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Billbailey96

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Everything posted by Billbailey96

  1. How does this play? Do you create your own characters or do you play as an established character?
  2. One TTRPG that I have been looking at and plan to get once I have the money is Galaxies in Peril. Its a spin off of Worlds in Peril made by the same publisher. Where Worlds is a PbTA game, Galaxies is a Forged in the Dark Game meaning its based off the game Blades in the Dark. One reason I am interested in its Blades in the Dark is good at faction mechanics and using a team play book to create a solid foundation for the group the players want to play. In this case you pick what kind of super team you want to play (street level detectives, Guardian of the Galaxy style explorers, vigilantes going up against the supervillians etc...). The faction mechanics are also interesting to me since it evokes the various villian groups that are a staple of City of Heroes. I've only read reviews and I'll post more about this once I have actually read the book itself.
  3. That's fair
  4. Thank you @ZemX that was very helpful.
  5. Wouldn't a defender do the same thing?
  6. So when I first played CoH, I was introduced to Corruptors as the "villian version" of blasters when CoV came out. Post Going Rouge and now in Homecoming you can play Corruptors on either side. Same as Blasters. So the question I have for yall is "Why play Corruptors? What sets them apart from the other ranged damage ATs?" I'm interested in them. I just really don't know how to play one.
  7. I had a buddy of mine who recommended prowlers and paragons to me. Mostly because they are working on a hack of it.
  8. Spirit of the Century is good too for fate if you are more interested in old school pulp and you like FATE.
  9. One that's fairly popular in some of the circles I run is a game called Masks: A New Generation. As the name suggests its a game about young superheroes growing into the role. Mechanics wise its based of the Powered by the Apocalypse engine started by the titular game Apocalypse World. For those unfamiliar with them PBtA are very narrative heavy games and are light on mechanics. That's not to say that the mechanics aren't deep, but they are created in a way to further the story rather than to create tactically interesting combat. If tactical combat is something you are looking for, don't play Masks. If you are a fan of shows like Young Justice, Teen Titans, or Young Avengers this might be something for you.
  10. Inspired by a post in general: I wanted to talk about various Superhero TTRPGS
  11. If we are talking about TTRPGs there is Masks: A New Generation, but that's centered around teen Super Heroes. There is Mutants and Masterminds, one I have been looking at is Multiverses in Peril which uses a TTRPG engine I am fond of called Forged in the Dark. Sorry I collect TTRPGs (I have over 80 physical books in my library and can go on about this.) Probably talk more about this in Off topic at some point
  12. I have more fun creating and running character in the Rouge Isles than I do in Paragon City. I feel like the role of "hero" greatly limits my options. The villain quests and maps just seem more fun to me. Also I get to monologue. Which is always fun.
  13. If I could add a helmet I would add Henry VIII's helmet:
  14. So your saying we need to seize the means of production? 🤔
  15. I looked at games like that when I was looking for a replacement for CoH when it first went down, but now that I have Homecoming why do I need a City of Heroes at home?
  16. So I have decided my whole purpose on this forum is just to ask what people would like to see in the game if given the chance. In this case what kind of costume pieces would you like to see in the character creator? Personally I would like to see something that would let me make more of an exo-suit costume or perhaps the addition of some Freakshow cybernetics.
  17. One thing I would change is I want to be able to customize my pets when I play a mastermind. For example maybe more Vazlok style zombies for necromancy.
  18. I'd like a mind control type of enemy for blue side where you have to take out the Lt. or boss to undo their control over the minions i.e the mind controlled Civilians. I don't think it could be a proper enemy group but it might be fun for an event.
  19. One of the things I enjoy most about gaming as a culture is the number of self-made challenge modes people make for the games they like. It could be things like speed running, Iron-man runs, or more esoteric things like Nuzlok runs in a Pokemon game. What sort of challenges do you think could be done in CoH? Ironman runs are certainly possible. I would say that two versions of this are possible. In either version going to the hospital is an instant fail. In the first version any time you die thats the end. The other is more forgiving allowing for Rezs from inspirations, powers, or team mates.
  20. I wanted to be a comedy-bot but I didn't have the bits... Don't blame me! I use Linux. Error 40404: Mercy not found 10 Hit evil-doer 20 Goto 10 Techno Smith: Hey K4Z-0 did I ever tell you about the time I- K4Z-0: SELF DESTRUCT INITIATED. K4Z-0: I HAVE TROUBLE IDENTFYING THE SIDEWALK. Techno Smith: Hey K4Z-0, I guess this makes you Tech Support! K4Z-0: FRIENDLY FIRE MODE ENABLED
  21. MMOs have always interested me but the big problem is that many of them have a "We want to be WoW" problem and WoW is becoming an ever bigger and bigger mess. Also there is very little in the way of Super Hero games that aren't based off an existing IP. City of Heroes/ Villians lets me create what I want and lets it be its own thing instead of aping Marvel or DC. Also its just interesting. Could it use some polish? Yes and a whole lot of it. But and the end of the day, I am back where I want to be.
  22. In regard to this, I would also say I would change how VEATs respec since it kind of ruins the progression of the class to just start over mid leveling
  23. Would they be an off-shoot of the council or perhaps a reaction to them?
  24. Personally I would like a Court of Owls-like group. For those unfamiliar with them they are kind of a secret society made up of wealthy families that tried to control Gotham in the Batman comics. So this group which I am going to call The Regents are made up of the old money families of Paragon that are trying to take control of the city in a more direct way in the aftermath of Statesman's death. They are aided by hired mercenaries and members of the families who have dabbled in occultism in a bid to seize power 1. I think this would be a mid range group 25-39. 2. I think they would be primarily natural in origin with the minions and some lieutenants being the mercenaries hired by the Regents. Magic would come in through the lieutenants and bosses as the Regents themselves take on occult artifacts to bolster the hired muscle. 3. Their MO would be clandestine strikes at various figures they feel would threaten their plans. Since they view Paragon as rightfully theirs they would be an anti-Hero group based in the city. Though missions in the Rouge Isles could certainly feature their attempts to gain power to take back with them. 4. Independence Port and Founder's Falls are good spots for them.
  25. If you could develop an enemy group, what would it look like? 1. What is the Level range? 2. What kind of origin/ concept are they based around? Are they a gang, paramilitary group, cult, monster horde? 3. What's their MO? Are they an enemy group for Villains, Heroes or both? 4. What zones would they go in? Also if the inspiration takes you feel free to describe what their minion, lieutenant, and bosses would be.
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