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r0yobannon

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Posts posted by r0yobannon

  1. On 5/15/2021 at 9:35 AM, Hyperstrike said:

    Here's an StJ/Invuln based off my Invuln framework.

     

      Reveal hidden contents

    This Villain build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    I'll Ro Sham Bo You For It: Level 50 Magic Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Initial Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
    Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11)
    Level 2: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(13), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx/Rchg(15), SprAvl-Rchg/KDProc(17)
    Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23)
    Level 6: Combat Readiness -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(23)
    Level 8: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(25)
    Level 10: Rib Cracker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(25), SprBrtFur-Acc/Dmg/Rchg(27), SprBrtFur-Dmg/EndRdx/Rchg(27), SprBrtFur-Acc/Dmg/EndRdx/Rchg(29), SprBrtFur-Rech/Fury%(29)
    Level 12: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(31), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31)
    Level 14: Kick -- FrcFdb-Rechg%(A)
    Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33)
    Level 18: Spinning Strike -- Artl-Acc/Dam(A), Artl-Dam/End(34), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(34), Artl-Acc/Rech/Rng(36), Artl-End/Rech/Rng(36)
    Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37)
    Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40)
    Level 26: Shin Breaker -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(40), OvrFrc-Acc/Dmg/End(42), OvrFrc-Dmg/End/Rech(42), OvrFrc-Acc/Dmg/End/Rech(42)
    Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
    Level 32: Crushing Uppercut -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(43), SprUnrFur-Acc/Dmg/Rchg(45), SprUnrFur-Dmg/EndRdx/Rchg(45), SprUnrFur-Acc/Dmg/EndRdx/Rchg(45), SprUnrFur-Rchg/+Regen/+End(46)
    Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
    Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
    Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50)
    Level 44: Assault -- EndRdx-I(A)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 49: Super Speed -- WntGif-ResSlow(A)
    Level 1: Fury
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run
    Level 50: Agility Core Paragon
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------

     

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    |910A2555A1ECAE50F65428B501FAB560C5F94B372085D3F818DAC8743E6D79FEBCE|
    |5F91FC6A4F466|
    |-------------------------------------------------------------------|

     

     

    Hey @Hyperstrike, I had a question: I've been running a StJ/WP build loosely molded off of this and some others that I've seen, and everyone seems to fluctuate between Initial Strike and Heavy Blow. Is there a real difference between them, or is it safely a player preference choice? Initially I went with Heavy Blow since the cooldown matched up cleaner with Rib Cracker and Shin Breaker, but then switched to Initial Strike when I started working on Flashback missions and needed more consistent damage output. It doesn't feel like the procs (disorient vs. knockdown) matter that much, as they aren't really happening that often, but I also don't know if the damage scaling is better for one over the other.

  2. I'm actually unsure of whether this is a bug or intended, but unlike every other ability power set in the game that I've tried (across Sentinel, Brute, Tanker, and Mastermind so far) you cannot swap from the "Original" color options on the Shield Defense power set. 

     

    This is slightly annoying (but I didn't see any other threads about it when I searched), so I thought I'd pipe up and say something!

    shield colors.png

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