Oddly enough gaming is my hobby/ passion. I play board games, have a steam library that I really need to go through, collect TTRPGS (currently at 100+ systems), collect and build various tabletop wargames (including Warhammer and its spin offs). Games make me happy.
So I ran an interesting system yesterday called Wildsea. The engine itself is an adaptation of Forged in the Dark with some interesting additions. The biggest plus I can give this game however is its setting. In the world of Wildsea, the entire surface of the planet is covered in a world-spanning forest. This new sea of vegetation is navigated using chainsaw driven vessels to pull the ship through the rustling waves all the while the crew has to contend with unpredictable weather, mutated wild life and other older threats that might be thrown upward into the canopy. Its a very narrative heavy game with some tweaks needed for its rolling mechanics. But other than that, its a solid recommendation.
Not the point of this thread, but with Bill Murray, Dan Akroid, Harold Ramis, Sigorny Weaver and Rick Morranis and some of the best special effects of the 1980's you think Ghost Busters is boring? Well to each their own.
I think another reason why rapid leveling has become a thing is that its become a part of the Skinner box that a lot of MMO's especially WoW have become. Leveling has become the reward you get for pulling the lever. Once you run out of leveling "treats" you start looking for some other reward and that means grinding end game content which leads to more purchases in the in-game shop or more time subscribed to the game. That's one reason I can't get back into WoW, I missed all the content at time of release but now the focus is getting me to the new zones and it leaves me very cold. "You missed it at launch, too bad, now please grind our new stuff please."
Say the impossible happens and someone decides to purchase the rights to make a single player City of Heroes RPG (or maybe some other style of game). Who would you want to be the developer? What style of game would you want it to be? What are some features you would want to see in it?
So way back in the day ('06 maybe?) 10 year old me tried to make a controller (illusion control and I forget the secondary). Well the problem is 10 year old me did not have friends who played CoH so I never got far. Fast-forward almost 20 years later and I still don't have friends who play CoH, but I now have more patience to play a controller (barely). Does anyone know of a good solo controller build?
I want to reach out the community and see what in your opinion is the coolest enemy in the game. It can be their design, concept, abilities, or something else entirely.