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Posts posted by Vaporous
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Been a week, new note -- just had it happen to a MM (Demons/Thermal, Dome's Prophet. Same server as the other two). Same thing, Hero text on badge, Villain badge name, and connects to the villain accolades just fine.
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One of my characters just got some day job badges. Yay, right? Except... I got a mixed hero/villain version of one badge and the villain accolades that go with it.
Specifically, I got Arachnos Agent (villain badge), with the Cannon Fodder (hero version) text on it. Character is a Rogue. Attached is a screenshot of the badge, plus other badges/accolades (and alignment up in the UI).
Character is Anjelika, global is @Kishiko, server is Everlasting. (Character is VEAT, Widow)
Edit: Discovered it on another toon, Unseelie Force. Same server (Character is HEAT, Warshade)
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I had a Dark/Dark/Soul stalker back on live, but this last weekend? I made a stalker that could not exist on live, and I have to kinda agree that it doesn't make a lot of sense for a stalker... I made one with Shield Defense (specifically, broadsword/shield). Will have to see how that turns out, but it started in a somewhat interesting fashion at least.
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Then sell the IP. I’d donate to that. I don’t know what the operating costs are on running servers with no content development but it’s obviously affordable out of pocket. Without a billing dept, legal and marketing fees, things aren’t likely to get out of hand.
There was an organized fan effort to try and buy rights to continue COX during the last like, half, of the three-month "the game is going to close", and as I recall, NCSoft didn't want to come to the table to treat, or at least not in any form that would have let the game continue.
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I've got 2 still logging out myself (they've been doing that for a few hours now), and 3 who time out trying to log in and report back that I lost connection to the DB server, all on Excelsior.
Discussion: Disabling XP No Longer Increases Influence
in General Discussion
Posted
RE the part I bolded: Good to see the spirit of Jack is good and well on the HC team.
RE the rest: What's the team's plans for murdering AFK farms, putting a timer that kicks you? that prevents you from getting rewards if you haven't moved after a certain amount of time? What about legit players with RL reasons to step away for a while and accidentally get caught by the draconian policy the team is apparently planning?
Most of my concern is that I made an AFK farmer (that I barely feel the mood to even log in on to get to 50 so I can properly afk farm) so I didn't have to play the market in order to afford the tens-to-hundreds of millions of INF to kit out a single character, and if the team plans on killing the obvious alternate to that... then I guess I get to join the dozens or more of people who do the "buy yellow recipies with uncommon quality craft mats, converter them to highly sought after rares, sell at profit" market grind.