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Vhalidictes

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Posts posted by Vhalidictes

  1. So, I've been spending man-days in MIDS looking at Scrappers, Brutes, and Tanks for a new TW/BA character, and what's really throwing me is Bio Armor / Adaptation.

     

    I'm looking to solo high level content at x8/+3 (or thereabouts), and Adaptation is very much skewing the theoretical performance.

     

    For example, Tank + Offensive Adaptation + Musculature Core Paragon vs Brute + Efficient Adaptation + Cardiac Radial Paragon vs Scrapper + Defensive Adaptation + Nerve Core Paragon all give... vaguely similar numbers. 

     

    Is there a clear winner there for damage vs survivability? Does a Defensive Brute trump an Offensive Tank build?

     

    If anyone has experience with different ATs with these powersets I could use some advice.

  2. Me: "WOW, the patch notes look AWESOME! Let me get on my L26 Mercs/Sonic duo and shoot things up!"

     

    Game: "LOL U know it's Halloween event..."

     

    Me: "Oh right! Door trick or treating! Let's DO THIS!"

     

    Game: "LOL Giant Grim Reaper EB answers the door and 1-shot U. And all your mercs despawn."

     

    Me: "Whoa. That was weird, but it's not like that happens all the time. And trick or treating in Sharkhead should be just as much XP as newspaper missions and just as fun?"

     

    Game: "Ha no. Have a Mummy EB answer the door and 1-shots both or ur toons."

     

    Me: "Um. Okay, so I guess that even though I'm Sonic and shouldn't actually need Bodyguard and it nerfs the crap out of my Damage-out I can just put everything on Defensive. It's not like there's an EB behind every door... right?"

     

    Game: "HAHAHA. EB Sorceress Loves AOEs ur everything!"

     

    Me: Solitaire is fun, right? Yeah, let's play cards...

     

    More seriously - what's up with the EB door spawns? Has this been a thing for long? Also, I only have two characters, why would EBs spawn for such a tiny team? Basically, is Trick or Treating completely different since Homecoming launched and I just never noticed?

    • Haha 1
  3. On 7/18/2022 at 8:26 AM, arcane said:

    (2) I routinely do better solo DPS on certain corruptors/defenders than on most of my blasters.

    Not anymore! 🙂

     

    No, seriously, this feels like it targets me since I have Sonic/Sonic Defenders that only have the first two attacks (lots of pool powers) and those are the ones that don't stack with each other. So *my* damage took a nosedive.

     

    OTOH I'll finally be able to make a Sonic Blaster that's somewhat good, so that's... not bad?

  4. 28 minutes ago, Omega-202 said:

    Regarding the drop in debuff efficacy for Defenders...yeah, maybe that should be tweaked a bit, but all of the calls and crying to roll back the changes are being melodramatic in my opinion. 10%/10% sounds like a reasonable split instead of 12/8, and Scream/Shriek should have separate stacks but I fully understand why something needs to have been given up to not further push Sonic as the end-all-be-all Defender secondary.  After playing through some standard PI 54/8's on my rebuilt Storm/Sonic, I have to say I really don't notice a huge difference in taking down hard targets, and my AoE and single target chains are massively improved by now having 3 solid damaging cones to link.  I also have freed up a power pick and slots by not having to take 4 single target attacks.

     

    However, the Sentinel Sonic is dead on arrival.  The target cap drop on Howl and Shockwave is basically game over for that build and I'm not seeing any way of making that work when I could be playing basically anything else.  I'm really hoping Sentinels as a whole can be salvaged in the next update.  

     

    It would be a shame if these changes got reverted and I really hope they stay as it would let me dust off my Sonic Blaster who's been shelved for a long time.  

     

    It's good to hear that the DPA is a massive improvement, although I'm still patching so I haven't tested it.

     

    I concur that having the first two attacks not stack is punishing for Defenders. In fact.... there seems to be a common thread here.

     

    Everything is A-OK for every AT but Defenders. So... don't change the Defender AT but make changes to the others? 

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  5. On 7/12/2022 at 2:12 PM, Crasical said:

     

    Good: faster animations, Siren Song recharges faster and does more damage (.69 damage scale more)

    Meh: Howl recharges 2 sec secs faster, Shockwave recharges 3 secs slower, gained 0.0946 damage scale between them. 

    Cons: enormously lowered ability to apply -res. Max targets on two cones reduced from 10 to 6 (I'm on a Sentinel).
     

    It looks *really* bad on paper. I'll reserve further judgement until I can get home and test it myself, but...

     

    I've never been motivated to bother with the Beta server, but I guess I need to now.

     

    Back of the napkin math says my Sonic/Sonic Defender duo's damage is HALVED. And they are *not* damage monsters as-is.

     

    Currently I'm stacking 20% -Res 4 times per character for -160% (after building attacks up)

     

    Now, we're looking at 12+12+8+8+8+8 == 56% -Res if I change their builds to take more attacks, and -40% if I don't. Holy crapballs.

     

    I guess the good news is that I'll need to get some use out of (and maybe even slot) Sonic Siphon every fight with it's nice long animation and hit check now?

  6. 1 hour ago, Erratic1 said:

     

    Homecoming has made access to the IO system open to all in a way which was not there during live. I will not go into the structural changes but the prices for purchasing them without doing any sort of market manipulation or farming is kept much lower than was the case.

     

    At a minimum, once your characters hit level 50 and you've got little to spend influence on other than Incarnate upgrades IOs are increasingly accessible.  And that if you are particularly lazy and buy SOs during the leveling process.

     

    As for wealth, there are several levels and you do not have to be Jeff Bezos or Elon Musk to kite out a character. My signature Brute was created January 15th OF THIS YEAR. While is not the first character I fully IO'd out I did not use the previous one to generate any of his influence. I did not engage in market manipulations. I did not convert reward merits to things which sell well on the market and sell them for influence. All I did was play the character and bid low on the AH with a willingness to wait. His total cost was probably just under 150 million influence. I would guess I have probably generated 500 million influence on him.

     

    "Easy to do if you play him all the time," I can hear someone saying. But I don't. I play other games and take breaks from City of Heroes (heresy I know) with Outriders having 80% of my focus for three months and Diablo 2 Reforged getting 50% for another 3 months. Add too that I am a confirmed altaholic. I may have created 25 other characters since then with all but one making it to their 30s (takes little time I know but I do not use AE farming for levelling, I play the game) resulting in one other fully IO'd character (Tanker), 2 others having made it to 50, and another 9 being characters I fully plan to take to 50 and IO out. Since June I mostly bring the character on when I'm frustrated with life, do not have a lot of time to work on levelling one of my projects, and just want to feel powerful while beating things down. So his play has been fairly minimal. He's only at Veteran Level 57 and only has his third level Alpha ability.

     

    All of this to say that IO'ing out a character is not a horribly difficult thing to do at this point.

     

    I don't... I mean, I'm glad for the advice, and there are a few ideas to increase efficiency and I'm thankful you pointed them out, but your assertion about your Signature Brute are kind of agreeing with me.

     

    I'm a build-creator. I test things, and generally treat CoH as a sim, not a game. At one year per toon (part-time, I'm aware) I don't have the free time to even get my Mains kitted out, let alone all the concept characters. January 15th is less than a month away, now.

     

    I'm mystified by "spending influence on Incarnate upgrades". My current Main, which accidentally happened when I realized how awesome Elec/Elec can be, doesn't have all their Incarnate stuff done yet, and I'm not sure what you mean, but it might be useful.

     

    I'm sitting on a few hundred Merits per (seriously played) character, maybe 600 total, they were earmarked for AT-IOs, but I could auction some Enhancement Converters to get maybe 40 million inf.

     

    The core problem, of course, is that I can probably kill myself and IO out a character or two, but I actually have about 50 serious characters, and another 20 or so "just for fun's", and that's a few orders of magnitude worse proposition.

     

    The Live forums were the same song and dance "sets aren't that hard". They were then, and they are now. I'll give poking around the forums for miracle cures another shot though, it's been over a year and I might have missed some posts.

  7. 10 hours ago, Koopak said:


    Regen's set and forget was over powered, i think that's often forgotten, what happened is MoG and Instant Healing were directly nerfed, and while many would probably have preferred IH just to have its effects reduced, we got the click we do now. That combined with changes elsewhere in the system, namely enhancement diversification, to greatly bring the set back.

    Now instead of reverting to changing these, what we got was Willpower, which, as is much stated is "regen but good". I don't agree with that assessment, mostly because regen's identity changed with the above nerfs. What were meant as balancing changes end up being more of a rework, and while I at first hated it iv come to love the basic click nature. I like the visceral feel of having to actively participate in my survival and, due to the strength of MoG and IH still being quite high, being able to look at big incoming damage and say "no"

     

     

    Thanks for the link to the calculator, it's a great find. Re: OP, I don't want or need Regen to be OP, I want it to be all passives and toggles. No click, excepting possibly Dull Pain if that can't be reworked.

     

    I agree with you that WP is great, but at its core it's a layered-defenses set, it doesn't depend on +Regen at all really. Apples and Oranges. As far as Alpha-strikes from big mob groups go, that was never and shouldn't ever be Regen's forte. Just eat some purples if you're expecting pain.

     

    8 hours ago, Haijinx said:

     

    Nope.

     

    Regen got fixed a long time ago.  They started by changing the effects from Green to Yellow, then they named it Willpower. 

     

     

    WP is awesome but it's not really Regen, and doesn't rely all that much on healing. While it *would* be really cool to see a +HP armor set, the game as it stands currently doesn't really support that as a core mitigation technique (AT HP limits aren't that high currently and I assume that's baked-in).

     

    RE: EA analysis - I think there's some kind of disconnect here in how I look at things. I am pretty good with playing with powers and slots. I *have* to be, because I run about 10 characters per-server, and I have about ...let's go with an average of 10 million inf split between those 10 characters.

     

    I use the XP buff. I level on radio missions, I sell non-white salvage and recipe drops for money *because that's my only income*. I guess if you play just one 50 and sit in the AE all day that's your prerogative, but it's hilariously out-of-budget for me to *build and slot what drops for me*, let alone madness like slotting entire recipe sets in powers, or god forbid, frankenslotting.

     

    I use solely L25 White IOs for all my powers on all my toons because 1) they don't expire, and 2) they're cheap. If I feel like it's mandatory to save on power slots (which is an issue for some builds), I two-slot an aspect of a power with L50 White IOs for that sweet 82% buff and put the third slot in other powers.

     

    Like, I get that people are super rich, and I'm not that salty about it really, I play the game fine, I just basically don't use the IO system at all. And I plan builds around that. Thus look at my analysis of how shit Energy Aura is compared to top-tier sets (Ex: WP) for yourself - the number are stark and inarguable (I welcome you to fix my build, BTW - go nuts). Hell, I'll even unrealistically use only L50 IOs to optimize slotting a little:

     

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Sample EM-EA: Level 50 Magic Scrapper
    Primary Power Set: Energy Melee
    Secondary Power Set: Energy Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Barrage -- Acc-I(A), Dmg-I(43), Dmg-I(45), Dmg-I(45), Dsrnt-I(46)
    Level 1: Kinetic Shield -- EndRdx-I(A), DefBuff-I(3), DefBuff-I(5), DefBuff-I(46)
    Level 2: Energy Punch -- Acc-I(A), Dmg-I(19), Dmg-I(21), Dmg-I(23), Dsrnt-I(23)
    Level 4: Bone Smasher -- Acc-I(A), Dmg-I(5), Dmg-I(7), Dmg-I(17), Dsrnt-I(19)
    Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7)
    Level 8: Power Crash -- Acc-I(A), Dmg-I(9), Dmg-I(9), Dmg-I(11), RechRdx-I(15), Dsrnt-I(15)
    Level 10: Dampening Field -- ResDam-I(A), ResDam-I(11)
    Level 12: Power Shield -- EndRdx-I(A), DefBuff-I(13), DefBuff-I(13), DefBuff-I(48)
    Level 14: Entropic Aura -- EndRdx-I(A)
    Level 16: Energy Protection -- ResDam-I(A), ResDam-I(17)
    Level 18: Super Jump -- Jump-I(A)
    Level 20: Combat Jumping -- DefBuff-I(A), DefBuff-I(21)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- EndRdx-I(A), EndRdx-I(25), ResDam-I(25), ResDam-I(27), ResDam-I(46)
    Level 26: Total Focus -- Acc-I(A), Dmg-I(27), Dmg-I(34), Dmg-I(34), RechRdx-I(37), Dsrnt-I(40)
    Level 28: Weave -- EndRdx-I(A), EndRdx-I(29), DefBuff-I(29), DefBuff-I(31), DefBuff-I(43)
    Level 30: Energy Cloak -- EndRdx-I(A), DefBuff-I(31), DefBuff-I(31), DefBuff-I(48)
    Level 32: Energy Transfer -- Acc-I(A), Dmg-I(33), Dmg-I(33), Dmg-I(33), RechRdx-I(34), Dsrnt-I(43)
    Level 35: Energize -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), Heal-I(36), Heal-I(37), Heal-I(37)
    Level 38: Energy Drain -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), DefBuff-I(39), DefBuff-I(40), DefBuff-I(40)
    Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(42), ToHit-I(42), ToHit-I(42)
    Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45)
    Level 47: Maneuvers -- EndRdx-I(A), EndRdx-I(48)
    Level 49: Tactics -- EndRdx-I(A), EndRdx-I(50), ToHit-I(50), ToHit-I(50)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Critical Hit 
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- IntRdx-I(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Health -- Heal-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Stamina -- EndMod-I(A), EndMod-I(3)
    Level 1: Energy Focus 
    Level 18: Double Jump 
    ------------

     

     

     

    You get 37% or so S/L +Defense, which is decent enough, but not going to bother a +2 Boss all that much, and pretty good Fire/Cold +Defense (but no +Resist), which is nice but not earthshaking. OFC keep in mind all this is at L50, leveling up in the 20's is not nearly as smooth as the L50 numbers make it look. This is a Tier-2 set. Tank numbers would be a big improvement, but Tanks can't currently use it.

     

    EDIT: Crazy Ivan, sorry I missed you reply when I posted. I don't have the slightest idea how you're getting those numbers, since all the power slots are blacked out for me. That said, I think that EA is probably good for a lot of people because it get Energize and Energy Drain, and has new/fixed Status protection resists.

     

    Since all armors perform the same once you're soft-capped +Defense, which you can do with any and every set except Invuln/Psi damage, I get why people like it. Outside of /SR I'm not soft capping anything with White IOs or SOs, so it's kind of academic.

     

    Side note: If Energize and Energy Drain are the big draws because you can IO-out most any Armor set, I'd think that the big winner for most people would be Elec Armor, because it has all that and near-complete END drain resistance.

  8. 11 hours ago, Haijinx said:

    Nice.  Self nerfing Regen

     

    I think I get it. You're one of those people that don't mind that the original "set and forget" set is now built around long-recharge click powers.

     

    RE: Energy Aura. I just wasted a bunch of time in MIDS to make sure I'm not crazy, and MIDS matches my in-game experience. 

     

    EA gets Energy Frain and Energize, so far, so good, even though it gets them super late. That said, 32% S/L +Defense isn't blowing up any skirts. At least it has decent Energy +Resist? Lots of late game stuff is Energy-based.

     

    As long as you're not fighting Carnies it's... barely second tier? Then again, my experience with WP and SR might have skewed my ratings.

    • Haha 1
  9. 17 hours ago, nihilii said:

    If you skip Recon, IH and MoG, I doubt the Sentinel port would save the powerset for you. You'd essentially be getting a minor +absorb, and that's it. Much better off playing Willpower.

     

    Eh, WP doesn't play the same, although it is generally better. And a crummy +Aborb is better than the clickfest the set is now.

     

    15 hours ago, Gobbledegook said:

    It's about time Tankers got it and EA.

    EA is awful for Scrappers/Brutes, but it seems like it might scale well for Tanks. Unfortunately, the "kinda-sorta +Defense but not completely because a few resists" doesn't scale down well.

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  10. Has there been any discussion of proliferating the better version of Regeneration that Sentinels get to Scrappers (and other ATs)?

     

    It's kind of a hamstrung set, and I don't generally take it, as while it *can* be made to work with the Fighting and Leadership pools, it kind of feels like a waste of a pick when I don't consider half the power viable in most situation and generally don't take them.

     

    Skipping Recon (this is worse than a Inspiration on a stick because of activation lag), IH (if I need it, it's not going to be off cooldown), Revive (this is literally a Inspiration on a stick), and MoG (if I need it, I'm doing something wrong *and* it's not going to be off cooldown) kind of makes the set feel.. lackluster, let's say.

     

    Not to mention that the one AT that would work best with it (Tanks, due to high HP), doesn't even have the option.

  11. 2 hours ago, ChromeFamily said:

    So I have Windows 10 and I am trying to install the Exe/MSI from https://midsreborn.com and it keeps finding this file as malware and won't install. Anything else I can try?

     

    I got the zip file to work though, extracted it and now this new version seems to shift the power sockets to the left off page to where you can't see them. 

    ChromeFamily, the Devs have stated (last page) that this is a false alarm. I'm not sure what has to be done to get AV programs to calm down.

     

    I haven't seen the power sockets problem, but I'll play with it and see if I can replicate on any of my other PCs.

  12. MalwareBytes is utterly convinced that the direct download for Mids' Reborn is malicious.

     

    Did anyone else get this false positive? I just wanted to verify that the domain is alright since it's been up for a while, and someone might have done something to it.

     

    I get "Website blocked due to Trojan"

    Domain: midsreborn.com (looks correct?)

    IP: 2606:4700:3030::6815:37ca (IPv6? Fancy!)

    Port: 443 (AKA HTTPS, also looks normal)

    • Like 1
  13. On 8/16/2020 at 3:27 PM, csr said:

    Without an NDA there would be no talks at all, let alone any progress.

     

    I take that back... there would be talk.  It would be NCSoft lawyers writing increasingly threatening cease-and-desist letters to everyone involved.

    Have you ever watched the Monty Python short "how not to be seen?"

  14. On 8/12/2020 at 5:02 PM, Rathulfr said:

    The First Rule of NDA: You can't discuss the NDA.

    Hmm, how to say this... I'm more worried that the NDA exists than any progress (or lack of it).

     

    The new launcher looks nice, hopefully I won't need to find another community soon.

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