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This feels like an extension of Stance and Walk animation settings, so maybe it should go with those under the "Inherent" tab. I would definitely like to see more options to change our default animations.
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New Null the Gull Setting: Minimal Fx Buffs
RadiantPhoenix replied to RadiantPhoenix's topic in Suggestions & Feedback
Just to clarify what I am asking for: Ingredients: 1x Me, playing my character 1x Friendly Cold Domination support, played by somebody else, with default customization settings Steps to reproduce: Have the Cold Dom player cast Ice Shield on me What happens: My character is visually completely encased in a glowing block of ice What I would like to happen: My character experiences less visual changes -
The complicated part here is that most Earth-themed debuff powers are already in Earth Control or Seismic Blast. The sand is an interesting idea, though. Martial Combat (Blaster) has a "Throw Sand" power that blinds and stuns a group of enemies, so maybe we could do something like: T?: Sandstorm Precedent: Distortion Field (Time), Throw Sand (Martial Combat), Earthquake (Earth Control) CD: 60s Duration: 45s Range: 70ft Target: Location (Pseudopet) AoE: 20ft PBAoE Defense Type: Auto-hit, Area Sets: -Def, -ToHit, Stun Description: "Foes within your Sandstorm are blinded, making it harder for them to hit or evade attacks, and may be left briefly unable to attack at all." Effect: Enemies suffer -31.25% Def(All), -18.75% ToHit, and -90% Perception (Blind). The also have a 3% chance every second of suffering Mag 3 Stun for 6 seconds.
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The proposal has a clear mechanical identity as a powerset that is primarily DoT (as opposed to "burst DPS with a little DoT on top for spice"), which is not shared with any other DPS powerset, AFAIK.
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Some of the discussion in later posts is confusing, but it sounds like what you're asking for is: You want your alignment to remain Praetorian, rather than one of the Primal alignments You want to do story content all the way to level 53. The obvious chunks of existing co-op content to unlock with minimal new story content are both tied to the Midnighter Club: Cimerora (35+), and the ITF in particular Dark Astoria (50+) And, conveniently, doing Night Ward content leads you directly to either freeing or taking control of the Praetorian Midnighter club. All you would need in terms of story would be: Someone in the Praetorian Club either connecting to the Primal Club, or just getting their own Pillar from Ouroboros to access Cimerora. A short intro mission (50+) to bridge Praetorians into Heather Townshend Getting access to Ouroboros itself would be a great convenience, but the actual Ouroboros missions are pretty clearly tied to Primal alignments, and would basically need to have new versions written for Praetorians. The process, of course, is trivial: a Primal comes by and drops an Ouro portal in Praetoria somewhere, and you walk into it.
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We were just discussing how there is at least one way of looking at things where Masterminds actually have the most. (Excluding some powersets that are only ever Secondary)
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I made this a separate suggestion:
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Some buffs (e.g.: Ice Shield in Cold Domination) have very intrusive visual effects. I would like to be able to force those buffs into Minimal Fx mode (or complete invisibility) on my character. This seems like something that Null the Gull should be able to do for us.
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I think it makes more sense than merely counting them. The actual problem with MM diversity is (as mentioned) that pet customization is extremely restricted. (a problem shared with Controllers and Dominators)
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On the other hand, if we divide powersets by the number of ATs that use them, we get a very different picture: 15 unique Blaster secondaries 13 unique Dominator secondaries 7 unique MM minion powersets 6 control powersets per AT (12/2) 5.5 melee damage powersets per AT (22/4) 4.25 support powersets per AT (17/4) 3.75 ranged damage powersets per AT (15/4) 3 armor powersets per AT (15/5)
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I have a name proposal: Napalm Blast (or Napalm Assault, or...) What I am imagining is: One animation set uses a gun, the other animation set does not. Attacks inflict -Regen debuffs All or most damage is in the form of long (15s+) Fire DoTs, with no initial burst damage Like Ice Blast, it has two Location AoE attacks, one of which is the T9. (and yes, these inflict DoTs over time, so the damage feels weak but appears to accelerate) Like Ice Blast, it has two Mez attacks, but they inflict Terrorize instead of Hold
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Psychic Scream is really weak, and should not be viewed as the standard for Corruptor cones. Let's compare numbers on three cone damage powers: (Corruptor, no Scourge) * Wall of Force (FoW): 10.2 DPA = 26.9 / 2.64s * Psychic Scream (Psi): 20.5 DPA = 43.4 / 2.112s * Buckshot (AR): 36.0 DPA = 38.0 / 1.056s As we can see, Psychic Scream is barely half the DPA of Buckshot, and Wall of Force is less than half the DPA of Psychic Scream.
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Here's a mostly buff-oriented mix I put together just now based on Stone Armor and Earth Manipulation: First, let's do some 4 minute shields, like Force Field: Rock Armor becomes Rock Shield: 4min Shield: +15% Def(S/L/Melee), +40% DDR Crystal Armor becomes Crystal Shield: 4min Shield: +15% Def(E/N/Ranged/AoE), +20% Recovery Then we add some toggle auras, based on the toggle powers in Earth Manipulation: Mud Pots and Mud Bath become: Mud Baths: Toggle Aura: Heals nearby allies (50/4s), slows (-40%) and immobilizes (2) nearby enemies, and deals some Fire damage. Crystal Armor and Beryl Crystals become Beryl Aura: Toggle Aura: You and allies gain +15% Def(Psionic), +15% (Global) Recharge, +33% Accuracy, +28% Res(-ToHit), 30 Confuse Protection, and some other stuff. We also want some other team buffs: Rooted becomes Earthen Fortress: Faraday Cage: Repels enemies, grants allies +mez protection, +100% Regeneration, and +86.5% Res(End,Rec) Brimstone Armor becomes Brimstone Arsenal: PBAOE Buff Clickie: You and allies gain bonus Fire and Toxin damage on all attacks. Granite Armor is really iconic, so let's turn somebody into a Devouring Earth: Granite Armor becomes Granite Shield: ST Ally Toggle: One ally gains +40% Res(All), +15% Def(All), and mez protection Having some method of healing people would be nice: Earth's Embrace becomes Earthen Embrace: ST Heal: Heal 535, +535 MaxHP And finally, a way to interact with dead allies: And a new power: Burial: Vengeance: +35% ToHit, +25% Def(All), +35% Damage, and various mez resistance and protection. Stacks with normal Vengeance, because we've had one Vengeance, but what about Second Vengeance? (I don't think they know about Second Vengeance) (Numbers are for Defenders. All other ATs will have smaller numbers)
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Wait, what? It does less DPA than Psychic Scream!
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Let's send the farmers upstate!
RadiantPhoenix replied to Psi-bolt's topic in Suggestions & Feedback
I will leave the decision of what the "EZ-AE" zone should look like to others, as long as it's nice and open, and not a 5th Column tileset or smth. (No flags)