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Tater Todd

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Posts posted by Tater Todd

  1. Just to be sure the proper server for testing this set is Experimental yes?

    If so, I didn't not see the icon change when I scored a frenzy while using Tide Pool. 

    Also is there a way to make it a bit more obvious that Frenzy is happening?  It is pretty difficult to see with its base color palette.  Maybe I need to play with the colors to better see when Frenzy fires.

  2. 7 minutes ago, Wavicle said:

     

    It's a lot of Damage. That damage comes in three forms: +Damage buff (Tide Pool), Damage Procs (Shifting Tides), and direct damage (Whitecap).


    Alright, I think the blue ring around Frenzy should help clue me in on its contribution too and I am going to revisit the numbers.  Thanks Wavicle 😄 

  3. 3 minutes ago, Wavicle said:

     

    I know what you mean here, but I think the basic idea is similar to Kinetics. A lot of Endurance and a lot of Damage, not much defense.

    I haven't looked at the numbers really but do you do you think the set offers a lot of damage output to you?  I feel like damage wise it isn't even middle of the road.  I probably need to try the set with the new changes but with my Corr and Defender it felt like my Blast Set was doing the heavy lifting and the buffs only provided minimal damage "Oomph" lol.

    With Kin you can really feel the added damage but in fairness with Kinetics it easier to tell because all of the sets Damage focused powers are baked into Siphon Power and Fulcrum Shift. 

    I tried Marine Affinity on a Mastermind but maybe I should try the set on a Controller to get a different perspective of the set's support focus.

  4. One of the issues I have with this set is the lack of tools to really aid in survival.  Maybe the changes to Tidepool will help but Wellspring no longer stacking really hurts.  Possibly it will become much stronger when we are able to add proc sets and just maybe it is not designed to be that strong.  I am just giving my personal feedback.

    • Thumbs Up 1
  5. Personally, I don't even bother using Ignite.  I think the damage it does is just awful even when you max out its damage or load it with procs.  You're better off just cycling between Burst and Slug instead of losing a power pick.  Ignite has less damage and less utility than even Burst or Slug by them selves but then again this is just my opinion.

    • Like 1
  6. On 5/23/2021 at 1:29 PM, PoitVok said:

    For people proccing out HoD to the gills....how do you get it to hit? Do you rely on 1 acc IO and other global accuracy set bonuses?

    A combination of matching sets that give accuracy, Tactics, Kismet +Accuracy(To Hit) and the To Hit buff you get an an Incarnate really buffs those low accuracy numbers to the point where it will reliably hit even when procc'd to the gills 🦈.

    I hope that one day the Devs revisit Control powers and remove the accuracy penalty from a lot of them.

    • Thumbs Up 2
  7. On 5/12/2021 at 10:15 AM, GM Tempest said:

    Keep in mind there might be some technical difficulties of just making Random Mob X be your pet, I can't imagine that would be just a simple thing to add. A psychic entity like Gravity's Singularity might be interesting, but then that damage type is much more resisted vs psychic damage. Hm. Something to think abou!

    I've been more than envious of Penelope Yin's floating fuzzy Psi entity.

  8. Oh and I forgot to add that I vehemently dislike Mind Control but when I do use it I normally will take the AOE Hold because I like having the option of switching between Mass Confusion and Total Domination like Mezmera mentioned above.  Normally, I will take my AOE Hold on sets like Mind (which I barely play), Dark or Earth but on anything else...skipping my Control T7 is not uncommon.

  9. 49 minutes ago, Mezmera said:

     

    You guys are crazy! 

     

    Good builds can get that down to 2 mins or so.   It's a big instant stop all things power, gets great set bonuses since it can slot the purple set to 5 with the proc plus the pvp proc for very good aoe damage since the procs are almost sure fire plus there's the benefit of holding a large group in place along with that damage.  You could also even proc it out with all kinds of hold damage procs for a mini nuke.  Lots of wasted potential not taking your standard aoe hold.  

     

    All I can say is to each their own but after playing Blasters my perception of controls sets have changed drastically and for me personally that experience as well as many other experiences has shined a light at how anemic control can be for certain sets compared to the mitigation of some Blast, Support and Melee sets.

    The only AOE holds that I take these days are Volcanic Gasses and Shadow Field for obvious reasons.

  10. 21 minutes ago, oedipus_tex said:

    I recently had to get real honest with myself about AoE Holds and the fact that if they were APP powers and not core powers I'd find them too weak to take. That's moreso the case with Controllers than Dominators. But it's definitely part of Mind's issue, relying so much on Total Domination to fill gaps. Part of why I think Dark is so much better than Mind is the far better AoE Hold power. 

     

    I agree, I often find myself skipping AOE Holds altogether even on Dominators.  From my expereience, I fair far better skipping my AOE Hold and focusing elsewhere like taking the Fighting or Leadership pool.  The defense and res from Fighting/Leadership seems to benefit me and my team more than a low accuracy hold that's on a 4 minute long timer.  Good grief.

    • Like 2
  11. I think we should leave Plant Control alone and focus more on Mind Control. 

    I would love to see Telekinesis get switched out with Mass Levitate.  I think the Mind Control version should have the same recharge as Telekinesis but instead of it being 10 meters like the Psionic Melee version it should extend to a 20 meter radius and dish out 6 Knock Up instead of Mass Levitate's 4.15 Knock up.  I also think it should dish out -To Hit or -DMG but I would prefer -To Hit.

    I also think Mass Confusion's recharge time should be dramatically shaved down to either 90 or 120 seconds.

    • Like 2
  12. I cannot express how much I love the Singy change but I can also understand why some want the pull ability something that you can control.  Personally, I wouldn't mind either way but I would be beyond heartbroken if this is removed but I would understand.  So far I've been using Wormhole and Fold Space to tp baddies right on top of singy to keep them pulled in.  I also love the fact that the pull strength inscreases when mobs are 8 - 10 ft away.  I'm going to do more testing but so far I'm a definite fan of this change.

  13. Yeah, I'm still not a fan of the Rune of Protection nerf.  If the change is pushed through to live I hope when the power is revisited HC considers how beneficial RoP can be for squishies especially for buff and healing toons as well as debuff toons.  For example Poison Defenders can accidentally generate enough threat to "outpace" even Tankers and Brutes when it comes to aggro EVEN when the Poison Defenders are being extremely careful.

    • Like 8
  14. I'm not a fan of the change to Rune of Protection.  My Nature/Rad Defender uses the power to keep from getting mezzed (as well as other uses) since I'm often jumping in and out of melee in close proximity to the Tanker/Brute.  The change to how the power functions is great and is much needed and welcomed but the reduction to duration seems like an unnecessary alteration.

    If this change ends up going live I hope that it would receive another look over in the future.  I would also like to add a reminder to those who would argue break frees are an alternative; break frees are not endless so that's not always an option but at the end of the day Mezz happens and not every AT was designed to easily shrug it off so "it is what it is" I suppose...but I don't like it! lol

    • Like 4
  15. This has probably been mentioned before but the in game description of Chilling Embrace for Dominators does not properly state that it deals -DMG in the power description.  For reference I will try to put the Dominator version next to the Tanker version for comparisons sake.

    TANKER VERSION

    chill2.thumb.png.f462f0ea594897d33d40a70b4d93b6e6.png

     

    DOMINATOR VERSION

    chill.png.fee02534bc32974e5c65020922ac86c5.png
     

  16. This is probably a well known one but I didn't want to sift through 20 pages to look for it so...

    Encouraged Accuracy: To Hit Buff was labeled Family_Boss_Defense

     

    cohtittleglitch.jpg

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