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Intrinsic

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Posts posted by Intrinsic

  1. 6 hours ago, battlewraith said:

    Because that source of enjoyment for some players is predicated on an imposed hassle for all players.

     

    But there should be some friction at least, if not outright challenge, in gearing up a character.  Especially for newer or less frequent players.  Pretty sure I've said this before, it can be fun to climb the power curve in an MMO.  I don't think we should take that away from everyone.

     

    7 hours ago, battlewraith said:

    Similarly when people say “if everything were free, the game would lose meaning”, they are arguing that the gameplay itself is not sufficient. The repetitive tasks they routinely do only matter for the reward. Ergo, everyone should have to grind those repetitive tasks in order to prop up this value system. 

     

    I agree that players shouldn't be doing activities they hate just for the reward.  However, loot is typically part of the gameplay loop in an MMO. 

     

    One could definitely argue that the loot system in CoH has fundamental problems.  Let's try to improve it, not get rid of it.

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  2. On 6/7/2025 at 6:04 PM, Yomo Kimyata said:

    And those of us who know how and enjoy it, well, there's really no point any more once you can buy everything you want instantly for hundreds of characters.

     

    Emphasis mine.

     

    You continued to participate in the market, after you had already earned enough inf to equip your character(s), because you enjoyed it.

     

    Why would you want to remove that source of enjoyment?

  3. 2 hours ago, Pleonast said:


    Mine opinion is that the whole inf grind is boring for most players, and a barrier to entry for new players. I'd seed the auction house with every enhancement at some low level. Maybe 1,000 inf for each enhancement that can be slotted before level 50, and 10,000 inf for each requiring level 50. 
     

    Think of it this way: for how many players is influence not an important part of gameplay? Influence just isn’t a thing for most long-time players. Because we either have a nest egg of influence we'll never deplete, or we engage in boring influence grinding as needed. 
     

    I think it’s better to just open up enhancements to be free or minimal cost. 

     

    Influence was an important part of the game when I had none. 

     

    The struggle to acquire resources and gear is part of playing an MMO.  It's fun to climb the power curve.  Dropping new players on top of the curve robs them of any satisfaction in getting there on their own.  CoH is already an easy game in that regard, it doesn't need to be made easier IMO.

    • Like 2
  4. Most or all of the supply of Javelin proc enhancements in the AH is coming from other PvP enhancements that have been converted into Javelin procs, not from Javelin proc recipes.  The price of the recipes is not going to increase the price of the enhancements.  It's the other way around, the price of the converted enhancements is depressing the price of the recipes.  If enhancement converters didn't exist, those recipes would be selling at a much higher price.

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  5. On 1/1/2025 at 4:27 PM, TheSpiritFox said:

    The AH can get clogged up. Runs slowly, takes time to resolve things.

     

    The few times I've bought 100+ of anything at 'buy it now' prices those orders filled in seconds.  Granted I've barely played in the last few months, but are players nowadays experiencing longer delays?

  6. On 12/14/2024 at 10:54 AM, Snarky said:

    Strange as it may be to thank”ebil marketeers” (99% i do not know the name of) I would like to thank them.  They keep the market stable and dependable.  Trying to “outcorner a market” from these folks is an exercise in losing money.  When i go to the AH there is a stable and steady price curve, but without the constant obsessess…. Er, love from these folks it would be all over the place.  
     

    So thanks to the market manipulating maniacs.  You know who you are….

     

    Modern marketeers aren't like the old-school folks.  Most markeeters nowadays spend their time converting unwanted (and cheap) recipes into desirable enhancements, giving a massive boost to their supply compared to natural drops.  Converting takes time and effort, and the increase in supply of said enhancements means their profits are reduced, but if it wasn't for them we'd probably be paying 100 million for a single LOTG.

     

    So yes, thanks to the marketeers who supply enhancements for the rest of to enjoy.

     

    (and don't thank me, I'm a retired old-school ebil one)

    • Like 1
  7. My decision to sell a recipe on the AH is based on the demand for the recipe.  If there are a hundred copies of a recipe for sale with no open bids, I'll just dump that one onto the NPC vendor.  If there is competitive bidding for a recipe then I'll list it based on the last five sales amount.  At this point I do it more to participate in the economy and help on the supply side than to make huge profits.

  8. 4 hours ago, Andreah said:

    There is long-term, relatively slow, deflation in the CoH player economy. I remember when Boosters routinely sold for 1.2+ million each. Selling them over 1 mill now is uncommon, at best.

     

    I used to sell them regularly for around 1.7-1.8 million.  As you say, the long term has trended towards deflation.  There is some buoyancy at the current price level for boosters, as other options for merits have become more attractive.

  9. On 7/21/2024 at 7:49 PM, Ukase said:

    I have suddenly realized that many market mistakes happen...only the other way. Let me elaborate: 

    In my efforts to collect the inf from my tedious conversions, I have placed my items for sale too cheaply. 

    It's apparent to me that every one of you who has ever purchased a pvp IO owes me at least 1 million inf. And that's just the market niche I talk about! 

    Some of you owe me 10's of millions! 

     

    My career as a marketeer was built around buying stuff that other players sold too cheaply.

     

    So thank you Ukase.

     

    Also, no refunds!

  10. On 7/13/2024 at 1:09 AM, Water said:

    What else should be expected when brand new players looking for the nostalgic experience are being coaxed into AE who then miss the whole point of this 20 year old RP game resurgence. I think one of the reasons CoH is a high point in gaming to me is that it took a fortnight to earn a travel power back in the day and to complete the zone, The Hollows (where's da hallows? the AE babies ask - as the old joke still goes). It was a real task of learning and time commitment to get somewhere. Every ability was hard earned. All the while subconsciously learning how to use my few abilities in the most effective and economical way possible. I wouldn't give up my HC conveniences today though, nor do I skip the lower game 20 years later.

     

    I remember when CoH was first released.  Some of the folks I knew who frequented MMO forums at the time bought the game, powerleveled their characters up to 40 or 50 in the fastest and most boring ways possible, realized there was essentially nothing to do at max level (exemplaring had not been implemented yet), and immediately quit while proclaiming that the game sucked. 

     

    Their previous experiences with other MMOs had conditioned them to play in a certain way, race to max level ASAP and start grinding through the endgame.  I was in a raid guid in Everquest, and we used to say that the real game began at level 50 (or 60, or whatever max level was depending on the current expansion).  Twenty years later, I believe this mindset is still present in most MMOs.  CoH is an exception to the rule in this respect, and it confounds veterans from other MMOs.

     

  11. 10 minutes ago, TheSpiritFox said:

    Having a massive increase in one side, or a massive increase in only middlemen, would not be a balanced addition. You can't say a massive increase in supply side only wouldnt devastate any economy at least temporarily 

     

    CoH does not have a typical economy.  As Zect mentioned above, CoH's market is very inefficient by design.  Increased competition serves to reduce those inefficiencies, or at least offset them. 

     

    It's bad for players who want to engage in arbitrage (as I used to do).  It's good for players who just want to use the AH to sell their loot or equip their characters.

    • Like 1
  12. 2 hours ago, TheSpiritFox said:

    get 10x the number of people placing lowball bids to how it works now and you will destroy the market.

     

    Having a massive increase in market participation is pretty much the opposite of destroying the market.  More competition is good for the market as a whole, even as it squeezes profits for  crafters and middlemen.

  13. On 4/5/2024 at 11:48 AM, Intrinsic said:

    I'll find out.  IME if it doesn't sell in a day or so, then the price is probably too high (outside of a occasional price spike). 

     

    The last 5 indicates that the floor is pretty low.

     

    Unslotter.thumb.jpg.fe4f88d294fdd5f21854ff1f18fee5bc.jpg


    Update: two days later, still no sale.

     

    Nosale.thumb.jpg.cd90750ca805f9ccd6437817b48b3a3b.jpg

     

    I popped in on the character a few times over the last couple of days.  Checking the last five, I did see some sales at 90-100K, but I also frequently saw 60-80K.  Also, there are a lot of unslotters for sale.  That's likely putting downward pressure on the price.

     

    Sorry OP, but I don't think it's a glitch.  A 90K listing price is just too high right now.

  14. On 3/26/2024 at 7:30 PM, TheSpiritFox said:

    How exactly does retrieving 10 billion in bids on non existent items work? If you hit cancel does it only cancel 2 bids? 

     

    Those bids are for 100 million each, so 1 billion total per stack.

     

    Doing a quick test on the beta server: 

     

    Multiple bids for inspirations do not stack, so placing two bids on Iron Will at a billion each stay separate. 

     

    Items that will stack, like recipes, will not stack over the inf cap.  For example, placing four separate bids for a recipe at a billion each will result in two stacks of two billion each.  Placing bids of 600 million each stack up to three max, bids of 500 million stack up to four max, etc.

     

    So, there are built-in safeguards to prevent bid stacks from exceeding the inf cap.

  15. 7 hours ago, Hedgefund said:

    Everything I clicked returned a result immediately and "correctly"*.

    Bolded for emphasis, because that's a huge deal for me.  No more clicking on an item a dozen times trying to get the last 5 to show up at all, let alone with the correct prices.

    • Like 2
  16. 5 hours ago, Uun said:

    Enhancement Converters: can be purchased at 3 per merit and sold for 60,000 to 75,000 inf each (180,000 to 225,000 inf per merit)

    Enhancement Unslotters can be purchased at 2 per merit and sold for 75,000 to 125,000 inf each (150,000 to 250,000 inf per merit)

    Enhancement Boosters:  can be purchased at 5 merits each and sold for 1,000,000 to 1,500,000 inf each (200,000 to 300,000 inf per merit)

     

     

    Also check out the event enhancements at the merit vendor.  They cost 100 reward merits each, and can sell for 20-25 million.  That can be a better deal than special salvage, depending on price fluctuation.

     

    edit:  All things being equal, selling one enhancement is also easier on the wrist than selling 300 converters.

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  17. On 1/13/2024 at 12:33 PM, Yomo Kimyata said:

    Since April 2019:

     

    I have sold on the /AH a total of 478,203 enhancements, 2,131 inspirations, 6,221 recipes, and 1,155,880 pieces of salvage.

    I'm estimating 1,730 days between April 2019 and now. 

     

    That means you have sold on average 276 enhancements per day, or 1,932 per week.

     

    Mind if I ask how much time you would spend in a week on AH-related activities, roughly?  For a while on the retail servers I was very interested in maximizing my profits versus time spent.  Not so much on Homecoming, but I've still been curious whether other players take a similar approach.

  18. Just FYI, I think the last few posts were responding to a spambot.

     

    At the moment I see about 240K bids for yellow salvage, versus about 18K bids for rare salvage and almost no open bids for common salvage.  That doesn't look like technical inefficiency; that looks like someone putting up a flood of bids to manipulate/troll the market.  Can't say with 100% certainty of course, since the bid details are hidden from us.  The market's financial inefficiency makes it difficult to determine whether there is technical inefficiency occurring as well.

  19. On 6/15/2023 at 11:21 PM, Ratch_ said:

     

     

    I had a fire^3 dom on the retail servers that I loved.  My build had lots of recharge but low defense, so the dom relied heavily on CC (or teammates) for survival.  Seemed very competitive damage-wise at the time, but blasters on Homecoming pull way ahead with their crash-less nukes.  

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