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TerroirNoir

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  1. Hmm. Not only is @cranebump apparently writing four excellent AEs PER DAY, he's now overtaking me in the one thing I know how to do on this damn forum! Insert Muttley noises about here.
  2. I'll just pause it then and redo the arc when you're ready, but I'm leaving the Mission 1 playthough as is up, okay?
  3. As @Ankylosaur pointed out I could have just posted here with my other account and kept going. That didn't occur to me! But at least this way there isn't an enormous thread to wade through.
  4. I'm going to continue on with my playthrough, screenshotting as I go, but I won't post immediately until I sort this out.
  5. Ok, yeah, it's possible that the Box set threads were pulling from here! Well, that's a PITA. I've sent in a request for more space. Best I can do in the meantime is go back through the existing posts and do a little pruning. Much as it pains me to do so. I really don't want to open up a TerroirNoir2 account.
  6. Oh, it went from 97.44 to 96.88. And yeah, deleted the attachments individually from the attachment box. I'm going to take a little break from playthroughs while I figure this out.
  7. Yeah, I'm having something of that issue actually! I have deleted the attachments from the Box set threads as well as hiding the threads, so you'd think I would have regained about half my quota (this thread is a little ahead) but I haven't!
  8. Well, anyone other than me who commented in the Box set threads, all I can do is hide those, I can't delete them. So they'll be preserved at least. I am removing my posts in the box set thread for now though. I think I'll look for a hosting site FOR a Box set compilation and link to that. Still have to sort out what I do here though. One post per mission is I suppose reasonable, but when you've been playing and screenshotting and you get a COOL shot, you just want to share!
  9. I'm removing the Box set threads for now. They can be remade from this one anyway. THEN I'll ping an admin.
  10. Jeez Louise. I'm at 97.44 mb out of 97.66 mb! I need to take some drastic action. Apologies to @cranebump, @Darmian and @Ankylosaur but the Box set threads will have to go! Short of me making a TerroirNoir2 account and upping them there.
  11. Oh, that looks interesting! As you say, stuff to look forward to.
  12. Arc 10 from our first author on "TerroirNoir's Cable Channel of AE" Reviews is @Ankylosaur's All that Glitters 4.1: Risky War g4m3Z in the Rikti War Zone. Continued from here. Mission 5: AUgmented Tech. Parson believes that the Rikti tech is being taken to Kingston Heights, yep I know it. Been there, done that. All very Stepford Wives plus Giant Robots. And it seems that an early Portal Corp lab was set up there, and that's where these guys are. So time to join the New Praetorians and end this part of their extended threat. And Parson intends to plant explosives and REALLY end everything. Well, ok then. Off to Kingston Heights again it appears. In we go. I'm not the first person to visit this old Portal Corp place. Hi Alec! Be with you in a sec. No, I haven't found your explosives. I LITERALLY just came in the door, though to be fair you were kinda trussed up in an energy beam and may not have seen which direction I came from. Don't worry, we'll find them. Ok, Alec, I see you have your own set of Clockwork to help us. Well, that's damn useful. Looks like we'll need them. Do you see this Cap'n Argo up ahead? Shiny cities? What on earth are they raving about? Some of the Goldbrickers are just a bit odd, if you ask me. I sort of understand the whole shtick that Princess Zoe and her lot are at, but these guys? I dunno. Anyway. Charge! I'm rather thankful for Parson's Clockwork at this point in time! Argo teleports around us and hits from many places within seconds of each other. With Argo down there's a Dr. Evalanche over there that has noticed us! Oh hell! They're dangerous. Hello floor, I'd like to say "long time no see", but that would be a lie. This one's quite comfortable compared to outside in the RWZ though. Anyway, OW OW OW! Fergawdsake Parson, shoot! The Clockwork take care of Dr. Evalanche while I get up and nurse some cracked ribs. And possibly shin splints, and a headache and...never mind. There's a Dr. Galdo ranting at me. No, I'm not after your tech. Well, I suppose I am but not in the way you think. We sweep up the rest of the scientists in this central area. They're very violent for scientists. So, we head around the corner and run into another "pirate". This entire nautical theme is rather confusing when used by people who spend a lot of their time using jetpacks and teleporters. Not a boat to be seen! And that looks important! Important enough to stop Langston using it at least. Ok, once the scientists are knocked out I'll get right on it! Circling around the lab area there's plenty of equipment to examine, even a mention of William Langston's frozen brain! However, that's Riptide up there! So we collect Riptide and get attacked by some more pirate friends! Hello Bligh! Say hello to Fletcher Christian for me! And there's Aurora Pena collected. Next up is Grant Creston. He's not happy about the entire situation. Now we're all together, let's finish this. Parson's explosives have to be around here somewhere after they were confiscated from him. Where? 3 guesses, Creston. If your guess was anything other than direct from Praetoria then I'm betting you're wrong. Yes, yes, irradiated Devouring Earth infested hellhole, but what do I know? I mean where ELSE could they be getting it from? Well, your highness! Looks like we caught you in mid...well, in mid something. Yeah, I know. I'm not on your Christmas card list anymore. Get her, team! Oh, she's a bit more tooled up since the last time we met! But we still ALMOST have her but she TP's out! You know, every now and then I'd like to actually CATCH one of these people and throw them in the Zig. In the meantime, back to looking for explosives. And we find them and plant them. AND THEN WE RUN LIKE BLAZES. Parson is probably surprised by us running since he just detonates them when we're a safe distance outside. Like he could at any time. Engineria gets back to Number Six. There's a brief recap and debrief while Engineria replaces cracked plates of her Vanguard armor. The gist of it is as follows. Better if Number Six himself says it. [Mission 5 = Excellent finale. Feels like a midpoint actually! Good team work with the New Praetorians again. Nice!] Verdict. Great arc. This returns us to a feel for the entire expanded world of the plot, filling in gaps. And @Ankylosaur links several other AE arcs along the way via incidental NPCs and clues. Next up in the series is All that Glitters 4.2: Privateers in Praetoria. Next up on TerroirNoir's Cable Channel of AE Reviews is @cranebump's Mobius 2: Much Madness.
  13. LOL. Thanks. I have to admit that at times I wish I HAD built Engineria stronger, but she's incredibly fun to play. In fact apart from a few diversions to grab some Halloween goodies (the XP on those EBs was insane!) she's been pretty much dedicated to running SFMA AEs for a while now. Considering what some of the missions have been like, across all three writers' works, I'm almost afraid to see what a 4/8 run would look like. Or even a team run.
  14. That thing you showed me looked cool Pity that it can't be implemented yet for whatever reason.
  15. What's a pud? Also, I kinda like him! He seems to be written as the guy who KNOWS he's he weakest in the team, and still tries to keep up.
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