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Serim

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  1. Serim

    Mids Brute Sets

    I've been making good progress and am excited about it so figured the file could be posted just because. The build is probably a little expensive but that wasn't the concern with this learning experience. Hopefully one day it can be created, although if you'd care to drop 2 cents into the jar again I'd love to see what your thoughts are. Defenses have been upped to an average of approximately 20%, while resistance is around 65%. Endurance recovery is still at a decent level if the attack costs have been reduced enough. To hit and accuracy have been raised a fair amount to ensure constant fun for my foes. Recharge time is allowing for some constant powers like particle shielding and yet there's still room for more enhancements! Do you think these are adequate numbers so far? I know it is probably all personal preference but figured I'd ask. Also there are 2 power slots left which I'm not sure about what to fill with. I'm definitely going to have to learn about that whole "not so simple way to make money" from your and Shinobu's guides aren't i? Aura S - Brute (Savage Melee - Radiation Armor) protoSETS.mbd
  2. Serim

    Mids Brute Sets

    Naturally everything that can be distracting will be when trying to read a guide! Another quick question about these procs if I may! For savage strike there is a brute set which say the following. Does this mean there is a high chance to proc half a second of healing? Also, a lot of /rad builds seem to have the preventative medicine set on the particle shield power. It says there's a 10% chance to gain a buff, which I assume means every cast you roll for it. There is then a global -100% chance at 10%, in addition to the buff which says 10%. Does that mean when you roll, if you gain the buff, you can't gain it again until said buff ends?
  3. Serim

    Mids Brute Sets

    Having just found the set overview option in mids I now understand what you mean by the small things add up. Looking at some other /rad builds has revealed they have dozens of set bonuses, if not more. I suppose it will just be a matter of knowing what to go for, maybe writing down options and alternatives, then stacking what is most synergistic. Thank you for the breakdown of data on particle shielding as it really made all that information click so to say. You're absolutely right about the intimidation factor of costs being in the millions, though I didn't realize the sets are account wide, that is wonderful news! I'm glad we can sell the IO back because I've only got like 3.5mil to my name. It has actually been a while since I've played so no idea what I did to be so poor, but learning is fun so whatever. Meltdown shall be my door wedge into these incarnate powers you mentioned. I'm not quite 50 on the actual character but it is likely wise to learn about the pool that is going to be dived into. Having investigated the procs a little more it seems that a lot of toggles have them in other builds. Is that because they have a chance to proc very frequently? I saw some data in mids that suggested some can roll every second. Is it also that the procs occur more frequently when utilizing aoe powers against groups? As for these merits, it appears I've 86 merit rewards and 47 vanguard rewards (and 15 converters if those can be sold as well or something) So with some of your data I should have approximately 17mil to throw around which should see me through to my first set. Before I start throwing those around I'll be sure to read your guide thoroughly so as not to ask you to orate it back to me in this thread. Thank you for making it in advance by the way!
  4. Serim

    Mids Brute Sets

    That is a very useful conversation to butt into and it raises some questions that may help me sculpt the character myself! I've spent quite a bit of enhancement getting particle shielding to be constantly active, though it does require about 10 endurance to cast. The current build focuses on endurance efficiency (almost 4 recovery/sec) and making sure that buffer shield/regen is available. Should I apply such a thought to attacks as well, instead of purely damage and accuracy? Endurance had been a notable problem to deal with while leveling. I've been afraid to speed up attacks because of uncertainty over how much recovery is actually needed for sustaining combat. WuTang seems to have massive resistance and defense baselines with their /rad, is all of that from sets as well?! The thought was my 50% or so resist baseline was adequate but now it seems otherwise. Additionally their particle shielding power recharges even faster than mine, though they only have like 2 recovery per second. Am I focusing on the wrong paths? Is 60 seconds of nearly all resistances being 90% worthwhile or do late game battles last way longer than that? Procs sound like they would be very useful when combined with the attack speed of savagery. Is it viable to drop damage enhancements in order to acquire them? Are they something that should be a focus, or can I just have one ability using proc? Do they all come from sets? There are some cool looking unique set enhancements, would it be inappropriate to pick and choose singular uniques (or other powerful options) from different sets since some are so powerful? Set bonuses seem to only add a small boon, though I'm guessing those smaller percentage gains matter more at higher levels. When building with sets should I just erase my current enhancements in mids and build fresh? A lot of replacement hesitation is coming from sets seemingly having less focused improvements than IO. Do the set bonuses from multiple powers make up for the loss of a purely large bonus?
  5. Serim

    Mids Brute Sets

    Hello everyone, this is my first post and first time delving into sets and at least one of those things is overwhelming. I was wondering if anyone a bit more familiar with sets would be interested in sculpting my savage/rad brute with some fancy enhancements. My goal was to increase survive ability while maintaining the (what i think is) high endurance recovery. So far the character has held its own but is lacking the capability to fight battles of attrition against dots or larger mob pulls. The health regen has kept me alive while leveling but I feel it isn't something to rely on, even against bosses. The attack speed of savagery lets me maintain decent rage levels, allowing nifty burst damage with things like frequent arcane power+arcane bolts, though in the end almost everything is single target. If I use meltdown combined with rune of protection amazing resistance levels are achieved, but only for 1 minute, so downtime can be harsh. Looking at my first high level build ever may be painful for the eyes so I must advise some sun glasses to reduce strain. Aura S - Brute (Savage Melee - Radiation Armor) MODDED.mbd
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