no (listed) -defense resist on a set that can stack semi-meaningful def with a lethal hole
masterful gambit, homecoming. (i hope this is erroneous)
joking aside:
i like the concepts this set brings to the table! sliding scale cooldowns based on the number of targets hit, interesting layered protections, a variety of buttons that (in theory) do good defensive things for you.
but.
this set has a lot of big problems that i literally can not overlook. there was a suggestion earlier in the thread that mentioned turning it into a maxhp/absorb DEFENSE set with precognition being a resist auto, which i think is probably the only way to salvage this without giving the entire set a complete facelift or gutting that lethal hole in favor of a smashing hole.
there's a lot of cool ideas here but when i can confidently call a set the "ideas guy" set and not a set that's doing anything meaningful when compared to constituents like electric armor, dark armor, invuln, or even fiery aura? it's hard for me to justify using it from any standpoint that isn't a roleplaying perspective. psi armor needs a lot of love.
also to answer "wait why are you comparing this to fiery aura" both sets are very squishy, but fiery aura offers +damage. psi armor offers a small chunk of -regen. rad armor and bio armor both offer significant sources of -regen (psi armor's is comparable, if superior by volume), but there's just one small issue.
do you notice the -regen at all in general gameplay? during a PI radio does it come up? during a taskforce it can enable you to kill that AV 10 seconds faster. but as a "set gimmick" it's nothing really... impactful? it's not helping the set achieve a gameplan. i'm worried that this set will be forgotten about and ignored because it's technically usable in the same way that bean bag is technically a power you can take on assault rifle.