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Posts posted by Pleonast
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Yes, there’s too much clicking when selling stacks of salvage. Moving the slider requires dragging the little dot.
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It ultimately comes down to answering the question “what am I having fun doing right now?”. It doesn’t have to be one thing and you can change your answer at any time.
For myself, I’ve made a character a like playing, so I play that character almost all the time. I’m working my way through all the Ouroboros missions. Not to get badges, nor for a challenge, but because I like playing this character.
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Yes. Still a bug.
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I always log on with a password.
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8 hours ago, Erratic1 said:
Tie it to one-tenth their Fury value as a percent chance for some effect (or amplification of an effect of the attack) when dealing single-target damage. But what?
This looks like a good idea. Like a “side crit”. Double the magnitude of any side effect of the attack. Debuff, dot, etc. -
I just discovered this. The Description tab of the /info box does not get a scroll bar when the text is too long.
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I’d go so far as to say that anyone who sets a bomb that is not detonated remotely is doing it wrong. The “remote” part is superfluous.
2 hours ago, Go0gleplex said:"Command Detonated Explosive Device"
This is the Way.- 2
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My one, and only, level-50 character is a Willpower/Kinetic-Melee Tanker. (In Live, my highest character was a 40-something Claws/Regeneration Scrapper. Never got to 50 then.) I spend about 99% of my play time on that WP/KM Tanker. It's probably worthwhile to share my thoughts, although they're certainly idiosyncratic. I suspect that anyone who plays KM almost exclusively is also an atypical player.
My WP/KM Tanker was started in April 2019 when I discovered Homecoming. Why did I choose this combo? Two reasons: I wanted something steadier than the Regen scrapper. And I wanted something that fit my idea of Captain Marvel. Willpower seemed like the best fit thematically (and vaguely similar to Regen). And Kinetic Melee seemed better than Martial Arts (too much Smash) or Energy Melee (less range). I like the Smash/Energy type combo, and especially the straight-up ranged attack.
I've taken all the powers in KM, except Power Siphon and Taunt. I'm about to remove Hasten in order to take Taunt. I just don't like the feel of click-buff/debuff powers. It makes the character too unreliable, with the fluctuation in effectiveness depending on the click being up or down. My typical attack chain is Smashing Blow -> Quick Strike -> Body Blow -> Quick Strike -> one of the other powers based on circumstances. I like the choice of a single-target melee, single-target range, cone, or AoE. (For an earlier comment about Burst not seeming to hit the expected targets--the affected targets are determined when Burst is clicked. Mobs moving in or out of range while you're animating does not change who could be hit. Repulsing Torrent works the same.)
I don't have a good point of comparison to other Tanker secondaries, so I can't say it feels slow or weak. I run my missions at the default +0x1, I never die, and get missions done quickly enough to satisfy me. That's not a good basis for balancing, obviously.
Any buff to KM would be welcome by me, of course. I'll never take Power Siphon unless it's a toggle power without a timed switch-off. Please don't balance the set around the assumption that any power in particular is being used (that is, lack of any one power shouldn't make the set useless).
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1 hour ago, ZemX said:
Can you find the pages for default keybinds for the current issue and page?
How will we update those pages for the next issue?
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23 hours ago, Shenanigunner said:
if the shortest path to this fix is a new command ("save_all_binds"), fine. It seems like that would be easy to implement without (if you insist) reverting any of the P7 changes or derailing whatever future plans there might be for this subsystem. To put it clearly: just regaining the ability to do a full, unscreened bind dump would correct much of what I'm objecting to, here.
This is the main point, for me at least. Previously, we could easily export all the keybinds for a character. This made it easier to modify and share them. That’s not currently possible.- 3
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19 hours ago, DoctorDitko said:
Also, a pro tip: When fighting Freaks, the shockers who rez come back more powerful the more PCs are standing nearby when they rez.
Yep!
19 hours ago, DoctorDitko said:So, knock 'em down and back off!
Or, stand close to get a better bonus mob, if you prefer. -
1 hour ago, temnix said:
type in the freaking password blindly every time at login
I simply copy-paste from my password manager.
1 hour ago, temnix said:my tanker automatically taunts everybody, including microbes, and I have to fight
Actually, no need to fight them. It’s not like they can hurt you.
1 hour ago, TheZag said:turn off your taunt and damage auras
I know all the words, but I can’t make any sense of them. -
18 minutes ago, Major_Decoy said:
Don’t confuse us with facts! -
1 hour ago, Greycat said:
... isn't poi hawaiian/polynesian cuisine?
I was wondering why we need such a specific food-based power set. I’d rather see more generic food powers, and let us choose Hawaii vs Italian vs Ethiopian, etc. -
16 hours ago, temnix said:
Twenty years ago, you whippersnappers, I used to fight around Paragon City and get Training drops. Dual-origin drops started at much later levels, and I never got as far as Single-origin. And Training Enhancements were crappy, so there was still the same striving to fill the slots with something better than what income allows without long grinding, in other words, a PROBLEM, but there was one good thing about Training drops: I could use a lot of them myself. No matter what the origin of my character was, I could slot a Training Enhancement to improve one of my own or in a new slot. Even many of the ones not really important for my main powers found some use: I could and did fill the slots for Sprint, Health, all of the smaller powers with status effects I didn't care much about. If I got a power with a minor Knockback or Slow chance, I could fill the slots with stuff from my random drops without spending money I reserved for Accuracy or Damage. Now these days eight out of ten types of DOs that drop are useless to me from the get-go, no matter what. I can only sell them, and that for a fraction of the buying price. In different terms, almost no found treasure is usable except to exchange for store products at a great discount. It's like as if the One Ring was usable only by Sauron.
Yep, it’s not possible to find sufficient enhancements to fill all of one’s slots before out-leveling them. Nor, to collect enough influence to buy them. At least while only doing missions. It’s a continuing problem for new players that I hope is addressed.
Currently, the only way to obtain sufficient influence is to sell stuff on the auction house. Or have your own high-level character send influence to your lower-level characters.
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8 minutes ago, biostem said:
I just don't see why we need to mess around with this aspect of the game, when it'd be much more productive to direct players to use the AH and/or sell what they don't need need and use whatever resources they do have to slot enh's in those areas/powers that are most critical...
Pithy answer: because it’d require players to PvP. The auction house is a competition against other players.
But a better answer is it adds more complexity to the advancement loop of missions from contacts and leveling up. I keep talking about this loop because it (along with the combat loop) is what makes this game fun. Other game systems are fine, but shouldn’t be required.
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4 hours ago, biostem said:
Frankly, buying DOs/SOs is a trap - it's a temporary buff at best, and a huge waste of inf at worst.
Ah, but if DO/SOs cost one-tenth their current prices? -
Great idea!
I'd also add a link to the wiki on each power’s /info page.
The catch may be that the wiki isn’t officially connected to the game itself.
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25 minutes ago, Sunsette said:
This might be a good time to point out that the MMO genre suddenly stalled out and stopped growing very suddenly and instead its userbase began graying dramatically, with the most popular holdouts being the games that have done quite a lot on a continuing basis to facilitate new player entry.
And this is my fear for the long-term of this game. We all know how MMOs used to be, but the gaming community has moved past that paradigm. Having a friction point on first-time levelers that almost all players skip after their first max-level is counter-productive to retaining new players.- 3
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31 minutes ago, Super Atom said:
As for your top suggestion, This does not fix anything as the problem only really starts to show around level 15-20.
This. It’s the grind of the upper levels, where the game is balanced around characters having SOs and there’s not enough influence to buy them, that is the problem for players without a max-level to fund them.- 2
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2 minutes ago, PeregrineFalcon said:
People in this game have billions and nothing to spend it on and reducing the price of SOs won't actually help anyone.
Everyone who has a level-50 character. We’re not talking about those players and this suggestion will have almost no impact on them.
3 minutes ago, PeregrineFalcon said:Secondly, the very first character in an MMO struggling because the player doesn't have any money and/or resources, and doesn't yet know how to get them, happens in every MMO.
And I’m suggesting that the price of vendor trash be low enough that starting players can afford it.- 3
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3 minutes ago, Rudra said:
It is absolutely not necessary.
Agreed it’s not necessary. But it is a common friction point for new players coming into the game. One that the devs should eliminate to ease new players into the game.
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33 minutes ago, UltraAlt said:
I'm not sure what "minimal impact on established players" means, or more at what do you mean by "established players"?
In this thread, by “established player” I mean a player who has at least one max-level character. Once a player has that, they almost always completely skip the “buy enhancements with inf earned from their contacts’ missions” advancement loop by just send inf to each alt as needed.
Decreasing the prices of DOs and SOs has almost no effect on players with level 50s, because those enhancements are vendor trash.
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11 minutes ago, Rudra said:
And neither of those say anything about players being at max effectiveness to have a good player experience.
We're talking about reducing the price of DOs and SOs. These are not anywhere near max effectiveness. They are the most basic enhancements and go mostly unused.- 1
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Display and save the password; no aggroing greys for tankers; stealth missions should not require killing
in Suggestions & Feedback
Posted
Yep.
My exact sequence:
1. Open and unlock password manager.
2. Copy game password (which is long, complex, and completely different than my forum password).
3. Open Homecoming game manager, and start regular or beta client.
4. Click password field in the game client. The cursor never starts there.
5. Ctrl-V to paste password into field.
6. Click to go login in.
7. Go back to password manager and copy something else, to overwrite password in the copy-paste buffer.
8. Play the hero!