This is my Plant/Fire Dom build. I can't remember the final one I had, so this is what I'm going with for now.
Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
BrushFire: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Entangle -- Acc(A), Immob(3), Dmg(5), Dmg(34), Dmg(40)
Level 1: Flares -- Acc(A), Dmg(7), Dmg(15), Dmg(34), Dmg(40)
Level 2: Strangler -- Acc(A), Hold(3), Dmg(5), Dmg(36), Dmg(40)
Level 4: Roots -- Acc(A), Immob(7), Dmg(9), Dmg(11), Dmg(37)
Level 6: Fly -- Flight(A)
Level 8: Fire Breath -- Acc(A), Dmg(9), Dmg(19), Dmg(37), Dmg(43)
Level 10: Fire Blast -- Acc(A), Dmg(11), Dmg(17), Dmg(37), Dmg(43)
Level 12: Spirit Tree -- RechRdx(A), RechRdx(13), Heal(13), Heal(39), Heal(43)
Level 14: Seeds of Confusion -- Acc(A), Conf(15)
Level 16: Hasten -- RechRdx(A), RechRdx(17)
Level 18: Vines -- Acc(A), Hold(19), Hold(21)
Level 20: Embrace of Fire -- RechRdx(A), RechRdx(21)
Level 22: Combustion -- Acc(A), Dmg(23), Dmg(23)
Level 24: Incinerate -- Acc(A), Dmg(25), Dmg(25)
Level 26: Carrion Creepers -- Acc(A), Immob(27), Slow(27), Dmg(29), Dmg(29)
Level 28: Consume -- Acc(A), EndMod(31), EndMod(31)
Level 30: Spore Burst -- Acc(A), Sleep(31)
Level 32: Fly Trap -- Acc(A), Immob(33), DefDeb(33), Dmg(33), Dmg(34)
Level 35: Blazing Bolt -- Acc(A), Dmg(36), Dmg(36), Dmg(46), Dmg(46)
Level 38: Blaze -- Acc(A), Dmg(39), Dmg(39), Dmg(46)
Level 41: Rain of Fire -- Acc(A), Dmg(42), Dmg(42), Dmg(42)
Level 44: Fire Ball -- Acc(A), Dmg(45), Dmg(45), Dmg(45)
Level 47: Fire Shield -- EndRdx(A), ResDam(48), ResDam(48), ResDam(48)
Level 49: Melt Armor -- Acc(A), DefDeb(50), DefDeb(50), DefDeb(50)
Level 1: Brawl -- Acc(A)
Level 1: Domination
Level 1: Prestige Power Dash -- EndRdx(A)
Level 1: Prestige Power Slide -- EndRdx(A)
Level 1: Prestige Power Quick -- EndRdx(A)
Level 1: Prestige Power Rush -- EndRdx(A)
Level 1: Prestige Power Surge -- EndRdx(A)
Level 1: Sprint -- EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A)
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