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Cathy From HR

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Posts posted by Cathy From HR

  1. 2 hours ago, Nemu said:

    Well, endurance is easy, slot up cauterizing aura not for heals but for endurance recovery and you should be all set. That power gives a lot more base endurance recovery than stamina. Slotting the blaster sustain for heal is pretty inconsequential for the most part, the extra bit of heal/regen is so tiny that it won't save you in any fights where you need that heal.

     

    Hovering in melee is a play style choice and I've seen people do ok with it. The thing to remember is that mobility is key for a melee blaster. If you are slow to move or if you are immobilized in the thick of the action you will most likely die. If anything I would dig deeper into the fly pool and get evasive maneuvers so you have a bit more mobility and -fly protection to hover in and out of combat.

     

    Few other general guide lines

    1 - If a power can take defense sets always consider slotting a Luck of the Gambler 7.5 global recharge IO, unless you already have 5 of those slotted

    2 - If a power can take knockback sets and has a longer than 10 second recharge always consider a force feedback +recharge proc

    3 - If you are building for recharge set bonuses, when you get the bonus STOP, slots beyond that are generally not worth it (there are exceptions), put those slots to use elsewhere

    4 - Same thing can be said for just about any other set bonus you choose to focus on as part of your build goals.

     

    Slight tweak to your build, a bit more consolidations on your set bonuses that's laser focused on recharge and a bit of range defense. Dropped melt armor for evasive maneuvers for more mobility, and tweaked slotting to give you more global accuracy to hit +4s better. You were using the PVP +3 defense IO but missing the steadfast protection +def unique so I fit that in. I skipped the shield wall unique among some other PVP IOs since you are trying for a budged build but you can look to fit those in when you feel like making an investment in this character.

     

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Fire Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(13)
    Level 1: Ring of Fire -- Acc-I(A)
    Level 2: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(7), PstBls-Dmg/Rchg(7), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(11), Ann-ResDeb%(13)
    Level 4: Fly -- WntGif-ResSlow(A)
    Level 6: Rain of Fire -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(9), Bmbdmt-Dam/Rech(9), Bmbdmt-Acc/Dam/Rech(15), Bmbdmt-Acc/Dam/Rech/End(15)
    Level 8: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17), BlsoftheZ-Travel(21), BlsoftheZ-ResKB(34), HypSnc-+Special(40)
    Level 10: Fire Sword Circle -- Obl-Dmg(A), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-%Dam(21)
    Level 12: Aim -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(42), RctRtc-Pcptn(42)
    Level 14: Boxing -- Acc-I(A)
    Level 16: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(43)
    Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(27)
    Level 20: Cauterizing Aura -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(27), PreOptmz-EndMod/Rech(29), PreOptmz-EndMod/Acc/End(29), PreOptmz-EndMod/Acc/Rech(31), PreOptmz-EndMod/End/Rech(31)
    Level 22: Tough -- GldArm-3defTpProc(A), HO:Ribo(42), ResDam-I(48)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(43)
    Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Acc/ActRdx/Rng(33), StnoftheM-Dmg/EndRdx/Rchg(33), StnoftheM-Dam%(33)
    Level 28: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(37), Rct-Def/EndRdx(37), Rct-ResDam%(37)
    Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(36)
    Level 35: Burn -- Obl-Dmg(A), Obl-Dmg/Rchg(47), Obl-Acc/Dmg/Rchg(47), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(50)
    Level 38: Hot Feet -- IceMisTrmt-End/Slow(A), IceMisTrmt-Dam/Slow(39), IceMisTrmt-Acc/Dam/End(39), IceMisTrmt-Acc/Dam/End/Rech(39), IceMisTrmt-+ColdDmg(40)
    Level 41: Bonfire -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(43)
    Level 44: Fire Shield -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46)
    Level 47: Consume -- SynSck-Dam/Rech(A), SynSck-EndMod/Rech(48), SynSck-Dam/Rech/Acc(49), SynSck-Dam/Acc/End(49), SynSck-EndMod/+RunSpeed(50)
    Level 49: Rise of the Phoenix -- Stp-Acc/Stun/Rchg(A)
    Level 1: Defiance
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Heal-I(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Mrc-Rcvry+(A)
    Level 1: Stamina -- PrfShf-End%(A)
    Level 49: Quick Form
    Level 4: Afterburner
    Level 50: Freedom Phalanx Reserve
    Level 50: Portal Jockey
    Level 50: Task Force Commander
    Level 50: The Atlas Medallion
    ------------

     

     

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    This looks great. Thank you!

     

    I get that hover blasting isn’t conducive to melee, like I said above, it’s about movement rather than range. I like the omnidirectional movement, it just plays better for me.

    • Thumbs Up 1
  2. Hover is more about movement, I prefer how it handles in combat vs jumping or running. I usually am close to the fight to use the aoe attacks then back off for single target while stuff is recharging.

     

    my build goal would be endurance and survivability so I can keep the dps flowing. Rise is good just in case I grab too much aggro and get vaporized.

     

    I usually am on a team and I’m not looking for all purple/hyper optimized. Like I’d like to know what can be done to improve this (slotting and enhancements) then what would be the 2b influence/infinite money upgrade?

     

    thanks!

  3. I used a few fire/fire/fire hover blaster builds as a reference, but here is something I put together. I'd like to retain the power selections (though I can take or leave Melt Armor). 

     

    What I really would like help with is slot assignment and enhancements. 

     

    Thank you!

     

    (Lets see if this copy/paste from Mids works)

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Fire Blast

    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (3) Thunderstrike - Damage/Endurance: Level 50
    • (3) Thunderstrike - Damage/Recharge: Level 50
    • (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (5) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (13) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 1: Ring of Fire
    • (A) Accuracy IO: Level 50
    Level 2: Fire Ball
    • (A) Bombardment - Damage: Level 50
    • (7) Bombardment - Accuracy/Recharge/Endurance: Level 50
    • (7) Bombardment - Damage/Recharge: Level 50
    • (11) Bombardment - Accuracy/Damage/Recharge: Level 50
    • (11) Bombardment - Accuracy/Damage/Recharge/Endurance: Level 50
    • (13) Bombardment - Chance for Fire Damage: Level 50
    Level 4: Fly
    • (A) Endurance Reduction IO: Level 50
    Level 6: Rain of Fire
    • (A) Bombardment - Damage: Level 50
    • (9) Bombardment - Accuracy/Recharge/Endurance: Level 50
    • (9) Bombardment - Damage/Recharge: Level 50
    • (15) Bombardment - Accuracy/Damage/Recharge: Level 50
    • (15) Bombardment - Accuracy/Damage/Recharge/Endurance: Level 50
    • (17) Bombardment - Chance for Fire Damage: Level 50
    Level 8: Hover
    • (A) Reactive Defenses - Scaling Resist Damage: Level 50
    • (46) Reactive Defenses - Defense/Endurance: Level 50
    • (50) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50
    Level 10: Fire Sword Circle
    • (A) Superior Defiant Barrage - Accuracy/Damage: Level 50
    • (17) Superior Defiant Barrage - Damage/RechargeTime: Level 50
    • (19) Superior Defiant Barrage - Accuracy/Damage/RechargeTime: Level 50
    • (19) Superior Defiant Barrage - Accuracy/Damage/Endurance: Level 50
    • (21) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime: Level 50
    • (21) Superior Defiant Barrage - RechargeTime/+Status: Level 50
    Level 12: Aim
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 14: Boxing
    • (A) Accuracy IO: Level 50
    Level 16: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    Level 18: Blaze
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (23) Thunderstrike - Damage/Endurance: Level 50
    • (23) Thunderstrike - Damage/Recharge: Level 50
    • (25) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (25) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (27) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 20: Cauterizing Aura
    • (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50
    • (27) Numina's Convalesence - Heal/Endurance: Level 50
    • (29) Numina's Convalesence - Endurance/Recharge: Level 50
    • (29) Panacea - +Hit Points/Endurance: Level 50
    • (31) Panacea - Endurance/Recharge: Level 50
    • (31) Panacea - Heal/Endurance: Level 50
    Level 22: Tough
    • (A) Gladiator's Armor - End/Resist: Level 50
    • (42) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (42) Aegis - Endurance/Recharge: Level 50
    • (43) Aegis - Resistance/Endurance/Recharge: Level 50
    • (43) Aegis - Resistance: Level 50
    • (43) Aegis - Resistance/Endurance: Level 50
    Level 24: Hasten
    • (A) Recharge Reduction IO: Level 50
    Level 26: Blazing Bolt
    • (A) Executioner's Contract - Accuracy/Damage: Level 50
    • (31) Executioner's Contract - Damage/Endurance: Level 50
    • (33) Executioner's Contract - Damage/Interrupt: Level 50
    • (33) Executioner's Contract - Damage/Range: Level 50
    • (33) Executioner's Contract - Damage/Recharge: Level 50
    • (34) Executioner's Contract - Disorient Bonus: Level 50
    Level 28: Consume
    • (A) Obliteration - Accuracy/Recharge: Level 50
    • (48) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 30: Weave
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (37) Luck of the Gambler - Defense/Recharge: Level 50
    • (37) Luck of the Gambler - Endurance/Recharge: Level 50
    • (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (40) Luck of the Gambler - Defense: Level 50
    • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
    Level 32: Inferno
    • (A) Superior Blaster's Wrath - Accuracy/Damage: Level 50
    • (34) Superior Blaster's Wrath - Damage/Recharge: Level 50
    • (34) Superior Blaster's Wrath - Accuracy/Damage/Recharge: Level 50
    • (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance: Level 50
    • (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge: Level 50
    • (36) Superior Blaster's Wrath - Recharge/Chance for Fire Damage: Level 50
    Level 35: Burn
    • (A) Cleaving Blow - Accuracy/Damage: Level 50
    • (50) Cleaving Blow - Damage/Endurance: Level 50
    Level 38: Hot Feet
    • (A) Obliteration - Damage: Level 50
    • (39) Obliteration - Accuracy/Recharge: Level 50
    • (39) Obliteration - Damage/Recharge: Level 50
    • (39) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (40) Obliteration - Chance for Smashing Damage: Level 50
    Level 41: Bonfire
    • (A) Sudden Acceleration - Knockback to Knockdown: Level 50
    Level 44: Fire Shield
    • (A) Aegis - Resistance/Endurance: Level 50
    • (45) Aegis - Resistance: Level 50
    • (45) Aegis - Psionic/Status Resistance: Level 50
    • (45) Aegis - Resistance/Endurance/Recharge: Level 50
    • (48) Aegis - Resistance/Recharge: Level 50
    • (48) Aegis - Endurance/Recharge: Level 50
    Level 47: Melt Armor
    • (A) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 50
    Level 49: Rise of the Phoenix
    • (A) Stupefy - Accuracy/Stun/Recharge: Level 50
    Level 1: Defiance 
    Level 1: Brawl
    • (A) Accuracy IO: Level 50
    Level 1: Sprint
    • (A) Endurance Reduction IO: Level 50
    Level 2: Rest
    • (A) Healing IO: Level 50
    Level 1: Swift
    • (A) Run Speed IO: Level 50
    Level 1: Hurdle
    • (A) Jumping IO: Level 50
    Level 1: Health
    • (A) Miracle - +Recovery: Level 40
    Level 1: Stamina
    • (A) Performance Shifter - EndMod/Accuracy: Level 50
    • (46) Performance Shifter - EndMod: Level 50
    • (46) Performance Shifter - Chance for +End: Level 50
    • (50) Performance Shifter - EndMod/Recharge: Level 50
    Level 49: Quick Form 
    Level 4: Afterburner 
    ------------
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