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Is there a way to make my forum searches default to "AND" instead of "OR"? For example: If I search for "empathy defender", I only want to see results that include "empathy" AND "defender". I don't want to see results for Time Defenders or Empathy Controllers.
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fixed Dominator - Smoke Can > accuracy reporting
RadiantPhoenix replied to Frosticus's topic in [Open Beta] Bug Reports
It looks like there's two separate things being discussed here: The OP reports that +ACC Confuse sets are not improving the accuracy of Smoke Canister's Confuse/-ToHit effect. Someone other folks think it's weird that -ToHit and Confuse are on one part of the power, and -Perception is on a different part. -
zone events New Zone Event: Runaway Monorail
RadiantPhoenix replied to RadiantPhoenix's topic in Suggestions & Feedback
Don't all of these ATs get an Immobilize or a Hold from almost every Epic pool? And both from a majority? (In addition to anything from their attack powersets) Yeah, some characters are going to be able to contribute a lot more to this event, but that's also true of the Hellion Arson event in Steel Canyon, and numerous other things in the game. There's also procs to check. -
RadiantPhoenix started following Tempest's Roleplay Suggestion Compendium , New Zone Event: Runaway Monorail , Heroic Patron Pools and 4 others
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zone events New Zone Event: Runaway Monorail
RadiantPhoenix posted a topic in Suggestions & Feedback
We need more heroism that isn't just shooting people in the face. This suggestion is meant to provide that, *and* make Control ATs feel more appreciated. How this would work: The "Runaway Monorail" is a line of special critters ("Monorail cars") that moves through the zone, along the monorail tracks, at a moderate pace The goal is to Hold or Immobilize the runaway monorail cars to prevent a crash Each car grants all cars in front of it additional protection from Holds and Immobilizes, so it's probably best to start from the back When a car Immobilized or Held, it detaches from the train and stops permanently, along with all cars behind it (and eventually fades away I guess) If any train cars reach the "end point" on the tracks, they crash and explode. The event ends when all cars are either stopped or exploded There would be badges, XP/inf, and maybe some kind of special currency reward for successfully stopping cars, or the whole train. For redsiders, maybe there could be a special mission to trigger this event. (and particularly glory-hungry Vigilantes, or remorseful Rogues could start the event and then stop it themselves!) -
For reference: Fortitude: (Empathy) +1.5 scale To Hit (ranged) +1.5 scale Defense (ranged) +2.5 scale Damage (ranged) Farsight: (Time Manipulation) +1.25 scale To Hit (ranged) +1.25 scale Defense (ranged) Mind Link: (Both Widow branches) +0.5 scale To Hit (melee) +1.0 scale Defense (melee) +3.0 scale Psi Resist (melee) Link Minds: (Psi Epic for Sentinels and Dominators) +0.33 scale To Hit (melee) +0.5 scale Defense (melee) +2.0 scale Psi Resist (melee) Source: City of Data homecoming-20240227_5928
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I absolutely love my Psi/Nature Corruptor, but you said no Psi, so... how about Ice/Nature? Rains are good with Scourge, and Ice Blast has TWO of them Hold-stacking with Entangling Aura and Freeze Ray Great survivability with Regrowth, Wild Growth, and Wild Bastion Your main weakness will be your lack of mez protection, so bring break-frees or Clarion. Alternatively, if you like a clickier playstyle: Elec/Elec: Sap your enemies so they can't attack back as much Faraday Cage gives you self-mez-protection Bounce your circuit powers back to yourself with the Elec Affinity pet Has absorb shields AND heals AND resistance, like Nature IIRC, Elec Blast keeps your Circuits charged for maximum bounces, but I'm not sure that matters solo... Electric Affinity is the powerset I would love to see on my team, but never want to play because it's too clicky for me.
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If there's new Epic pools being added, one of them should have whip attacks. Also, if they're mirrors of the Patron pools, there should be one that's based on Fire (possibly the whip one), and one that's based on Psi, kinda like how Mako has Cold, Ghost Widow has Negative, and Scirocco has Electric. Maybe also a toxic/bio/nature one, or a light-based one?
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Empathy Buff: Helping Others Helps Me
RadiantPhoenix replied to RadiantPhoenix's topic in Suggestions & Feedback
I forgot about Regen and Recovery auras. Is it just me, or can two Empathy/Soul users *already* get pretty close to permanent hardcaps on regen and recovery for the whole team with those? -
Empathy Buff: Helping Others Helps Me
RadiantPhoenix replied to RadiantPhoenix's topic in Suggestions & Feedback
You were talking about Empath A uses AB on Empath B and Empath B uses AB on Empath A (thus, +200% global recharge), and I said it seemed like a foolish thing to do. Regarding regen: if you can't force *more* enemies to attack you than attack your allies, then +2000% regen on each of two non-tanks doesn't seem anywhere near as good as +1000% regen on each of five non-tanks, of +1000% regen on a tank and +1000% regen on each of four non-tanks. -
Empathy Buff: Helping Others Helps Me
RadiantPhoenix replied to RadiantPhoenix's topic in Suggestions & Feedback
This seems like it would be less effective than having each Empath buff someone else. The Recovery bonus already hardcaps people, so stacking it adds nothing. In order to take full advantage of a massive Regeneration bonus, you need some way to force enemies to attack you, and no Empath actually has that. Having Global Recharge at the Recharge hardcap (+400%) doesn't seem like it adds much over having about +300% global recharge, and then slotting +100% recharge in your long-cooldown powers, and spreading the AB out lets you get five people into the second state, rather than getting two into the first. That being said, even if it was good you could just have AB not stack with itself, even from separate casters. EDIT: Meanwhile, if you bring a Kin and a Time to your team, you already get everyone into the second state, with less effort. -
RadiantPhoenix changed their profile photo
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Female -> Upper Body -> Sleeveless Robe -> Chest -> Labeaux 1 Female -> Upper Body -> Sleeveless Robe -> Chest -> Labeaux 2 Appears to use skin color instead of costume colors
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See title. My idea is basically that Empathy powers would, conceptually, provide their effects through a joining of minds, in a way that benefits all involved. The mechanical identity of this would be single-target powers that also affect the caster. e.g.: * Resurrect rezzes both the target AND the caster (assuming the caster is dead, otherwise it just rezzes the target) * Clear Mind provides mez protection to the target AND the caster, even if the caster is mezzed * Fortitude buffs the target AND the caster * Adrenaline Boost buffs the target AND the caster * "Heal Other" is now "Heal Target", and heals both the target and the caster I think this would be enough to make Empathy a top-tier set, at least for Corruptors and Controllers. (I had some other, more complicated, ideas about this, involving powers chaining via a "mental link" buff, but then I realized this would be much simpler and easier to understand, while still getting the job done)
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What Is Your Reason For Choosing a Corrupter/Goals?
RadiantPhoenix replied to Paragon Vanguard's topic in Corruptor
Support that doesn't involve messing around with pets -> Corruptor or Defender I also want to do good damage, even if it means less support -> Corruptor -
I am also a big fan of having more flavored varieties of psionic powers. I think it would be nice to have more choices for more things. Between, say: An overwhelming psychic force, who hits you with psychic energy like an ice-blaster hits you with cold, or a stone sentinel blocks attacks with stone. A tricky illusionist, who outsmarts and deceives you, leaving their foes swinging at air, jumping at shadows, and surrendering to mirrors A cruel pain-user, who just *hurts*, making their enemies miserable A mind-melting empath, who dissolves the boundary between "you" and "me", by linking thoughts, feelings, and identities A disciplined authority, who gets everyone working together
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My best guess for what's going on is that some of those values were zero but got saved with something like 6e-13 (i.e. "approximately zero") or smth. (maybe two different near-zero values?) IIRC, I've had a similar issue with near-zero values before. Costume files can be viewed with a text editor to check. If so, it might be worth checking: * read other saved costume files in your text editor and compare the slider values * Try (making a backup of the costume file and then) deleting the slider values from the costume file and seeing what happens when you load it