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  1. I believe the gun drone has 80% resistance to everything, which means a single +res pet io caps its resistances, no need to slot in both.
  2. Has anyone gave /sonic a try? I've been messing with it in Mids, some interesting proc opportunities with all the %hold powers it has, and Deafening Wave has 90% proc chance for some reason, inclusing FotG. Plus the innate -res the set has, of course.
  3. How was Weapon Mastery nerfed? Is it just the opportunity cost of not going Electicity Mastery instead?
  4. With the buffed origin powers, tranq dart can set up a sleep to get the bonus damage from arenal's own sleep. Plus, an auto-hit cc goes a long way for survivabilty.
  5. My gripe is that the set has no immob. Web Cocoon grenade was right there 😕 I didn't try it much during beta, and I'm leveling one now on live, but I'm lookin forward to the pet. 80% res to everything with taunt, it seems like it will works wonders for soloing AVs. I'm playing an Arse/Fire for now, but I'm kind of tempted to maybe go Controller instead. Maybe /Dark? Heals and def, for an immortal gun drone. Or maybe /TA, having a toon with both a rifle and a bow sounds fun.
  6. Damn, that sounds nice, I've always wanted to make a sapper, but it didn't really work. I see they added the shock mechanic now, too, giving some payoff to that strategy.
  7. Could we please get Fury claws as a claws option for Widows? 🙏
  8. I was hoping for full claws customisation for widows, since its the VEAT patch and all, but can't we at least get the Fury claws as an option? They are just a longer version of the default.
  9. Nature is a bit weird for teamplay. Too many powers require standing in a specific area or have small radius and require stacking. Its debuffs are also not as impressive as other sets. I love me a /nature MM, though. Cold and Sonic have a great balance of buffs and debuffs. Then TA, Traps, Poison are debuffing kings.
  10. So this is the one I'm trying, Rad/Rad. All of the PBAoEs. And having a low cooldown AoE hold + Dominate makes me feel like a mini controller.
  11. To be honest, I haven't rolled one yet, but I'm doing some research trying to decide on my next MM and I feel like Sonic is being slept on. Looking at the numbers, Sonic and the pet +res IOs are enough to give your pets 75% res to all damage types except Psionic. And after the upcoming nerfs, it will be the only secondary easily capable of -45% res debuff. I think it pairs great with robotics, even if they are defense-based. Sonic has no heals, no -regen and no psionic res, and robots can provide all three.
  12. I specifically mentioned nuke uptime, I'm sure it's not hard to understand what I'm talking about. Yes, blasters have higher dps. But we are playing a game where burst is enough to kill mobs in a couple of seconds, which reduces the impact of damage uptime. When a sentinel does their Aim+nuke+aoe combo, most of the mob is dead, and are left with a few stranglers. And they can do it every mob. You are not going to outdamage that with Fireball alone. My argument is not that sentinels are doing the same damage as blasters. But in practice, the difference is not as major as you are making it seem, because of the game's heavy focus in aoe burst. That's why you can find similar Trapdoor times for the two archetypes.
  13. But it's not like Sentinels don't have Fireball, though. Since you used Mid's formula, it gives 72.97 damage for the sentinel version. Same cooldown and aoe, 10 targets (blaster is 16), half range. The nukes don't compete with the rest of the set's aoe, the difference is blaster have stronger nukes on a longer cooldown, sentinel weaker ones on lower cooldown. And you can't examine powers in a vacuum. Sentinels have more consistency in their AoE damage, their cooldowns line up so that every 20-25s they can hit Aim, nuke and 2 regular aoes. A blaster can be more explosive with both Aim+BU and a stronger nuke, but at the cost of lower uptime.
  14. I'm currently playing Psy/Martial blaster, and I'm wondering why dominators exist xD I rolled the combo on a whim (a mind and body type of character concept), but I found it to be extremely synergistic. The same robots that are resistant to psychic are usually weak to smashing, so that's a nice damage type spread, both sets have an aoe stun that I can alternate between mobs and then a single target stun to layer on the boss. If the mob is still alive, Scramble Thoughts is a super spammable aoe mez, a lot of my attacks have knockdown and then I took Bonfire for another group cc.
  15. Flavour, I want to give the weapon sets a try, and mostly because I have enough melees already.
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