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victusfate

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  1. I'd understand if I couldn't get everything else via casual play (complete IO sets, uniques, incarnates). Earning accolades feels like a holdover from the original game design.
  2. I've been playing off and on since live and only got a single accolade on one character (thanks to a generous in game guide helping us all get one). Why is it so awkward playing the game and achieving these organically?
  3. I recommend creating a farmer in your second account and using it to farm up alts in your primary. Also multi-account farming is the best for gaining inf for expensive IO sets for those alts.
  4. Appreciate the details, love my triform warshade but never got a good feel for changeling. Interesting to see how far it can go in the limit. Wow!
  5. Selected prismatic and monstrous shards but none ever showed up on that character
  6. Making notes for my marine/water defender... Thanks for the info!
  7. I have a blast with my ill/dark, here ya go AA_LegionVictus_IllusionDarkSoul.mbd
  8. My first time without any reading or prompting, I wandered a bit and got bored and left. Second time in I asked more questions and got the hang of it. I dig the idea of a group moving together through the labyrinth and clearing as they go (a KM player at heart). Glad the design allows for it! Thanks again 🙏
  9. I try to save my fighting and other toggles till later. Hot feet I would run, 2 end redux sounds good, and the rest as desired (or an IO set with equivalent end redux) I rely on drain psyche on my /psi doms, and blasters for health and endurance. Martial looks super fun but doesn't have anything like it for health/end regen Assume you have 3 slots for uniques in health, 2 in stamina? Grab the temp power recovery serum too, its fantastic for many of my characters pre ageless or other incarnates
  10. Have a demons/marine in their mid 40s, feels great. most unique def/res IOs in the demon buff, others in the demons, 2 slow dam procs in the t3 I'll attach the build I have for them AA_HellTide_MM_DemonMarineIce.mbd
  11. here's what my Detail section looks like (note I am referencing custom critters) -> 59 matches the number of spawns on Drek's city map, detailtype Boss, and difficulty hard pulls from the entitygroup savagers with a max spawn (minions, lieutenants, bosses, and elite bosses) Detail { Name "Mini Tourists" DetailType Boss EntityGroup Savagers EntityType Custom EnemyGroupType Standard Placement Back Quantity 59 Difficulty Hard BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 CustomCritterIdx 7 }
  12. I've got one of these and find it feels lackluster compared to my blasters, stalkers, scrappers, brutes, and tanks. The powers look cool 😂 Not sure how to fix it. The nuke is fun at least (great accuracy debuff and decent damage).
  13. I try to aim for softcap melee def but without any protection against def reduction I think your build looks great. Solid resists + regen can get you very far. Stacked rage is incredible if you can get the recharge, just beware of the defense penalty during the crash.
  14. Sharing here since MM farming is fun! I've been testing 3 boxing MMs for farming (still working on them), and it's been addictive :D The 2nd and 3rd MMs are all leveling up (27-34 range now) In order of speed, didn't look at overall inf/hour yet, but will give a check once the alt accounts are all 50+ level shifted and slotted nicely with sets: +3x8 Ninja/Cold (lvl 46) or Ninja/Storm (50+), NInja/Pain, and Ninja/Time work together well although I wish I went with a resist secondary on the Time or Cold (requires the most replenishment/resummoning since Ninjas face plant quick, maybe once ever 3-4 spawns on one of the MMs but double pulls require more resummoning) +4x8 Mercs/Empathy (50+), Mercs/Pain, Mercs/Sonic, I run this as a hover ball of death and its kinda hilarious with group fly, they are very hardy as well. They converge on target really well when I fly the hoverball at the right altitude (personalized Dreks map with s/l dudes) +4x8 Demons/Kin (50+), Demons/Pain, and Demons/Electric feels good, although they box each other out of the way and are slower to clear spawns (but hardier than ninjas). The don't converge on target as much as ninjas or mercs
  15. My tankiest masterminds bots/time, bots/cold, & demons/elec The bots self heal with the repair bot and rarely get hit with their defense. Demons/elec works as long as the demons are fighting in your Tesla cage. I kinda wish it was more like thermal shielding. Speaking of: demons /thermal, /pain, /nature and /sonic should all be tanky although /sonic doesn't have any healing to top off injuries
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