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lopso

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Posts posted by lopso

  1. On 5/30/2022 at 10:00 AM, urukai said:

    I tried different /stoneArmor builds to see which primary would be best with StoneArmor.

     

    it was mostly on scrapper but the diff is not huge so I can post it here:

     

    - Katana/StoneArmor: Very safe, good ST, average AOE, quick and beautiful animations, could have a good bump in damage with full -20res proc's in every attacks. good balance attack/def.

    - Dual Blades/StoneArmor: Very high damage ! the higher level you get and the more -GlobalRecharge, the more you do damage by far, only problem is if you optimize your damage (which you should) you get 0 controls and it's a big problem when facing difficult fights, and some endurance problems too but it can be fixed easely. If you want damage this is the one for sure. On brute for the taunts if you hate runners, otherwise on scrapper for more damage.

    - WarMace/StoneArmor: great ST, great AOE, insane controls, very safe and good damage, it was the easiest to play and it's nice to see slow animations with good numbers that almost always stuns or knockdowns.

     

    I rank Warmace first for the ease of use (no active buffs, nothing), for the good ST/AOE damage, simplicity and insane controls.

    Katana is a close second for it's incredible balance between precision (-def on each hit), safety (+def buff) and can slot -20res into each attack, making it a good damage build also.

    Dual blade I love it but sadly no defense and no controls is simply dangerous in the long run, you kill quickly but you are also in danger, making the fight a race of who kills who first.

     

     

    Would you happen to have that war mace build that you could post for me?

  2. Really want to make a Rad/Rad Sentinel. Doing my research, I have found two builds that are pretty different. One has a capped ranged defense with electron haze and neutron bomb, with lower overall resists, while the other focuses on capped melee defense, with higher resists, but at the cost of neutron bomb and electron haze. Which one should I go with?

     

    image.png.7155f890747b6c383653968a60e583eb.png

     

     

     

     

    image.png.5f048ab4b916067011190dada8ad3903.png

     

     

  3. Best I could come up with. Victory Rush can be subbed out for whatever.

     

    Build.png.39cf6eef22fd5d22947a19ec10c2d4e8.png

     

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Seismic Blast
    Secondary Power Set: Sonic Manipulation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Encase

    • (A) Superior Defiant Barrage - Accuracy/Damage
    • (3) Superior Defiant Barrage - Damage/RechargeTime
    • (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
    • (7) Superior Defiant Barrage - Accuracy/Damage/Endurance
    • (11) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
    • (13) Superior Defiant Barrage - RechargeTime/+Status

    Level 1: Sonic Thrust

    • (A) Explosive Strike - Damage/Knockback
    • (43) Explosive Strike - Accuracy/Knockback
    • (43) Explosive Strike - Chance for Smashing Damage

    Level 2: Rock Shards

    • (A) Artillery - Accuracy/Damage
    • (19) Artillery - Damage/Endurance
    • (19) Artillery - Damage/Recharge
    • (31) Artillery - Accuracy/Damage/Recharge
    • (31) Artillery - Accuracy/Recharge/Range
    • (33) Artillery - Endurance/Recharge/Range

    Level 4: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (5) Kismet - Accuracy +6%
    • (5) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 6: Hasten

    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO

    Level 8: Seismic Force

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (9) Rectified Reticle - To Hit Buff
    • (9) Rectified Reticle - To Hit Buff/Recharge

    Level 10: Sound Booster

    • (A) Rectified Reticle - To Hit Buff
    • (11) Rectified Reticle - To Hit Buff/Recharge

    Level 12: Upthrust

    • (A) Ragnarok - Damage
    • (13) Ragnarok - Damage/Recharge
    • (15) Ragnarok - Accuracy/Damage/Recharge
    • (15) Ragnarok - Accuracy/Recharge
    • (17) Ragnarok - Damage/Endurance
    • (17) Accuracy IO

    Level 14: Super Speed

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 16: Kick

    • (A) Explosive Strike - Damage/Knockback
    • (42) Explosive Strike - Accuracy/Knockback
    • (43) Explosive Strike - Chance for Smashing Damage

    Level 18: Tombstone

    • (A) Sting of the Manticore - Accuracy/Damage
    • (33) Sting of the Manticore - Damage/Endurance
    • (34) Sting of the Manticore - Accuracy/Interrupt/Range
    • (34) Sting of the Manticore - Damage/Interrupt/Recharge
    • (34) Sting of the Manticore - Damage/Endurance/Recharge
    • (50) Accuracy IO

    Level 20: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (21) Gladiator's Armor - TP Protection +3% Def (All)
    • (21) Unbreakable Guard - +Max HP

    Level 22: Sound Barrier

    • (A) Preemptive Optimization - EndMod/Endurance/Recharge
    • (23) Preemptive Optimization - EndMod/Accuracy/Recharge
    • (23) Preemptive Optimization - EndMod/Accuracy/Endurance
    • (27) Preemptive Optimization - EndMod/Recharge
    • (29) Preemptive Optimization - EndMod/Endurance
    • (29) Preemptive Optimization - Accuracy/Recharge

    Level 24: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (25) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (25) Shield Wall - Defense/Endurance
    • (27) Shield Wall - Defense

    Level 26: Stalagmite

    • (A) Superior Winter's Bite - Accuracy/Damage
    • (37) Superior Winter's Bite - Damage/RechargeTime
    • (37) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
    • (37) Superior Winter's Bite - Accuracy/Damage/Endurance
    • (39) Superior Winter's Bite - Accuracy/Damage/Recharge
    • (39) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

    Level 28: Disruption Aura

    • (A) Endurance Reduction IO

    Level 30: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense/Endurance/Recharge
    • (45) Luck of the Gambler - Defense/Recharge

    Level 32: Meteor

    • (A) Superior Blaster's Wrath - Accuracy/Damage
    • (39) Superior Blaster's Wrath - Damage/Recharge
    • (40) Superior Blaster's Wrath - Accuracy/Damage/Recharge
    • (40) Superior Blaster's Wrath - Accuracy/Damage/Endurance
    • (40) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
    • (42) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

    Level 35: Scorpion Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (36) Reactive Defenses - Scaling Resist Damage
    • (36) Reactive Defenses - Defense
    • (36) Reactive Defenses - Defense/Endurance
    • (46) Reactive Defenses - Defense/Endurance/RechargeTime
    • (46) Reactive Defenses - Defense/RechargeTime

    Level 38: Assault

    • (A) Endurance Reduction IO

    Level 41: Tactics

    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (42) Rectified Reticle - To Hit Buff

    Level 44: Vengeance

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 47: Super Jump

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 49: Victory Rush

    • (A) Performance Shifter - Chance for +End

    Level 1: Brawl

    • (A) Empty

    Level 1: Defiance 


    Level 1: Sprint

  4. I haven't rolled with a blaster in years, so I'm afraid I'm out of my league here. I want to go with sonic because seismic becomes more powerful the more attacks you do with it. I have an idea in my head to use only the toggles from the sonic secondary (Sound Barrier and Disruption Aura), along with sound booster, and the mandatory sonic thrust. That'll leave plenty of room to layer on the defenses, and maybe cold mastery for the snow storm toggle and frozen armor?

     

    I have no idea if it'll be good at all, nor do I even know how much defense I should be shooting for on a blaster, because I know it'll be hard to hit cap. 

     

    If one of you awesome people could throw a build my way, or just want to tell me how crazy I am, feel free to comment!

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