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creng

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Posts posted by creng

    1. First target was budget. This build came in under 200 mil inf. I used @Sovera's guide to fund it using merits earned from TFs while leveling. That's why it lacks purple sets outside of the ATOs.
    2. Second, Hasten is about 2 second from perma, and I'm totally ok with that, maybe.
    3. Third, was max HP so the scaling resists from SR kick in with a bigger HP pool. I got it to 2698, good bit shy of 2800 or so I was shooting for. I had plans to use different sets originally, but this build came in under budget. It plays pretty well, and I've been enjoying too much to go back and revamp it yet.
    4. Fourth was incarnate soft cap defenses in four toggles.

    I was using Soul patron pool for gloom and Darkest Night, but, like you mentioned, I wasn't married to gloom. Also, I wasn't really using Darkest Night that much. I almost went Energy mastery, but I decided to give Mu Mastery a try. I'm so glad I did. It really compliments DM. Two fast animation AoEs with good radius. I am toying with the idea of dropping Dark Consumption for maybe Static Discharge to see how it performs.

     

    The next tanker I'm working up is a Shield/DM as well, but I haven't decided on a build for that myself. SR is so cheap on slots I was able to pump a lot of them into DM and Patron Pool.

    Shield isn't that lucky, so if I do decide on a build I will post it here.

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  1. Here's my SR/DM tanker. I did quite a bit of reading the forums and I forget unfortunately who recommended this setup. It's my first 50 after returning as well.

     

    So about ToF, it is a targeted AoE, but it's pretty bad still. I leveled using it and respecced out of it at 50. It's like using 320 grit sand paper to slowly sand the HP away from a mob.

     

    I'm attaching my build so you can see how I chose to slot DM. I'm not as good as a lot of the veteran tankers at making the really great build. This build hit my goals for decent recharge, incarnate level positional defenses, and a good chunk of extra HP.

     

    Included Mids build. It has the incarnates I chose, which is why the defense will be so high.

     

    Spoiler

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Wiggly Shadow Final: Level 50 Magic Tanker
    Primary Power Set: Super Reflexes
    Secondary Power Set: Dark Melee
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Focused Fighting

    • (A) Reactive Defenses - Defense
    • (3) Reactive Defenses - Defense/Endurance
    • (3) Reactive Defenses - Defense/Endurance/RechargeTime
    • (5) Reactive Defenses - Scaling Resist Damage

    Level 1: Shadow Punch

    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (7) Kinetic Combat - Damage/Endurance

    Level 2: Focused Senses

    • (A) Reactive Defenses - Defense
    • (9) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (17) Reactive Defenses - Defense/Endurance
    • (17) Reactive Defenses - Defense/Endurance/RechargeTime

    Level 4: Agile

    • (A) Luck of the Gambler - Defense
    • (7) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 6: Practiced Brawler

    • (A) Endurance Reduction IO

    Level 8: Dodge

    • (A) Luck of the Gambler - Defense
    • (9) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 10: Shadow Maul

    • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    • (19) Superior Might of the Tanker - Damage/Recharge
    • (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (23) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (34) Superior Might of the Tanker - Accuracy/Damage
    • (34) Superior Might of the Tanker - Damage/Endurance/Recharge

    Level 12: Evasion

    • (A) Reactive Defenses - Defense
    • (23) Reactive Defenses - Defense/Endurance
    • (25) Reactive Defenses - Defense/Endurance/RechargeTime
    • (25) Kismet - Accuracy +6%

    Level 14: Fly

    • (A) Freebird - FlySpeed
    • (19) Freebird - Endurance
    • (21) Freebird - +Stealth

    Level 16: Siphon Life

    • (A) Mako's Bite - Accuracy/Damage
    • (27) Mako's Bite - Damage/Endurance
    • (27) Mako's Bite - Damage/Recharge
    • (29) Mako's Bite - Accuracy/Endurance/Recharge
    • (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (31) Mako's Bite - Chance of Damage(Lethal)

    Level 18: Lucky

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (31) Luck of the Gambler - Defense

    Level 20: Taunt

    • (A) Perfect Zinger - Chance for Psi Damage
    • (31) Perfect Zinger - Accuracy/Recharge
    • (33) Perfect Zinger - Threat/Placate/Recharge/Range
    • (33) Perfect Zinger - Threat/Placate/Recharge
    • (33) Perfect Zinger - Threat/Placate/Range

    Level 22: Hasten

    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO

    Level 24: Combat Jumping

    • (A) Red Fortune - Defense

    Level 26: Quickness

    • (A) Flight Speed IO

    Level 28: Soul Drain

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff

    Level 30: Boxing

    • (A) Empty

    Level 32: Tough

    • (A) Unbreakable Guard - +Max HP
    • (37) Gladiator's Armor - TP Protection +3% Def (All)
    • (39) Aegis - Psionic/Status Resistance
    • (39) Steadfast Protection - Resistance/+Def 3%
    • (39) Steadfast Protection - Resistance/Endurance
    • (40) Steadfast Protection - Knockback Protection

    Level 35: Electrifying Fences

    • (A) Positron's Blast - Accuracy/Damage/Endurance
    • (40) Positron's Blast - Chance of Damage(Energy)
    • (40) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Range
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge

    Level 38: Midnight Grasp

    • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
    • (43) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
    • (43) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
    • (43) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    • (45) Superior Gauntleted Fist - Damage/RechargeTime
    • (45) Superior Gauntleted Fist - Accuracy/Damage

    Level 41: Ball Lightning

    • (A) Annihilation - Chance for Res Debuff
    • (45) Annihilation - Damage/RechargeTime
    • (46) Annihilation - Accuracy/Damage/RechargeTime
    • (46) Annihilation - Accuracy/Damage/Endurance
    • (46) Annihilation - Accuracy/Damage/Endurance/RechargeTime
    • (48) Annihilation - Accuracy/Damage

    Level 44: Dark Consumption

    • (A) Synapse's Shock - EndMod
    • (48) Synapse's Shock - Damage/Rechage
    • (48) Synapse's Shock - EndMod/Recharge
    • (50) Synapse's Shock - Damage/Recharge/Accuracy
    • (50) Synapse's Shock - Damage/Accuracy/Endurance
    • (50) Synapse's Shock - EndMod/Increased Run Speed

    Level 47: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 49: Evasive Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Gauntlet


    Level 1: Brawl

     

     

    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Swift
    • (A) Flight Speed IO
    Level 1: Hurdle
    • (A) Jumping IO
    Level 1: Health
    • (A) Panacea - Heal
    • (11) Numina's Convalesence - Heal
    • (11) Panacea - +Hit Points/Endurance
    • (13) Numina's Convalesence - +Regeneration/+Recovery
    Level 1: Stamina
    • (A) Performance Shifter - EndMod
    • (13) Performance Shifter - Chance for +End
    • (15) Power Transfer - Chance to Heal Self
    • (15) Power Transfer - EndMod
    Level 50: Agility Core Paragon

    Level 50: Ion Core Final Judgement
    Level 50: Degenerative Total Radial Conversion
    Level 50: Longbow Core Superior Ally
    Level 50: Barrier Core Epiphany
    Level 50: Assault Core Embodiment
    Level 50: Freedom Phalanx Reserve
    Level 50: Portal Jockey
    Level 50: Task Force Commander
    Level 50: The Atlas Medallion
    Level 14: Afterburner
    ------------

     

    Wiggly Shadow Final v2 - Tanker (Super Reflexes).mxd

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