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Radeon
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Sorry, don't know why i didn't get a notification that someone has answered. First, thanks for response, second i would like to reiterate, that the first objective is to be the best possible healer and only then optimize damage when possible. There shouldn't be a sacrifice which would reduce my healing capabilities. Would you still recommend your advise then?
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# **Radeon - Hero Defender** ### *Build plan made with Mids' Reborn v3.7.5 rev. 21* ---- - **Primary powerset: Empathy** - **Secondary powerset: Radiation Blast** - **Pool powerset (#1): Speed** - **Pool powerset (#2): Teleportation** - **Pool powerset (#3): Leadership** - **Pool powerset (#4): Flight** - **Epic powerset: Soul Mastery** ---- # **Powers taken:** **Level 1: Healing Aura** - A: Preventive Medicine: Chance for +Absorb - 3: Preventive Medicine: Heal/RechargeTime/Endurance - 3: Preventive Medicine: Heal/RechargeTime - 5: Preventive Medicine: Endurance/RechargeTime - 5: Preventive Medicine: Heal/Endurance - 7: Preventive Medicine: Heal **Level 1: Neutrino Bolt** - A: Superior Defender's Bastion: Accuracy/Damage - 7: Superior Defender's Bastion: Damage/Recharge - 9: Superior Defender's Bastion: Damage/Endurance/Recharge - 9: Superior Defender's Bastion: Accuracy/Damage/Endurance - 11: Superior Defender's Bastion: Accuracy/Damage/Endurance/Recharge - 19: Superior Defender's Bastion: Recharge/Chance for Minor PBAoE Heal **Level 2: Heal Other** - A: Panacea: Heal - 19: Panacea: Heal/Endurance/Recharge - 21: Panacea: Heal/Recharge - 21: Panacea: Endurance/Recharge - 23: Panacea: Heal/Endurance **Level 4: X-Ray Beam** - A: Apocalypse: Chance of Damage(Negative) - 11: Apocalypse: Damage/Endurance - 17: Apocalypse: Recharge/Accuracy - 27: Apocalypse: Damage/Recharge/Accuracy - 29: Apocalypse: Damage/Recharge - 29: Gladiator's Javelin: Chance of Damage(Toxic) **Level 6: Resurrect** - A: Invention: Recharge Reduction **Level 8: Clear Mind** - A: Invention: Recharge Reduction **Level 10: Hasten** - A: Invention: Recharge Reduction **Level 12: Fortitude** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 13: Red Fortune: Defense - 13: Red Fortune: Defense/Recharge - 15: Red Fortune: Endurance/Recharge - 15: Red Fortune: Defense/Endurance - 17: Red Fortune: Defense/Endurance/Recharge **Level 14: Teleport** - A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance - 31: Blessing of the Zephyr: Knockback Reduction (4 points) **Level 16: Teleport Target** - A: Winter's Gift: Slow Resistance (20%) **Level 18: Recovery Aura** - A: Performance Shifter: EndMod/Recharge - 23: Performance Shifter: Chance for +End **Level 20: Assault** - A: Invention: Endurance Reduction **Level 22: Maneuvers** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 25: Red Fortune: Defense - 33: Red Fortune: Defense/Endurance - 36: Red Fortune: Defense/Endurance/Recharge - 37: Red Fortune: Endurance - 40: Red Fortune: Endurance/Recharge **Level 24: Vengeance** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 25: Shield Wall: +Res (Teleportation), +5% Res (All) - 37: Reactive Defenses: Scaling Resist Damage **Level 26: Regeneration Aura** - A: Panacea: Heal - 27: Panacea: Heal/Endurance/Recharge - 43: Panacea: Heal/Recharge - 43: Panacea: Endurance/Recharge - 46: Panacea: Heal/Endurance **Level 28: Irradiate** - A: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb - 33: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime - 34: Superior Vigilant Assault: Accuracy/Damage/Endurance - 34: Superior Vigilant Assault: Damage/Endurance/RechargeTime - 34: Superior Vigilant Assault: Damage/RechargeTime - 45: Superior Vigilant Assault: Accuracy/Damage **Level 30: Hover** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 31: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range - 31: Blessing of the Zephyr: Knockback Reduction (4 points) **Level 32: Adrenalin Boost** - A: Panacea: Heal - 33: Panacea: Heal/Endurance/Recharge - 40: Panacea: Heal/Recharge - 42: Panacea: Endurance/Recharge - 42: Panacea: Heal/Endurance **Level 35: Neutron Bomb** - A: Achilles' Heel: Chance for Res Debuff - 36: Touch of Lady Grey: Chance for Negative Damage - 36: Bombardment: Chance for Fire Damage - 37: Positron's Blast: Chance of Damage(Energy) - 46: Shield Breaker: Chance for Lethal Damage **Level 38: Atomic Blast** - A: Armageddon: Chance for Fire Damage - 39: Armageddon: Damage/Endurance - 39: Armageddon: Recharge/Accuracy - 39: Armageddon: Damage/Recharge/Accuracy - 40: Armageddon: Damage/Recharge - 45: Fury of the Gladiator: Chance for Res Debuff **Level 41: Dark Embrace** - A: Gladiator's Armor: TP Protection +3% Def (All) - 42: Gladiator's Armor: Resistance - 43: Steadfast Protection: Resistance/Endurance - 46: Steadfast Protection: Resistance/+Def 3% **Level 44: Power Boost** - A: Invention: Recharge Reduction - 45: Invention: Recharge Reduction **Level 47: Summon Mistress** - A: Expedient Reinforcement: Accuracy/Recharge - 48: Expedient Reinforcement: Accuracy/Damage - 48: Expedient Reinforcement: Damage/Endurance - 48: Expedient Reinforcement: Accuracy/Damage/Recharge - 50: Expedient Reinforcement: Endurance/Damage/Recharge - 50: Expedient Reinforcement: Resist Bonus Aura for Pets **Level 49: Soul Storm** - A: Superior Entomb: Accuracy/Hold - 50: Superior Entomb: Recharge/Chance for +Absorb ---- # **Inherents:** **Level 1: Vigilance** **Level 1: Brawl** - (Empty) **Level 1: Sprint** - A: Unbounded Leap: +Stealth **Level 2: Rest** - (Empty) **Level 2: Swift** - A: Invention: Flight Speed **Level 2: Hurdle** - A: Invention: Jumping **Level 2: Health** - A: Panacea: +Hit Points/Endurance **Level 2: Stamina** - A: Invention: Endurance Modification **Level 1: Prestige Power Dash** - (Empty) **Level 1: Prestige Power Slide** - (Empty) **Level 1: Prestige Power Quick** - (Empty) **Level 1: Prestige Power Rush** - (Empty) **Level 1: Prestige Power Surge** - (Empty) **Level 4: Ninja Run** ---- # **Stats Breakdown:** ### ***- Defense -*** - **Smashing:** 14.41% - **Lethal:** 14.41% - **Fire:** 16.91% - **Cold:** 16.91% - **Energy:** 19.72% - **Negative:** 19.72% - **Toxic:** 14.41% - **Psionic:** 14.41% - **Melee:** 14.41% - **Ranged:** 25.04% - **AoE:** 19.41% ### ***- Resistance -*** - **Smashing:** 56.2% - **Lethal:** 56.2% - **Fire:** 26% - **Cold:** 26% - **Energy:** 9.5% - **Negative:** 32.93% - **Toxic:** 31.43% - **Psionic:** 8% ### ***- HP & Endurance -*** - **Regeneration:** 1323.84% - **Max HP:** 1142.9 | - **End Recovery:** 7.02/s - **End Use:** 0.9/s End. (Net gain: 6.13/s) - **Max End:** 103.6 ### ***- Movement -*** - **Run Speed:** 20.4 mph - **Jump Speed:** 40.78 mph - **Jump Height:** 13.8 ft - **Fly Speed:** 33.05 mph ### ***- Stealth & Perception -*** - **Stealth (PvE):** 0 ft - **Stealth (PvP):** 0 ft - **Perception:** 500 ft ### ***- Misc -*** - **Haste:** 287.5% - **ToHit:** 0% - **Accuracy:** 30% - **Damage:** 163.75% - **End Rdx:** 3.75% - **Threat:** 100 ### ***- Status Protection -*** - **Held:** 0 - **Stunned:** 0 - **Sleep:** 0 - **Immobilized:** 0 - **Knockback:** 8 - **Repel:** 0 - **Confused:** 0 - **Terrorized:** 0 - **Taunt:** 0 - **Placate:** 0 - **Teleport:** 1 ### ***- Status Resistance -*** - **Held:** 41.25% - **Stunned:** 41.25% - **Sleep:** 89.69% - **Immobilized:** 41.25% - **Knockback:** 0% - **Repel:** 0% - **Confused:** 41.25% - **Terrorized:** 41.25% - **Taunt:** 75.69% - **Placate:** 75.69% - **Teleport:** 200% ### ***- Debuff Resistance -*** - **Defense:** 0% - **Endurance:** 0% - **Recovery:** 0% - **PerceptionRadius:** 0% - **ToHit:** 0% - **RechargeTime:** 20% - **SpeedRunning:** 20% - **Regeneration:** 0% ---- # **Set Effects Breakdown** __**Preventive Medicine**__ (Healing Aura) - 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance - 19.08 HP (1.88%) HitPoints - 3% Resistance(Fire,Cold), 5% Status Resistance - 3.75% Enhancement(EnduranceDiscount) - +8.75% Enhancement(RechargeTime) - GrantPower Preventive Medicine (10% chance), GrantPower Preventive Medicine __**Superior Defender's Bastion**__ (Neutrino Bolt) - 30.52 HP (3%) HitPoints - +10% Enhancement(Range) - +8% Enhancement(Heal) - 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative) - +10% Enhancement(RechargeTime) __**Panacea**__ (Heal Other) - 2.5% (0.04 End/sec) Recovery - 10% (0.42 HP/sec) Regeneration - 15.26 HP (1.5%) HitPoints - +7.5% Enhancement(RechargeTime) __**Apocalypse**__ (X-Ray Beam) - 16% (0.68 HP/sec) Regeneration - 30.52 HP (3%) HitPoints - 4% DamageBuff(All) - +10% Enhancement(RechargeTime) __**Luck of the Gambler**__ (Fortitude) - +7.5% Enhancement(RechargeTime) __**Red Fortune**__ (Fortitude) - 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance - 1.5% Resistance(Fire,Cold), 2.5% Status Resistance - 2% DamageBuff(All) - +5% Enhancement(RechargeTime) __**Blessing of the Zephyr**__ (Teleport) - 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative) - Knockback Protection (Mag 4) __**Winter's Gift**__ (Teleport Target) - 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying) __**Performance Shifter**__ (Recovery Aura) - 7.5% Movement Speed __**Luck of the Gambler**__ (Maneuvers) - +7.5% Enhancement(RechargeTime) __**Red Fortune**__ (Maneuvers) - 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance - 1.5% Resistance(Fire,Cold), 2.5% Status Resistance - 2% DamageBuff(All) - +5% Enhancement(RechargeTime) __**Luck of the Gambler**__ (Vengeance) - +7.5% Enhancement(RechargeTime) __**Shield Wall**__ (Vengeance) - 5% Resistance(All), 100% MezResist(Teleport) (20% chance) __**Reactive Defenses**__ (Vengeance) - 3% Resistance(All) __**Panacea**__ (Regeneration Aura) - 2.5% (0.04 End/sec) Recovery - 10% (0.42 HP/sec) Regeneration - 15.26 HP (1.5%) HitPoints - +7.5% Enhancement(RechargeTime) __**Superior Vigilant Assault**__ (Irradiate) - 3.6% Max End - +10% Enhancement(RechargeTime) - +15% Enhancement(Accuracy) - 4% DamageBuff(All) - 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) __**Luck of the Gambler**__ (Hover) - +7.5% Enhancement(RechargeTime) __**Blessing of the Zephyr**__ (Hover) - 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative) - Knockback Protection (Mag 4) __**Panacea**__ (Adrenalin Boost) - 2.5% (0.04 End/sec) Recovery - 10% (0.42 HP/sec) Regeneration - 15.26 HP (1.5%) HitPoints - +7.5% Enhancement(RechargeTime) __**Armageddon**__ (Atomic Blast) - 4% (0.07 End/sec) Recovery - 6% Resistance(Fire,Cold), 10% Status Resistance - +15% Enhancement(Accuracy) - +10% Enhancement(RechargeTime) __**Gladiator's Armor**__ (Dark Embrace) - 2.5% (0.04 End/sec) Recovery - 3% Defense(All), 100% MezResist(Teleport) (20% chance) __**Steadfast Protection**__ (Dark Embrace) - 1.5% (0.03 End/sec) Recovery - 3% Defense(All) __**Expedient Reinforcement**__ (Summon Mistress) - 1.5% Resistance(Energy,Negative), 2.5% Status Resistance - 3% DamageBuff(All) - +6.25% Enhancement(RechargeTime) - 10% (0.42 HP/sec) Regeneration - 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) - 10% Resistance(All) __**Superior Entomb**__ (Soul Storm) - 6% Resistance(Fire,Cold), 10% Status Resistance ---- # **Set Buffs Totals** __**Damage(All) (15% Total)**__- +4% Damage(All) (From Apocalypse in X-Ray Beam) - +4% Damage(All) (From Superior Vigilant Assault in Irradiate) - +3% Damage(All) (From Expedient Reinforcement in Summon Mistress) - +2% Damage(All) (From Red Fortune in Fortitude) - +2% Damage(All) (From Red Fortune in Maneuvers) __**S/L Defense (6% Total)**__- +3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Dark Embrace) - +3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Dark Embrace) __**Fire/Cold Defense (8.5% Total)**__- +3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Dark Embrace) - +3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Dark Embrace) - +2.5% Fire/Cold Defense (From Superior Vigilant Assault in Irradiate) __**Energy/Negative Defense (11.31% Total)**__- +3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Dark Embrace) - +3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Dark Embrace) - +2.5% Energy/Negative Defense (From Superior Defender's Bastion in Neutrino Bolt) - +1.56% Energy/Negative Defense (From Expedient Reinforcement in Summon Mistress) - +0.63% Energy/Negative Defense (From Blessing of the Zephyr in Teleport) - +0.63% Energy/Negative Defense (From Blessing of the Zephyr in Hover) __**Defense (Toxic) (6% Total)**__- +3% Defense(Toxic) (From Gladiator's Armor: TP Protection +3% Def (All) in Dark Embrace) - +3% Defense(Toxic) (From Steadfast Protection: Resistance/+Def 3% in Dark Embrace) __**Defense (Psionic) (6% Total)**__- +3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in Dark Embrace) - +3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Dark Embrace) __**Defense (Melee) (6% Total)**__- +3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in Dark Embrace) - +3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Dark Embrace) __**Defense (Ranged) (16.63% Total)**__- +5% Defense(Ranged) (From Superior Defender's Bastion in Neutrino Bolt) - +3.13% Defense(Ranged) (From Expedient Reinforcement in Summon Mistress) - +3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in Dark Embrace) - +3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Dark Embrace) - +1.25% Defense(Ranged) (From Blessing of the Zephyr in Teleport) - +1.25% Defense(Ranged) (From Blessing of the Zephyr in Hover) __**Defense (AoE) (11% Total)**__- +5% Defense(AoE) (From Superior Vigilant Assault in Irradiate) - +3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in Dark Embrace) - +3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Dark Embrace) __**Max Endurance (3.6% Total)**__- +3.6% Max Endurance (From Superior Vigilant Assault in Irradiate) __**Enhancement (Accuracy) (30% Total)**__- +15% Enhancement(Accuracy) (From Superior Vigilant Assault in Irradiate) - +15% Enhancement(Accuracy) (From Armageddon in Atomic Blast) __**Enhancement (EnduranceDiscount) (3.75% Total)**__- +3.75% Enhancement(EnduranceDiscount) (From Preventive Medicine in Healing Aura) __**Enhancement (Heal) (8% Total)**__- +8% Enhancement(Heal) (From Superior Defender's Bastion in Neutrino Bolt) __**Enhancement (Range) (10% Total)**__- +10% Enhancement(Range) (From Superior Defender's Bastion in Neutrino Bolt) __**Enhancement (RechargeTime) (117.5% Total)**__- +10% Enhancement(RechargeTime) (From Superior Defender's Bastion in Neutrino Bolt) - +10% Enhancement(RechargeTime) (From Apocalypse in X-Ray Beam) - +10% Enhancement(RechargeTime) (From Superior Vigilant Assault in Irradiate) - +10% Enhancement(RechargeTime) (From Armageddon in Atomic Blast) - +8.75% Enhancement(RechargeTime) (From Preventive Medicine in Healing Aura) - +7.5% Enhancement(RechargeTime) (From Panacea in Heal Other) - +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Fortitude) - +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Maneuvers) - +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Vengeance) - +7.5% Enhancement(RechargeTime) (From Panacea in Regeneration Aura) - +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Hover) - +7.5% Enhancement(RechargeTime) (From Panacea in Adrenalin Boost) - +6.25% Enhancement(RechargeTime) (From Expedient Reinforcement in Summon Mistress) - +5% Enhancement(RechargeTime) (From Red Fortune in Fortitude) - +5% Enhancement(RechargeTime) (From Red Fortune in Maneuvers) __**HitPoints (125.9 HP Total / 12.38% of Base HP)**__- +30.52 HP (3%) HitPoints (From Superior Defender's Bastion in Neutrino Bolt) - +30.52 HP (3%) HitPoints (From Apocalypse in X-Ray Beam) - +19.08 HP (1.88%) HitPoints (From Preventive Medicine in Healing Aura) - +15.26 HP (1.5%) HitPoints (From Panacea in Heal Other) - +15.26 HP (1.5%) HitPoints (From Panacea in Regeneration Aura) - +15.26 HP (1.5%) HitPoints (From Panacea in Adrenalin Boost) __**JumpHeight (7.5% Total)**__- +7.5% JumpHeight (From Performance Shifter in Recovery Aura) __**Mez (Knockback) (-8 Total)**__- +Knockback (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Teleport) - +Knockback (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Hover) __**Mez (Knockup) (-8 Total)**__- +Knockup (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Teleport) - +Knockup (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Hover) __**MezResist(All) (41.25% Total)**__- +10% MezResist(All) (From Armageddon in Atomic Blast) - +10% MezResist(All) (From Superior Entomb in Soul Storm) - +5% MezResist(All) (From Preventive Medicine in Healing Aura) - +3.75% MezResist(All) (From Preventive Medicine in Healing Aura) - +2.5% MezResist(All) (From Red Fortune in Fortitude) - +2.5% MezResist(All) (From Red Fortune in Fortitude) - +2.5% MezResist(All) (From Red Fortune in Maneuvers) - +2.5% MezResist(All) (From Red Fortune in Maneuvers) - +2.5% MezResist(All) (From Expedient Reinforcement in Summon Mistress) __**MezResist (Teleport) (200% Total)**__- +100% MezResist(Teleport) (20% chance) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Vengeance) - +100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in Dark Embrace) __**Recovery (15.5% Total)**__- +4% (0.07 End/sec) Recovery (From Armageddon in Atomic Blast) - +2.5% (0.04 End/sec) Recovery (From Panacea in Heal Other) - +2.5% (0.04 End/sec) Recovery (From Panacea in Regeneration Aura) - +2.5% (0.04 End/sec) Recovery (From Panacea in Adrenalin Boost) - +2.5% (0.04 End/sec) Recovery (From Gladiator's Armor in Dark Embrace) - +1.5% (0.03 End/sec) Recovery (From Steadfast Protection in Dark Embrace) __**Regeneration (56% Total / 63.04 HP/s)**__- +16% (0.68 HP/sec) Regeneration (From Apocalypse in X-Ray Beam) - +10% (0.42 HP/sec) Regeneration (From Panacea in Heal Other) - +10% (0.42 HP/sec) Regeneration (From Panacea in Regeneration Aura) - +10% (0.42 HP/sec) Regeneration (From Panacea in Adrenalin Boost) - +10% (0.42 HP/sec) Regeneration (From Expedient Reinforcement in Summon Mistress) __**ResEffect (SpeedFlying) (20% Total)**__- +20% ResEffect(SpeedFlying) (From Winter's Gift: Slow Resistance (20%) in Teleport Target) __**ResEffect (RechargeTime) (20% Total)**__- +20% ResEffect(RechargeTime) (From Winter's Gift: Slow Resistance (20%) in Teleport Target) __**ResEffect (SpeedRunning) (20% Total)**__- +20% ResEffect(SpeedRunning) (From Winter's Gift: Slow Resistance (20%) in Teleport Target) __**S/L Resistance (23.25% Total)**__- +10% S/L Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Mistress) - +5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Vengeance) - +3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Vengeance) - +2.25% S/L Resistance (From Preventive Medicine in Healing Aura) - +1.5% S/L Resistance (From Red Fortune in Fortitude) - +1.5% S/L Resistance (From Red Fortune in Maneuvers) __**Fire/Cold Resistance (36% Total)**__- +10% Fire/Cold Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Mistress) - +6% Fire/Cold Resistance (From Armageddon in Atomic Blast) - +6% Fire/Cold Resistance (From Superior Entomb in Soul Storm) - +5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Vengeance) - +3% Fire/Cold Resistance (From Preventive Medicine in Healing Aura) - +3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Vengeance) - +1.5% Fire/Cold Resistance (From Red Fortune in Fortitude) - +1.5% Fire/Cold Resistance (From Red Fortune in Maneuvers) __**Energy/Negative Resistance (19.5% Total)**__- +10% Energy/Negative Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Mistress) - +5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Vengeance) - +3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Vengeance) - +1.5% Energy/Negative Resistance (From Expedient Reinforcement in Summon Mistress) __**Resistance (Toxic) (18% Total)**__- +10% Resistance(Toxic) to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Mistress) - +5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Vengeance) - +3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Vengeance) __**Resistance (Psionic) (18% Total)**__- +10% Resistance(Psionic) to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Mistress) - +5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Vengeance) - +3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Vengeance) __**SpeedFlying (7.5% Total)**__- +7.5% SpeedFlying (From Performance Shifter in Recovery Aura) __**SpeedJumping (7.5% Total)**__- +7.5% SpeedJumping (From Performance Shifter in Recovery Aura) __**SpeedRunning (7.5% Total)**__- +7.5% SpeedRunning (From Performance Shifter in Recovery Aura)
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Hey friends, finally i am trying to create a useful build for my Healer and i know, that some think healers are overrated and not required anymore, but i still want to have her 🙂 This is what i came up with so far, what would be obvious improvements you experts would see? 1: Focus is to be the healer of the team 2: almost always in teams, but if there is nothing to heal, i would love to be able to have the best punch possible as well. 3: powers itself i want to keep ( like teleport etc ) https://api.midsreborn.com/legacy/download?uc=1926&c=784&a=1568&f=HEX&dc=78DA7594CB4F137110C767B75B6A1F50682908A5B4149157D9B680075FD12078110C8247492DED024D6AB7594A02FE1B1EBCFA37F83E6A8C3739A8177C1C3DF84250BCD7E9CE0EFEBA4D9B34FBD979FDBE333BF92D6CCFFA76DFCC5F06A9ED4A31BBB99999D5D6B4525E335CCBB98256CA6980BF96A56C5ED34B2EC410FB33335B6B6BEADC9D72B6B2B1133DB62E654BEB5A5EC58442B652D04B9919AC5A01CFA2AE17D5E5B2A6E50326DED48A5A59372A6690DF34CD6B788AB1B951287BCDF7ABC5C2FA46253C572EE4D42BBA616C952BBA9159D6B78A9905ACA9193B3D282889FF5B3288BFAA1360DF01905640869F0C3F0814F8CEF08DA005BE12BC6D2CF390431E119C80C70C4F083CF0942000CF0856B08C2494512488714894A013FA1922045DD047F00EB31DA20807A465EBA414413B246BE0865E5009FA608221416532F8EE14CAE0CB389821B7D1E3123D2EF2281047B35B123C6ECEC9628E5714E5859064E6F8A08DC12B99B16DE063F04896DE56B20CE301ADC201522B7CA296FAE133C11086F845757E085347AB18D0212677C03DD99ADD7D82002607C506823040AD75A02724789C216EE024371063B98324578153E02718A696F07361996E419DDCFDBFCC358795744490434D3DC2914A0FAF412FAD811BC6680D6A102198E035788FD96171E26138A3583AA70906608A6192214D908014811B05470411728405F7C3475A99E3D1E7F11115F736CA8263BCB7C3BCB7A3BCB7A32C780FB3E362BB717889A6606D9EBBB23558D969CDE8397D960968C1EC88021F3062486C77082E52D269B8C0709EE19C6CA9394B2D24E01289D8C6C78820C2310293AC33C9A3EEC280486DD4DD9279F6171F987B7EBC58E3BCF60986BB98AB8AF25438200D4938240D49F8CD963F04693862F84BB0836552E20AA7E0856285BC26B88E0FE1F6A856FB94FA4BC93456AB30DF6877D0298B4AFDFD832F66C6BE07ED529D7D90DAFBD5E819A10F74D0E819A0811E367A62546DAC89E254137BBA897DAA897DBA89DDDD5E7F73566F04518F38CB3DBB21D169333CA845883502215BC4ABB82D22EBB11956ED8645BB61C56EF8073DA5F37E I dont know how to export the more readable overview, i am sorry. Thanks for any help
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Really great Thread, thank you all.
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I am wondering if i am the only one having Robo/Sonic running? Is there any decent build i can take inspiration from? Pools i have is Flight, Leadership, Fighting and Energy Mastery. Target is to walk on the line between being sturdy and packing a punch, i don't need to solo end content, am playing in teams most of the time, but want to be tough enough to not be eradicated by the sudden surprise mob 🙂
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Build Request Mind / Time / Sorcery / Psionic Mastery Controller
Radeon replied to Radeon's topic in Controller
I have worked on tidge's suggestions and that is what i have as WIP at the moment. I am open to improvements as always 🙂 |MBD;23564;1540;2056;BASE64;| |GwtcAKyKx/lXLKSkJLigx4yXS5GuPXUqvsd2PJIsp9lwCXFLYc+9ZOnqax0WkK46XaR| |89bLQUhgo/cK/MOdP9auq9/26VO39a0TsNxMkDBbgGWWl9Z/26/fjb/WHSNT34pZG6H| |vnzTxU5K4O+hbxJBrFM1U8krrmwEyac7GVRoO2jaVBTxIamAxnN+FNqeyggVIImY6ZY| |hEpFT1/88FaDUpG/tjG6WEtcH5Ag9d9t64IuCEiRkNYkljgw9iEZItzy7nThUENqWsN| |vBcg3WObv4dRFK+liBbsKRGhNfkpvQUFtNkTVqe6BsJbSH33A0SKOVqQz7HyHkpGSEn| |slOZn/uaklh8lNjwOaI2lrx8AXV6DLajYZG2Vz7GtOecn37A9OuL2mr+A8WT0s8wrU8| |26Zwte0o+V4iadrDAtvttB40vZtJtGpq8tieVfx8xTB7mC4NCJbviS4kKL8Fk82lebt| |xrTmNebv8K70wl3OIU3lXafsolj2oWA1V/1yv+J8Xqy3ifPycFonDhnMH7mrNJT03bA| |kkW2+HPLCN5dgx+FQYEuM+JHUR6Vkl7PBqcbxk2f+/zcQ5HPyNb6fsFa0KTTp/mKn5A| |qa2Gc9gb/rfqJ7VF2Owr0W+1LOuliTzLlkIzMJ3bP88VZLn4P7pnLb4UJLfHNH5rtW2| |V40cFTxpfRYT2VCh+7xJDcLj9fQ+Ix4hq2rkQllUF+q/8X6NpRCoJ8cOL1UAHJiH/Ks| |4NKsoI16fKYsEqJpdci6SVh7hVXiEhGb39rQtU2DDKn2EZJlJLsunAzl1eACYQwcC1F| |FpYqX+pAdDYQXSsF4hoZO7P7OWF5Z71XrkzssZVRQAnE9yQ0HE/8a9edJZ0sArNn3Eb| |EfSkVmcWzjvPDuu7ICsJY5pASjJdZwDgOzoLJA+4g4hm7UZ/mseVvmPpni3hrzOXBSl| |UZyLeLgcNVexNIm5SfLy9Qf0h38oY6IHlLS8AIASSkDcAY8Zen6gLvlPTZ1mtHfTawX| |MaqERwdCOdqZBs7xhxOvdndqR7spsPs7ZeOzK3fSqYLuGT0bn0Srrz3h03ILIX50sv3| |83IObxxkTTfmtuZOotOBaGyOUQCo+WMtK4Ei5FyUNQBjxJ5xpf0s/NIH/IJzePs2azq| |yjmOqDDrR4HkqogQY8V73r+REUcUWSkevd5rKlDWeYdRgdry4PQOHq1W41JNMEZklwa| |MDHRme/cDAEKEWYIRQH94LAihGPabhpZz3soiQx53hAgsZayW3/lCZK/HaRjjvTAWFE| |IK4uIS4AkwgBAHGiD8FyjrRtUKyPHQ3TxXoyAOBDWvroF9CW/k8KYtjhrMwWDWSTdMR| |ZEOUSwhwI65OPcl4qerMQM30nWgFEtbbD0PNsMAQgT68DwjvAwEYI8iFr9ooL6UuX9k| |t8CDzKQP9EfEQLo+kE1W/U9ulLCiBYuQ2KViisGWj4Cai+cKxGPX/kMblWfTI8HeS5x| |mczZ0hOVIjtREznKHg2aaaOsjkLVHCqIuoJ6NO6Y5ySwuSZsyzjRfgnSlsSX1bv8JNP| |jAoJZCS3RGR+vMEQxzmg+u3+huDzoCDZ4fAQsRKryHo5A/QGaWMNlTguvNlmbSHVpWD| |JdFjnM55hssIcKH6nYHbyLiDRaNGzVUyIbmoMtTLsN1828hMrqgVCn3jOXJRBR5IO6W| |6ABYwgJ81cUqbTVnzmDZ8ik0b1XzN+8sC0wlLAalvC+7z/pvQl0AHPawqzEk7DlV9Xk| |r0cYsysCGqdbxz7/IZ65foAo8HZ5GltfK/AVS20Be8i8sw8EO0r1RPF5e7hU/e27QT+| |OLmcQy8sFgj/mOGmB6UJnu+PuAp252G6ojjn93RKJbLPZ5sHisPtr7EcTSh04GvlPGQ| |ts7oW7NlRuBXFhQhtYPX9ykbWUdgIVRBP36ev4n9locI2Q90cmHmPOYqr4mSLNUc1zj| |3FGP9sGkvVrUKrxH/fpcEd4UF0MqldYDtGAqvp8/JXSw3vn7n1qWTynmn6tzeAdqSJW| |gpDqdzvHe/tKyN6CX0+LsHyo6Fm3gq7oxJb0YXsTG6AQ==| -
Hi, while i appreciate the quick reply and will definitely think about the switch of Dragons Tail to Burst of speed, i am not sure why and how your build is better? I am not criticizing, i genuinely don't understand. 1) Your build is totally different altogether, has not much relation to mine, right? 2) I don't want to have sorcery nor leadership but the pools i chose. 3) comparing the results i see ; Except for S/L Defense, my build seems to be superior in all other areas, in Misc Area by lightyears. What am i not seeing?
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It took a long while, but now i came back to my Archery Blaster and would like to hear your thought and possible improvements on my build. As mentioned above, it should provide some survivability, while still packing a punch. What should i change? https://api.midsreborn.com/legacy/download?uc=1649&c=729&a=1458&f=HEX&dc=78DA7594CB4F135114C6BF7954045AA1405B90679177A180897B153511281251B7CD08152669DAA60F237F807B8331268A181726E263E723AE75A971E19618972E7C46405D987A3AE71E738538499BDF9C73EE77BEB9F7CC242E1DF3BF7E357D18466022ED140AC9A3F45F4CE5AB669C6229EFA4415770C6C997BA26D2D9D2C28594535CA22C45C3AA3279DAC92CA616E247F2F39459EE91F05C2997CBE68BF184932FBA4E3A9970326EAE94768A6E3603FF6C369B8E4FA79C9C9B59ACF16EE672A9D442C0C313EEE252911241EFEE64E6A25B70CFBB69B7B81C3E9E73E7E38952C6ADC81448B4D26BB999FC44E9D75EB16B40AEB20F183681711B7D1861E8475C6054609C6110ABB4A8DF46B067974C9F94F40BC418863028302030C4D05151D1650C3CB6BD8C8927024F196C3C1378CE300CD3E74103B9B134997298B6DFA705A82E6478A57BF0DD5230C5D0490555BA872ADC63FDBD5817B8CF508307020F19FC78C410A196D59A0CAAB1C10FD94D995A2D63D42206B55841E56402BA87006EB0BB7DB829B0CA508F5B0CFBB1C6D085DB02409DDEA90E774DB5685D99A94CABDE2908F00334C0103019C2B0046C5BB5F4A908ED78A3266335E2037B68C2478115531DD35506933622A46F5108973913A04C443FAF889C5733EA059A182A93D7A2B76EC186A51ABD6318C17B013521163568D51FBB159B5CD2862D816D4B0DE50F4B9DCA4F4BB5FCC560934CBBEEB35D7C7688BD0EFCAEBC66365AC868A75EDB892BBC79E35811B8C6F082E4BB757BDD38C81D0FE090A16053225BE2EAAF3D6538422D7BF596BD9833D4CB7D46E02C43886A07F4DA01ACB29951AC89BD3BB66A09C4F4DA18264DB5C109532D3AC5F0CD0FC4F5198CE3AD94BC51C348ADC7F4391843923F2B6D36F4ABECBDCCE532A2F6BF9F9BF2F48E00FDAA597CD6D613943158E253CDAE155EFCCB8E38A94C1A9E9928A23207E778CF3EFF47E3EB6E8DEBA67A235704B6792F5F0E9155CD5F798A02637AE00F8D01D4C8
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Page 7 Builds - Fort, Night Widow, and Bane
Radeon replied to KaizenSoze's topic in Arachnos Soldier & Widow
Yes, now it's working again, i think i didn't see that | in the last version. Thanks a lot! -
Page 7 Builds - Fort, Night Widow, and Bane
Radeon replied to KaizenSoze's topic in Arachnos Soldier & Widow
Hello fellow heroes and villains, i have tried to import the Bane Soldier in mids and am failing whatever i try. Either its telling me invalid data chunk or invalid forum post Can anyone tell what i have to do to get this in my mid? -
Page 7 Builds - Fort, Night Widow, and Bane
Radeon replied to KaizenSoze's topic in Arachnos Soldier & Widow
Hello fellow heroes and villains, i have tried to import the Bane Soldier in mids and am failing whatever i try. Either its telling me invalid data chunk or invalid forum post Can anyone tell what i have to do to get this in my mid? Edit: Marshal's Chunk worked, so if that is the same build, i am good, thank you 🙂 -
Build Request Mind / Time / Sorcery / Psionic Mastery Controller
Radeon replied to Radeon's topic in Controller
First of all, thank you very much, that you put so much effort in your answer and explanation, i really appreciate this. I will try to work your suggestions into MIDS and see how it looks like then and will post it here. Thank you 🙂 -
Build Request Mind / Time / Sorcery / Psionic Mastery Controller
Radeon posted a topic in Controller
Greetings everyone, my homage to Dr. Fate reached her Incarnate Age now and is requesting a major overhaul to be a full fledged hero with decent Sets and Build, so i am asking the professionals here if any of you would throw in a usable and fun to play build. I am almost always on teams, so i don't need a +4/*8 soloable 4* Dr. Aeon build but one, which is strong, helpful for the team and can survive one or the other encounter with a surprise mob (oooops - they NEVER stood here before!). If possible, i would like to keep the powersets/pools i mentioned because of style over substance. (but a little bit of substance is nice as well, that's why i am here :-) . I went through the forum for ideas, but the builds i found are more than 5 years old, so i am hoping someone has a more modern one. Money is not an issue in this case. Thanks a lot for you help in advance, Arsinoe 🙂 -
Thank you @Meknomancer and @Nemu You are right, this (option 3) would be my preference when it comes to desired results. I love playing in teams, but i would like to be able to survive on my own.
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Thank you, will have a look at it 🙂