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Krinkle

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Everything posted by Krinkle

  1. Is there a favored opening skill? defensive sweep might be the slowest if you don't have momentum? i'm just wondering if i should rearrange these so i don't ever sit still winding up for defensive sweep if possible. maybe rend armor is faster because it's single target? I can't tell if the first attack is always going to be slow and i'm just imagining it that some seem to be faster, slow, than others.
  2. Thank you all for the ideas. I'm interested in having poison trap or fold space now, even though, it occurs to me, i'm 50 and i don't care if i don't get xp from mass confusion. Maybe mass confusion was a fun gimmick but i don't need it at all. I like my support role of spitting on things and having pocket heals and rez. I don't know that i want to commit to going solo enough to need fold space. it just would have been nice if it didn't require three skills total. I like tide pod mary's name also. we both went with the slime from online that makes you do things motif.
  3. I made a mind controller/poison controller a month or so back and kept saying, i will look into controller set enhancements later. I will figure out inventions and set bonuses later. I spent all my influence buying single origin enhancements and then clicking upgrade because that's what the guy said i should do in the team when my stuff broke and none of my skills hit anymore. Now i'm 50 and i'm not sure what i've done here. I only work at all in a group, i help with the +4s by spitting on entire waves of enemies. I can lock down groups alternating between just spitting poison to slow and lower their damage, and the omnipresent gas is great, or, hold a group with total domination and then blast them with terrify. But i have huge endurance problems if i actually use these skills in rotation and mostly i just debuff everything while my brute teammate radiates malice and kills things. Like i just don't use the mind controller half of this build anymore except as a 'whoops the tank died while i was reading something on my second monitor i have to lock everything down and rez him' contingency. Mostly because they drain my endurance which does not come back because of all my leadership buffs. If you had to have this build what would you try to do with it? And what kind of enhancements should i start crafting or collecting to do it? Some thoughts i have is that i'm really playing at cross purposes a lot of the time. Like, i can mass confuse. But i don't get that experience or influence (or even credit for the kill if it's counting them up for a mission) if they kill each other without me, but, then every other aoe ability i currently have would stop them from hitting each other making it pointless. so, maybe swap in poison trap to get a way to do AoE damage on the board that doesn't, also, terrify everyone into standing still? Maybe levitate has gotta go? I do enjoy my poison spits, but the small aoe doesn't hit even two people if i lock them down with mass dominate or terrify first, and if i let them bunch up around the tank he takes huge damage spikes and maybe dies before i can spit properly. I tried telekinesis once and that would bunch them up to be spit on but they also just fly off into orbit and drain my endurance which i already have problems with. Someone told me teleport had a "suck everyone into a singularity" ability but it would require two extra investments of skills to get and i'm pretty married to sorcery for the ability to un-freeze myself from enemy mind control. here's my build right now. i haven't filled out some of the later enhancement slots and i am not sure i won't try to get those shuffled around to favor the heavy hitters and away from hypnosis and levitate. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Sarcophagus Juice: Level 50 Natural Controller Primary Power Set: Mind Control Secondary Power Set: Poison Power Pool: Sorcery Power Pool: Leadership Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Mesmerize -- Dmg(A), Dmg(3), Acc(3), RechRdx(5), RechRdx(5) Level 1: Alkaloid -- Heal(A), RechRdx(7), RechRdx(7), Heal(9), Heal(9) Level 2: Levitate -- Dmg(A), Dmg(11), Acc(11), RechRdx(13), RechRdx(13) Level 4: Mystic Flight -- Flight(A) Level 6: Envenom -- DefDeb(A), Acc(15), Acc(15), DefDeb(17), DefDeb(17) Level 8: Dominate -- Acc(A), Hold(19), Dmg(19), RechRdx(21), RechRdx(21) Level 10: Weaken -- Acc(A), ToHitDeb(23), Acc(23), ToHitDeb(25), Empty(25), Empty(27) Level 12: Confuse -- Conf(A), Acc(27), RechRdx(29), Acc(29) Level 14: Mass Hypnosis -- Sleep(A), Acc(31), RechRdx(31), Acc(31) Level 16: Neurotoxic Breath -- Acc(A), Acc(33), RechRdx(33), Range(33), Slow(34) Level 18: Elixir of Life -- ResDam(A) Level 20: Total Domination -- Hold(A), Hold(34), Acc(34), Acc(36), RechRdx(36), RechRdx(36) Level 22: Spirit Ward -- Heal(A), EndRdx(37) Level 24: Rune of Protection -- ResDam(A) Level 26: Terrify -- Acc(A), Acc(37), Fear(37), EndRdx(39), Dmg(39), Range(39) Level 28: Assault -- EndRdx(A), EndRdx(40), Empty(50) Level 30: Tactics -- EndRdx(A), EndRdx(40), Empty(48) Level 32: Mass Confusion -- Conf(A), Conf(45), Acc(45), Acc(46), RechRdx(46), RechRdx(46) Level 35: Victory Rush -- EndMod(A), Empty(48) Level 38: Venomous Gas -- ToHitDeb(A), DefDeb(42), DefDeb(43), EndRdx(43), EndRdx(43), Empty(45) Level 41: Conserve Power -- RechRdx(A) Level 44: Temp Invulnerability -- Empty(A), Empty(48) Level 47: Power Boost -- Empty(A) Level 49: Maneuvers -- Empty(A), Empty(50), Empty(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- Empty(A), Empty(40), Empty(42), Empty(42) ------------
  4. Thanks for the idea. i was worried that you don't have any movement skills but I guess it's ninja run and jetpacks for this beefy lad.
  5. I noticed you just clicked through every enhancement slot in order, probably not a leveling order, so i spread them out. The first thing i am noticing and am not sure what's going on is that this is faster. I think i fundamentally didn't understand what momentum does. as long as it's not the first skill i use, defensive sweep is fast? if it has momentum? certain combos really whip. I'm liking this even though all i did was get rid of, idk, hasten? combat jumping? it's working. lean. i like it thank you .
  6. is taunt as a skill spammable? i was looking at this guy's post from 3 years ago, like the instant i say i can't find anyone saying it's a good combo, and stop looking, i find people saying it's a good combo. I was just about to pull the trigger on titan sweep instead of crushing blow to get more cones out there but you went the taunt route? Thanks for the build. i'm going to think hard about it. e: did you work kick into the rotation there or was it just filler because of requirements? I had a MM build ask me to put kick in there while hovering around and summoning demons and it definitely felt like filler but this is a melee build so maybe it's good here?
  7. Oh i'm sorry i didn't write down what levels i put what enhancement slots into what skills and i'm not 100% sure i didn't pick crushing blow and dull pain in the opposite order. This is just the best i can do from memory
  8. I can't find anyone saying this combo works, and i tried to look at two different builds and stitch them together. my problem is that the invuln/energy wanted most everything in invuln and the reflex/titan weapons build wanted most everything in titan so i can't fit these limited enhancement slots everywhere all at once. also i'm not sure what each other's half was providing to a coherent build so i am not sure this frankenstein mess i made is doing it anymore. starting at first principals what i want to do is hit everyone with a big hammer and not die. but the reflex/titan build skipped over the only other AoE skill until level 38. I tried to tank for a group today and was having a long recharge between my tiny tiny tiny tiny arc that hit maybe two zombies, ever, if i was lucky. Just plain scrambling to get aggro on hordes. This is what i got but i don't think it's working. I have a respec i'm sitting on. Does anyone have any suggestions? This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Technology Tanker Primary Power Set: Invulnerability Secondary Power Set: Titan Weapons Power Pool: Speed Power Pool: Leaping Hero Profile: Level 1: Temp Invulnerability -- RechRdx(A), ResDam(3), EndRdx(3), ResDam(5) Level 1: Defensive Sweep -- Acc(A), Dmg(5), Dmg(11) Level 2: Crushing Blow -- Acc(A), Dmg(13), RechRdx(13), Dmg(15), Acc(17) Level 4: Super Speed -- Run(A) Level 6: Dull Pain -- Heal(A), RechRdx(7), Heal(7) Level 8: Unyielding -- EndRdx(A), ResDam(9), ResDam(9), ResDam(11) Level 10: Combat Jumping -- DefBuff(A) Level 12: Hasten -- RechRdx(A) Level 14: Resist Energies -- ResDam(A), ResDam(15) Level 16: Follow Through -- Acc(A), RechRdx(17), Dmg(19), Acc(21) Level 18: Invincibility -- DefBuff(A), DefBuff(19) Level 20: Build Momentum -- RechRdx(A), RechRdx(21) Level 22: Resist Elements -- ResDam(A) Level 24: [Empty] Level 26: [Empty] Level 28: [Empty] Level 30: [Empty] Level 32: [Empty] Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Empty(A), Empty(23), Empty(23) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- Empty(A) Level 1: Momentum Level 4: Speed Phase ------------
  9. Sorry to necro. Did you ever work out a final build? i'm at the point where you left off. I wish it had dragon's kick in there, instead of three movement skills? maybe speed of sound, and jumping, and combat jumping are all vital. I'm just not confident enough to know what i'd get rid of for the kick. My visual asthetic is i'm sliding around on a constant spray of water so maybe speed of sound could go? I wish i knew if adrenal booster or jaunt or some other experimentation ability was vital later on or not.
  10. I made a mind control/poison controller and i'm liking it. i greatly appreciated the person two years ago who said what six enhancements belong on total domination and mass hypnosis. all i care about is that it definitely hits, that they disable longer, and comes back in time for the next fight. got it . that's beautiful. I'm so glad i know that now. When i get to 32 i'll respec to make sure they both have those six slots. what do i do in the mean time with my damging spells: sleep, hold, and the ol' pancake flipper? They said "just do it like a blaster" but i don't know what blasters do.
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