs built into the ST set. It won't approach stalker levels of ST DPS with its best sets, but dragon's tail + cross punch provide very solid AOE options while still producing some ST numbers. Also, gooo bio armor!
  7. Beta Server (Justin) Savage Melee/Bio Armor Stalker (concept build after running numbers on savage melee and theorizing what it could do) T4 Musculature Core Paragon T4 Reactive Radial Flawless Interface T4 Ageless Core Epiphany T4 Assault Radial Embodiment (I did not use the clicky/toggle on any tests; just the passive damage bonus) Offensive Adaptation No outside buffs, no recovery serum, no inspirations. Strictly just what my character has. Savage melee is a bit of an enigma. I did some careful testing to figure out the numbers, particularly on hemorrhage and rending flurry (as well as savage leap), and decided to see how this character could do on pylon testing. How I started every attempt: Hasten + Ageless (prepull stage) - Begin timer as soon as I hit Build-Up. Attempts with 1st rotation (Assassin's Frenzy - Hemorrhage - Savage Strike - Maiming Slash - Savage Strike - repeat) 2:28 = 386.89 DPS 2:21 = 399.75 DPS Attempts with 2nd rotation (Assassin's Frenzy - Hemorrhage - Maiming Slash - Savage Strike - repeat; ageless makes this rotation possible but you could build a set to do this rotation if you had the correct secondary) 1:45 = 492.99 DPS 2:06 = 432.13 DPS 2:11 = 420.51 DPS 1:52 = 455.17 DPS 2:12 = 423.26 DPS What is particularly impressive is that this rotation has no -res procs built into its attacks (just the -res from reactive interface). This is its pure, raw damage output for the most part. Overall this is a pretty damn strong set with some good endurance efficiency + solid AOE to boot.
  8. Titan Weapon is not a leveling-friendly set, in general. TW/Bio is very much a late-blooming set, and I would not recommend it for people with just a casual interest in melee and/or if they don't love the concept. I always preface this because even though it puts out world-crushing DPS, CoH does NOT need that DPS to be able to complete virtually the content in an efficient manner; CoH content hits relatively early ceilings in difficulty for most areas. Hence why I emphasize, even as a hard min-maxxer, that people play what they enjoy. If they are interested in the numbers portion, then we can certainly talk about that.
  9. Eh, people can play whatever they want. For me, I moved on after playing it for a bit because I wanted to branch out; it's undeniably strong, but CoH is more than just having the most soul-crushing damage dealing capability. But I like the numbers-exercise portion of it.
  10. Beta Server (Justin) Titan Weapon/Bio Armor Scrapper (carbon copy of my live character from page 3, except with the following changes; basically upgrading my T3's to T4's) T4 Musculature Core Paragon T4 Reactive Radial Flawless Interface T4 Ageless Core Epiphany (purely for endurance; I have enough recharge already to run my optimal rotation) T4 Assault Radial Embodiment (I did not use the clicky/toggle on any tests; just the passive damage bonus. My times would most likely be substantially better, on average, if I used the clicky. The old testing modal had separate times announced for with hybrid toggle vs. without hybrid toggle) Offensive Adaptation; needed to turn off Tough. No outside buffs, no recovery serum, no inspirations. Strictly just what my character has. Round 2, this time on the beta server so I could have more flexibility in moving slots. I took the two slots out of my DNA siphon (which I normally slot healing IOs for general content) and put 1 recharge into my Build Momentum and 1 -res proc into my Water Spout. I killed about a dozen pylons; here are my times listed from worst to best for each (with and without waterspout listed): How I started every attempt: Hasten + Ageless (prepull stage) - Begin timer as soon as I hit Build Momentum/or cast Water Spout Attempts with Water Spout 1:30 = 553.854 DPS 1:26 = 573.670 DPS 1:22 = 595.419 DPS 1:22 = 595.419 DPS 1:13 = 653.069 DPS Attempts without Water Spout 1:35 = 531.430 DPS 1:35 = 531.430 DPS 1:29 = 558.641 DPS 1:27 = 568.545 DPS 1:25 = 578.915 DPS 1:20 = 607.109 DPS 1:03 = 736.443 DPS 1:03 = 736.443 DPS Other notes: In case people are wondering how those 1:03's occurred, the common pattern for those times is that RNGesus blessed me and I did not whiff (or no more than once) any of my non-momentum swings (i.e. usually rend armor or arc to initiate momentum) on those. On most of my other runs, I usually whiffed anywhere from 1 - 3 or so of those "initiators", which definitely cut into my times. Rotation: Rend Armor (activate momentum) - Follow Through - Arc of Destruction - Crushing Blow - Follow Through. During Build Momentum: prioritize Follow Through - Rend Armor - Arc of Destruction - Crushing Blow.
  11. Great question. I can do my rotation without ageless (or even just the 10% recharge component of ageless; I don't think I even need that). The key piece is having enough recharge to fit in the second Follow Through (FT); that is a substantial base DPS increase (and therefore a large DPS increase in general that becomes even more so as you stack more +damage). When I run bio armor characters, especially on scrapper, I (both personally and from a number's perspective) see it as a very, very strong offensively-oriented set that can also run good, albeit spiky, endurance management and enough defenses to do the job you need. It's a mixed set (similar to willpower), except that its focus is more about a strong offense; perfect for my kind of playstyle. According to my calculations, you need enough recharge to hit your second FT after Arc of Destruction + Crushing Blow in the rotation I mentioned. That's 3.168s of arcanatime (tooltip time for both moves would be 2.7s total). I would aim for enough recharge on your Followthrough to be faster than that 3.168s threshold, but I am not sure if you need much more beyond that; in my current build, I run 165% global recharge (without ageless but with hasten active) + 97.39% recharge slotted into FT which equals 2.76s recharge on my FT. That's more cooldown than needed for the Arcanatime calculation, but a little less than the tooltip time and I am 99.99% sure that I can do the rotation with just that. To give some idea of what softcapping s/l/e/n would require (which my other build does; fire and cold softcap is not important at all at high end), you'd drop about 30-40% recharge off the build or so. Take from that what you will; that means there's more times with the softcapped version where you won't be able to squeeze in that second FT. But even without it, TW's DPS is monstrous.
  12. My current build as requested; I've made quite a few variations and this is the one I currently run that allows me to soft-cap s/l while running the optimal rotation (which I posted prior). The second follow through is key for increasing your base DPS by a substantial amount (hence the need to slot a lot of recharge into it + have decent global recharge). I also have another version that drops a decent level of recharge in order to s/l/e/n cap. Depending on more playtesting, I might opt for that if I feel the need for more survivability. One other note: the build lists the T4 version of the incarnates I plan to aim for, but at present I have the T3's of each (big case of alt-itis means I bounce between a lot of character builds and concepts). Enjoy. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Crushing Blow (A) Kinetic Combat - Accuracy/Damage (3) Kinetic Combat - Damage/Endurance (3) Kinetic Combat - Damage/Recharge (5) Kinetic Combat - Damage/Endurance/Recharge (5) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (7) Achilles' Heel - Chance for Res Debuff Level 1: Hardened Carapace (A) Gladiator's Armor - TP Protection +3% Def (All) (7) Unbreakable Guard - +Max HP (9) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Inexhaustible (A) Performance Shifter - Chance for +End Level 4: Environmental Modification (A) Luck of the Gambler - Recharge Speed (13) Luck of the Gambler - Defense (13) Luck of the Gambler - Defense/Endurance Level 6: Follow Through (A) Hecatomb - Damage/Recharge (15) Hecatomb - Accuracy/Damage/Recharge (15) Hecatomb - Accuracy/Recharge (17) Hecatomb - Damage/Endurance (17) Hecatomb - Chance of Damage(Negative) (19) Touch of Death - Chance of Damage(Negative) Level 8: Build Momentum (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (19) Rectified Reticle - To Hit Buff (21) Rectified Reticle - To Hit Buff/Recharge Level 10: Adaptation Level 12: Boxing (A) Kinetic Combat - Accuracy/Damage (21) Kinetic Combat - Damage/Endurance (23) Kinetic Combat - Damage/Recharge (23) Kinetic Combat - Damage/Endurance/Recharge Level 14: Tough (A) Steadfast Protection - Resistance/+Def 3% (25) Reactive Armor - Resistance (25) Reactive Armor - Resistance/Endurance (27) Reactive Armor - Resistance/Endurance/Recharge (27) Reactive Armor - Endurance Level 16: Ablative Carapace (A) Panacea - Heal/Endurance (29) Panacea - Endurance/Recharge (40) Panacea - Hea/Recharge (42) Panacea - Heal/Endurance/Recharge (42) Panacea - Heal Level 18: Rend Armor (A) Superior Blistering Cold - Accuracy/Damage (31) Superior Blistering Cold - Damage/Endurance (33) Superior Blistering Cold - Accuracy/Damage/Endurance (33) Superior Blistering Cold - Accuracy/Damage/Recharge (33) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (34) Achilles' Heel - Chance for Res Debuff Level 20: Evolving Armor (A) Reactive Armor - Resistance (34) Reactive Armor - Resistance/Endurance (34) Reactive Armor - Resistance/Endurance/Recharge (36) Reactive Armor - Resistance/Recharge Level 22: Weave (A) Luck of the Gambler - Recharge Speed (36) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Endurance Level 24: Combat Jumping (A) Luck of the Gambler - Recharge Speed (37) Shield Wall - +Res (Teleportation), +5% Res (All) (37) Kismet - Accuracy +6% Level 26: Whirling Smash (A) Armageddon - Damage/Recharge (37) Armageddon - Accuracy/Damage/Recharge (39) Armageddon - Accuracy/Recharge (39) Armageddon - Damage/Endurance (39) Armageddon - Chance for Fire Damage (40) Force Feedback - Chance for +Recharge Level 28: DNA Siphon (A) Superior Scrapper's Strike - Damage/Recharge (29) Superior Scrapper's Strike - Accuracy/Damage/Recharge (31) Superior Scrapper's Strike - Recharge/Critical Hit Bonus (31) Healing IO (40) Healing IO Level 30: Hasten (A) Recharge Reduction IO (42) Recharge Reduction IO Level 32: Arc of Destruction (A) Superior Critical Strikes - Accuracy/Damage (43) Superior Critical Strikes - Damage/RechargeTime (43) Superior Critical Strikes - Accuracy/Damage/RechargeTime (43) Superior Critical Strikes - Damage/Endurance/RechargeTime (45) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (45) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 35: Genetic Contamination (A) Superior Scrapper's Strike - Accuracy/Damage (45) Superior Scrapper's Strike - Damage/Endurance/Recharge (46) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge Level 38: Parasitic Aura (A) Recharge Reduction IO Level 41: Water Spout (A) Ragnarok - Damage (46) Ragnarok - Damage/Recharge (46) Ragnarok - Accuracy/Damage/Recharge (48) Ragnarok - Accuracy/Recharge (48) Ragnarok - Damage/Endurance Level 44: Spirit Shark Jaws (A) Unbreakable Constraint - Hold (48) Unbreakable Constraint - Hold/Recharge (50) Unbreakable Constraint - Accuracy/Hold/Recharge (50) Unbreakable Constraint - Accuracy/Recharge (50) Unbreakable Constraint - Endurance/Hold Level 47: Maneuvers (A) Luck of the Gambler - Recharge Speed Level 49: Defensive Sweep (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (11) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End Level 1: Momentum Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Musculature Core Paragon Level 50: Assault Radial Embodiment Level 50: Ageless Core Epiphany Level 50: Reactive Radial Flawless Interface Level 50: Ion Core Final Judgement Level 50: Cimeroran Core Superior Ally ------------
  13. Live Server (Everlasting) Titan Weapon/Bio Armor Scrapper (my live character) T3 Musculature Core Revamp T3 Reactive Pardial Radial Conversion T3 Ageless Partial Core Invocation (for endurance) T3 Assault Total Radial Graft (did not use the clicky on any tests; just the passive damage bonus) Offensive Adaptation; needed to turn off Tough. No outside buffs, no recovery serum, no inspirations. Strictly just what my character has. I always wanted to try these pylon tests again when the server came up on live. Here's my modus for each test so you know exactly how I timed these attempts: Hasten + Ageless (prepull stage) - Begin timer as soon as I hit Build Momentum. First Attempt: 1:51 (first time killing a pylon in ages; was rusty) = 473.25DPS Second Attempt: 1:32 = 544.59DPS Third Attempt: 1:39 = 515.12DPS Fourth Attempt: 1:34 = 535.72DPS Fifth Attempt (used water spout after prepull, began timer as soon as water spout was being cast): 1:23 = 589.79DPS Other notes: This is my PvE live server character, meaning I have some slots diverted (from traditional pylon testing-oriented builds) for more endurance management and healing in ablative and DNA siphon (which I did not use at all in these tests). My water spout did not have a -res proc in it. If I diverted slots from DNA siphon particularly, I could slot a -res proc into water spout + slot a recharge into my Build Momentum. I'm reasonably certain, given what I was seeing with the current build I'm running, that I could get my kill time to under 1:20 with these changes with decent consistency. Rotation: Rend Armor (activate momentum) - Follow Through - Arc of Destruction - Crushing Blow - Follow Through. During Build Momentum: prioritize Follow Through - Rend Armor - Arc of Destruction - Crushing Blow.
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