Jump to content

Stalgren

Members
  • Posts

    9
  • Joined

  • Last visited

Reputation

0 Neutral
  1. I dont use a laptop but if that is worked on that would be great heres hoping
  2. Is Vis Scale different from World detail? I will try it Edit: Oh wow, Vis Scale seems to have helped a lot! Where did you find out about that command? Is there a list somewhere Edit2: Oh, vis scale just sets world detail. Well while that works I was hoping for a less graphic intensive option :(
  3. Still have yet to stumble across any solutions, been noticing more bugs in the meantime though.Only thing that has helped is disabling VSYNC in game and Mooshoo's suggestion
  4. Would also like to know if there is a way to do this
  5. Been having the same issues. One problem i've had is that the in game Vertical Sync does not work well at all, and turning it off helped with the major stuttering.
  6. I have been having trouble with the games Level of Detail. Objects and textures in game will pop in to existence in a jarring manner instead of fading from their low to high detail levels. What this means is trees that are 2D will suddenly pop into 3D with no transition, objects will suddenly materialize without transition, and billboards will go from blurry smudge to full resolution in the blink of an eye. Not a pleasant experience at all, would like if it could be fixed or if there is a workaround
  7. Using the in game V-Sync introduced a lot of stutter and hitching for me, which I found was mostly remedied by turning it off yes. Using your suggestions to use adaptive V-Sync and limit pre rendered frames seems to have helped, although it introduced more stutter to my game. Definitely a step in the right direction though, better than it was before, but still not solid 60 unfortunately
  8. Yes I have tried lowering particles. I have also tried setting power management mode to maximum performance and OpenGL Rendering GPU to my 1080
  9. Hello there, it seems like me and some other people are experiencing some pretty bad performance issues running the game, on hardware that should be blowing it out of the water. We are unable to hit or maintain 60fps, or even worse at times, regardless of graphics settings aside from absolute minimum. There are troubles with a flickering UI and textures that seem to pop in to existence as well, with no apparent LOD aside form full res and blurry smudge. People with similar hardware report having no issues at all despite using similar or even the same hardware, saying they get 100+ fps all the time. I am looking for help or to notify whoever is working on the Homecoming code that there seems to be an issue with the game working for some people, in hopes that it can be identified and fixed in the future. The specs I am running personally are: i7-9700k GTX 1080 1TB Samsung Evo SSD 16GB DDR4 RAM Z390 Carbon Motherboard Windows 10 64-bit For more information, here is a reddit thread detailing what me and others have tried in an attempt to fix the problem Short summary of some of what was tried include: Changing all in game settings Changing Nvidia Control Panel settings Changing to latest and older drivers Trying to force the game into High Priority mode Using Compatibility Mode Running as administrator Seeing if it is using integrated graphics Installing DirectX 9.0 If anyone could help or make it a know issue to be fixed I would be really grateful, as having the game run worse for me than it did back when it was live is a major bummer, and makes things significantly less enjoyable for me!
×
×
  • Create New...