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Manually specify enemy group spawn size
victusfate replied to victusfate's topic in Mission Architect
here's what my Detail section looks like (note I am referencing custom critters) -> 59 matches the number of spawns on Drek's city map, detailtype Boss, and difficulty hard pulls from the entitygroup savagers with a max spawn (minions, lieutenants, bosses, and elite bosses) Detail { Name "Mini Tourists" DetailType Boss EntityGroup Savagers EntityType Custom EnemyGroupType Standard Placement Back Quantity 59 Difficulty Hard BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 CustomCritterIdx 7 } -
I've got one of these and find it feels lackluster compared to my blasters, stalkers, scrappers, brutes, and tanks. The powers look cool 😂 Not sure how to fix it. The nuke is fun at least (great accuracy debuff and decent damage).
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I try to aim for softcap melee def but without any protection against def reduction I think your build looks great. Solid resists + regen can get you very far. Stacked rage is incredible if you can get the recharge, just beware of the defense penalty during the crash.
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Mastermind Farming Build - Ninjas/Pain Domination/Chill Mastery!
victusfate replied to Quindorrian's topic in Mastermind
Sharing here since MM farming is fun! I've been testing 3 boxing MMs for farming (still working on them), and it's been addictive :D The 2nd and 3rd MMs are all leveling up (27-34 range now) In order of speed, didn't look at overall inf/hour yet, but will give a check once the alt accounts are all 50+ level shifted and slotted nicely with sets: +3x8 Ninja/Cold (lvl 46) or Ninja/Storm (50+), NInja/Pain, and Ninja/Time work together well although I wish I went with a resist secondary on the Time or Cold (requires the most replenishment/resummoning since Ninjas face plant quick, maybe once ever 3-4 spawns on one of the MMs but double pulls require more resummoning) +4x8 Mercs/Empathy (50+), Mercs/Pain, Mercs/Sonic, I run this as a hover ball of death and its kinda hilarious with group fly, they are very hardy as well. They converge on target really well when I fly the hoverball at the right altitude (personalized Dreks map with s/l dudes) +4x8 Demons/Kin (50+), Demons/Pain, and Demons/Electric feels good, although they box each other out of the way and are slower to clear spawns (but hardier than ninjas). The don't converge on target as much as ninjas or mercs -
My tankiest masterminds bots/time, bots/cold, & demons/elec The bots self heal with the repair bot and rarely get hit with their defense. Demons/elec works as long as the demons are fighting in your Tesla cage. I kinda wish it was more like thermal shielding. Speaking of: demons /thermal, /pain, /nature and /sonic should all be tanky although /sonic doesn't have any healing to top off injuries
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I've had luck with ninjas/storm. I took the Tsoo lore with sorcerer, and also use hurricane. The ninjas survive ok as long as they don't take 2 solid hits before healing
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groovy found the thread I've got a build for my little dark/dark tank. Will review with the latest accuracy info. ps thanks for the quick levels for my fire/fire tank Snarky!
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Happy to share my bots cold which has worked very well so far (just a handful of vet levels) The bots and my team are very hardy with all the +def, and stacked sleet + heatloss melts tough enemies quickly. Props to a proc'd out infrigidate too, its a solid damage and debuff power combined. AA_ZeroKBots_BotsCold_Mu.mxd
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I would recommend Zects slotting. Compare golden dragonfly, you seem to be mostly skipping it with generic IOs and 3 slots. While that very rare set he has slotted is likely out of your range, consider another pb melee aoe set like obliteration. If possible achillies -res procs are great in slow recharge/aoes. Have fun and take your time with the build, respecs are fairly cheap so focus on running TFs and enjoy the character at 50 to get the rest of the inf you need.
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After some tinkering and I ended up dropping some of my pets (the tier1 -2 level ones) and slotting up heavier attacks. They just are too squishy with a long cooldown. This may be an older spec I ended up skipping regular leadership for endurance reasons.. AA_DeathClawVictus_Crab.mxd
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You stuck it out, and completed a s$&t show of a 2*. You're a hero in my book.
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Cantankerous Old Man is an AR/Dev and he's a joy to play. There's some goodness in that combo for sure.
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It will hit tankers, but Controllers and MMs will get annihilated by it.
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Both are solid. /Rad can be a bit tankier with resists, /Bio is insanely tough and can be more offensive. Both can get absorb shields and great regen BB_Brute_SavageBio.mxd
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