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Gibbler

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  1. My apologies if this is too technical, Its very straight forward and from "actual real world experience". Currently the large language models people think is artificial general intelligence is akin to me coding machine code and Basic the 80's on the amazing Sinclair ZX81 with a whopping 1kb memory up-gradable to a massive 16k expansion. Large language models at this stage are just the beginning and are "Not" true A.I. - A.G.I Personally my days of testing are over its a cheap way for studios to test and develop, there is no production deadline in CoX No content producer is standing over the Dev team here on strict content release dates a pre-order etc etc. Oh this must be A.I , oh the formatting i don't like.. okay this is about what I expected. Many games never enjoy the luxury of still being "online" many of the games I tested in the true sense are no longer with us such as Free realms , the first free 2 play, pay to win market place model irrc out there as studios moved to Digital downloads which saved huge amounts of distribution and marketing costs, the potential player base was tiny globally compared to Today. Take care be excellent to yourself, knowledge requires comprehension, wisdom comes from applying knowledge its called learning. https://bigthink.com/the-future/artificial-general-intelligence-true-ai/ Gibbler - compTIA, M.S.C.E
  2. The most common issues to be identified: Collision Issues- is it discrete or continuous: Discrete collision detection - movement in the game environment in the typical sense in and around npc non npc's and or game asset objects Continuous collision detection - fast moving objects passing through and or around play may include whats called "pathing' point to point movement" how assets A.I move through the game environment. =========================================================================================== Artificial intelligence - Primary, secondary conditional game dynamic function, may include text prompts, progression condition resolution. Sound sound prompts/ques, phasing/reverb/pitch frequency clashes, or missing completely, How npc non npc powers interact in combination in combat and passively/idle. Are npc's too powerful does the damage potential done and received met the intended parameters - balance Are text prompts appearing when conditions are correctly met, Are related sound ques working, Are additional game dynamics such as secondary completion options working correctly when conditions are met. Are any powers blocking buff stacking, are de-buffs working on balance vs damage potential vs damage within set parameters as intended. Making in game items- Trade skills/inventions the availability of game assets to produce items, Drop rates - Are in game items dropping within the parameters met typically common uncommon rare ,very rare ,ultra rare. percentage based drop rates can be difficult to data mine without a huge sample of data. =========================================================================================== Load Testing - how many players can the server realistically handle before ghosting/ rubber banding/ data lag becomes an issue. how many threads/particles/sprites are running in the game to the point of performance peak potential. Are hardware requirement limitations restricting further development as DX/net fameworks etc evolve. =========================================================================================== SDET - Software Development Engineer in Test - Advanced and out of context here, but to offer insight what an actual technical tester is responsible for building automated test cases (focused complex test issues) may pertain to overall game performance game security in a sense its reverse compiling i.e headers,library files,code within the source code -Bootstrapping. =========================================================================================== NDA's: "Time wasters" beta testing should be avoided if your intent is too simply get a head start on new content. Not adhering to non disclosure agreements in most contexts may be enforceable in a court of law Don't think because i didn't sign anything I am not under contract - See *conditional acceptance. =========================================================================================== Feedback & communication Play-ablilty: In my experience communication and feedback are really the most important aspect for a developer. 'I don't like this power it sucks' !! is not feedback " i don't like caves , caves suck' !! is not feedback. Being critical without context, without encompassing all aspects in any given context is worthless Being critical without offering realistic solutions are of no benefit and is not feedback. Communicating in a positive manner with concise and clear identification of issues/suggestions is best practice Why it should be considered, what are the benefits for everybody, will it allow further development to progess without handcuffing the game into limitation as hardware develops so must everything else. Are you offering realistic feedback i.e i want a 100000k nuke for my blaster is a waste of pixels. Take the time to consider the over view of the game development direction and focus on that. =========================================================================================== Play-ability: Ultimately the players experience is key to engagement, Community quality is a reflection of the game content and quality without fail, happy campers hang out and drink beers unhappy campers steal your beers and throw empty cans all over the show. The ability for the development team to decide where to focus is only as good as the quality of feedback. Developers do not have a crystal ball, - nor do they have time to sift through nonsense. You can please some people some of the time,but you cant please all the people all of the time,-Regardless !!
  3. Color flashing npc's and general building/enviroment flashes: All npc's flash through a color range depending , Capes at the char screen have a one sec pulse flash. swapped monitors, any and all settings i tried either made it worse and increased the flash rate, tried all resolutions from 1900 to 1360 no change , the buildings flashing doesnt show up in the screen shot's at all but its the same rate of change. So it flashes through color ranges continuously , once you get right up close it just does it at a slower rate, thanks INTEL HD graphics version. 8.15.10.2202. x64 win7 ultimate. few screen shots included.
  4. currently a stability test is being run ill patience just verify your files all should be well everlast is still offline atm
  5. In our experience thus far yes you can try running 32-bit apps on win 11, but it will have little too no effect problem solving Get a different router first borrow one cant assume sunshine yesterday sunshine today when it comes to routers- how many times this has been the issue for customers many many failing that establishing router integrity some more advanced configs for you to work through - take your time with it there's a lot here. see how you go. Hopefully some value here for all win11 users with issues, if asked personally why not boot camp it and install mac dual boot win OEM if you aren't having any luck send [email protected] for assistance 30 years experience feels like day 1 every day...... 1-Auto HDR is an algorithmic tool designed to turn on the high dynamic range in win11 2-DirectStorage that allows loading the game’s assets directly to GPU (graphics card) rather than CPU. This won’t bring any impact to the processor and prevents the CPU from being bogged down. This means that you can load your games at lightning speed. Auto HDR tweak try. Step 1: Click the search icon, type in regedit, and click Registry Editor to open this app. Step 2: Go to this path – Computer\HKEY_CURRENT_USER\System\GameConfigStore. Step 3: In the right-hand pane, double-click on the GameDVR_Enabled key, set Base to Hexadecimal, and value data to 0. Save the change. Step 4: Double-click on GameDVR_FSEBehaviourMode and set Base to Hexadecimal and its value data to 2. Step 5: Go to another path –. Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\PolicyManager\default\ApplicationManagement\AllowGameDVR Step 6: Double-click on the value key from the right side, set Base to Hexadecimal, and its value data to 0. most important forget about trying to run 32bit win11 without enabling 32 bit app option in internet information services manager. Follow this guide here. https://windowsreport.com/run-32-bit-programs-64-bit-windows-11/ Finally How to fix high ping in games in windows 11 this will take some time before you begin recommend backing up there's alot of steps here and you must be 100% accurate in following the guide. https://appuals.com/high-ping-games-windows-11/
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