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The Mighty Paladin

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  1. Eagle claw does NOT jump at the enemy and then return you to your starting place. It jumps straight up in the air and hit a target that was already in melee range.
  2. It's called Capoeira it's a fighting form created by slaves in Brazil. It looks like dancing because the people practicing it, had to conceal what they were doing. and it emphasizes kicks because the practitioners were often forced to wear chains.
  3. I would like to see a new power set, that would mostly include jumping attacks with knockback or knockdown. You could also include a spinning leg sweep. This would be unique because most of the attacks would be ranged but instead of shooting or throwing anything, the character would jump toward his target then jump back to his starting place. This would be awesome if paired with Super Reflexes. You could do animations based on Spider-Man, Taekwondo and Wushu.
  4. I just spent 25 minutes searching for the last hostage in a mission, and I couldn't help thinking, if it were a glowee I'd be able to hear it (even though glowees are inanimate objects and many of them shouldn't make noise) but a person who could scream can't be heard. Also when you're down to the last glowee or the last few opponents they show up on my map, but not hostages. Can something please be done about this?
  5. I want to be able to create rescue missions where there are large groups of hostages who huddle together in one area. They don't need to move around, the mission can end when they're rescued, or you can tell them to stay where they are until it's safe for them to go (which we assume happens after the mission is complete) Currently, all I can do is have hostages scattered all over the map, each one guarded by a group of bad guys. Placing a group of hostages makes more sense and would allow you to rescue large groups without having to run all over the map looking for each one. I would also love to have more control over where mission objectives are placed on the map. Instead of picking a general area, I would like it if I could select from available map locations. This would allow me to place prisoners in cells on the maps that have cells. or put them together in an area where they're being forced to work.
  6. I don't know. What AR means.
  7. I would like to make a blaster or controller who's powers have no visible special effects. I just point at the target and he starts choking or gets knocked back. You wouldn't need to make any new effects, or power sets just add an option when we choose our power effects to have no effect. It would be cool for a lot of characters.
  8. I would like to dual wield sticks instead of swords. can this please be an option. all it would take is adding sticks to the weapon choices when you take dual blades.
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  9. that's perfect thank you
  10. this turns fly on and off but doesn't change the costume. I get a message that says: Usage:cce takes 2 args, you gave 1. uses an emote to change costumes. cce <int> <string>
  11. I want to make a macro that will turn on flight and change my costume at the same time I want my character's wings to appear only when he's flying.
  12. Every time I suggest anything be added to the game I get the same thing a list of reasons why it's just to hard. No one here seems willing to even TRY anything. I will not be making any more suggestions. after this one: DELETE THE SUGGESTIONS AND FEEDBACK SECTION FROM THE FORUM. it makes sense if you're never going to accept any suggestions.
  13. no I'm assuming you wouldn't need any animations for the ranged attacks, just the power effects. Although it occurs to me you would also have to block gun and bow attacks.
  14. There is a middle ground. Make it suppress melee range attacks only. Then you could fly in bird form, blasting people with lighting but unable to use martial arts or super strength. I think this solves the problem.
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