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Schwartz

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Posts posted by Schwartz

  1. Well, I think the bell curve of the charts that have been provided by users in this thread should be incentive to alter powers. People flock to specific builds to farm or for the path with the least resistance way to much in CoH. I enjoy seeing people thinking outside of the box for builds. Content for me would be the best improvement, more costumes, particle effects, IOs, powers, etc. Masterminds really need something but.. I cannot put my finger on what.

  2. Dark/Dark/Energy does 4/8s easily. I will admit watch out for Sappers, priority target. Dark/Dark is pretty expensive/time consuming to build but it is so good once you have the enhancements you want.

  3. Hello, I am attempting my first Tanker, Shield Dark Melee. Is this build good for a Tanker? I need to meet 45% softcap for S/L and E/N correct? Any help will be very appreciative, thank you.

     

    Hero Plan by Hero Hero Designer 2.23

    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

     

    Click this DataLink to open the build!

     

    Shield Dark: Level 50 Magic Tanker

    Primary Power Set: Shield Defense

    Secondary Power Set: Dark Melee

    Power Pool: Leaping

    Power Pool: Speed

    Power Pool: Fighting

    Power Pool: Leadership

    Ancillary Pool: Energy Mastery

     

    Hero Profile:

    Level 1: Deflection

    • (A) Reactive Armor - Resistance/Recharge
    • (3) Reactive Armor - Resistance/Endurance/Recharge
    • (3) Reactive Armor - Resistance/Endurance
    • (5) Reactive Armor - Endurance/Recharge
    • (5) Reactive Armor - Resistance
    • (7) Gladiator's Armor - TP Protection +3% Def (All)

    Level 1: Shadow Punch

    • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
    • (7) Superior Gauntleted Fist - Damage/RechargeTime
    • (9) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    • (9) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
    • (11) Superior Gauntleted Fist - Damage/Endurance/RechargeTime

    Level 2: Battle Agility

    • (A) Kismet - Accuracy +6%
    • (11) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (13) Luck of the Gambler - Defense
    • (13) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense/Recharge
    • (21) Luck of the Gambler - Defense/Endurance

    Level 4: True Grit

    • (A) Reactive Armor - Resistance
    • (21) Reactive Armor - Resistance/Recharge
    • (23) Reactive Armor - Resistance/Endurance/Recharge
    • (23) Reactive Armor - Endurance/Recharge
    • (25) Reactive Armor - Resistance/Endurance
    • (25) Steadfast Protection - Resistance/+Def 3%

    Level 6: Shadow Maul

    • (A) Superior Avalanche - Recharge/Chance for Knockdown
    • (27) Superior Avalanche - Accuracy/Damage/Recharge
    • (27) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (29) Superior Avalanche - Accuracy/Damage/Endurance
    • (29) Superior Avalanche - Damage/Endurance
    • (31) Superior Avalanche - Accuracy/Damage

    Level 8: Against All Odds

    • (A) Recharge Reduction IO

    Level 10: Taunt

    • (A) Recharge Reduction IO

    Level 12: Phalanx Fighting

    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Recharge
    • (33) Luck of the Gambler - Defense/Endurance/Recharge
    • (33) Luck of the Gambler - Defense/Endurance

    Level 14: Combat Jumping

    • (A) Red Fortune - Endurance
    • (15) Red Fortune - Defense
    • (15) Red Fortune - Defense/Endurance/Recharge
    • (17) Red Fortune - Endurance/Recharge
    • (17) Red Fortune - Defense/Recharge
    • (19) Red Fortune - Defense/Endurance

    Level 16: Siphon Life

    • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    • (36) Superior Might of the Tanker - Damage/Recharge
    • (37) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (37) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (37) Superior Might of the Tanker - Damage/Endurance/Recharge

    Level 18: Super Jump

    • (A) Jumping IO

    Level 20: Hasten

    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO

    Level 22: Boxing

    • (A) Recharge Reduction IO

    Level 24: Tough

    • (A) Resist Damage IO

    Level 26: Weave

    • (A) Reactive Defenses - Scaling Resist Damage
    • (33) Reactive Defenses - Defense/Endurance/RechargeTime
    • (34) Reactive Defenses - Defense/Endurance
    • (34) Reactive Defenses - Defense
    • (34) Reactive Defenses - Endurance/RechargeTime
    • (36) Reactive Defenses - Defense/RechargeTime

    Level 28: Shield Charge

    • (A) Armageddon - Damage/Recharge
    • (46) Armageddon - Accuracy/Damage/Recharge
    • (46) Armageddon - Accuracy/Recharge
    • (46) Armageddon - Damage/Endurance
    • (48) Armageddon - Chance for Fire Damage
    • (48) Armageddon - Damage

    Level 30: Soul Drain

    • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (50) Overwhelming Force - Damage/Endurance/Recharge

    Level 32: One with the Shield

    • (A) Unbreakable Guard - Resistance
    • (39) Unbreakable Guard - Resistance/Endurance
    • (39) Unbreakable Guard - Endurance/RechargeTime
    • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (40) Unbreakable Guard - RechargeTime/Resistance
    • (40) Unbreakable Guard - +Max HP

    Level 35: Dark Consumption

    • (A) Recharge Reduction IO

    Level 38: Midnight Grasp

    • (A) Superior Blistering Cold - Recharge/Chance for Hold
    • (40) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (42) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (42) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (42) Superior Blistering Cold - Damage/Endurance
    • (50) Superior Blistering Cold - Accuracy/Damage

    Level 41: Maneuvers

    • (A) Red Fortune - Endurance
    • (43) Red Fortune - Defense
    • (43) Red Fortune - Defense/Endurance
    • (43) Red Fortune - Defense/Recharge
    • (45) Red Fortune - Endurance/Recharge
    • (45) Red Fortune - Defense/Endurance/Recharge

    Level 44: Conserve Power

    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO

    Level 47: Physical Perfection

    • (A) Performance Shifter - EndMod/Recharge
    • (48) Performance Shifter - Chance for +End

    Level 49: Assault

    • (A) Recharge Reduction IO

    Level 1: Brawl

    • (A) Empty

    Level 1: Gauntlet

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Run Speed IO

    Level 2: Health

    • (A) Numina's Convalesence - +Regeneration/+Recovery

    Level 2: Hurdle

    • (A) Jumping IO

    Level 2: Stamina

    • (A) Performance Shifter - Chance for +End
    • (50) Performance Shifter - EndMod/Recharge

    Level 50: Agility Core Paragon

    Level 50: Void Core Final Judgement

    Level 50: Diamagnetic Core Flawless Interface

    Level 50: Cimeroran Radial Superior Ally

    Level 50: Ageless Core Epiphany

    Level 50: Support Radial Embodiment

    ------------

    ------------

    Set Bonus Totals:

    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 20.06% Defense(Smashing)
    • 20.06% Defense(Lethal)
    • 17.25% Defense(Fire)
    • 17.25% Defense(Cold)
    • 11% Defense(Energy)
    • 11% Defense(Negative)
    • 6% Defense(Psionic)
    • 22.88% Defense(Melee)
    • 12.25% Defense(Ranged)
    • 13.5% Defense(AoE)
    • 3.6% Max End
    • 33% Enhancement(Accuracy)
    • 6.25% Enhancement(Max EnduranceDiscount)
    • 53.75% Enhancement(RechargeTime)
    • 15% SpeedFlying
    • 274.1 HP (14.63%) HitPoints
    • 15% JumpHeight
    • 15% SpeedJumping
    • MezResist(Confused) 107.5%
    • MezResist(Held) 107.5%
    • MezResist(Immobilized) 107.5%
    • MezResist(Sleep) 107.5%
    • MezResist(Stunned) 107.5%
    • MezResist(Terrorized) 107.5%
    • 12% (0.2 End/sec) Recovery
    • 48% (3.75 HP/sec) Regeneration
    • 30% ResEffect(SpeedFlying)
    • 30% ResEffect(RechargeTime)
    • 30% ResEffect(SpeedRunning)
    • 16.25% Resistance(Smashing)
    • 16.25% Resistance(Lethal)
    • 34.25% Resistance(Fire)
    • 34.25% Resistance(Cold)
    • 13.25% Resistance(Energy)
    • 13.25% Resistance(Negative)
    • 20.75% Resistance(Toxic)
    • 20.75% Resistance(Psionic)
    • 0% Resistance(Smashing)
    • 0% Resistance(Lethal)
    • 0% Resistance(Fire)
    • 0% Resistance(Cold)
    • 0% Resistance(Energy)
    • 0% Resistance(Negative)
    • 0% Resistance(Toxic)
    • 0% Resistance(Psionic)
    • 15% SpeedRunning

     

     

     

     

     

     

     

  4. Hello,

     

    I have a few post on my Dark/Dark/Energy Brute and I have came across many enhancements since we came home. I notice my damage is OK during groups and I like my role in team play as an OT/CC/Damaging Brute. At times I do take on the role of a tank but prefer to be back up. I can some what farm and this is where I am attempting to improve my current build. The highest content I feel comfortable farming without the need of inspirations is +4/+4. Is it possible for Dark/Dark Brutes to be able to do +4/+8 content? According to pines I am over the Endurance Recovery cap for Brutes and I was thinking of going Dark/Dark/Dark.

     

    Below is my current build and I already have the majority of the enhancements I have placed. Any suggestions would be appreciated.

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Schwartz: Level 50 Magic Brute

    Primary Power Set: Dark Melee

    Secondary Power Set: Dark Armor

    Power Pool: Leaping

    Power Pool: Fighting

    Ancillary Pool: Energy Mastery

     

    Hero Profile:

    Level 1: Smite

    • (A) Superior Brute's Fury - Recharge/Fury Bonus
    • (3) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (3) Superior Brute's Fury - Damage/Endurance/RechargeTime
    • (5) Superior Brute's Fury - Accuracy/Damage/Recharge
    • (5) Superior Brute's Fury - Damage/Recharge
    • (7) Superior Brute's Fury - Accuracy/Damage

    Level 1: Dark Embrace

    • (A) Unbreakable Guard - +Max HP
    • (7) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (9) Unbreakable Guard - RechargeTime/Resistance
    • (9) Unbreakable Guard - Endurance/RechargeTime
    • (11) Unbreakable Guard - Resistance/Endurance
    • (11) Unbreakable Guard - Resistance

    Level 2: Shadow Maul

    • (A) Superior Avalanche - Recharge/Chance for Knockdown
    • (13) Superior Avalanche - Damage/Endurance
    • (13) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (23) Superior Avalanche - Accuracy/Damage
    • (23) Superior Avalanche - Accuracy/Damage/Endurance
    • (25) Superior Avalanche - Accuracy/Damage/Recharge

    Level 4: Death Shroud

    • (A) Armageddon - Chance for Fire Damage
    • (29) Armageddon - Damage/Endurance
    • (29) Armageddon - Accuracy/Recharge
    • (31) Armageddon - Accuracy/Damage/Recharge
    • (31) Armageddon - Damage/Recharge
    • (31) Armageddon - Damage

    Level 6: Touch of Fear

    • (A) Cloud Senses - Accuracy/ToHitDebuff
    • (33) Cloud Senses - Accuracy/Endurance/Recharge

    Level 8: Siphon Life

    • (A) Hecatomb - Chance of Damage(Negative)
    • (33) Hecatomb - Damage/Endurance
    • (33) Hecatomb - Accuracy/Recharge
    • (34) Hecatomb - Accuracy/Damage/Recharge
    • (34) Hecatomb - Damage
    • (34) Hecatomb - Damage/Recharge

    Level 10: Murky Cloud

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (36) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (36) Unbreakable Guard - Resistance
    • (36) Unbreakable Guard - Resistance/Endurance
    • (37) Unbreakable Guard - Endurance/RechargeTime
    • (37) Unbreakable Guard - RechargeTime/Resistance

    Level 12: Taunt

    • (A) Recharge Reduction IO

    Level 14: Obsidian Shield

    • (A) Aegis - Psionic/Status Resistance
    • (15) Aegis - Resistance
    • (15) Aegis - Resistance/Endurance/Recharge
    • (17) Aegis - Endurance/Recharge
    • (17) Aegis - Resistance/Recharge
    • (19) Aegis - Resistance/Endurance

    Level 16: Dark Regeneration

    • (A) Theft of Essence - Chance for +Endurance
    • (19) Obliteration - Damage
    • (21) Obliteration - Damage/Recharge
    • (21) Obliteration - Accuracy/Recharge
    • (50) Obliteration - Accuracy/Damage/Recharge

    Level 18: Dark Consumption

    • (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End
    • (25) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
    • (27) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
    • (27) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
    • (46) Superior Unrelenting Fury - Damage/RechargeTime
    • (48) Superior Unrelenting Fury - Accuracy/Damage

    Level 20: Cloak of Darkness

    • (A) Kismet - Accuracy +6%
    • (43) Luck of the Gambler - Recharge Speed
    • (43) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (43) Shield Wall - Defense
    • (45) Shield Wall - Defense/Recharge
    • (46) Shield Wall - Defense/Endurance/Recharge

    Level 22: Super Jump

    • (A) Jumping IO

    Level 24: Combat Jumping

    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Recharge

    Level 26: Soul Drain

    • (A) Accuracy IO

    Level 28: Cloak of Fear

    • (A) Unspeakable Terror - Disorient Bonus
    • (37) Unspeakable Terror - Fear/Range

    Level 30: Acrobatics

    • (A) Endurance Reduction IO

    Level 32: Midnight Grasp

    • (A) Gravitational Anchor - Chance for Hold
    • (39) Gravitational Anchor - Immobilize/Endurance
    • (40) Gravitational Anchor - Accuracy/Recharge
    • (40) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (40) Gravitational Anchor - Immobilize/Recharge
    • (42) Gravitational Anchor - Immobilize

    Level 35: Oppressive Gloom

    • (A) Absolute Amazement - Accuracy/Recharge
    • (46) Absolute Amazement - Chance for ToHit Debuff

    Level 38: Boxing

    • (A) Recharge Reduction IO

    Level 41: Tough

    • (A) Steadfast Protection - Knockback Protection

    Level 44: Weave

    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Defense/Recharge

    Level 47: Superior Conditioning

    • (A) Performance Shifter - Chance for +End
    • (48) Performance Shifter - EndMod/Recharge
    • (48) Performance Shifter - EndMod/Accuracy/Recharge

    Level 49: Physical Perfection

    • (A) Performance Shifter - Chance for +End
    • (50) Performance Shifter - EndMod/Recharge
    • (50) Performance Shifter - EndMod/Accuracy/Recharge

    Level 1: Brawl

    • (A) Accuracy IO

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Fury

    Level 1: Sprint

    • (A) Run Speed IO

    Level 2: Rest

    • (A) Healing IO

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Run Speed IO

    Level 2: Health

    • (A) Healing IO

    Level 2: Hurdle

    • (A) Jumping IO

    Level 2: Stamina

    • (A) Performance Shifter - Chance for +End
    • (39) Performance Shifter - EndMod/Recharge
    • (39) Performance Shifter - EndMod/Accuracy/Recharge

    Level 50: Spiritual Core Paragon

    Level 50: Void Core Final Judgement

    Level 50: Diamagnetic Radial Flawless Interface

    Level 50: Cimeroran Core Superior Ally

    Level 50: Ageless Core Epiphany

    Level 50: Assault Radial Embodiment

    ------------

     

     

     

     

     

  5. Dark Melee - Shadow Maul

     

    The cone needs some altering... this power is great when it finally decides to work. I spend most of my time stacking enemies  then fighting. Even after what I believe to be enemies in the line of Shadow Mauls cone it still only hits one target. With other similar abilities I have no where near the trouble of it hitting at the very least an additional target.

     

    Dark Melee - Touch of Fear

     

    This ability is pretty boring and should have some sort of damage. I know I am running Dark Armor as well but with Cloak of Fear and Oppressive Gloom toggle on, I find the ability very lack luster.

     

    Dark Melee - Shadow Punch & Smite

     

    These two attacks are to similar once geared and Shadow Punch becomes extremely weak compared to Smite. Users will eventually drop Shadow Punch unless they need one or the other for ATO place holder.

     

    Dark Melee - Overall

     

    I believe Dark Melee is missing an actual damaging AOE or DoT abilities. DM is mainly ST because Shadow Maul cone size is to small. When I think of DM I think of DoT damage but it lacks it.

  6. I believe gamer's in general are tired of theme park design. WoW, GW, etc. make these theme park for the user to constantly chase a carrot to continue to play. My favorite games have always been sandbox design of some sort. Games such as EQ, SWG, CoH, and Shadowbane have always been my favorite. Your gear, skills, etc. last longer then a content patch or expansion. CoH actual feels like a virtual world and not a MOBA.

     

    I personally enjoy the ability to create a new character and not feel rushed to catch up to play with friends. CoH is very alt friendly and I like that as well. Nothing is more then a bummer when you find out you do not like the class or character you are playing at end game.

     

    My only concern with CoH is the content needs updated. Give us a few new missions to perform. I know there was hiring of individuals to possibly update this precious world, please add more character customization. I also love the fact of killing off the holy trinity. Yet, new players are bound and determine to put a Tanker or Brute as a tank. I would also like to point out there does seem to be a need for a Kin at end game.

     

    Anywho, I hope at some point the weekly, IO sets,  powers, and classes get a once over. Thanks again for bringing CoH back into my life.

  7. I disagree about Brutes not being tanks but... that is because I play a Dark/Dark Brute. The idea of the holy trinity was never really implemented into CoH, some basic principles were used such as control, CC, damage soak, etc. Tanking is CC'ing a single or multiple targets to hit them instead of you. That being said, even at low/mid level play this is where your suppose to learn how to play, when to toggle, what to toggle, enhancements, sets, and learn what style of play you prefer.

     

    Most Dark Brutes will understand the endurance struggles. I do not have them as severely with my other Brutes but I do miss Dark Armor defenses. Other Brutes are more offensive but I will take Dark Armor over increase offensive any day. 

  8. Radio and paper missions need to provide better rewards then DFB. I did DFB at high levels because I was cheap and the enhancements and recipes drop quiet frequently. Compared that to +3/4 radio/paper why run those?  They take longer, you have to travel to them, and were more difficult with less reward.

     

     

  9. Here is what I am at currently. I know I need new IO's / Inventions. I was Soul Mastery but way to much of an endurance drain. Energy mastery my endurance drainage is rather slow. I am using the Unrelenting Brute enhancements. Any recommendations?

     

    Villain Plan by Mids' Villain Designer 1.96

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Dark/Dark: Level 50 Magic Brute

    Primary Power Set: Dark Melee

    Secondary Power Set: Dark Armor

    Power Pool: Flight

    Power Pool: Fighting

    Power Pool: Fitness

    Power Pool: Leaping

    Ancillary Pool: Energy Mastery

     

    Villain Profile:

    Level 1: Shadow Punch -- BrutesF-Acc/Dmg(A), BrutesF-Dmg/Rchg(3), BrutesF-Acc/Dmg/Rchg(3), BrutesF-Acc/EndRdx/Rchg(5), BrutesF-Acc/Dmg/EndRdx/Rchg(5), BrutesF-Rchg/Fury(7)

    Level 1: Dark Embrace -- ResDam-I(A), ResDam-I(7), ResDam-I(9), EndRdx-I(9), EndRdx-I(11), EndRdx-I(11)

    Level 2: Smite -- Dmg-I(A), Dmg-I(13), Dmg-I(13), Acc-I(15), Acc-I(15), RechRdx-I(17)

    Level 4: Death Shroud -- Taunt-I(A), Acc-I(17), Acc-I(19), Dmg-I(46), Dmg-I(46), EndRdx-I(46)

    Level 6: Murky Cloud -- ResDam-I(A), ResDam-I(19), ResDam-I(23), EndRdx-I(23), EndRdx-I(25), EndRdx-I(25)

    Level 8: Siphon Life -- Heal-I(A), Dmg-I(27), Dmg-I(27), Dmg-I(40), Acc-I(40), RechRdx-I(40)

    Level 10: Obsidian Shield -- ResDam-I(A), ResDam-I(29), ResDam-I(31), EndRdx-I(31), EndRdx-I(31), EndRdx-I(33)

    Level 12: Taunt -- Taunt-I(A), Acc-I(33), Range-I(33)

    Level 14: Hover -- DefBuff-I(A)

    Level 16: Weave -- DefBuff-I(A), DefBuff-I(34), DefBuff-I(34), EndRdx-I(34), EndRdx-I(36), EndRdx-I(36)

    Level 18: Dark Consumption -- RechRdx-I(A), EndMod-I(39), Dmg-I(39), Acc-I(48)

    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)

    Level 22: Cloak of Darkness -- DefBuff-I(A)

    Level 24: Dark Regeneration -- Heal-I(A), Dmg-I(42), Dmg-I(43), Acc-I(43), Dmg-I(43), RechRdx-I(45)

    Level 26: Soul Drain -- Acc-I(A), Dmg-I(50), RechRdx-I(50)

    Level 28: Health -- Heal-I(A), Heal-I(29)

    Level 30: Tough -- ResDam-I(A), ResDam-I(36), ResDam-I(37)

    Level 32: Midnight Grasp -- Acc-I(A), ToHitDeb-I(39), Dmg-I(48), Dmg-I(48), Acc-I(50)

    Level 35: Superior Conditioning -- EndMod-I(A), EndMod-I(37), EndMod-I(37)

    Level 38: Super Jump -- Jump-I(A)

    Level 41: Physical Perfection -- EndMod-I(A), Heal-I(42), Heal-I(42)

    Level 44: Combat Jumping -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(45)

    Level 47: Acrobatics -- EndRdx-I(A)

    Level 49: Cloak of Fear -- Acc-I(A)

    Level 1: Brawl -- Acc-I(A)

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Fury

    Level 1: Sprint -- Run-I(A)

    Level 2: Rest -- Heal-I(A)

    Level 4: Ninja Run

    Level 1: LEGACY BUILD

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    http://www.cohplanner.com/mids/download.php?uc=1428&c=548&a=1096&f=HEX&dc=78DA9594D94EDB401486C7B1DDE02629044A366248204020C1C4A2F755DB406F88C4255D5064A1218D9A26C84EA572D9C7E8DE27E88BB552B707708F39BF2DEC5CD552F279CE32FF3F33B67B6FBAD96F8FDFDE174AE6D1C8F1BCFE43F7F554EA3D67303C57851046D7715FEE077F691A15AEB3FD9E1C49690541BE2D71B82B2FE4D843E281FB6AE28ACCC96432B28E46C3C18B698EEF83DBE17890C5683A969EC78363E95C52A67C78393CB70EC7D21D5CF57B8E3795EE15DB2A918516FDBE8BF0F275714A366D4DA49E804F99DA33F039F3D619F37DD0A6A0B72D3807CE85AC336F27F8236CA55EC5E45836C13B9538175ACC0F0415BDAA8D1C6A16C13D3341E87E24E8F0ACC3E322580889DA52823F0969E8A61B1CAB98716E87848F6D78FE143C00D035A053055743D6E3AC81BF0819D64D65B0DE1AE6AFED320D3296E31A915BE59846B17968CE23564F121A1B09FE26E4AF4FC857F358C3560DC41AF7E1618E74965827B5849ABB097E212C738D5886F667429135F422F6730773EF86ACC4C76D78F94328736FAA8C1A1B35366AD2E46B85359515CC5F0555CA99F06C62FF37C006F897B0C67BAAAD4163EB006B37E3B49137F242AC63DE75ACBD916091B43771569B4D3CF3D4D7445F13753B8D380B697E67839A16F6B09D60896A2CCC6DE12CBF123A8875E0B3AA45EFBD10E11EDF8CF97489CE4CC49E891CCC44EECD448EB4E84BE11FDFCCEEB1F289167D0D8482D51A0BD15BFE7FD7BB7C24E0FF037F5DDCE9

  10. Well, I am attempting to find some players to play with consistently on Indomitable or Halycon. Let me know I am an altaholic so if you are after a specific power set for your core leveling group let me know.

  11. Same issue for me. I was able to play on Torch today to about level 11. I was randomly kicked and tried to build some outfits offline. The servers went down and I seen the announcement for the two new ones attempted to join those to take advantage of the double xp. I was in que made it to 3/450ish waited for twenty minutes and decided to end task. Since then Torch will not even give me a que, I receive firewall network error. Excelslor will let me in to create a character then it just locks up. The two new servers have not came online since I assume the server reboot hours ago? It is a bummer but just getting in those 11 levels today made me so happy, thank you!

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