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Billbailey96

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Everything posted by Billbailey96

  1. So I have a broader question related to this topic: Is balance fun?
  2. Why are ouroboroses so had to deal with? They are so full of themselves Edit: checked the spelling
  3. Sky raider porters and Tsoo Sorcerers, basically anyone who can teleport away and make fighting them turn into an annoying scavenger hunt. Especially on kill 'em all missions.
  4. I posted a thread in Off topic to discuss various RPG
  5. Here is a thread I started a few weeks ago talking about Super Hero RPGS if anyone is interested
  6. Call of Cthulhu is interesting, like any horror game I think it needs the right GM and the right players to really work since Horror requires a certain atmosphere to really work. As for GURPS I actually have 3ed, I picked it up years ago at a used book store and it was the book that spawned my hoard. Its interesting but GURPS tries to be to many things to too many people. The best games I've collected over the years benefit from a tighter thematic focus instead of a kitchen sink "Generic RPG" approach. I also have a copy of Paranoia (the second most recent edition) hiding in a box in my storage unit.
  7. If there is anybody who is interested in the history of RPGs I have three books to recommend. The first is "Playing at the World" by Jon Peterson. The 1st edition is massive but definitely a treasure trove on the origins of RPGs from wargames to DnD and onward. The second is "Designers and Dragons" by Shannon Appelcline. This one is a multi-volume work that looks at RPGs from the perspective of the various designers and publishers decade by decade. Its very good at tracking the trends of the medium as new mechanics and ideas popped up and spread through the industry. The final is "Monsters, Aliens, and Holes in the Ground" by Stu Horvath. This one is also a decade by decade book but more focused on the games themselves. Definetly a good book to have if your a collector and interested in an encyclopedia of sorts for your collection.
  8. So to make this about more than showcasing my TTRPG addiction I wanted to talk about some of the games I have played and what I liked about them (I invite others to do the same of course.) So right now a game I am really enjoying is Blades in the Dark. The game takes heavy inspiration from things like Peaky Blinders, the old Thief Games from the 90's, and the more modern Dishonored series. The idea is that your a band of scoundrels running a gang in a supernaturally haunted electro/steam-punk city. A fun mechanic that the game introduces is the fact that the gang itself has a character sheet giving you abilities based on what time of gang you want to run (are you a cult, smugglers, or a band of sneak thieves?). This not only gives the GM a good indication of what kind of game you want to run, but also grounds the game in an organic story of your gang's rise to power. On the player facing side the mechanics are simple; you take a skill and roll a dice for each point you have in that skill, 4's and 5's are partial successes and 6's are full successes with 3's and lower being failures. The GM side is a little more complicated as there is a series of levers you have to manipulate to determine the roll's effect of the fiction as you determine things like effect and potency. Beyond the mechanics, the real star of the show is the setting of Duskvol, a city stuck in a world were the sun barely rises above the horizon every day. In this world death doesn't work like it should, meaning if a body isn't cremated shortly after death, the spirit of the deceased will haunt the place they died (not a good thing for the assassins hired to kill the guy in the first place). So the underworld is both a criminal and literal presence in day to day life throughout Duskvol. If you like crime storys and gothic settings, Blades in the Dark is a must have.
  9. My collection so far (without supplements): 7th Sea PDF Actung! Cthullu Print Adventures in the Household (5e) Print Aether Nexus Print Alien RPG Print Apocalypse World PDF Band of Blades Print Beat the Boss PDF Black Powder and Brimstone Print Bladerunner RPG Print Blades in the Dark Print Bloodpunk (5e) PDF Bluebeard's Bride PDF Brancolia (5e) Print Break! Print Brindlewood Bay PDF Brinkwood: The Blood of Tyrants PDF Call of Cuthullu 7th Edition Print City of Mist PDF Colostle: Solo RPG Print Comrades: A Revolutionary RPG PDF Coriolis: The Great Dark Print Cryptomancer PDF Cyberpunk Red Print Cypher System Print Dark Harvest: The Legacy of Frankinstein PDF Dark Heresy 1st Edition PDF Dark Heresy 2nd Edition PDF Deadlands: Noir PDF Deadlands: The Weird West Print Deathmatch Island Print Delta Green 2nd Edition Print Delta Green: The Conspiracy PDF DIE RPG Print Dungeon Crawl Classic Print Dungeon World Print Dungeons and Dragons 5.5e Print Dungeons and Dragons 5e Print Ex Novo PDF Fabula Ultima Print Fallout PDF Fate Print Flying Circus PDF Forbidden Lands Print Fragged Aeternum PDF Fragged Empire PDF Fragged Seas PDF Free From the Yoke PDF GURPS 4e Print Heart: The City Beneath Print Historica Arcanum (5e) Print Household Print Imperium Maladictum Print Inevitable: An Authurian Western RPG Print Into the Odd-Remastered PDF Iron Kingdoms Full Metal Fantasy PDF Iron Kingdoms Requiem (5e) Print Ironsworn PDF Ironsworn: Starforged Print Ironsworn: Sundered Isles Print Lancer Print Legacy: Generation Ship PDF Legacy: Godsend PDF Legacy: Life Amoung the Ruins Print Legacy: Primal Pathways PDF Legacy: Rhaposdy of Blood PDF Legacy: Worldfall PDF Lex Arcana PDF Masks: A New Generation Print Memento Mori PDF Microscope PDF Mutant City Blues 2nd Edition PDF Mutant Year Zero PDF Necessary Evil: Invasion (Revised) PDF Never Going Home Print New Edo PDF Nibaru PDF Numenra Print Only War PDF Our Brillant Ruin Print Pathfinder 2nd Edition Print Penumbra City Print Pugmire (5e) PDF Rapscalion PDF Red Markets PDF Revolt! Print Rifts Print Rouge Trader 1st Edition Print Ruins of Symbaroum (5e) PDF Savage Worlds Print Scum and Villany Print Shadow of the Demon Lord PDF Shadowrun 1e Reprint Print Shiver PDF Shiver: Gothic PDF Sigmata: This Signal Kills Fascists PDF Soulbound Print Spire: The City Must Fall Print Stoneburner Print Streets of Peril Print Swyvers Print Symbaroum Print Tales from the Loop Print Tales of the Valiant RPG Print The Electric State RPG Print The Last Caravan Print They Came From The Sea! PDF Things From the Flood Print Through the Breach RPG PDF Tiny RPGs (Several) PDFs Torg Eternity PDF Triangle Agency Print Unbound Print Uprising: The Dystopian Universe RPG PDF Vaesen Print Victoriana PDF Warhammer Fantasy Roleplay 4th Edition Print Wicked Ones PDF Wild Sea Print Winterhorn PDF Zweihander PDF
  10. I am a big fan of tabletop RPGs from DnD 1ed to today's latest batch of indies. I have 121 different systems (not counting supplements) in my collection by last count. So I just wanted to make a thread to discuss our favorite RPGS.
  11. Swamp Thing? Poison Ivy? Those are just some in universe examples. Green arrow certainly could remove the tips of his arrows and sharpen them. Also me, after what is wood but a fancy form of carbon, lol.
  12. The go to time waster question in any forum about comic book super heroes. So the questions is: If you could have any super power what would it be? It could be inspired by an existing super hero or something you thought of yourself. For me I would have something similar to what Magneto had but instead of metal I would like the ability to control carbon and carbon based molecules. I could form diamonds out of carbon dioxide in the air or turn soil into carbon nanotubes. (If any chemists or physicists are reading this please look away, lol). So what would you like to have as a Superpower?
  13. So I want to re-approach this from another perspective. After looking at another AT suggestion forum I think it would be better to explain what I want and how I think it would be better. Essentially I want a "Rogue" type AT, i.e a archetype that does damage in melee through a series of Debuffs and DoT's, though I don't want you to think I want a stealth class, that's the stalker's territory. An idea for the inherent would be a version of scourge and domination to a point, the idea meaning you do more damage to any enemy you already have a debuff on. I think this would also work in team play by allowing combos set up by controllers and dominators. (Edit: Spelling)
  14. So I have no expectations of this being a viable option, I am just spitballing here. What if a scrapper but instead of an armor power set you give them secondary powersets that blasters have? Maybe edit out some of the melee powers, but I think holds and some debuffs would be neat. Granted you are the glassiest of glass cannons but boy the DPS might be something to see.
  15. I like the helmet, kind reminds me of a diving helm to an extent
  16. Honestly Inspirations are a very clever mechanic for something I honestly ignore in other MMO's. Consumables are something I usually pass on or just flog as vendor trash. Since inspirations are auto-looted so to speak when you kill an enemy its not a pain to get. Also since you can combine up or to get something else its often easy to get rid of unwanted inspirations during a mission without having to sell them. Can it be annoying at times? Yes. But its better IMO than other systems out there.
  17. The Rules, its all over the place.
  18. I played Rifts exactly once and I still give Palladium the side eye to this day.
  19. How does this play? Do you create your own characters or do you play as an established character?
  20. One TTRPG that I have been looking at and plan to get once I have the money is Galaxies in Peril. Its a spin off of Worlds in Peril made by the same publisher. Where Worlds is a PbTA game, Galaxies is a Forged in the Dark Game meaning its based off the game Blades in the Dark. One reason I am interested in its Blades in the Dark is good at faction mechanics and using a team play book to create a solid foundation for the group the players want to play. In this case you pick what kind of super team you want to play (street level detectives, Guardian of the Galaxy style explorers, vigilantes going up against the supervillians etc...). The faction mechanics are also interesting to me since it evokes the various villian groups that are a staple of City of Heroes. I've only read reviews and I'll post more about this once I have actually read the book itself.
  21. Thank you @ZemX that was very helpful.
  22. Wouldn't a defender do the same thing?
  23. So when I first played CoH, I was introduced to Corruptors as the "villian version" of blasters when CoV came out. Post Going Rouge and now in Homecoming you can play Corruptors on either side. Same as Blasters. So the question I have for yall is "Why play Corruptors? What sets them apart from the other ranged damage ATs?" I'm interested in them. I just really don't know how to play one.
  24. I had a buddy of mine who recommended prowlers and paragons to me. Mostly because they are working on a hack of it.
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