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Shenanigunner

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Everything posted by Shenanigunner

  1. That's for ranged powers. Melee types should use the Grapple bind - /bind G "targetenemynear$$follow" ...
  2. I'm not sure the toggle-on limitation was universal, and I know it was initiated/expanded fairly late in the game. I have bind files from my last alts that had two- and three-power "on" binds that I know worked as intended. They have not worked since relaunch, and you're correct in saying that one press per power is needed for full activation. As long as you use the -on and -off commands on separate keys, it's only a little more complicated than one-press binds.
  3. Good bindset. I use NUMPAD0 for my preferred pose and 1-3 for the others, since the numpad doesn't have much use otherwise for my flying alts. The combined commands don't work together too smoothly, so I use: /bind Y "powexecname Fly" - general fly/fall toggle. /bind W "+forward$$emote flypose1" - pretty reliable about toggling on the pose, and is just null for running. /bind R "++autorun$$emote flypose1" - pretty reliable about the pose for long flights. What works better but takes a little retraining is: /bind R "autorun 1$$emote flypose1" - tap twice if needed, no toggling. /bind SPACE "+up$$autorun 0" - up key, cancel autorun And for one-handed jump/fly-over: /bind MOUSECHORD "+up" - both keys elevate the situation while you do something else with the other hand.
  4. That command should work, with some tweaking if needed. The idea of letting the power determine its own firing point at maximum range is a great one for most damage alts, especially blasters. However, you have to have a hair trigger on the run-away key (S, usually) to keep your alt from running up to give that boss a hug right after firing an attack. :)
  5. I've added a new resource to the website - not-a-guide, not-a-wiki, not-a-FAQ list of the little stuff every player needs to know and only learns by stumbling around for a few levels, or asking the same old questions in Help. Yes, there are a zillion references out there, but Paragon Wiki is massive and largely outdated, and referring people to post 26 of Reddit topics is random and clumsy. Hence Gunner's Stuff No One Thought to Tell You List, or GSNOTTY. Pass it on to the noobs of your acquaintance.
  6. So I finally founded my own SG for my alts and all the stubborn solo types who just need base assets... and of course disappeared into the base editor for what seemed like two years. :) Fun. Making it free: even more fun. ;D But being the bind and command guy, I had to mess with the /editbase command. Here's some notes; takeaways and comments welcome. /editbase only works while in the base. It can be used anywhere, not just in the Entrance Room. Quick shortcut when you want to modify your furthest-away room. /editbase 1 enters base-editing mode from anywhere, but repositions your alt in the Entrance Room. A minor shortcut for those who don't want to jog back to the start to go into edit mode. /editbase 2 goes into isometric plot-view mode... but without editing privileges. /editbase 3 goes into plan plot-view mode... but without editing privileges. Higher numbers respond just like 3. Not sure what to make of these "features." Maybe 2 and 3 are more useful when starting with an empty plot and allow you to base-build from plot definition; I didn't want to mess up my pretty new layout by trying. One warning, though: selecting base editing with one or more of these commands seems to have reset my keybinds, or switched them to a base-editing model. (I rebind DEL to clear-chat, for example, and it's used in base editing to, well, delete things.) I'd recommend doing a /bindsavefile before messing with these commands. Next stop: analyzing and optimizing a base-edit bind set. Comments welcome.
  7. Yeah, the _silent version really makes rolling keybinds a lot easier to live with. But no, there are absolutely no conditions, switches, or even (sigh) a pause for key binds.
  8. Yes, powexec_location completely revamps how all the point-click powers can be used. I'm going to post a writeup here after I rewrite the Guide section. Update to the GABB bind setup posted - fixes and includes the Healer add-in now.
  9. The first companion to the Technical Guide is here... a thoroughly rewritten basic bindfile that replaces the default set with cleaner, more intuitive and more modern keymappings. I know, there's a billion keybind files, tips, snips, codes and tricks out there. But most date back to Live, not many use newly available commands and options, and none - AFAIK - fix a lot of clumsy and archaic keys dating from gaming limitations of a decade ago. Completely reference guide written for novices and experienced binders, and bindfile set, on the site, with the Guide, HERE.
  10. Two good points, one completely unexpected. Noted, and thanks!
  11. Never mind - all the pieces fell together when I realized this command echoes material from the Combat Numbers window. Got all the info and it's in the Guide. If anyone knows the window control name for the Attribute Monitor, though... I'd love to know it!
  12. So the "monitor" is just a mini version of items in the Combat Attributes window? I figured out a few things by experimenting, but the main thing I learned is that once you've called the monitor, it will reappear on every zone change, even if you killed all its line items. The /monitorattribute command is also a toggle - call the same arg twice and it turns off that line. Maybe the /stop version has to be used to completely kill the thing. ETA: the popmenu topic is a great find, thanks!
  13. I have a blank entry for /monitorattribute, so when someone noted online that /monitorattribute influence would pop up a current Inf window, I was thrilled. However, no one seems to know any other arguments for the command, and the two search links I can find lead to an IP-address location that won't come up. Also, after I executed the command, then executed it again to toggle the Inf window off... the window reappeared every time I zoned. Annoying. Pointers to full info on this appreciated. And no, it isn't even listed on ParagonWiki.
  14. I know, there's a lot of guides out there, but they tend to be spread out over multiple web sites and wiki pages, and updating to Post-Live has been a little haphazard. Which is why the guide I wrote back in the Live days has been fully updated and expanded into the City of Heroes/City of Villains Technical Reference Guide. 79 pages on binds, macros, emotes, slash commands, window controls, UI configuration and more... all thoroughly checked and updated, and most of all, actually explained. You can get it here. Feedback welcome!
  15. Hi - SO glad to be back! I know there's a lot of guides out there, but serious players might find this one quite useful. I spent my playing years documenting and checking a thousand details. I hope it's still seen as useful. Shenanigunner's Keybind, Macro & Emote Guide - http://www.dgath.com/coh/
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